//HUD VS 3. Ship stickers.
// ---- Created with geo-11 v0.6.198 on Mon Jun 29 23:27:52 2026
cbuffer cb2 : register(b2)
{
  float4 cb2[21];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[4];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[11];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float4 v1 : TEXCOORD0,
  float2 v2 : TEXCOORD1,
  float4 v3 : COLOR0,
  out float4 o0 : SV_POSITION0,
  out float2 o1 : TEXCOORD0,
  out float2 p1 : TEXCOORD1,
  out float4 o2 : TEXCOORD2,
  out float4 o3 : COLOR0)
{
  float4 r0,r1,r2;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  float4 iniparams10 = IniParams.Load(int2(10,0));
  
  r0.xyzw = cb1[1].xyzw * v0.yyyy;
  r0.xyzw = cb1[0].xyzw * v0.xxxx + r0.xyzw;
  r0.xyzw = cb1[2].xyzw * v0.zzzz + r0.xyzw;
  r0.xyzw = cb1[3].xyzw + r0.xyzw;
  r1.xyzw = cb2[18].xyzw * r0.yyyy;
  r1.xyzw = cb2[17].xyzw * r0.xxxx + r1.xyzw;
  r1.xyzw = cb2[19].xyzw * r0.zzzz + r1.xyzw;
  o0.xyzw = cb2[20].xyzw * r0.wwww + r1.xyzw;
  
  if (o0.w>=100.0 && o0.w<100.01) {
    o0.x-=stereo.x*(o0.w-stereo.y);
	o0.x+=stereo.x*o0.w*iniparams10.x;
  }
  
  r0.xy = cb0[4].xy * v2.xy;
  p1.xy = r0.xy * cb0[3].xy + cb0[3].zw;
  o1.xy = v1.xy * cb0[2].xy + cb0[2].zw;
  o2.xyzw = v0.xyzw;
  r0.xyz = v3.xyz * float3(0.265884995,0.265884995,0.265884995) + float3(0.736584008,0.736584008,0.736584008);
  r0.xyz = v3.xyz * r0.xyz + float3(-0.00980184041,-0.00980184041,-0.00980184041);
  r0.xyz = v3.xyz * r0.xyz + float3(0.00319697009,0.00319697009,0.00319697009);
  r1.xyz = v3.xyz * float3(0.0849710032,0.0849710032,0.0849710032) + float3(-0.000163029006,-0.000163029006,-0.000163029006);
  r2.xyz = cmp(v3.xyz < float3(0.0725490004,0.0725490004,0.0725490004));
  r0.xyz = r2.xyz ? r1.xyz : r0.xyz;
  r0.xyz = cb0[10].yyy ? r0.xyz : v3.xyz;
  r0.w = v3.w;
  o3.xyzw = cb0[5].xyzw * r0.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Mon Jun 29 23:27:52 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xy          2     NONE   float   xy
// COLOR                    0   xyzw        3     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1     zw        1     NONE   float     zw
// TEXCOORD                 2   xyzw        2     NONE   float   xyzw
// COLOR                    0   xyzw        3     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer CB0[11], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB2[21], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xy
dcl_input v2.xy
dcl_input v3.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o1.zw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 3
mul r0.xyzw, v0.yyyy, cb1[1].xyzw
mad r0.xyzw, cb1[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb1[2].xyzw, v0.zzzz, r0.xyzw
add r0.xyzw, r0.xyzw, cb1[3].xyzw
mul r1.xyzw, r0.yyyy, cb2[18].xyzw
mad r1.xyzw, cb2[17].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb2[19].xyzw, r0.zzzz, r1.xyzw
mad o0.xyzw, cb2[20].xyzw, r0.wwww, r1.xyzw
mul r0.xy, v2.xyxx, cb0[4].xyxx
mad o1.zw, r0.xxxy, cb0[3].xxxy, cb0[3].zzzw
mad o1.xy, v1.xyxx, cb0[2].xyxx, cb0[2].zwzz
mov o2.xyzw, v0.xyzw
mad r0.xyz, v3.xyzx, l(0.265885, 0.265885, 0.265885, 0.000000), l(0.736584, 0.736584, 0.736584, 0.000000)
mad r0.xyz, v3.xyzx, r0.xyzx, l(-0.00980184041, -0.00980184041, -0.00980184041, 0.000000)
mad r0.xyz, v3.xyzx, r0.xyzx, l(0.00319697009, 0.00319697009, 0.00319697009, 0.000000)
mad r1.xyz, v3.xyzx, l(0.084971, 0.084971, 0.084971, 0.000000), l(-0.000163029006, -0.000163029006, -0.000163029006, 0.000000)
lt r2.xyz, v3.xyzx, l(0.072549, 0.072549, 0.072549, 0.000000)
movc r0.xyz, r2.xyzx, r1.xyzx, r0.xyzx
movc r0.xyz, cb0[10].yyyy, r0.xyzx, v3.xyzx
mov r0.w, v3.w
mul o3.xyzw, r0.xyzw, cb0[5].xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
