//HUD VS 4. Initial logo.
// ---- Created with geo-11 v0.6.198 on Tue Jun 30 22:38:36 2026
cbuffer cb3 : register(b3)
{
  float4 cb3[4];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[1];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[7];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[80];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float3 v1 : NORMAL0,
  float4 v2 : TANGENT0,
  float4 v3 : TEXCOORD0,
  float4 v4 : TEXCOORD1,
  float2 v5 : TEXCOORD2,
  out float2 o0 : TEXCOORD0,
  out float p0 : TEXCOORD5,
  out float4 o1 : TEXCOORD1,
  out float4 o2 : TEXCOORD2,
  out float4 o3 : TEXCOORD6,
  out float3 o4 : TEXCOORD8,
  out float4 o5 : SV_POSITION0)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  float4 iniparams10 = IniParams.Load(int2(10,0));
  
  o0.xy = v3.xy * cb2[0].xy + cb2[0].zw;
  p0.x = 0;
  r0.xyz = cb1[1].xyz * v0.yyy;
  r0.xyz = cb1[0].xyz * v0.xxx + r0.xyz;
  r0.xyz = cb1[2].xyz * v0.zzz + r0.xyz;
  r0.xyz = cb1[3].xyz + r0.xyz;
  o1.xyz = r0.xyz;
  r1.x = dot(v1.xyz, cb1[4].xyz);
  r1.y = dot(v1.xyz, cb1[5].xyz);
  r1.z = dot(v1.xyz, cb1[6].xyz);
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = max(1.17549435e-38, r0.w);
  r0.w = rsqrt(r0.w);
  o2.xyz = r1.xyz * r0.www;
  r1.xyz = cb3[1].xyz * r0.yyy;
  r1.xyz = cb3[0].xyz * r0.xxx + r1.xyz;
  r1.xyz = cb3[2].xyz * r0.zzz + r1.xyz;
  o3.xyz = cb3[3].xyz + r1.xyz;
  o3.w = 0;
  o4.xyz = float3(0,0,0);
  r1.xyzw = cb0[77].xyzw * r0.yyyy;
  r1.xyzw = cb0[76].xyzw * r0.xxxx + r1.xyzw;
  r0.xyzw = cb0[78].xyzw * r0.zzzz + r1.xyzw;
  o5.xyzw = cb0[79].xyzw + r0.xyzw;
  
  if (o5.w>=100.0 && o5.w<100.01) {
    o5.x-=stereo.x*(o5.w-stereo.y);
	o5.x+=stereo.x*o5.w*iniparams10.x;
  }
  
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Tue Jun 30 22:38:36 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz
// NORMAL                   0   xyz         1     NONE   float   xyz
// TANGENT                  0   xyzw        2     NONE   float
// TEXCOORD                 0   xy          3     NONE   float   xy
// TEXCOORD                 1   xy          4     NONE   float
// TEXCOORD                 2   xy          5     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 5     z         0     NONE   float     z
// TEXCOORD                 1   xyz         1     NONE   float   xyz
// TEXCOORD                 2   xyz         2     NONE   float   xyz
// TEXCOORD                 6   xyzw        3     NONE   float   xyzw
// TEXCOORD                 8   xyz         4     NONE   float   xyz
// SV_POSITION              0   xyzw        5      POS   float   xyzw
//
vs_4_0
dcl_constantbuffer CB0[80], immediateIndexed
dcl_constantbuffer CB1[7], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB3[4], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xyz
dcl_input v3.xy
dcl_output o0.xy
dcl_output o0.z
dcl_output o1.xyz
dcl_output o2.xyz
dcl_output o3.xyzw
dcl_output o4.xyz
dcl_output_siv o5.xyzw, position
dcl_temps 2
mad o0.xy, v3.xyxx, cb2[0].xyxx, cb2[0].zwzz
mov o0.z, l(0)
mul r0.xyz, v0.yyyy, cb1[1].xyzx
mad r0.xyz, cb1[0].xyzx, v0.xxxx, r0.xyzx
mad r0.xyz, cb1[2].xyzx, v0.zzzz, r0.xyzx
add r0.xyz, r0.xyzx, cb1[3].xyzx
mov o1.xyz, r0.xyzx
dp3 r1.x, v1.xyzx, cb1[4].xyzx
dp3 r1.y, v1.xyzx, cb1[5].xyzx
dp3 r1.z, v1.xyzx, cb1[6].xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
max r0.w, r0.w, l(1.175494351E-38)
rsq r0.w, r0.w
mul o2.xyz, r0.wwww, r1.xyzx
mul r1.xyz, r0.yyyy, cb3[1].xyzx
mad r1.xyz, cb3[0].xyzx, r0.xxxx, r1.xyzx
mad r1.xyz, cb3[2].xyzx, r0.zzzz, r1.xyzx
add o3.xyz, r1.xyzx, cb3[3].xyzx
mov o3.w, l(0)
mov o4.xyz, l(0,0,0,0)
mul r1.xyzw, r0.yyyy, cb0[77].xyzw
mad r1.xyzw, cb0[76].xyzw, r0.xxxx, r1.xyzw
mad r0.xyzw, cb0[78].xyzw, r0.zzzz, r1.xyzw
add o5.xyzw, r0.xyzw, cb0[79].xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
