//Black bars PS and other HUD elements.
// ---- Created with 3Dmigoto v1.3.11 on Wed Jul 25 23:17:09 2018

cbuffer CAlTest : register(b0)
{
  float altest : packoffset(c0);
  float mulblend : packoffset(c0.y);
  float noalpha : packoffset(c0.z);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : COLOR0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;

  float4 iniparams = IniParams.Load(0);
  float4 iniparams3 = IniParams.Load(int2(3,0));
  if (iniparams.z==1 && v0.x==0 && v0.y==0 && v0.z==0 && iniparams3.w==3)
  {
	discard;
  }
  
  r0.xyzw = v0.xyzw;
  r1.x = cmp(r0.w < altest);
  if (r1.x != 0) {
    if (-1 != 0) discard;
  }
  r1.x = cmp(0 != mulblend);
  if (r1.x != 0) {
    r1.x = -r0.w;
    r1.x = 1 + r1.x;
    r1.yzw = -r0.xyz;
    r1.yzw = float3(1,1,1) + r1.yzw;
    r1.xyz = r1.xxx * r1.yzw;
    r0.xyz = r1.xyz + r0.xyz;
  }
  r0.xyz = r0.xyz;
  r0.w = r0.w;
  r1.x = cmp(0 != noalpha);
  if (r1.x != 0) {
    r0.w = 1;
  }
  o0.xyzw = r0.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v1.3.11 on Wed Jul 25 23:17:09 2018
//
//
// Buffer Definitions:
//
// cbuffer CAlTest
// {
//
//   float altest;                      // Offset:    0 Size:     4
//   float mulblend;                    // Offset:    4 Size:     4
//   float noalpha;                     // Offset:    8 Size:     4
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// CAlTest                           cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// COLOR                    0   xyzw        0     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed | skipOptimization
dcl_constantbuffer cb0[1], immediateIndexed
dcl_input_ps linear v0.xyzw
dcl_output o0.xyzw
dcl_temps 2
mov r0.xyzw, v0.xyzw
lt r1.x, r0.w, cb0[0].x
if_nz r1.x
  discard_nz l(-1)
endif
ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[0].y
if_nz r1.x
  mov r1.x, -r0.w
  add r1.x, r1.x, l(1.000000)
  mov r1.yzw, -r0.xxyz
  add r1.yzw, r1.yyzw, l(0.000000, 1.000000, 1.000000, 1.000000)
  mul r1.xyz, r1.yzwy, r1.xxxx
  add r0.xyz, r0.xyzx, r1.xyzx
endif
mov r0.xyz, r0.xyzx
mov r0.w, r0.w
ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[0].z
if_nz r1.x
  mov r0.w, l(1.000000)
endif
mov o0.xyzw, r0.xyzw
ret
// Approximately 22 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
