//HUD 4 (videos) NOPE.
// ---- Created with 3Dmigoto v1.2.64 on Fri Sep 08 20:51:13 2017



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : POSITION0,
  float2 v1 : TEXCOORD0,
  out float4 o0 : SV_Position0,
  out float2 o1 : TEXCOORD0)
{
  float4 stereo = StereoParams.Load(0);
  float4 iniparams = IniParams.Load(0);
  float4 iniparams1 = IniParams.Load(int2(1,0));
  float4 iniparams3 = IniParams.Load(int2(3,0));	
  //o0.xyzw = v0.xyzw;
  o0.x = v0.x;
  o0.y = v0.y;
  o0.z = v0.z;
  o0.w = v0.w;
  //o0.x+=stereo.x*iniparams.x;
  if (v0.w==0 && iniparams3.w!=10)
  {
    o0.x+=stereo.x*iniparams.x;
  }
  o1.xy = v1.xy;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20789
//
//   using 3Dmigoto v1.2.64 on Fri Sep 08 20:51:13 2017
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy  
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_input v0.xyzw
dcl_input v1.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
mov o0.xyzw, v0.xyzw
mov o1.xy, v1.xyxx
ret 
// Approximately 3 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
