//Heatwave distortion PS. Firing bow or parrying.
// ---- Created with geo-11 v0.6.198 on Thu Jul 17 11:58:57 2025
Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb0 : register(b0)
{
  float4 cb0[9];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float2 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r11;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  float4 iniparams10 = IniParams.Load(int2(10,0));
  
  r11.xy = v1.xy;
  r11.x-=stereo.x*(1-stereo.y/iniparams10.z)*0.5;
  
  r0.xy = r11.xy * cb0[4].xy + -cb0[7].xy;
  r0.x = dot(r0.xy, r0.xy);
  r0.x = sqrt(r0.x);
  r0.z = -r0.x * cb0[4].z + cb0[7].z;
  r0.yw = float2(0,0);
  r1.xyzw = t0.Sample(s1_s, r0.zw).xyzw;
  r0.z = -0.5 + r1.w;
  r0.z = r0.z + r0.z;
  r1.xy = r11.xy * cb0[4].xy + -cb0[6].xy;
  r0.w = dot(r1.xy, r1.xy);
  r0.w = sqrt(r0.w);
  r0.x = -r0.w * cb0[4].z + cb0[6].z;
  r1.xyzw = t0.Sample(s1_s, r0.xy).xyzw;
  r0.x = -0.5 + r1.w;
  r0.x = r0.x * 2 + r0.z;
  r0.yz = r11.xy * cb0[4].xy + -cb0[8].xy;
  r0.y = dot(r0.yz, r0.yz);
  r0.y = sqrt(r0.y);
  r1.x = -r0.y * cb0[4].z + cb0[8].z;
  r1.yw = float2(0,0);
  r2.xyzw = t0.Sample(s1_s, r1.xy).xyzw;
  r0.y = -0.5 + r2.w;
  r0.x = r0.y * 2 + r0.x;
  r2.xyzw = r11.xyxy * cb0[4].xyxy + float4(0.00999999978,0,0,0.00999999978);
  r3.xyzw = -cb0[6].xyxy + r2.xyzw;
  r0.y = dot(r3.xy, r3.xy);
  r0.z = dot(r3.zw, r3.zw);
  r0.yz = sqrt(r0.yz);
  r3.x = -r0.z * cb0[4].z + cb0[6].z;
  r1.z = -r0.y * cb0[4].z + cb0[6].z;
  r1.xyzw = t0.Sample(s1_s, r1.zw).xyzw;
  r0.y = -0.5 + r1.w;
  r1.xyzw = -cb0[7].xyxy + r2.xyzw;
  r2.xyzw = -cb0[8].xyxy + r2.xyzw;
  r0.z = dot(r1.xy, r1.xy);
  r0.w = dot(r1.zw, r1.zw);
  r0.zw = sqrt(r0.zw);
  r3.z = -r0.w * cb0[4].z + cb0[7].z;
  r1.x = -r0.z * cb0[4].z + cb0[7].z;
  r1.yw = float2(0,0);
  r4.xyzw = t0.Sample(s1_s, r1.xy).xyzw;
  r0.z = -0.5 + r4.w;
  r0.z = r0.z + r0.z;
  r0.y = r0.y * 2 + r0.z;
  r0.z = dot(r2.xy, r2.xy);
  r0.w = dot(r2.zw, r2.zw);
  r0.zw = sqrt(r0.zw);
  r1.x = -r0.w * cb0[4].z + cb0[8].z;
  r1.z = -r0.z * cb0[4].z + cb0[8].z;
  r2.xyzw = t0.Sample(s1_s, r1.zw).xyzw;
  r0.z = -0.5 + r2.w;
  r0.y = r0.z * 2 + r0.y;
  r2.x = r0.y + -r0.x;
  r3.yw = float2(0,0);
  r4.xyzw = t0.Sample(s1_s, r3.zw).xyzw;
  r3.xyzw = t0.Sample(s1_s, r3.xy).xyzw;
  r0.y = -0.5 + r3.w;
  r0.z = -0.5 + r4.w;
  r0.z = r0.z + r0.z;
  r0.y = r0.y * 2 + r0.z;
  r1.y = 0;
  r1.xyzw = t0.Sample(s1_s, r1.xy).xyzw;
  r0.z = -0.5 + r1.w;
  r0.y = r0.z * 2 + r0.y;
  r2.y = r0.y + -r0.x;
  r0.x = dot(r2.xy, r2.xy);
  r0.yz = cb0[5].xy * r2.xy;
  r0.yz = cb0[5].zz * r0.yz;
  r0.yz = r0.yz * float2(0.200000003,0.200000003) + v1.xy;
  r1.xyzw = t1.Sample(s0_s, r0.yz).xyzw;
  r0.x = sqrt(r0.x);
  r0.x = cb0[5].w * r0.x;
  r0.x = 3 * r0.x;
  r0.y = r0.x * r0.x;
  r0.x = r0.x * r0.y;
  r2.xyzw = cb0[3].xyzw + -r1.xyzw;
  o0.xyzw = r0.xxxx * r2.xyzw + r1.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Thu Jul 17 11:58:57 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[9], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 5
mad r0.xy, v1.xyxx, cb0[4].xyxx, -cb0[7].xyxx
dp2 r0.x, r0.xyxx, r0.xyxx
sqrt r0.x, r0.x
mad r0.z, -r0.x, cb0[4].z, cb0[7].z
mov r0.yw, l(0,0,0,0)
sample r1.xyzw, r0.zwzz, t0.xyzw, s1
add r0.z, r1.w, l(-0.500000)
add r0.z, r0.z, r0.z
mad r1.xy, v1.xyxx, cb0[4].xyxx, -cb0[6].xyxx
dp2 r0.w, r1.xyxx, r1.xyxx
sqrt r0.w, r0.w
mad r0.x, -r0.w, cb0[4].z, cb0[6].z
sample r1.xyzw, r0.xyxx, t0.xyzw, s1
add r0.x, r1.w, l(-0.500000)
mad r0.x, r0.x, l(2.000000), r0.z
mad r0.yz, v1.xxyx, cb0[4].xxyx, -cb0[8].xxyx
dp2 r0.y, r0.yzyy, r0.yzyy
sqrt r0.y, r0.y
mad r1.x, -r0.y, cb0[4].z, cb0[8].z
mov r1.yw, l(0,0,0,0)
sample r2.xyzw, r1.xyxx, t0.xyzw, s1
add r0.y, r2.w, l(-0.500000)
mad r0.x, r0.y, l(2.000000), r0.x
mad r2.xyzw, v1.xyxy, cb0[4].xyxy, l(0.010000, 0.000000, 0.000000, 0.010000)
add r3.xyzw, r2.xyzw, -cb0[6].xyxy
dp2 r0.y, r3.xyxx, r3.xyxx
dp2 r0.z, r3.zwzz, r3.zwzz
sqrt r0.yz, r0.yyzy
mad r3.x, -r0.z, cb0[4].z, cb0[6].z
mad r1.z, -r0.y, cb0[4].z, cb0[6].z
sample r1.xyzw, r1.zwzz, t0.xyzw, s1
add r0.y, r1.w, l(-0.500000)
add r1.xyzw, r2.xyzw, -cb0[7].xyxy
add r2.xyzw, r2.xyzw, -cb0[8].xyxy
dp2 r0.z, r1.xyxx, r1.xyxx
dp2 r0.w, r1.zwzz, r1.zwzz
sqrt r0.zw, r0.zzzw
mad r3.z, -r0.w, cb0[4].z, cb0[7].z
mad r1.x, -r0.z, cb0[4].z, cb0[7].z
mov r1.yw, l(0,0,0,0)
sample r4.xyzw, r1.xyxx, t0.xyzw, s1
add r0.z, r4.w, l(-0.500000)
add r0.z, r0.z, r0.z
mad r0.y, r0.y, l(2.000000), r0.z
dp2 r0.z, r2.xyxx, r2.xyxx
dp2 r0.w, r2.zwzz, r2.zwzz
sqrt r0.zw, r0.zzzw
mad r1.x, -r0.w, cb0[4].z, cb0[8].z
mad r1.z, -r0.z, cb0[4].z, cb0[8].z
sample r2.xyzw, r1.zwzz, t0.xyzw, s1
add r0.z, r2.w, l(-0.500000)
mad r0.y, r0.z, l(2.000000), r0.y
add r2.x, -r0.x, r0.y
mov r3.yw, l(0,0,0,0)
sample r4.xyzw, r3.zwzz, t0.xyzw, s1
sample r3.xyzw, r3.xyxx, t0.xyzw, s1
add r0.y, r3.w, l(-0.500000)
add r0.z, r4.w, l(-0.500000)
add r0.z, r0.z, r0.z
mad r0.y, r0.y, l(2.000000), r0.z
mov r1.y, l(0)
sample r1.xyzw, r1.xyxx, t0.xyzw, s1
add r0.z, r1.w, l(-0.500000)
mad r0.y, r0.z, l(2.000000), r0.y
add r2.y, -r0.x, r0.y
dp2 r0.x, r2.xyxx, r2.xyxx
mul r0.yz, r2.xxyx, cb0[5].xxyx
mul r0.yz, r0.yyzy, cb0[5].zzzz
mad r0.yz, r0.yyzy, l(0.000000, 0.200000, 0.200000, 0.000000), v1.xxyx
sample r1.xyzw, r0.yzyy, t1.xyzw, s0
sqrt r0.x, r0.x
mul r0.x, r0.x, cb0[5].w
mul r0.x, r0.x, l(3.000000)
mul r0.y, r0.x, r0.x
mul r0.x, r0.y, r0.x
add r2.xyzw, -r1.xyzw, cb0[3].xyzw
mad o0.xyzw, r0.xxxx, r2.xyzw, r1.xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
