//HUD minimap.
// ---- Created with 3Dmigoto v1.3.11 on Thu Jul 26 11:04:04 2018

cbuffer CUWMatrix : register(b0)
{
  row_major float4x4 uWMatrix : packoffset(c0);
  row_major float4x4 uVMatrix : packoffset(c4);
  row_major float4x4 uPMatrix : packoffset(c8);
}

cbuffer CUColor : register(b1)
{
  float4 uColor[2] : packoffset(c0);
}

cbuffer CUZLevel : register(b2)
{
  float uZlevel : packoffset(c0);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float3 v0 : POSITION0,
  float4 v1 : NORMAL0,
  float2 v2 : TEXCOORD0,
  float4 v3 : COLOR0,
  float4 v4 : COLOR1,
  uint4 v5 : BLENDINDICES0,
  float4 v6 : BLENDWEIGHT0,
  out float2 o0 : TEXCOORD0,
  out float4 o1 : COLOR0,
  out float4 o2 : SV_Position0)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;

  float4 stereo = StereoParams.Load(0);
  float4 res = StereoParams.Load(int3(2,0,0));
  float4 iniparams = IniParams.Load(0);
  float4 iniparams1 = IniParams.Load(int2(1,0));
  float4 iniparams3 = IniParams.Load(int2(3,0));
  
  r0.xyzw = uWMatrix._m00_m01_m02_m03 * v0.xxxx;
  r1.xyzw = uWMatrix._m10_m11_m12_m13 * v0.yyyy;
  r0.xyzw = r1.xyzw + r0.xyzw;
  r1.xyzw = uWMatrix._m20_m21_m22_m23 * v0.zzzz;
  r0.xyzw = r1.xyzw + r0.xyzw;
  r1.xyzw = uWMatrix._m30_m31_m32_m33 * float4(1,1,1,1);
  r0.xyzw = r1.xyzw + r0.xyzw;
  r1.x = -uZlevel;
  r1.x = r1.x + r0.z;
  r2.xyzw = uVMatrix._m00_m01_m02_m03 * r0.xxxx;
  r3.xyzw = uVMatrix._m10_m11_m12_m13 * r0.yyyy;
  r2.xyzw = r3.xyzw + r2.xyzw;
  r3.xyzw = uVMatrix._m20_m21_m22_m23 * r0.zzzz;
  r2.xyzw = r3.xyzw + r2.xyzw;
  r0.xyzw = uVMatrix._m30_m31_m32_m33 * r0.wwww;
  r0.xyzw = r2.xyzw + r0.xyzw;
  r2.xyzw = uPMatrix._m00_m01_m02_m03 * r0.xxxx;
  r3.xyzw = uPMatrix._m10_m11_m12_m13 * r0.yyyy;
  r2.xyzw = r3.xyzw + r2.xyzw;
  r3.xyzw = uPMatrix._m20_m21_m22_m23 * r0.zzzz;
  r2.xyzw = r3.xyzw + r2.xyzw;
  r0.xyzw = uPMatrix._m30_m31_m32_m33 * r0.wwww;
  o2.xyzw = r2.xyzw + r0.xyzw;
  o2.x-=stereo.x*(o2.w-stereo.y);
  if (iniparams3.x<res.x || iniparams3.w==4)
  {
	//o2.x+=stereo.x*iniparams.x*o2.z*0;
  }
  else
  {
	o2.x+=stereo.x*iniparams.x*o2.z+stereo.x*o2.y*0.25*iniparams1.x;
  }
  o2.x=o2.x*iniparams.y;
  r0.xyzw = uColor[0].xyzw * v3.xyzw;
  r1.y = -r1.x;
  r1.x = max(r1.x, r1.y);
  r1.y = -3;
  r1.x = r1.x + r1.y;
  r1.x = r1.x / 4;
  r1.x = -r1.x;
  r1.x = 1 + r1.x;
  r1.x = max(0.200000003, r1.x);
  o1.w = r1.x * r0.w;
  o0.xy = v2.xy;
  o1.xyz = r0.xyz;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v1.3.11 on Thu Jul 26 11:04:04 2018
//
//
// Buffer Definitions:
//
// cbuffer CUWMatrix
// {
//
//   row_major float4x4 uWMatrix;       // Offset:    0 Size:    64
//   row_major float4x4 uVMatrix;       // Offset:   64 Size:    64
//   row_major float4x4 uPMatrix;       // Offset:  128 Size:    64
//
// }
//
// cbuffer CUColor
// {
//
//   float4 uColor[2];                  // Offset:    0 Size:    32
//
// }
//
// cbuffer CUZLevel
// {
//
//   float uZlevel;                     // Offset:    0 Size:     4
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// CUWMatrix                         cbuffer      NA          NA    0        1
// CUColor                           cbuffer      NA          NA    1        1
// CUZLevel                          cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz
// NORMAL                   0   xyzw        1     NONE   float
// TEXCOORD                 0   xy          2     NONE   float   xy
// COLOR                    0   xyzw        3     NONE   float   xyzw
// COLOR                    1   xyzw        4     NONE   float
// BLENDINDICES             0   xyzw        5     NONE    uint
// BLENDWEIGHT              0   xyzw        6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// COLOR                    0   xyzw        1     NONE   float   xyzw
// SV_Position              0   xyzw        2      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed | skipOptimization
dcl_constantbuffer cb0[12], immediateIndexed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_input v0.xyz
dcl_input v2.xy
dcl_input v3.xyzw
dcl_output o0.xy
dcl_output o1.xyzw
dcl_output_siv o2.xyzw, position
dcl_temps 4
mul r0.xyzw, v0.xxxx, cb0[0].xyzw
mul r1.xyzw, v0.yyyy, cb0[1].xyzw
add r0.xyzw, r0.xyzw, r1.xyzw
mul r1.xyzw, v0.zzzz, cb0[2].xyzw
add r0.xyzw, r0.xyzw, r1.xyzw
mul r1.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000), cb0[3].xyzw
add r0.xyzw, r0.xyzw, r1.xyzw
mov r1.x, -cb2[0].x
add r1.x, r0.z, r1.x
mul r2.xyzw, r0.xxxx, cb0[4].xyzw
mul r3.xyzw, r0.yyyy, cb0[5].xyzw
add r2.xyzw, r2.xyzw, r3.xyzw
mul r3.xyzw, r0.zzzz, cb0[6].xyzw
add r2.xyzw, r2.xyzw, r3.xyzw
mul r0.xyzw, r0.wwww, cb0[7].xyzw
add r0.xyzw, r0.xyzw, r2.xyzw
mul r2.xyzw, r0.xxxx, cb0[8].xyzw
mul r3.xyzw, r0.yyyy, cb0[9].xyzw
add r2.xyzw, r2.xyzw, r3.xyzw
mul r3.xyzw, r0.zzzz, cb0[10].xyzw
add r2.xyzw, r2.xyzw, r3.xyzw
mul r0.xyzw, r0.wwww, cb0[11].xyzw
add o2.xyzw, r0.xyzw, r2.xyzw
mul r0.xyzw, v3.xyzw, cb1[0].xyzw
mov r1.y, -r1.x
max r1.x, r1.y, r1.x
mov r1.y, l(-3.000000)
add r1.x, r1.y, r1.x
div r1.x, r1.x, l(4.000000)
mov r1.x, -r1.x
add r1.x, r1.x, l(1.000000)
max r1.x, r1.x, l(0.200000)
mul o1.w, r0.w, r1.x
mov o0.xy, v2.xyxx
mov o1.xyz, r0.xyzx
ret
// Approximately 36 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
      