// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Thu Jul 17 18:05:09 2025
//
//
// Buffer Definitions:
//
// cbuffer cb0
// {
//
//   float4 cb0[42];                    // Index:    0-41             Components:   168
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// s4_s                              sampler      NA          NA    4        1
// s5_s                              sampler      NA          NA    5        1
// s6_s                              sampler      NA          NA    6        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// t4                                texture  float4          3d    4        1
// t5                                texture  float4          2d    5        1
// t6                                texture  float4          2d    6        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1     zw        1     NONE   float     zw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[42], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear v1.xy
dcl_input_ps linear v1.zw
dcl_output o0.xyzw
dcl_temps 8
ld r0.xyzw, l(0, 0, 0, 0), t125.xyzw
sample r1.xyzw, v1.xyxx, t2.xyzw, s2
mad r0.z, v1.x, l(2.000000), l(-1.000000)
add r2.x, -r0.x, r0.z
mad r2.y, v1.y, l(2.000000), l(-1.000000)
dp2 r0.z, r2.xyxx, r2.xyxx
mad r2.zw, v1.xxxy, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mul r2.xyzw, r0.zzzz, r2.zwxw
mul r2.xyzw, r2.xyzw, cb0[35].wwww
sample_l r3.xyzw, l(0.166666672, 0.000000, 0.000000, 0.000000), t3.xyzw, s3, l(0.000000)
sample_l r4.xyzw, l(0.500000, 0.000000, 0.000000, 0.000000), t3.xyzw, s3, l(0.000000)
sample_l r5.xyzw, l(0.833333313, 0.000000, 0.000000, 0.000000), t3.xyzw, s3, l(0.000000)
mov_sat r0.zw, v1.xxxy
mul r0.zw, r0.zzzw, cb0[26].xxxx
sample_l r6.xyzw, r0.zwzz, t1.xyzw, s1, l(0.000000)
mad_sat r2.xyzw, r2.xyzw, l(-0.333333343, -0.333333343, -0.666666687, -0.666666687), v1.xyxy
mul r2.xyzw, r2.xyzw, cb0[26].xxxx
sample_l r7.xyzw, r2.xyxx, t1.xyzw, s1, l(0.000000)
sample_l r2.xyzw, r2.zwzz, t1.xyzw, s1, l(0.000000)
mov r4.w, l(1.000000)
mul r7.xyzw, r4.xyzw, r7.xyzw
mov r3.w, l(1.000000)
mad r6.xyzw, r6.xyzw, r3.xyzw, r7.xyzw
mov r5.w, l(1.000000)
mad r2.xyzw, r2.xyzw, r5.xyzw, r6.xyzw
add r1.yzw, r3.xxyz, r4.xxyz
add r3.xyz, r5.xyzx, r1.yzwy
mov r3.w, l(3.000000)
div r2.xyzw, r2.xyzw, r3.xyzw
mul r1.yzw, r2.xxyz, l(0.000000, 0.0773993805, 0.0773993805, 0.0773993805)
add r3.xyz, r2.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000)
mul r3.xyz, r3.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
max r3.xyz, |r3.xyzx|, l(1.192092896E-07, 1.192092896E-07, 1.192092896E-07, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r3.xyz, r3.xyzx
ge r2.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r2.xyzx
movc r1.yzw, r2.xxyz, r1.yyzw, r3.xxyz
mul r1.xyz, r1.xxxx, r1.yzwy
lt r0.z, cb0[40].y, l(0.500000)
mad r0.y, -r0.y, l(0.00416666688), l(1.000000)
mul r0.x, r0.y, r0.x
mad r3.x, -r0.x, l(0.500000), v1.x
if_nz r0.z
  mov r3.y, v1.y
  add r0.xy, r3.yxyy, -cb0[38].yxyy
  mul r0.yz, |r0.xxyx|, cb0[39].xxxx
  div r0.w, cb0[22].x, cb0[22].y
  add r0.w, r0.w, l(-1.000000)
  mad r0.w, cb0[39].w, r0.w, l(1.000000)
  mul r0.x, r0.w, r0.z
  mov_sat r0.xy, r0.xyxx
  log r0.xy, r0.xyxx
  mul r0.xy, r0.xyxx, cb0[39].zzzz
  exp r0.xy, r0.xyxx
  dp2 r0.x, r0.xyxx, r0.xyxx
  add r0.x, -r0.x, l(1.000000)
  max r0.x, r0.x, l(0.000000)
  log r0.x, r0.x
  mul r0.x, r0.x, cb0[39].y
  exp r0.x, r0.x
  add r0.yzw, -cb0[37].xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
  mad r0.yzw, r0.xxxx, r0.yyzw, cb0[37].xxyz
  mul r0.yzw, r1.xxyz, r0.yyzw
  add r1.w, r2.w, l(-1.000000)
  mad r4.w, r0.x, r1.w, l(1.000000)
else
  mov r3.z, v1.y
  sample r5.xyzw, r3.xzxx, t5.xyzw, s5
  add r2.xyz, -cb0[37].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r2.xyz, r5.xxxx, r2.xyzx, cb0[37].xyzx
  mad r2.xyz, r1.xyzx, r2.xyzx, -r1.xyzx
  mad r0.yzw, cb0[40].xxxx, r2.xxyz, r1.xxyz
  add r0.x, r2.w, l(-1.000000)
  mad r4.w, r5.x, r0.x, l(1.000000)
endif
mad r1.xy, v1.zwzz, cb0[41].xyxx, cb0[41].zwzz
sample r1.xyzw, r1.xyxx, t6.xyzw, s6
mov_sat r2.xyz, r0.yzwy
dp3 r0.x, r2.xyzx, l(0.212672904, 0.715152204, 0.072175, 0.000000)
sqrt r0.x, r0.x
mad r0.x, cb0[40].z, -r0.x, l(1.000000)
mul r1.xyz, r0.yzwy, r1.xyzx
mul r1.xyz, r1.xyzx, cb0[40].wwww
mad r4.xyz, r1.xyzx, r0.xxxx, r0.yzwy
mul r0.xyzw, r4.xyzw, cb0[36].zzzz
mad r0.xyz, r0.xyzx, l(5.555556, 5.555556, 5.555556, 0.000000), l(0.047996, 0.047996, 0.047996, 0.000000)
log r0.xyz, r0.xyzx
mad_sat r0.xyz, r0.xyzx, l(0.0734997839, 0.0734997839, 0.0734997839, 0.000000), l(0.386036, 0.386036, 0.386036, 0.000000)
mul r0.xyz, r0.xyzx, cb0[36].yyyy
mul r1.x, cb0[36].x, l(0.500000)
mad r0.xyz, r0.xyzx, cb0[36].xxxx, r1.xxxx
sample r1.xyzw, r0.xyzx, t4.xyzw, s4
mul r0.xyz, r1.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
max r2.xyz, |r1.xyzx|, l(1.192092896E-07, 1.192092896E-07, 1.192092896E-07, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
ge r1.xyz, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000), r1.xyzx
movc r0.xyz, r1.xyzx, r0.xyzx, r2.xyzx
mov r3.w, v1.y
mad r1.xy, r3.xwxx, cb0[30].xyxx, cb0[30].zwzz
sample r1.xyzw, r1.xyxx, t0.xyzw, s0
mad r1.x, r1.w, l(2.000000), l(-1.000000)
mad_sat r1.y, r1.x, l(340282346638528859811704183484516925440.000000), l(0.500000)
mad r1.y, r1.y, l(2.000000), l(-1.000000)
add r1.x, -|r1.x|, l(1.000000)
sqrt r1.x, r1.x
add r1.x, -r1.x, l(1.000000)
mul r1.x, r1.x, r1.y
mad o0.xyz, r1.xxxx, l(0.00392156886, 0.00392156886, 0.00392156886, 0.000000), r0.xyzx
mov o0.w, r0.w
ret
// Approximately 114 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Thu Jul 17 18:05:09 2025
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[42] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// SamplerState s4_s_s : register(s4);
// SamplerState s5_s_s : register(s5);
// SamplerState s6_s_s : register(s6);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
// Texture3D<float4> t4 : register(t4);
// Texture2D<float4> t5 : register(t5);
// Texture2D<float4> t6 : register(t6);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float2 v1 : TEXCOORD0,
//   float2 w1 : TEXCOORD1,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   r1.xyzw = t2.Sample(s2_s_s, v1.xy).xyzw;
//   r0.z = v1.x * 2 + -1;
//   r2.x = r0.z + -r0.x;
//   r2.y = v1.y * 2 + -1;
//   r0.z = dot(r2.xy, r2.xy);
//   r2.zw = v1.xy * float2(2,2) + float2(-1,-1);
//   r2.xyzw = r2.zwxw * r0.zzzz;
//   r2.xyzw = cb0[35].wwww * r2.xyzw;
//   r3.xyzw = t3.SampleLevel(s3_s_s, float2(0.166666672,0), 0).xyzw;
//   r4.xyzw = t3.SampleLevel(s3_s_s, float2(0.5,0), 0).xyzw;
//   r5.xyzw = t3.SampleLevel(s3_s_s, float2(0.833333313,0), 0).xyzw;
//   r0.zw = saturate(v1.xy);
//   r0.zw = cb0[26].xx * r0.zw;
//   r6.xyzw = t1.SampleLevel(s1_s_s, r0.zw, 0).xyzw;
//   r2.xyzw = saturate(r2.xyzw * float4(-0.333333343,-0.333333343,-0.666666687,-0.666666687) + v1.xyxy);
//   r2.xyzw = cb0[26].xxxx * r2.xyzw;
//   r7.xyzw = t1.SampleLevel(s1_s_s, r2.xy, 0).xyzw;
//   r2.xyzw = t1.SampleLevel(s1_s_s, r2.zw, 0).xyzw;
//   r4.w = 1;
//   r7.xyzw = r7.xyzw * r4.xyzw;
//   r3.w = 1;
//   r6.xyzw = r6.xyzw * r3.xyzw + r7.xyzw;
//   r5.w = 1;
//   r2.xyzw = r2.xyzw * r5.xyzw + r6.xyzw;
//   r1.yzw = r4.xyz + r3.xyz;
//   r3.xyz = r1.yzw + r5.xyz;
//   r3.w = 3;
//   r2.xyzw = r2.xyzw / r3.xyzw;
//   r1.yzw = float3(0.0773993805,0.0773993805,0.0773993805) * r2.xyz;
//   r3.xyz = float3(0.0549999997,0.0549999997,0.0549999997) + r2.xyz;
//   r3.xyz = float3(0.947867334,0.947867334,0.947867334) * r3.xyz;
//   r3.xyz = max(float3(1.1920929e-07,1.1920929e-07,1.1920929e-07), abs(r3.xyz));
//   r3.xyz = log2(r3.xyz);
//   r3.xyz = float3(2.4000001,2.4000001,2.4000001) * r3.xyz;
//   r3.xyz = exp2(r3.xyz);
//   r2.xyz = cmp(float3(0.0404499993,0.0404499993,0.0404499993) >= r2.xyz);
//   r1.yzw = r2.xyz ? r1.yzw : r3.xyz;
//   r1.xyz = r1.yzw * r1.xxx;
//   r0.z = cmp(cb0[40].y < 0.5);
//   r0.y = -r0.y * 0.00416666688 + 1;
//   r0.x = r0.x * r0.y;
//   r3.x = -r0.x * 0.5 + v1.x;
//   if (r0.z != 0) {
//     r3.y = v1.y;
//     r0.xy = -cb0[38].yx + r3.yx;
//     r0.yz = cb0[39].xx * abs(r0.xy);
//     r0.w = cb0[22].x / cb0[22].y;
//     r0.w = -1 + r0.w;
//     r0.w = cb0[39].w * r0.w + 1;
//     r0.x = r0.z * r0.w;
//     r0.xy = saturate(r0.xy);
//     r0.xy = log2(r0.xy);
//     r0.xy = cb0[39].zz * r0.xy;
//     r0.xy = exp2(r0.xy);
//     r0.x = dot(r0.xy, r0.xy);
//     r0.x = 1 + -r0.x;
//     r0.x = max(0, r0.x);
//     r0.x = log2(r0.x);
//     r0.x = cb0[39].y * r0.x;
//     r0.x = exp2(r0.x);
//     r0.yzw = float3(1,1,1) + -cb0[37].xyz;
//     r0.yzw = r0.xxx * r0.yzw + cb0[37].xyz;
//     r0.yzw = r0.yzw * r1.xyz;
//     r1.w = -1 + r2.w;
//     r4.w = r0.x * r1.w + 1;
//   } else {
//     r3.z = v1.y;
//     r5.xyzw = t5.Sample(s5_s_s, r3.xz).xyzw;
//     r2.xyz = float3(1,1,1) + -cb0[37].xyz;
//     r2.xyz = r5.xxx * r2.xyz + cb0[37].xyz;
//     r2.xyz = r1.xyz * r2.xyz + -r1.xyz;
//     r0.yzw = cb0[40].xxx * r2.xyz + r1.xyz;
//     r0.x = -1 + r2.w;
//     r4.w = r5.x * r0.x + 1;
//   }
//   r1.xy = w1.xy * cb0[41].xy + cb0[41].zw;
//   r1.xyzw = t6.Sample(s6_s_s, r1.xy).xyzw;
//   r2.xyz = saturate(r0.yzw);
//   r0.x = dot(r2.xyz, float3(0.212672904,0.715152204,0.0721750036));
//   r0.x = sqrt(r0.x);
//   r0.x = cb0[40].z * -r0.x + 1;
//   r1.xyz = r1.xyz * r0.yzw;
//   r1.xyz = cb0[40].www * r1.xyz;
//   r4.xyz = r1.xyz * r0.xxx + r0.yzw;
//   r0.xyzw = cb0[36].zzzz * r4.xyzw;
//   r0.xyz = r0.xyz * float3(5.55555582,5.55555582,5.55555582) + float3(0.0479959995,0.0479959995,0.0479959995);
//   r0.xyz = log2(r0.xyz);
//   r0.xyz = saturate(r0.xyz * float3(0.0734997839,0.0734997839,0.0734997839) + float3(0.386036009,0.386036009,0.386036009));
//   r0.xyz = cb0[36].yyy * r0.xyz;
//   r1.x = 0.5 * cb0[36].x;
//   r0.xyz = r0.xyz * cb0[36].xxx + r1.xxx;
//   r1.xyzw = t4.Sample(s4_s_s, r0.xyz).xyzw;
//   r0.xyz = float3(12.9200001,12.9200001,12.9200001) * r1.xyz;
//   r2.xyz = max(float3(1.1920929e-07,1.1920929e-07,1.1920929e-07), abs(r1.xyz));
//   r2.xyz = log2(r2.xyz);
//   r2.xyz = float3(0.416666657,0.416666657,0.416666657) * r2.xyz;
//   r2.xyz = exp2(r2.xyz);
//   r2.xyz = r2.xyz * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997);
//   r1.xyz = cmp(float3(0.00313080009,0.00313080009,0.00313080009) >= r1.xyz);
//   r0.xyz = r1.xyz ? r0.xyz : r2.xyz;
//   r3.w = v1.y;
//   r1.xy = r3.xw * cb0[30].xy + cb0[30].zw;
//   r1.xyzw = t0.Sample(s0_s_s, r1.xy).xyzw;
//   r1.x = r1.w * 2 + -1;
//   r1.y = saturate(r1.x * 3.40282347e+38 + 0.5);
//   r1.y = r1.y * 2 + -1;
//   r1.x = 1 + -abs(r1.x);
//   r1.x = sqrt(r1.x);
//   r1.x = 1 + -r1.x;
//   r1.x = r1.y * r1.x;
//   o0.xyz = r1.xxx * float3(0.00392156886,0.00392156886,0.00392156886) + r0.xyz;
//   o0.w = r0.w;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
