// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Fri Jul 18 19:34:43 2025
//
//
// Buffer Definitions:
//
// cbuffer cb0
// {
//
//   float4 cb0[9];                     // Index:    0-8              Components:    36
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[9], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
ld r0.xyzw, l(10, 0, 0, 0), t120.xyzw
ld r1.xyzw, l(0, 0, 0, 0), t125.xyzw
div r0.x, r1.y, r0.z
add r0.x, -r0.x, l(1.000000)
mul r0.x, r0.x, r1.x
mad r0.xz, -r0.xxxx, l(0.500000, 0.000000, 0.500000, 0.000000), v1.xxxx
mov r0.yw, v1.yyyy
mad r1.xy, r0.zwzz, cb0[4].xyxx, -cb0[7].xyxx
dp2 r1.x, r1.xyxx, r1.xyxx
sqrt r1.x, r1.x
mad r1.x, -r1.x, cb0[4].z, cb0[7].z
mov r1.yw, l(0,0,0,0)
sample r2.xyzw, r1.xyxx, t0.xyzw, s1
add r1.x, r2.w, l(-0.500000)
add r1.x, r1.x, r1.x
mad r2.xy, r0.zwzz, cb0[4].xyxx, -cb0[6].xyxx
dp2 r1.y, r2.xyxx, r2.xyxx
sqrt r1.y, r1.y
mad r1.z, -r1.y, cb0[4].z, cb0[6].z
sample r2.xyzw, r1.zwzz, t0.xyzw, s1
add r1.y, r2.w, l(-0.500000)
mad r1.x, r1.y, l(2.000000), r1.x
mad r1.yz, r0.zzwz, cb0[4].xxyx, -cb0[8].xxyx
mad r0.xyzw, r0.xyzw, cb0[4].xyxy, l(0.010000, 0.000000, 0.000000, 0.010000)
dp2 r1.y, r1.yzyy, r1.yzyy
sqrt r1.y, r1.y
mad r2.x, -r1.y, cb0[4].z, cb0[8].z
mov r2.y, l(0)
sample r2.xyzw, r2.xyxx, t0.xyzw, s1
add r1.y, r2.w, l(-0.500000)
mad r1.x, r1.y, l(2.000000), r1.x
add r2.xyzw, r0.xyzw, -cb0[7].xyxy
dp2 r1.y, r2.xyxx, r2.xyxx
dp2 r1.z, r2.zwzz, r2.zwzz
sqrt r2.xy, r1.zyzz
mad r2.xy, -r2.xyxx, cb0[4].zzzz, cb0[7].zzzz
mov r2.z, l(0)
sample r3.xyzw, r2.yzyy, t0.xyzw, s1
sample r2.xyzw, r2.xzxx, t0.xyzw, s1
add r1.y, r2.w, l(-0.500000)
add r1.z, r3.w, l(-0.500000)
add r1.yz, r1.yyzy, r1.yyzy
add r2.xyzw, r0.xyzw, -cb0[6].xyxy
add r0.xyzw, r0.xyzw, -cb0[8].xyxy
dp2 r1.w, r2.xyxx, r2.xyxx
dp2 r2.x, r2.zwzz, r2.zwzz
sqrt r2.x, r2.x
sqrt r2.y, r1.w
mad r2.xy, -r2.xyxx, cb0[4].zzzz, cb0[6].zzzz
mov r2.z, l(0)
sample r3.xyzw, r2.yzyy, t0.xyzw, s1
sample r2.xyzw, r2.xzxx, t0.xyzw, s1
add r1.w, r2.w, l(-0.500000)
mad r1.y, r1.w, l(2.000000), r1.y
add r1.w, r3.w, l(-0.500000)
mad r1.z, r1.w, l(2.000000), r1.z
dp2 r0.x, r0.xyxx, r0.xyxx
dp2 r0.y, r0.zwzz, r0.zwzz
sqrt r2.xy, r0.yxyy
mad r0.xy, -r2.xyxx, cb0[4].zzzz, cb0[8].zzzz
mov r0.z, l(0)
sample r2.xyzw, r0.yzyy, t0.xyzw, s1
sample r0.xyzw, r0.xzxx, t0.xyzw, s1
add r0.x, r0.w, l(-0.500000)
mad r0.x, r0.x, l(2.000000), r1.y
add r0.y, -r1.x, r0.x
add r0.z, r2.w, l(-0.500000)
mad r0.z, r0.z, l(2.000000), r1.z
add r0.x, -r1.x, r0.z
dp2 r0.z, r0.xyxx, r0.xyxx
mul r0.xy, r0.xyxx, cb0[5].xyxx
mul r0.xy, r0.xyxx, cb0[5].zzzz
mad r0.xy, r0.xyxx, l(0.200000, 0.200000, 0.000000, 0.000000), v1.xyxx
sample r1.xyzw, r0.xyxx, t1.xyzw, s0
sqrt r0.x, r0.z
mul r0.x, r0.x, cb0[5].w
mul r0.x, r0.x, l(3.000000)
mul r0.y, r0.x, r0.x
mul r0.x, r0.y, r0.x
add r2.xyzw, -r1.xyzw, cb0[3].xyzw
mad o0.xyzw, r0.xxxx, r2.xyzw, r1.xyzw
ret
// Approximately 82 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Fri Jul 18 19:34:43 2025
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[9] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float2 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xyzw = IniParams.Load(float4(10,0,0,0)).xyzw;
//   r1.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   r0.x = r1.y / r0.z;
//   r0.x = 1 + -r0.x;
//   r0.x = r1.x * r0.x;
//   r0.xz = -r0.xx * float2(0.5,0.5) + v1.xx;
//   r0.yw = v1.yy;
//   r1.xy = r0.zw * cb0[4].xy + -cb0[7].xy;
//   r1.x = dot(r1.xy, r1.xy);
//   r1.x = sqrt(r1.x);
//   r1.x = -r1.x * cb0[4].z + cb0[7].z;
//   r1.yw = float2(0,0);
//   r2.xyzw = t0.Sample(s1_s_s, r1.xy).xyzw;
//   r1.x = -0.5 + r2.w;
//   r1.x = r1.x + r1.x;
//   r2.xy = r0.zw * cb0[4].xy + -cb0[6].xy;
//   r1.y = dot(r2.xy, r2.xy);
//   r1.y = sqrt(r1.y);
//   r1.z = -r1.y * cb0[4].z + cb0[6].z;
//   r2.xyzw = t0.Sample(s1_s_s, r1.zw).xyzw;
//   r1.y = -0.5 + r2.w;
//   r1.x = r1.y * 2 + r1.x;
//   r1.yz = r0.zw * cb0[4].xy + -cb0[8].xy;
//   r0.xyzw = r0.xyzw * cb0[4].xyxy + float4(0.00999999978,0,0,0.00999999978);
//   r1.y = dot(r1.yz, r1.yz);
//   r1.y = sqrt(r1.y);
//   r2.x = -r1.y * cb0[4].z + cb0[8].z;
//   r2.y = 0;
//   r2.xyzw = t0.Sample(s1_s_s, r2.xy).xyzw;
//   r1.y = -0.5 + r2.w;
//   r1.x = r1.y * 2 + r1.x;
//   r2.xyzw = -cb0[7].xyxy + r0.xyzw;
//   r1.y = dot(r2.xy, r2.xy);
//   r1.z = dot(r2.zw, r2.zw);
//   r2.xy = sqrt(r1.zy);
//   r2.xy = -r2.xy * cb0[4].zz + cb0[7].zz;
//   r2.z = 0;
//   r3.xyzw = t0.Sample(s1_s_s, r2.yz).xyzw;
//   r2.xyzw = t0.Sample(s1_s_s, r2.xz).xyzw;
//   r1.y = -0.5 + r2.w;
//   r1.z = -0.5 + r3.w;
//   r1.yz = r1.yz + r1.yz;
//   r2.xyzw = -cb0[6].xyxy + r0.xyzw;
//   r0.xyzw = -cb0[8].xyxy + r0.xyzw;
//   r1.w = dot(r2.xy, r2.xy);
//   r2.x = dot(r2.zw, r2.zw);
//   r2.x = sqrt(r2.x);
//   r2.y = sqrt(r1.w);
//   r2.xy = -r2.xy * cb0[4].zz + cb0[6].zz;
//   r2.z = 0;
//   r3.xyzw = t0.Sample(s1_s_s, r2.yz).xyzw;
//   r2.xyzw = t0.Sample(s1_s_s, r2.xz).xyzw;
//   r1.w = -0.5 + r2.w;
//   r1.y = r1.w * 2 + r1.y;
//   r1.w = -0.5 + r3.w;
//   r1.z = r1.w * 2 + r1.z;
//   r0.x = dot(r0.xy, r0.xy);
//   r0.y = dot(r0.zw, r0.zw);
//   r2.xy = sqrt(r0.yx);
//   r0.xy = -r2.xy * cb0[4].zz + cb0[8].zz;
//   r0.z = 0;
//   r2.xyzw = t0.Sample(s1_s_s, r0.yz).xyzw;
//   r0.xyzw = t0.Sample(s1_s_s, r0.xz).xyzw;
//   r0.x = -0.5 + r0.w;
//   r0.x = r0.x * 2 + r1.y;
//   r0.y = r0.x + -r1.x;
//   r0.z = -0.5 + r2.w;
//   r0.z = r0.z * 2 + r1.z;
//   r0.x = r0.z + -r1.x;
//   r0.z = dot(r0.xy, r0.xy);
//   r0.xy = cb0[5].xy * r0.xy;
//   r0.xy = cb0[5].zz * r0.xy;
//   r0.xy = r0.xy * float2(0.200000003,0.200000003) + v1.xy;
//   r1.xyzw = t1.Sample(s0_s_s, r0.xy).xyzw;
//   r0.x = sqrt(r0.z);
//   r0.x = cb0[5].w * r0.x;
//   r0.x = 3 * r0.x;
//   r0.y = r0.x * r0.x;
//   r0.x = r0.x * r0.y;
//   r2.xyzw = cb0[3].xyzw + -r1.xyzw;
//   o0.xyzw = r0.xxxx * r2.xyzw + r1.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
