//Environment shadows 2.
// ---- Created with 3Dmigoto v1.3.11 on Thu Jul 26 09:38:45 2018

cbuffer CUWMatrix : register(b0)
{
  row_major float4x4 uWMatrix : packoffset(c0);
  row_major float4x4 uVMatrix : packoffset(c4);
  row_major float4x4 uPMatrix : packoffset(c8);
}

cbuffer CUColor : register(b1)
{
  float4 uColor[2] : packoffset(c0);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float3 v0 : POSITION0,
  float4 v1 : NORMAL0,
  float2 v2 : TEXCOORD0,
  float4 v3 : COLOR0,
  float4 v4 : COLOR1,
  uint4 v5 : BLENDINDICES0,
  float4 v6 : BLENDWEIGHT0,
  out float2 o0 : TEXCOORD0,
  out float4 o1 : COLOR0,
  out float4 o2 : SV_Position0)
{
  float4 r0,r1,r2;
  uint4 bitmask, uiDest;
  float4 fDest;

  float4 stereo = StereoParams.Load(0);
  float4 iniparams3 = IniParams.Load(int2(3,0));
  
  r0.xyzw = uWMatrix._m00_m01_m02_m03 * v0.xxxx;
  r1.xyzw = uWMatrix._m10_m11_m12_m13 * v0.yyyy;
  r0.xyzw = r1.xyzw + r0.xyzw;
  r1.xyzw = uWMatrix._m20_m21_m22_m23 * v0.zzzz;
  r0.xyzw = r1.xyzw + r0.xyzw;
  r1.xyzw = uWMatrix._m30_m31_m32_m33 * float4(1,1,1,1);
  r0.xyzw = r1.xyzw + r0.xyzw;
  r1.xyzw = uVMatrix._m00_m01_m02_m03 * r0.xxxx;
  r2.xyzw = uVMatrix._m10_m11_m12_m13 * r0.yyyy;
  r1.xyzw = r2.xyzw + r1.xyzw;
  r2.xyzw = uVMatrix._m20_m21_m22_m23 * r0.zzzz;
  r1.xyzw = r2.xyzw + r1.xyzw;
  r0.xyzw = uVMatrix._m30_m31_m32_m33 * r0.wwww;
  r0.xyzw = r1.xyzw + r0.xyzw;
  r1.xyzw = uPMatrix._m00_m01_m02_m03 * r0.xxxx;
  r2.xyzw = uPMatrix._m10_m11_m12_m13 * r0.yyyy;
  r1.xyzw = r2.xyzw + r1.xyzw;
  r2.xyzw = uPMatrix._m20_m21_m22_m23 * r0.zzzz;
  r1.xyzw = r2.xyzw + r1.xyzw;
  r0.xyzw = uPMatrix._m30_m31_m32_m33 * r0.wwww;
  o2.xyzw = r1.xyzw + r0.xyzw;
  int forceno3d;
  forceno3d=1;
  if ((iniparams3.x==4096 && iniparams3.y==4096) || forceno3d==1)
  {
	o2.x-=stereo.x*(o2.w-stereo.y);
  }
  r0.xyzw = uColor[0].xyzw * v3.xyzw;
  o1.xyzw = min(float4(1,1,1,1), r0.xyzw);
  o0.xy = uColor[1].xy + v2.xy;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v1.3.11 on Thu Jul 26 09:38:45 2018
//
//
// Buffer Definitions:
//
// cbuffer CUWMatrix
// {
//
//   row_major float4x4 uWMatrix;       // Offset:    0 Size:    64
//   row_major float4x4 uVMatrix;       // Offset:   64 Size:    64
//   row_major float4x4 uPMatrix;       // Offset:  128 Size:    64
//
// }
//
// cbuffer CUColor
// {
//
//   float4 uColor[2];                  // Offset:    0 Size:    32
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// CUWMatrix                         cbuffer      NA          NA    0        1
// CUColor                           cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz
// NORMAL                   0   xyzw        1     NONE   float
// TEXCOORD                 0   xy          2     NONE   float   xy
// COLOR                    0   xyzw        3     NONE   float   xyzw
// COLOR                    1   xyzw        4     NONE   float
// BLENDINDICES             0   xyzw        5     NONE    uint
// BLENDWEIGHT              0   xyzw        6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// COLOR                    0   xyzw        1     NONE   float   xyzw
// SV_Position              0   xyzw        2      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed | skipOptimization
dcl_constantbuffer cb0[12], immediateIndexed
dcl_constantbuffer cb1[2], immediateIndexed
dcl_input v0.xyz
dcl_input v2.xy
dcl_input v3.xyzw
dcl_output o0.xy
dcl_output o1.xyzw
dcl_output_siv o2.xyzw, position
dcl_temps 3
mul r0.xyzw, v0.xxxx, cb0[0].xyzw
mul r1.xyzw, v0.yyyy, cb0[1].xyzw
add r0.xyzw, r0.xyzw, r1.xyzw
mul r1.xyzw, v0.zzzz, cb0[2].xyzw
add r0.xyzw, r0.xyzw, r1.xyzw
mul r1.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000), cb0[3].xyzw
add r0.xyzw, r0.xyzw, r1.xyzw
mul r1.xyzw, r0.xxxx, cb0[4].xyzw
mul r2.xyzw, r0.yyyy, cb0[5].xyzw
add r1.xyzw, r1.xyzw, r2.xyzw
mul r2.xyzw, r0.zzzz, cb0[6].xyzw
add r1.xyzw, r1.xyzw, r2.xyzw
mul r0.xyzw, r0.wwww, cb0[7].xyzw
add r0.xyzw, r0.xyzw, r1.xyzw
mul r1.xyzw, r0.xxxx, cb0[8].xyzw
mul r2.xyzw, r0.yyyy, cb0[9].xyzw
add r1.xyzw, r1.xyzw, r2.xyzw
mul r2.xyzw, r0.zzzz, cb0[10].xyzw
add r1.xyzw, r1.xyzw, r2.xyzw
mul r0.xyzw, r0.wwww, cb0[11].xyzw
add o2.xyzw, r0.xyzw, r1.xyzw
mul r0.xyzw, v3.xyzw, cb1[0].xyzw
min o1.xyzw, r0.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
add o0.xy, v2.xyxx, cb1[1].xyxx
ret
// Approximately 25 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
