//Epilogue branch decals PS 1.
// ---- Created with geo-11 v0.6.198 on Fri Oct 24 20:14:31 2025
Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[3];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[4];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[8];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[123];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : INTERP0,
  float3 v2 : INTERP1,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2)
{
  float4 r0,r1,r2,r10,r11,r12,r20,r21,r22;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xy = cb0[122].zw * v0.xy;
  r0.xy = r0.xy * float2(2,2) + float2(-1,-1);
  
  r11.xyzw = cb0[83].xyzw * -r0.yyyy;
  r10.xyzw = cb0[82].xyzw * r0.xxxx + r11.xyzw;
  r11.xy = (uint2)v0.xy;
  r11.zw = float2(0,0);
  r12.x = t3.Load(r11.xyw).x;
  r11.xyz = t2.Load(r11.xyz).xyz;
  r11.x = dot(r11.xyz, cb2[2].xyz);
  r10.xyzw = cb0[84].xyzw * r12.xxxx + r10.xyzw;
  r10.xyzw = cb0[85].xyzw + r10.xyzw;
  
  r0.x-=stereo.x;
  
  //r21.xyzw = cb0[83].xyzw * -r0.yyyy;
  //r20.xyzw = cb0[82].xyzw * r0.xxxx + r21.xyzw;
  //r21.xy = (uint2)v0.xy;
  //r21.zw = float2(0,0);
  //r22.x = t3.Load(r21.xyw).x;
  //r21.xyz = t2.Load(r21.xyz).xyz;
  //r21.x = dot(r21.xyz, cb2[2].xyz);
  //r20.xyzw = cb0[84].xyzw * r22.xxxx + r20.xyzw;
  //r20.xyzw = cb0[85].xyzw + r20.xyzw;
  //r20.xyz = r20.xyz / r20.www;
  //r21.yzw = cb1[5].xyz * r20.yyy;
  //r20.xyw = cb1[4].xyz * r20.xxx + r21.yzw;
  //r20.xyz = cb1[6].xyz * r20.zzz + r20.xyw;
  //r20.xyz = cb1[7].xyz + r20.xyz;
  
  r0.x+=stereo.x*stereo.y*r10.w;
  
  r1.xyzw = cb0[83].xyzw * -r0.yyyy;
  r0.xyzw = cb0[82].xyzw * r0.xxxx + r1.xyzw;
  r1.xy = (uint2)v0.xy;
  r1.zw = float2(0,0);
  r2.x = t3.Load(r1.xyw).x;
  r1.xyz = t2.Load(r1.xyz).xyz;
  r1.x = dot(r1.xyz, cb2[2].xyz);
  r0.xyzw = cb0[84].xyzw * r2.xxxx + r0.xyzw;
  r0.xyzw = cb0[85].xyzw + r0.xyzw;
  r0.xyz = r0.xyz / r0.www;
  r1.yzw = cb1[5].xyz * r0.yyy;
  r0.xyw = cb1[4].xyz * r0.xxx + r1.yzw;
  r0.xyz = cb1[6].xyz * r0.zzz + r0.xyw;
  r0.xyz = cb1[7].xyz + r0.xyz;
  r1.yzw = float3(1,-1,1) * r0.xyz;
  r0.w = max(abs(r1.y), abs(r1.z));
  r0.w = max(r0.w, abs(r1.w));
  r0.w = 0.5 + -r0.w;
  r0.w = cmp(r0.w < 0);
  if (r0.w != 0) discard;
  r0.w = -2 + r1.x;
  r0.w = r1.x * r0.w;
  r0.w = saturate(cb2[3].z * r0.w + cb2[3].y);
  r1.x = cmp(cb2[3].z < 0);
  r0.w = r1.x ? r0.w : 1;
  r1.x = saturate(cb2[3].x);
  r0.w = r1.x * r0.w;
  
  //r21.xyz = float3(0.5,0.5,0.5) + r20.xyz;
  //r20.xy = r20.xz * float2(1,1) + float2(0.5,0.5);
  //r22.xyz = float3(1,1,1) + -r21.xyz;
  //r21.xyz = r22.xyz * r21.xyz;
  
  r1.xyz = float3(0.5,0.5,0.5) + r0.xyz;
  r0.xy = r0.xz * float2(1,1) + float2(0.5,0.5);
  r2.xyz = float3(1,1,1) + -r1.xyz;
  r1.xyz = r2.xyz * r1.xyz;
  r0.z = r1.x * r1.y;
  r0.z = r0.z * r1.z;
  r0.z = r0.z * r0.z;
  r1.xy = saturate(cb3[2].zy * r0.zz);
  r0.z = 0.5 * r1.x;
  o0.w = r0.z * r0.w;
  o0.xyz = float3(0,0,0);
  r0.x = r0.x * cb2[0].w + cb2[2].w;
  r1.z = r0.y * cb2[1].w + cb2[3].w;
  r1.x = -cb0[19].x * cb3[2].x + r0.x;
  r0.x = cb3[2].x * cb0[19].x;
  r2.xyzw = float4(-0.300000012,0.300000012,-0.239999995,-0.400000006) * r0.xxxx;
  r2.xyzw = r1.xzxz * float4(1.79999995,1.29999995,0.699999988,1.70000005) + r2.xyzw;
  r0.xy = t1.SampleBias(s1_s, r2.xy, cb0[4].x).xy;
  r1.xz = t0.SampleBias(s0_s, r2.zw, cb0[4].x).xy;
  r0.xy = r0.xy * float2(2,2) + float2(-1,-1);
  r0.xy = r1.xz * float2(2,2) + r0.xy;
  r0.xy = float2(-1,-1) + r0.xy;
  r1.xzw = cb2[1].xyz * r0.yyy;
  r0.xyz = cb2[0].xyz * r0.xxx + r1.xzw;
  r1.x = 1 + -cb3[2].w;
  r0.xyz = cb2[2].xyz * r1.xxx + r0.xyz;
  r1.x = dot(r0.xyz, r0.xyz);
  r1.x = rsqrt(r1.x);
  r0.xyz = r1.xxx * r0.xyz;
  o1.xyz = r0.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  r0.x = cb3[2].w * r1.y;
  o2.w = r1.y * r0.w;
  o1.w = r0.x * r0.w;
  o2.xyz = float3(0,1,1);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Fri Oct 24 20:14:31 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// INTERP                   0   xyzw        1     NONE   float
// INTERP                   1   xyz         2     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[123], immediateIndexed
dcl_constantbuffer CB1[8], immediateIndexed
dcl_constantbuffer CB2[4], immediateIndexed
dcl_constantbuffer CB3[3], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 3
mul r0.xy, v0.xyxx, cb0[122].zwzz
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r1.xyzw, -r0.yyyy, cb0[83].xyzw
mad r0.xyzw, cb0[82].xyzw, r0.xxxx, r1.xyzw
ftou r1.xy, v0.xyxx
mov r1.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r2.x, r1.xyww, t3.xyzw
ld_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyzw, t2.xyzw
dp3 r1.x, r1.xyzx, cb2[2].xyzx
mad r0.xyzw, cb0[84].xyzw, r2.xxxx, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[85].xyzw
div r0.xyz, r0.xyzx, r0.wwww
mul r1.yzw, r0.yyyy, cb1[5].xxyz
mad r0.xyw, cb1[4].xyxz, r0.xxxx, r1.yzyw
mad r0.xyz, cb1[6].xyzx, r0.zzzz, r0.xywx
add r0.xyz, r0.xyzx, cb1[7].xyzx
mul r1.yzw, r0.xxyz, l(0.000000, 1.000000, -1.000000, 1.000000)
max r0.w, |r1.z|, |r1.y|
max r0.w, |r1.w|, r0.w
add r0.w, -r0.w, l(0.500000)
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
add r0.w, r1.x, l(-2.000000)
mul r0.w, r0.w, r1.x
mad_sat r0.w, cb2[3].z, r0.w, cb2[3].y
lt r1.x, cb2[3].z, l(0.000000)
movc r0.w, r1.x, r0.w, l(1.000000)
mov_sat r1.x, cb2[3].x
mul r0.w, r0.w, r1.x
add r1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
mad r0.xy, r0.xzxx, l(1.000000, 1.000000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
add r2.xyz, -r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r1.xyz, r1.xyzx, r2.xyzx
mul r0.z, r1.y, r1.x
mul r0.z, r1.z, r0.z
mul r0.z, r0.z, r0.z
mul_sat r1.xy, r0.zzzz, cb3[2].zyzz
mul r0.z, r1.x, l(0.500000)
mul o0.w, r0.w, r0.z
mov o0.xyz, l(0,0,0,0)
mad r0.x, r0.x, cb2[0].w, cb2[2].w
mad r1.z, r0.y, cb2[1].w, cb2[3].w
mad r1.x, -cb0[19].x, cb3[2].x, r0.x
mul r0.x, cb0[19].x, cb3[2].x
mul r2.xyzw, r0.xxxx, l(-0.300000, 0.300000, -0.240000, -0.400000)
mad r2.xyzw, r1.xzxz, l(1.800000, 1.300000, 0.700000, 1.700000), r2.xyzw
sample_b_indexable(texture2d)(float,float,float,float) r0.xy, r2.xyxx, t1.xyzw, s1, cb0[4].x
sample_b_indexable(texture2d)(float,float,float,float) r1.xz, r2.zwzz, t0.xzyw, s0, cb0[4].x
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r0.xy, r1.xzxx, l(2.000000, 2.000000, 0.000000, 0.000000), r0.xyxx
add r0.xy, r0.xyxx, l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r1.xzw, r0.yyyy, cb2[1].xxyz
mad r0.xyz, cb2[0].xyzx, r0.xxxx, r1.xzwx
add r1.x, -cb3[2].w, l(1.000000)
mad r0.xyz, cb2[2].xyzx, r1.xxxx, r0.xyzx
dp3 r1.x, r0.xyzx, r0.xyzx
rsq r1.x, r1.x
mul r0.xyz, r0.xyzx, r1.xxxx
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mul r0.x, r1.y, cb3[2].w
mul o2.w, r0.w, r1.y
mul o1.w, r0.w, r0.x
mov o2.xyz, l(0,1.000000,1.000000,0)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
