//Chromatic aberration PS 1. Nope. Surprise lines.
// ---- Created with geo-11 v0.6.198 on Wed Jul  1 20:07:48 2026
Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb0 : register(b0)
{
  float4 cb0[143];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float2 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xy = float2(-0.5,-0.5) + v1.xy;
  
  r0.x+=stereo.x*-0.5;
  
  r0.z = max(abs(r0.x), abs(r0.y));
  r0.z = 1 / r0.z;
  r0.w = min(abs(r0.x), abs(r0.y));
  r0.z = r0.w * r0.z;
  r0.w = r0.z * r0.z;
  r1.x = r0.w * 0.0208350997 + -0.0851330012;
  r1.x = r0.w * r1.x + 0.180141002;
  r1.x = r0.w * r1.x + -0.330299497;
  r0.w = r0.w * r1.x + 0.999866009;
  r1.x = r0.z * r0.w;
  r1.x = r1.x * -2 + 1.57079637;
  r1.y = cmp(abs(r0.y) < abs(r0.x));
  r1.x = r1.y ? r1.x : 0;
  r0.z = r0.z * r0.w + r1.x;
  r0.w = cmp(r0.y < -r0.y);
  r0.w = r0.w ? -3.141593 : 0;
  r0.z = r0.z + r0.w;
  r0.w = min(r0.x, r0.y);
  r0.w = cmp(r0.w < -r0.w);
  r1.x = max(r0.x, r0.y);
  
  r0.x+=stereo.x*0.5;
  
  r0.x = dot(r0.xy, r0.xy);
  r0.x = sqrt(r0.x);
  r0.x = 0.00999999978 * r0.x;
  r1.x = cmp(r1.x >= -r1.x);
  r0.w = r0.w ? r1.x : 0;
  r0.z = r0.w ? -r0.z : r0.z;
  r0.z = r0.z * 0.159154952 + 0.5;
  r0.w = frac(cb0[15].w);
  r0.y = r0.z * cb0[142].z + r0.w;
  r0.xyzw = t1.SampleBias(s0_s, r0.xy, cb0[5].x).xyzw;
  r0.yz = frac(v1.xy);
  r0.yz = float2(0.5,0.5) + -r0.yz;
  r0.yz = float2(1.42857146,1.42857146) * r0.yz;
  
  r0.y+=stereo.x*0.5;
  
  r0.y = dot(r0.yz, r0.yz);
  r0.y = sqrt(r0.y);
  r0.y = log2(r0.y);
  r0.y = cb0[142].y * r0.y;
  r0.y = exp2(r0.y);
  r0.y = min(1, r0.y);
  r0.x = r0.x * r0.y;
  r1.xyzw = t0.SampleBias(s1_s, v1.xy, cb0[5].x).xyzw;
  o0.xyz = cb0[142].xxx * r0.xxx + r1.xyz;
  o0.w = r1.w;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Wed Jul  1 20:07:48 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[143], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 2
add r0.xy, v1.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
max r0.z, |r0.y|, |r0.x|
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
min r0.w, |r0.y|, |r0.x|
mul r0.z, r0.z, r0.w
mul r0.w, r0.z, r0.z
mad r1.x, r0.w, l(0.0208350997), l(-0.085133)
mad r1.x, r0.w, r1.x, l(0.180141)
mad r1.x, r0.w, r1.x, l(-0.330299497)
mad r0.w, r0.w, r1.x, l(0.999866)
mul r1.x, r0.w, r0.z
mad r1.x, r1.x, l(-2.000000), l(1.57079637)
lt r1.y, |r0.y|, |r0.x|
and r1.x, r1.y, r1.x
mad r0.z, r0.z, r0.w, r1.x
lt r0.w, r0.y, -r0.y
and r0.w, r0.w, l(0xc0490fdb)
add r0.z, r0.w, r0.z
min r0.w, r0.y, r0.x
lt r0.w, r0.w, -r0.w
max r1.x, r0.y, r0.x
dp2 r0.x, r0.xyxx, r0.xyxx
sqrt r0.x, r0.x
mul r0.x, r0.x, l(0.010000)
ge r1.x, r1.x, -r1.x
and r0.w, r0.w, r1.x
movc r0.z, r0.w, -r0.z, r0.z
mad r0.z, r0.z, l(0.159154952), l(0.500000)
frc r0.w, cb0[15].w
mad r0.y, r0.z, cb0[142].z, r0.w
sample_b r0.xyzw, r0.xyxx, t1.xyzw, s0, cb0[5].x
frc r0.yz, v1.xxyx
add r0.yz, -r0.yyzy, l(0.000000, 0.500000, 0.500000, 0.000000)
mul r0.yz, r0.yyzy, l(0.000000, 1.42857146, 1.42857146, 0.000000)
dp2 r0.y, r0.yzyy, r0.yzyy
sqrt r0.y, r0.y
log r0.y, r0.y
mul r0.y, r0.y, cb0[142].y
exp r0.y, r0.y
min r0.y, r0.y, l(1.000000)
mul r0.x, r0.y, r0.x
sample_b r1.xyzw, v1.xyxx, t0.xyzw, s1, cb0[5].x
mad o0.xyz, cb0[142].xxxx, r0.xxxx, r1.xyzx
mov o0.w, r1.w
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
