// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.163 on Wed May 20 19:11:55 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB1[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 27
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r21.xy, v1.xyxx
if_nz cb1[0].z
  utof r0.xy, cb1[0].xyxx
  mad r0.zw, r21.xxxy, r0.xxxy, l(0.000000, 0.000000, -0.500000, -0.500000)
  frc r0.zw, r0.zzzw
  add r1.x, r0.w, r0.z
  ge r1.x, r1.x, l(1.000000)
  movc r1.x, r1.x, l(-1.000000), l(-0.000000)
  add r1.zw, r0.zzzw, r1.xxxx
  div r0.zw, r1.zzzw, r0.xxxy
  add r0.zw, -r0.zzzw, r21.xxxy
  sample r2.xyzw, r0.zwzz, t0.xyzw, s0
  lt r0.zw, l(0.000000, 0.000000, 0.000000, 0.000000), r1.zzzw
  lt r3.xy, r1.zwzz, l(0.000000, 0.000000, 0.000000, 0.000000)
  iadd r0.zw, -r0.zzzw, r3.xxxy
  itof r0.zw, r0.zzzw
  add r1.xy, -r0.zwzz, r1.zwzz
  div r0.xyzw, r1.xwzy, r0.xyxy
  add r0.xyzw, -r0.xyzw, r21.xyxy
  sample r3.xyzw, r0.xyxx, t0.xyzw, s0
  sample r0.xyzw, r0.zwzz, t0.xyzw, s0
  add r3.xyz, -r2.xyzx, r3.xyzx
  mad r1.xyz, |r1.zzzz|, r3.xyzx, r2.xyzx
  add r0.xyz, -r2.xyzx, r0.xyzx
  mad r0.xyz, |r1.wwww|, r0.xyzx, r1.xyzx
else
  sample r0.xyzw, r21.xyxx, t0.xyzw, s0
endif
add r0.xyz, r0.xyzx, l(0.510000, 0.510000, 0.510000, 0.000000)
mul r1.xyz, r0.xyzx, l(0.495049506, 0.495049506, 0.495049506, 0.000000)
round_ni r1.xyz, r1.xyzx
mad r0.xyz, -r1.xyzx, l(2.020000, 2.020000, 2.020000, 0.000000), r0.xyzx
add_sat o0.xyz, r0.xyzx, l(-0.510000, -0.510000, -0.510000, 0.000000)
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used
