// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Wed Jul  1 23:26:31 2026
//
//
// Buffer Definitions:
//
// cbuffer cb3
// {
//
//   float4 cb3[21];                    // Index:    0-20             Components:    84
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2[4];                     // Index:    0 1 2 3          Components:    16
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[7];                     // Index:    0-6              Components:    28
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[7];                     // Index:    0-6              Components:    28
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// DepthBuffer                       texture   float     2darray  110        1
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
// TEXCOORD                 2   xyzw        4     NONE   float   xyzw
// P                        0   x           5  RTINDEX    uint   x
//
vs_4_0
dcl_output_siv o5.x, rendertarget_array_index
dcl_constantbuffer CB3[21], immediateIndexed
dcl_constantbuffer CB2[4], immediateIndexed
dcl_constantbuffer CB1[7], immediateIndexed
dcl_constantbuffer CB0[7], immediateIndexed
dcl_resource_texture2darray (float,float,float,float) t110
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xy
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_temps 11
ld_indexable(buffer)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o5.x, r10.z
ld r0.xyzw, l(0, 0, 0, 0), t125.xyzw
movc r0.z, r0.z, l(-1.000000), l(1.000000)
ld r1.xyzw, l(3, 0, 0, 0), t120.xyzw
ld r2.xyzw, l(11, 0, 0, 0), t120.xyzw
mul r3.xyzw, v0.yyyy, cb2[1].xyzw
mad r3.xyzw, cb2[0].xyzw, v0.xxxx, r3.xyzw
mad r3.xyzw, cb2[2].xyzw, v0.zzzz, r3.xyzw
add r3.xyzw, r3.xyzw, cb2[3].xyzw
mul r4.xyzw, r3.yyyy, cb3[18].xyzw
mad r4.xyzw, cb3[17].xyzw, r3.xxxx, r4.xyzw
mad r4.xyzw, cb3[19].xyzw, r3.zzzz, r4.xyzw
mad r3.xyzw, cb3[20].xyzw, r3.wwww, r4.xyzw
eq r0.w, r3.w, l(1.000000)
eq r1.x, r2.x, l(0.000000)
and r1.x, r0.w, r1.x
eq r1.yz, r1.wwww, l(0.000000, 3.000000, 4.000000, 0.000000)
ge r2.xy, r3.xyxx, l(-0.500000, -0.300000, 0.000000, 0.000000)
and r1.z, r1.z, r2.x
lt r2.xz, r3.xxyx, l(0.500000, 0.000000, 0.500000, 0.000000)
and r1.z, r1.z, r2.x
and r1.z, r2.y, r1.z
and r1.z, r2.z, r1.z
or r1.y, r1.z, r1.y
and r1.x, r1.y, r1.x
if_nz r1.x
  add r1.x, -r0.y, l(0.000010)
  mul r1.x, r0.x, r1.x
  mul r1.y, r1.x, l(0.200000)
  mad r1.x, -r1.x, l(0.200000), r0.x
  mul r1.z, r0.y, r0.x
  mul r1.z, r1.z, l(100.000000)
  resinfo_uint r2.xyzw, l(0), t110.xyzw
  iadd r2.zw, r2.xxxy, l(0, 0, -1, -1)
  mad r1.w, r3.y, l(0.500000), l(0.500000)
  utof r2.xy, r2.xyxx
  mul r1.w, r1.w, r2.y
  max r1.w, r1.w, l(0.000000)
  utof r2.yz, r2.zzwz
  min r1.w, r1.w, r2.z
  ftoi r4.y, r1.w
  mov r4.zw, l(0,0,0,0)
  ftoi r5.y, r1.w
  mov r5.zw, l(0,0,1,0)
  mov r1.w, l(0)
  mov r2.zw, r1.yyyy
  mov r6.xy, l(0,0,0,0)
  loop
    utof r6.z, r6.x
    ge r6.z, r6.z, l(300.000000)
    mov r6.y, l(0)
    breakc_nz r6.z
    mad r2.w, r1.x, l(0.00333333341), r2.w
    mad r6.z, r2.w, r0.z, r3.x
    min r6.z, r6.z, l(0.000000)
    mad r6.w, -r2.w, r0.z, r3.x
    mad r6.z, r6.z, l(0.500000), l(0.500000)
    mul r6.z, r2.x, r6.z
    max r6.zw, r6.zzzw, l(0.000000, 0.000000, 0.000000, 0.000000)
    min r6.z, r2.y, r6.z
    ftoi r4.x, r6.z
    ld r7.xyzw, r4.xyzw, t110.xyzw
    ne r4.x, r7.x, l(0.000000)
    mul r6.z, r7.x, l(0.000010)
    div r6.z, l(0.000010), r6.z
    add r6.z, r7.x, r6.z
    and r4.x, r4.x, r6.z
    mad r6.z, r6.w, l(0.500000), l(0.500000)
    mul r6.z, r2.x, r6.z
    min r6.z, r2.y, r6.z
    ftoi r5.x, r6.z
    ld r7.xyzw, r5.xyzw, t110.xyzw
    ne r5.x, r7.x, l(0.000000)
    mul r6.z, r7.x, l(0.000010)
    div r6.z, l(0.000010), r6.z
    add r6.z, r7.x, r6.z
    and r5.x, r5.x, r6.z
    max r4.x, r4.x, r5.x
    eq r5.x, r4.x, l(0.000000)
    if_nz r5.x
      mov r1.w, r0.x
      mov r6.y, l(-1)
      break
    endif
    add r6.z, r0.x, -r2.w
    div r6.z, r1.z, r6.z
    lt r4.x, r4.x, r6.z
    if_nz r4.x
      mov r1.w, l(0)
      mov r6.y, l(0)
      break
    endif
    mov r2.z, r2.w
    iadd r6.x, r6.x, l(1)
    mov r6.y, r5.x
    mov r1.w, l(0)
  endloop
  movc r0.z, r6.y, r1.w, r2.z
  add r3.x, r0.z, r3.x
else
  ld r1.xyzw, l(10, 0, 0, 0), t120.xyzw
  ge r0.z, r3.w, l(99.980003)
  lt r1.y, r3.w, l(100.019997)
  and r0.z, r0.z, r1.y
  add r0.y, -r0.y, r3.w
  mad r0.y, -r0.x, r0.y, r3.x
  mul r0.x, r0.x, r3.w
  mad r0.y, r0.x, r1.x, r0.y
  mad r0.x, r0.x, r1.x, r3.x
  movc r0.x, r0.w, r0.x, r3.x
  movc r3.x, r0.z, r0.y, r0.x
endif
mad r0.xyz, v1.xyzx, l(0.265885, 0.265885, 0.265885, 0.000000), l(0.736584, 0.736584, 0.736584, 0.000000)
mad r0.xyz, v1.xyzx, r0.xyzx, l(-0.00980184041, -0.00980184041, -0.00980184041, 0.000000)
mad r0.xyz, v1.xyzx, r0.xyzx, l(0.00319697009, 0.00319697009, 0.00319697009, 0.000000)
mad r1.xyz, v1.xyzx, l(0.084971, 0.084971, 0.084971, 0.000000), l(-0.000163029006, -0.000163029006, -0.000163029006, 0.000000)
lt r2.xyz, v1.xyzx, l(0.072549, 0.072549, 0.072549, 0.000000)
movc r0.xyz, r2.xyzx, r1.xyzx, r0.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[6].z
movc r0.xyz, r0.wwww, r0.xyzx, v1.xyzx
mov r0.w, v1.w
mul o1.xyzw, r0.xyzw, cb0[2].xyzw
mad o2.xy, v2.xyxx, cb0[5].xyxx, cb0[5].zwzz
mul r0.xy, cb3[6].xyxx, cb1[6].yyyy
mad r0.xy, cb3[5].xyxx, cb1[6].xxxx, r0.xyxx
div r0.xy, r3.wwww, |r0.xyxx|
mad r0.xy, cb0[6].xyxx, l(0.250000, 0.250000, 0.000000, 0.000000), |r0.xyxx|
div o4.zw, l(0.000000, 0.000000, 0.250000, 0.250000), r0.xxxy
max r0.xyzw, cb0[4].xyzw, l(-20000000000.000000, -20000000000.000000, -20000000000.000000, -20000000000.000000)
min r0.xyzw, r0.xyzw, l(20000000000.000000, 20000000000.000000, 20000000000.000000, 20000000000.000000)
mad r0.xy, v0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), -r0.xyxx
add o4.xy, -r0.zwzz, r0.xyxx
mov r8.xyzw, r3.xyzw
mov o3.xyzw, v0.xyzw
add r9.x, -r10.y, r8.w
mul r9.y, r10.x, r10.w
mad r9.x, r9.x, r9.y, r8.x
ne r9.y, l(1.000000), r8.w
movc r8.x, r9.y, r9.x, r8.x
mov o0.xyzw, r8.xyzw
ret
// Approximately 133 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Wed Jul  1 23:26:31 2026
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3[21] : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[4] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[7] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[7] : packoffset(c0);
// }
//
// Texture2DArray<float> DepthBuffer : register(t110);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : POSITION0,
//   float4 v1 : COLOR0,
//   float2 v2 : TEXCOORD0,
//   out float4 o0 : SV_POSITION0,
//   out float4 o1 : COLOR0,
//   out float4 o2 : TEXCOORD0,
//   out float4 o3 : TEXCOORD1,
//   out float4 o4 : TEXCOORD2,
//   out uint o5 : P0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r10.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   o5.x = r10.z;
//   r0.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   r0.z = r0.z ? -1 : 1;
//   r1.xyzw = IniParams.Load(float4(3,0,0,0)).xyzw;
//   r2.xyzw = IniParams.Load(float4(11,0,0,0)).xyzw;
//   r3.xyzw = cb2[1].xyzw * v0.yyyy;
//   r3.xyzw = cb2[0].xyzw * v0.xxxx + r3.xyzw;
//   r3.xyzw = cb2[2].xyzw * v0.zzzz + r3.xyzw;
//   r3.xyzw = cb2[3].xyzw + r3.xyzw;
//   r4.xyzw = cb3[18].xyzw * r3.yyyy;
//   r4.xyzw = cb3[17].xyzw * r3.xxxx + r4.xyzw;
//   r4.xyzw = cb3[19].xyzw * r3.zzzz + r4.xyzw;
//   r3.xyzw = cb3[20].xyzw * r3.wwww + r4.xyzw;
//   r0.w = cmp(r3.w == 1.000000);
//   r1.x = cmp(r2.x == 0.000000);
//   r1.x = r0.w ? r1.x : 0;
//   r1.yz = cmp(r1.ww == float2(3,4));
//   r2.xy = cmp(r3.xy >= float2(-0.5,-0.300000012));
//   r1.z = r1.z ? r2.x : 0;
//   r2.xz = cmp(r3.xy < float2(0.5,0.5));
//   r1.z = r1.z ? r2.x : 0;
//   r1.z = r2.y ? r1.z : 0;
//   r1.z = r2.z ? r1.z : 0;
//   r1.y = (int)r1.z | (int)r1.y;
//   r1.x = r1.y ? r1.x : 0;
//   if (r1.x != 0) {
//     r1.x = 9.99999975e-06 + -r0.y;
//     r1.x = r1.x * r0.x;
//     r1.y = 0.200000003 * r1.x;
//     r1.x = -r1.x * 0.200000003 + r0.x;
//     r1.z = r0.x * r0.y;
//     r1.z = 100 * r1.z;
//     DepthBuffer.GetDimensions(0, uiDest.x, uiDest.y, uiDest.z, uiDest.w);
//     r2.xyzw = uiDest.xyzw;
//     r2.zw = (int2)r2.xy + int2(-1,-1);
//     r1.w = r3.y * 0.5 + 0.5;
//     r2.xy = (uint2)r2.xy;
//     r1.w = r2.y * r1.w;
//     r1.w = max(0, r1.w);
//     r2.yz = (uint2)r2.zw;
//     r1.w = min(r2.z, r1.w);
//     r4.y = (int)r1.w;
//     r4.zw = float2(0,0);
//     r5.y = (int)r1.w;
//     r5.zw = float2(1.40129846e-45,0);
//     r1.w = 0;
//     r2.zw = r1.yy;
//     r6.xy = float2(0,0);
//     while (true) {
//       r6.z = (uint)r6.x;
//       r6.z = cmp(r6.z >= 300);
//       r6.y = 0;
//       if (r6.z != 0) break;
//       r2.w = r1.x * 0.00333333341 + r2.w;
//       r6.z = r2.w * r0.z + r3.x;
//       r6.z = min(0, r6.z);
//       r6.w = -r2.w * r0.z + r3.x;
//       r6.z = r6.z * 0.5 + 0.5;
//       r6.z = r6.z * r2.x;
//       r6.zw = max(float2(0,0), r6.zw);
//       r6.z = min(r6.z, r2.y);
//       r4.x = (int)r6.z;
//       r7.x = DepthBuffer.Load(r4.xyzw).x;
//       r4.x = cmp(r7.x != 0.000000);
//       r6.z = 9.99999975e-06 * r7.x;
//       r6.z = 9.99999975e-06 / r6.z;
//       r6.z = r6.z + r7.x;
//       r4.x = r4.x ? r6.z : 0;
//       r6.z = r6.w * 0.5 + 0.5;
//       r6.z = r6.z * r2.x;
//       r6.z = min(r6.z, r2.y);
//       r5.x = (int)r6.z;
//       r7.x = DepthBuffer.Load(r5.xyzw).x;
//       r5.x = cmp(r7.x != 0.000000);
//       r6.z = 9.99999975e-06 * r7.x;
//       r6.z = 9.99999975e-06 / r6.z;
//       r6.z = r6.z + r7.x;
//       r5.x = r5.x ? r6.z : 0;
//       r4.x = max(r5.x, r4.x);
//       r5.x = cmp(r4.x == 0.000000);
//       if (r5.x != 0) {
//         r1.w = r0.x;
//         r6.y = -1;
//         break;
//       }
//       r6.z = -r2.w + r0.x;
//       r6.z = r1.z / r6.z;
//       r4.x = cmp(r4.x < r6.z);
//       if (r4.x != 0) {
//         r1.w = 0;
//         r6.y = 0;
//         break;
//       }
//       r2.z = r2.w;
//       r6.x = (int)r6.x + 1;
//       r6.y = r5.x;
//       r1.w = 0;
//     }
//     r0.z = r6.y ? r1.w : r2.z;
//     r3.x = r3.x + r0.z;
//   } else {
//     r1.xyzw = IniParams.Load(float4(10,0,0,0)).xyzw;
//     r0.z = cmp(r3.w >= 99.9800034);
//     r1.y = cmp(r3.w < 100.019997);
//     r0.z = r0.z ? r1.y : 0;
//     r0.y = r3.w + -r0.y;
//     r0.y = -r0.x * r0.y + r3.x;
//     r0.x = r3.w * r0.x;
//     r0.y = r0.x * r1.x + r0.y;
//     r0.x = r0.x * r1.x + r3.x;
//     r0.x = r0.w ? r0.x : r3.x;
//     r3.x = r0.z ? r0.y : r0.x;
//   }
//   r0.xyz = v1.xyz * float3(0.265884995,0.265884995,0.265884995) + float3(0.736584008,0.736584008,0.736584008);
//   r0.xyz = v1.xyz * r0.xyz + float3(-0.00980184041,-0.00980184041,-0.00980184041);
//   r0.xyz = v1.xyz * r0.xyz + float3(0.00319697009,0.00319697009,0.00319697009);
//   r1.xyz = v1.xyz * float3(0.0849710032,0.0849710032,0.0849710032) + float3(-0.000163029006,-0.000163029006,-0.000163029006);
//   r2.xyz = cmp(v1.xyz < float3(0.0725490004,0.0725490004,0.0725490004));
//   r0.xyz = r2.xyz ? r1.xyz : r0.xyz;
//   r0.w = cmp(0 != cb0[6].z);
//   r0.xyz = r0.www ? r0.xyz : v1.xyz;
//   r0.w = v1.w;
//   o1.xyzw = cb0[2].xyzw * r0.xyzw;
//   o2.xy = v2.xy * cb0[5].xy + cb0[5].zw;
//   r0.xy = cb1[6].yy * cb3[6].xy;
//   r0.xy = cb3[5].xy * cb1[6].xx + r0.xy;
//   r0.xy = r3.ww / abs(r0.xy);
//   r0.xy = cb0[6].xy * float2(0.25,0.25) + abs(r0.xy);
//   o4.zw = float2(0.25,0.25) / r0.xy;
//   r0.xyzw = max(float4(-2e+10,-2e+10,-2e+10,-2e+10), cb0[4].xyzw);
//   r0.xyzw = min(float4(2e+10,2e+10,2e+10,2e+10), r0.xyzw);
//   r0.xy = v0.xy * float2(2,2) + -r0.xy;
//   o4.xy = r0.xy + -r0.zw;
//   r8.xyzw = r3.xyzw;
//   o3.xyzw = v0.xyzw;
//   r9.x = r8.w + -r10.y;
//   r9.y = r10.w * r10.x;
//   r9.x = r9.x * r9.y + r8.x;
//   r9.y = cmp(1.000000 != r8.w);
//   r8.x = r9.y ? r9.x : r8.x;
//   o0.xyzw = r8.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
