//Lighting PS 1? Vignette?
// ---- Created with geo-11 v0.6.198 on Fri Nov 29 16:47:19 2024
Texture2D<float4> t4 : register(t4);

Texture3D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb0 : register(b0)
{
  float4 cb0[41];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float2 v1 : TEXCOORD0,
  float2 w1 : TEXCOORD1,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  float4 iniparams10 = IniParams.Load(int2(10,0));
  //r3.xyzw = t4.Sample(s4_s, v1.xy).xyzw;
  
  r0.xyzw = t2.Sample(s2_s, v1.xy).xyzw;
  //r1.xy = v1.xy * cb0[30].xy + cb0[30].zw;
  //r1.xyzw = t0.Sample(s0_s, r1.xy).xyzw;
  //r1.x = r1.w * 2 + -1;
  //r1.y = saturate(r1.x * 3.40282347e+38 + 0.5);
  //r1.y = r1.y * 2 + -1;
  //r1.x = 1 + -abs(r1.x);
  //r1.x = sqrt(r1.x);
  //r1.x = 1 + -r1.x;
  //r1.x = r1.y * r1.x;
  v1.x-=stereo.x*(1-stereo.y/iniparams10.z)*0.5;
  
  
  r1.xyzw = t1.Sample(s1_s, w1.xy).xyzw;
  r0.yzw = float3(0.0773993805,0.0773993805,0.0773993805) * r1.xyz;
  r2.xyz = float3(0.0549999997,0.0549999997,0.0549999997) + r1.xyz;
  r2.xyz = float3(0.947867334,0.947867334,0.947867334) * r2.xyz;
  r2.xyz = max(float3(1.1920929e-07,1.1920929e-07,1.1920929e-07), abs(r2.xyz));
  r2.xyz = log2(r2.xyz);
  r2.xyz = float3(2.4000001,2.4000001,2.4000001) * r2.xyz;
  r2.xyz = exp2(r2.xyz);
  r1.xyz = cmp(float3(0.0404499993,0.0404499993,0.0404499993) >= r1.xyz);
  r0.yzw = r1.xyz ? r0.yzw : r2.xyz;
  r0.xyz = r0.yzw * r0.xxx;
  r0.w = cmp(cb0[40].y < 0.5);
  if (r0.w != 0) {
    r1.xy = -cb0[38].xy + v1.xy;
    r1.yz = cb0[39].xx * abs(r1.yx);
    r0.w = cb0[22].x / cb0[22].y;
    r0.w = -1 + r0.w;
    r0.w = cb0[39].w * r0.w + 1;
    r1.x = r1.z * r0.w;
    r1.xy = saturate(r1.xy);
    r1.xy = log2(r1.xy);
    r1.xy = cb0[39].zz * r1.xy;
    r1.xy = exp2(r1.xy);
    r0.w = dot(r1.xy, r1.xy);
    r0.w = 1 + -r0.w;
    r0.w = max(0, r0.w);
    r0.w = log2(r0.w);
    r0.w = cb0[39].y * r0.w;
    r0.w = exp2(r0.w);
    r1.xyz = float3(1,1,1) + -cb0[37].xyz;
    r1.xyz = r0.www * r1.xyz + cb0[37].xyz;
    r2.xyz = r1.xyz * r0.xyz;
    r1.x = -1 + r1.w;
    r2.w = r0.w * r1.x + 1;
  } else {
    r3.xyzw = t4.Sample(s4_s, v1.xy).xyzw;
    r1.xyz = float3(1,1,1) + -cb0[37].xyz;
    r1.xyz = r3.xxx * r1.xyz + cb0[37].xyz;
    r1.xyz = r0.xyz * r1.xyz + -r0.xyz;
    r2.xyz = cb0[40].xxx * r1.xyz + r0.xyz;
    r0.x = -1 + r1.w;
    r2.w = r3.x * r0.x + 1;
  }
  r0.xyzw = cb0[36].zzzz * r2.xyzw;
  r0.xyz = r0.xyz * float3(5.55555582,5.55555582,5.55555582) + float3(0.0479959995,0.0479959995,0.0479959995);
  r0.xyz = log2(r0.xyz);
  r0.xyz = saturate(r0.xyz * float3(0.0734997839,0.0734997839,0.0734997839) + float3(0.386036009,0.386036009,0.386036009));
  r0.xyz = cb0[36].yyy * r0.xyz;
  r1.x = 0.5 * cb0[36].x;
  r0.xyz = r0.xyz * cb0[36].xxx + r1.xxx;
  r1.xyzw = t3.Sample(s3_s, r0.xyz).xyzw;
  r0.xyz = float3(12.9200001,12.9200001,12.9200001) * r1.xyz;
  r2.xyz = max(float3(1.1920929e-07,1.1920929e-07,1.1920929e-07), abs(r1.xyz));
  r2.xyz = log2(r2.xyz);
  r2.xyz = float3(0.416666657,0.416666657,0.416666657) * r2.xyz;
  r2.xyz = exp2(r2.xyz);
  r2.xyz = r2.xyz * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997);
  r1.xyz = cmp(float3(0.00313080009,0.00313080009,0.00313080009) >= r1.xyz);
  r0.xyz = r1.xyz ? r0.xyz : r2.xyz;
  r1.xy = v1.xy * cb0[30].xy + cb0[30].zw;
  r1.xyzw = t0.Sample(s0_s, r1.xy).xyzw;
  r1.x = r1.w * 2 + -1;
  r1.y = saturate(r1.x * 3.40282347e+38 + 0.5);
  r1.y = r1.y * 2 + -1;
  r1.x = 1 + -abs(r1.x);
  r1.x = sqrt(r1.x);
  r1.x = 1 + -r1.x;
  r1.x = r1.y * r1.x;
  o0.xyz = r1.xxx * float3(0.00392156886,0.00392156886,0.00392156886) + r0.xyz;
  o0.w = r0.w;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Fri Nov 29 16:47:19 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1     zw        1     NONE   float     zw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[41], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_input_ps linear v1.xy
dcl_input_ps linear v1.zw
dcl_output o0.xyzw
dcl_temps 4
sample r0.xyzw, v1.xyxx, t2.xyzw, s2
sample r1.xyzw, v1.zwzz, t1.xyzw, s1
mul r0.yzw, r1.xxyz, l(0.000000, 0.0773993805, 0.0773993805, 0.0773993805)
add r2.xyz, r1.xyzx, l(0.055000, 0.055000, 0.055000, 0.000000)
mul r2.xyz, r2.xyzx, l(0.947867334, 0.947867334, 0.947867334, 0.000000)
max r2.xyz, |r2.xyzx|, l(1.192092896E-07, 1.192092896E-07, 1.192092896E-07, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r2.xyz, r2.xyzx
ge r1.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r1.xyzx
movc r0.yzw, r1.xxyz, r0.yyzw, r2.xxyz
mul r0.xyz, r0.xxxx, r0.yzwy
lt r0.w, cb0[40].y, l(0.500000)
if_nz r0.w
  add r1.xy, v1.xyxx, -cb0[38].xyxx
  mul r1.yz, |r1.yyxy|, cb0[39].xxxx
  div r0.w, cb0[22].x, cb0[22].y
  add r0.w, r0.w, l(-1.000000)
  mad r0.w, cb0[39].w, r0.w, l(1.000000)
  mul r1.x, r0.w, r1.z
  mov_sat r1.xy, r1.xyxx
  log r1.xy, r1.xyxx
  mul r1.xy, r1.xyxx, cb0[39].zzzz
  exp r1.xy, r1.xyxx
  dp2 r0.w, r1.xyxx, r1.xyxx
  add r0.w, -r0.w, l(1.000000)
  max r0.w, r0.w, l(0.000000)
  log r0.w, r0.w
  mul r0.w, r0.w, cb0[39].y
  exp r0.w, r0.w
  add r1.xyz, -cb0[37].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r1.xyz, r0.wwww, r1.xyzx, cb0[37].xyzx
  mul r2.xyz, r0.xyzx, r1.xyzx
  add r1.x, r1.w, l(-1.000000)
  mad r2.w, r0.w, r1.x, l(1.000000)
else
  sample r3.xyzw, v1.xyxx, t4.xyzw, s4
  add r1.xyz, -cb0[37].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r1.xyz, r3.xxxx, r1.xyzx, cb0[37].xyzx
  mad r1.xyz, r0.xyzx, r1.xyzx, -r0.xyzx
  mad r2.xyz, cb0[40].xxxx, r1.xyzx, r0.xyzx
  add r0.x, r1.w, l(-1.000000)
  mad r2.w, r3.x, r0.x, l(1.000000)
endif
mul r0.xyzw, r2.xyzw, cb0[36].zzzz
mad r0.xyz, r0.xyzx, l(5.555556, 5.555556, 5.555556, 0.000000), l(0.047996, 0.047996, 0.047996, 0.000000)
log r0.xyz, r0.xyzx
mad_sat r0.xyz, r0.xyzx, l(0.0734997839, 0.0734997839, 0.0734997839, 0.000000), l(0.386036, 0.386036, 0.386036, 0.000000)
mul r0.xyz, r0.xyzx, cb0[36].yyyy
mul r1.x, cb0[36].x, l(0.500000)
mad r0.xyz, r0.xyzx, cb0[36].xxxx, r1.xxxx
sample r1.xyzw, r0.xyzx, t3.xyzw, s3
mul r0.xyz, r1.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
max r2.xyz, |r1.xyzx|, l(1.192092896E-07, 1.192092896E-07, 1.192092896E-07, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
ge r1.xyz, l(0.00313080009, 0.00313080009, 0.00313080009, 0.000000), r1.xyzx
movc r0.xyz, r1.xyzx, r0.xyzx, r2.xyzx
mad r1.xy, v1.xyxx, cb0[30].xyxx, cb0[30].zwzz
sample r1.xyzw, r1.xyxx, t0.xyzw, s0
mad r1.x, r1.w, l(2.000000), l(-1.000000)
mad_sat r1.y, r1.x, l(340282346638528859811704183484516925440.000000), l(0.500000)
mad r1.y, r1.y, l(2.000000), l(-1.000000)
add r1.x, -|r1.x|, l(1.000000)
sqrt r1.x, r1.x
add r1.x, -r1.x, l(1.000000)
mul r1.x, r1.x, r1.y
mad o0.xyz, r1.xxxx, l(0.00392156886, 0.00392156886, 0.00392156886, 0.000000), r0.xyzx
mov o0.w, r0.w
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
