//Lens flares PS 2.
// ---- Created with geo-11 v0.6.198 on Wed Jul  1 22:02:50 2026
Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb0 : register(b0)
{
  float4 cb0[146];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float2 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xy = float2(1,1) + -v1.xy;
  
  r0.x-=stereo.x*-0.5;
  
  r0.zw = r0.xy * float2(2,2) + float2(-1,-1);
  
  //r0.z-=stereo.x*0.5;
  
  r0.z = dot(r0.zw, r0.zw);
  r0.z = saturate(-r0.z * cb0[144].w + 1);
  r1.xy = float2(0.5,0.5) + -r0.xy;
  r1.zw = cb0[144].zz * r1.xy;
  
  //r1.z-=stereo.x*0.5;
  
  r2.xyz = float3(0,0,0);
  r0.w = 0;
  while (true) {
    r2.w = (int)r0.w;
    r3.x = cmp(r2.w >= cb0[145].y);
    if (r3.x != 0) break;
    r3.xy = r1.zw * r2.ww + r0.xy;
	
	r3.x+=stereo.x*0.5;
	
    r3.xy = frac(r3.xy);
    r3.xyzw = t0.SampleBias(s1_s, r3.xy, cb0[5].x).xyzw;
    r2.xyz = r3.xyz * r0.zzz + r2.xyz;
    r0.w = (int)r0.w + 1;
  }
  
  //r1.x-=stereo.x*-0.5;
  
  r0.z = dot(r1.xy, r1.xy);
  r0.w = rsqrt(r0.z);
  r1.xy = r1.xy * r0.ww;
  r0.xy = r1.xy * cb0[145].zz + r0.xy;
  r1.xy = frac(r0.xy);
  r1.xy = float2(0.5,0.5) + -r1.xy;
  
  //r1.x-=stereo.x*-0.5;
  
  r0.x-=stereo.x*-0.5;
  
  r0.w = dot(r1.xy, r1.xy);
  r0.zw = sqrt(r0.zw);
  r0.w = -r0.w * cb0[145].w + 1;
  r1.x = r0.w * r0.w;
  r1.x = r1.x * r1.x;
  r0.w = saturate(r1.x * r0.w);
  r1.xyzw = t0.SampleBias(s1_s, r0.xy, cb0[5].x).xyzw;
  r0.xyw = r1.xxx * r0.www + r2.xyz;
  r0.z = 1.42857146 * r0.z;
  r1.xyzw = t1.SampleBias(s0_s, r0.zz, cb0[5].x).xyzw;
  r1.xyz = r0.xyw * r1.xyz + -r0.xyw;
  o0.xyz = r1.www * r1.xyz + r0.xyw;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Wed Jul  1 22:02:50 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[146], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
add r0.xy, -v1.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mad r0.zw, r0.xxxy, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
dp2 r0.z, r0.zwzz, r0.zwzz
mad_sat r0.z, -r0.z, cb0[144].w, l(1.000000)
add r1.xy, -r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mul r1.zw, r1.xxxy, cb0[144].zzzz
mov r2.xyz, l(0,0,0,0)
mov r0.w, l(0)
loop
  itof r2.w, r0.w
  ge r3.x, r2.w, cb0[145].y
  breakc_nz r3.x
  mad r3.xy, r1.zwzz, r2.wwww, r0.xyxx
  frc r3.xy, r3.xyxx
  sample_b r3.xyzw, r3.xyxx, t0.xyzw, s1, cb0[5].x
  mad r2.xyz, r3.xyzx, r0.zzzz, r2.xyzx
  iadd r0.w, r0.w, l(1)
endloop
dp2 r0.z, r1.xyxx, r1.xyxx
rsq r0.w, r0.z
mul r1.xy, r0.wwww, r1.xyxx
mad r0.xy, r1.xyxx, cb0[145].zzzz, r0.xyxx
frc r1.xy, r0.xyxx
add r1.xy, -r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
dp2 r0.w, r1.xyxx, r1.xyxx
sqrt r0.zw, r0.zzzw
mad r0.w, -r0.w, cb0[145].w, l(1.000000)
mul r1.x, r0.w, r0.w
mul r1.x, r1.x, r1.x
mul_sat r0.w, r0.w, r1.x
sample_b r1.xyzw, r0.xyxx, t0.xyzw, s1, cb0[5].x
mad r0.xyw, r1.xxxx, r0.wwww, r2.xyxz
mul r0.z, r0.z, l(1.42857146)
sample_b r1.xyzw, r0.zzzz, t1.xyzw, s0, cb0[5].x
mad r1.xyz, r0.xywx, r1.xyzx, -r0.xywx
mad o0.xyz, r1.wwww, r1.xyzx, r0.xywx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
