//Depth of field.
// ---- Created with 3Dmigoto v1.2.64 on Fri Sep 08 20:58:18 2017

cbuffer _Globals : register(b0)
{
  float4 _gradation_pos_dir : packoffset(c0);
  float _gradation_length : packoffset(c1);
  float4 _gradation_color_A : packoffset(c2);
  float4 _gradation_color_B : packoffset(c3);
}

SamplerState _tex_rendertarget_samplerstate_s : register(s0);
Texture2D<float4> _tex_rendertarget : register(t0);


// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : SV_Position0,
  float2 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;

  float4 iniparams = IniParams.Load(0);
  if (iniparams.y==1)
  {
	discard;
  }
  
  r0.xy = -_gradation_pos_dir.xy + v1.xy;
  r0.x = dot(r0.xy, _gradation_pos_dir.zw);
  r0.x = saturate(r0.x / _gradation_length);
  r0.y = 1 + -r0.x;
  r1.xyzw = _gradation_color_B.xyzw * r0.xxxx;
  r0.xyzw = _gradation_color_A.xyzw * r0.yyyy + r1.xyzw;
  r1.xyzw = cmp(r0.xyzw < float4(0.5,0.5,0.5,0.5));
  r2.xyzw = r1.xyzw ? float4(0,0,0,0) : float4(1,1,1,1);
  r1.xyzw = r1.xyzw ? float4(1,1,1,1) : 0;
  r3.xyzw = float4(-0.5,-0.5,-0.5,-0.5) + r0.xyzw;
  r4.xyzw = _tex_rendertarget.Sample(_tex_rendertarget_samplerstate_s, v1.xy).xyzw;
  r3.xyzw = r3.xyzw * float4(2,2,2,2) + r4.xyzw;
  r2.xyzw = r3.xyzw * r2.xyzw;
  r0.xyzw = r0.xyzw * float4(2,2,2,2) + r4.xyzw;
  r0.xyzw = float4(-1,-1,-1,-1) + r0.xyzw;
  r0.xyzw = saturate(r0.xyzw * r1.xyzw + r2.xyzw);
  r1.x = 1 + -_gradation_color_A.w;
  r1.xyzw = r4.xyzw * r1.xxxx;
  o0.xyzw = r0.xyzw * _gradation_color_A.wwww + r1.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20789
//
//   using 3Dmigoto v1.2.64 on Fri Sep 08 20:58:18 2017
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4 _gradation_pos_dir;         // Offset:    0 Size:    16
//   float _gradation_length;           // Offset:   16 Size:     4
//   float4 _gradation_color_A;         // Offset:   32 Size:    16
//   float4 _gradation_color_B;         // Offset:   48 Size:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// _tex_rendertarget_samplerstate    sampler      NA          NA    0        1
// _tex_rendertarget                 texture  float4          2d    0        1
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// TEXCOORD                 0   xy          1     NONE   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 5
add r0.xy, v1.xyxx, -cb0[0].xyxx
dp2 r0.x, r0.xyxx, cb0[0].zwzz
div_sat r0.x, r0.x, cb0[1].x
add r0.y, -r0.x, l(1.000000)
mul r1.xyzw, r0.xxxx, cb0[3].xyzw
mad r0.xyzw, cb0[2].xyzw, r0.yyyy, r1.xyzw
lt r1.xyzw, r0.xyzw, l(0.500000, 0.500000, 0.500000, 0.500000)
movc r2.xyzw, r1.xyzw, l(0,0,0,0), l(1.000000,1.000000,1.000000,1.000000)
and r1.xyzw, r1.xyzw, l(0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000)
add r3.xyzw, r0.xyzw, l(-0.500000, -0.500000, -0.500000, -0.500000)
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, v1.xyxx, t0.xyzw, s0
mad r3.xyzw, r3.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), r4.xyzw
mul r2.xyzw, r2.xyzw, r3.xyzw
mad r0.xyzw, r0.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), r4.xyzw
add r0.xyzw, r0.xyzw, l(-1.000000, -1.000000, -1.000000, -1.000000)
mad_sat r0.xyzw, r0.xyzw, r1.xyzw, r2.xyzw
add r1.x, -cb0[2].w, l(1.000000)
mul r1.xyzw, r1.xxxx, r4.xyzw
mad o0.xyzw, r0.xyzw, cb0[2].wwww, r1.xyzw
ret 
// Approximately 20 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
 