//Distant smoke haloing VS.
// ---- Created with 3Dmigoto v1.3.16 on Sun May 30 09:13:30 2021
//Buffer<float4> t6 : register(t6);
//
//Texture3D<float4> t5 : register(t5);
//
//Texture3D<float4> t4 : register(t4);
//
//Texture2D<float4> t3 : register(t3);
//
//Texture2D<float4> t2 : register(t2);
//
//Texture2D<float4> t1 : register(t1);
//
//Texture2D<float4> t0 : register(t0);
//
//SamplerState s1_s : register(s1);
//
//SamplerState s0_s : register(s0);
//
//cbuffer cb5 : register(b5)
//{
//  float4 cb5[9];
//}
//
//cbuffer cb4 : register(b4)
//{
//  float4 cb4[4];
//}
//
//cbuffer cb3 : register(b3)
//{
//  float4 cb3[60];
//}
//
//cbuffer cb2 : register(b2)
//{
//  float4 cb2[45];
//}
//
//cbuffer cb1 : register(b1)
//{
//  float4 cb1[57];
//}
//
//cbuffer cb0 : register(b0)
//{
//  float4 cb0[1];
//}
//
//
//
//
//// 3Dmigoto declarations
//#define cmp -
//Texture1D<float4> IniParams : register(t120);
//Texture2D<float4> StereoParams : register(t125);
//
//
//void main(
//  float4 v0 : ATTRIBUTE0,
//  float4 v1 : ATTRIBUTE1,
//  float4 v2 : ATTRIBUTE2,
//  float4 v3 : ATTRIBUTE3,
//  float2 v4 : ATTRIBUTE4,
//  uint v5 : SV_VertexID0,
//  out float4 o0 : TEXCOORD10,
//  out float4 o1 : TEXCOORD11,
//  out float4 o2 : TEXCOORD2,
//  out float4 o3 : PARTICLE_SUBUVS0,
//  out float4 o4 : PARTICLE_POSITION0,
//  out float3 o5 : PARTICLE_LIGHTING_OFFSET0,
//  out float p5 : TEXCOORD8,
//  out float4 o6 : TEXCOORD7,
//  out float2 o7 : TEXCOORD12,
//  out float4 o8 : SV_POSITION0)
//{
//// Needs manual fix for instruction:
//// unknown dcl_: dcl_input_sgv v5.x, vertex_id
//  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9;
//  uint4 bitmask, uiDest;
//  float4 fDest;
//
//  r0.xyz = cb4[1].xyz * v0.yyy;
//  r0.xyz = v0.xxx * cb4[0].xyz + r0.xyz;
//  r0.xyz = v0.zzz * cb4[2].xyz + r0.xyz;
//  r0.xyz = cb4[3].xyz + r0.xyz;
//  r1.xyz = cb4[1].zxy * v1.yyy;
//  r1.xyz = v1.xxx * cb4[0].zxy + r1.xyz;
//  r1.xyz = v1.zzz * cb4[2].zxy + r1.xyz;
//  r1.xyz = cb4[3].zxy + r1.xyz;
//  r2.xyz = cb5[0].zxy + -cb1[50].zxy;
//  r2.xyz = cb5[0].www * r2.xyz + cb1[50].zxy;
//  r3.xyz = cb5[1].zxy + cb1[49].zxy;
//  r3.xyz = cb5[1].www * r3.xyz + -cb1[49].zxy;
//  r4.xyz = cb1[53].yzx + -r0.yzx;
//  r0.w = dot(r4.xyz, r4.xyz);
//  r1.w = max(0.00999999978, r0.w);
//  r1.w = rsqrt(r1.w);
//  r4.xyz = r4.xyz * r1.www;
//  r1.xyz = -r1.xyz + r0.zxy;
//  r1.w = dot(r1.xyz, r1.xyz);
//  r1.w = max(0.00999999978, r1.w);
//  r1.w = rsqrt(r1.w);
//  r1.xyz = r1.xyz * r1.www;
//  r5.xyz = r4.xyz * r1.yzx;
//  r5.xyz = r4.zxy * r1.zxy + -r5.xyz;
//  r1.w = dot(r5.xyz, r5.xyz);
//  r1.w = max(0.00999999978, r1.w);
//  r1.w = rsqrt(r1.w);
//  r5.xyz = r5.xyz * r1.www;
//  r6.xyz = cb5[0].yzx * r4.zxy;
//  r6.xyz = cb5[0].xyz * r4.xyz + -r6.xyz;
//  r1.w = dot(r6.xyz, r6.xyz);
//  r1.w = max(0.00999999978, r1.w);
//  r1.w = rsqrt(r1.w);
//  r6.xyz = r6.xyz * r1.www;
//  r7.xyz = float3(0,0,1) * r4.xyz;
//  r7.xyz = r4.zxy * float3(0,1,0) + -r7.xyz;
//  r1.w = dot(r7.yz, r7.yz);
//  r1.w = max(0.00999999978, r1.w);
//  r1.w = rsqrt(r1.w);
//  r7.xyz = r7.xyz * r1.www;
//  r8.xyz = r7.yzx * r4.xyz;
//  r4.xyz = r4.zxy * r7.zxy + -r8.xyz;
//  r5.xyz = cb5[2].yyy * r5.xyz;
//  r2.xyz = r2.xyz * cb5[2].xxx + r5.xyz;
//  r2.xyz = cb5[0].zxy * cb5[2].zzz + r2.xyz;
//  r2.xyz = r7.xyz * cb5[2].www + r2.xyz;
//  r1.xyz = cb5[2].yyy * -r1.xyz;
//  r1.xyz = r3.xyz * cb5[2].xxx + r1.xyz;
//  r1.xyz = -r6.xyz * cb5[2].zzz + r1.xyz;
//  r1.xyz = r4.xyz * cb5[2].www + r1.xyz;
//  r1.w = v2.z * cb5[7].x + cb5[7].y;
//  sincos(r1.w, r3.x, r4.x);
//  r3.yzw = r4.xxx * r2.yzx;
//  r5.xyz = r3.xxx * r1.yzx + r3.yzw;
//  r2.xyz = r3.xxx * r2.xyz;
//  r1.xyz = r4.xxx * r1.xyz + -r2.xyz;
//  r2.xy = cmp(float2(0,0) < v2.xy);
//  r2.zw = cmp(v2.xy < float2(0,0));
//  r2.xy = (int2)r2.zw + (int2)-r2.xy;
//  r2.xy = (int2)r2.xy;
//  if (cb0[0].x != 0) {
//    r1.w = (uint)v5.x;
//    r2.z = asuint(cb0[0].x);
//    r1.w = r1.w / r2.z;
//    r2.w = cmp(r1.w >= -r1.w);
//    r1.w = frac(r1.w);
//    r1.w = r2.w ? r1.w : -r1.w;
//    r1.w = r1.w * r2.z;
//    r1.w = (uint)r1.w;
//    r2.z = cb5[5].x * cb5[5].y;
//    r2.w = v2.w / r2.z;
//    r3.x = cmp(r2.w >= -r2.w);
//    r2.w = frac(abs(r2.w));
//    r2.w = r3.x ? r2.w : -r2.w;
//    r2.z = r2.w * r2.z;
//    r2.z = (uint)r2.z;
//    r2.w = r2.x * r2.y;
//    r2.w = cmp(r2.w < 0);
//    r3.x = asint(cb0[0].x) + -1;
//    r3.x = (int)r3.x + (int)-r1.w;
//    r1.w = r2.w ? r3.x : r1.w;
//    r1.w = mad((int)r2.z, asint(cb0[0].x), (int)r1.w);
//    r2.zw = t6.Load(r1.w).xy;
//    r3.xy = cmp(r2.xy < float2(0,0));
//    r3.zw = float2(1,1) + -r2.zw;
//    r3.xy = r3.xy ? r3.zw : r2.zw;
//  } else {
//    r2.xy = cmp(r2.xy < float2(0,0));
//    r3.zw = float2(1,1) + -v4.xy;
//    r2.zw = r2.xy ? r3.zw : v4.xy;
//    r3.xy = v4.xy;
//  }
//  r4.xyz = cb1[56].xyz + r0.xyz;
//  r2.xy = cb5[8].xy + r3.xy;
//  r2.xy = abs(v2.xy) * r2.xy;
//  r3.xyz = r2.xxx * r5.xyz + r4.xyz;
//  r3.xyz = r2.yyy * r1.yzx + r3.xyz;
//  r5.w = frac(v2.w);
//  r1.w = v2.w + -r5.w;
//  r2.x = 1 + r1.w;
//  r2.y = r1.w / cb5[5].x;
//  r3.w = cmp(r2.y >= -r2.y);
//  r2.y = frac(abs(r2.y));
//  r2.y = r3.w ? r2.y : -r2.y;
//  r4.x = cb5[5].x * r2.y;
//  r2.y = r2.x / cb5[5].x;
//  r3.w = cmp(r2.y >= -r2.y);
//  r2.y = frac(abs(r2.y));
//  r2.y = r3.w ? r2.y : -r2.y;
//  r4.z = cb5[5].x * r2.y;
//  r1.w = cb5[5].z * r1.w;
//  r4.y = floor(r1.w);
//  r1.w = cb5[5].z * r2.x;
//  r4.w = floor(r1.w);
//  r2.xy = r4.xy + r2.zw;
//  o3.xy = cb5[5].zw * r2.xy;
//  r2.xy = r4.zw + r2.zw;
//  o3.zw = cb5[5].zw * r2.xy;
//  r1.w = min(v2.x, v2.y);
//  o4.w = 0.5 * r1.w;
//  r2.xyz = r5.zxy * r1.zxy;
//  r2.xyz = r5.yzx * r1.xyz + -r2.xyz;
//  r1.w = dot(r2.xyz, r2.xyz);
//  r1.w = rsqrt(r1.w);
//  r2.xyz = r2.xyz * r1.www;
//  r4.xy = cmp(cb5[7].zz < float2(0.5,1.5));
//  r6.xyz = -cb5[3].xyz + r0.xyz;
//  r1.w = dot(r6.xyz, r6.xyz);
//  r1.w = rsqrt(r1.w);
//  r7.xyz = r6.xyz * r1.www;
//  r1.w = dot(cb5[4].xyz, r6.xyz);
//  r6.xyz = r1.www * cb5[4].xyz + cb5[3].xyz;
//  r6.xyz = -r6.xyz + r0.xyz;
//  r1.w = dot(r6.xyz, r6.xyz);
//  r1.w = rsqrt(r1.w);
//  r6.xyz = r6.xyz * r1.www;
//  r4.yzw = r4.yyy ? r7.xyz : r6.xyz;
//  r2.xyz = r4.xxx ? r2.xyz : r4.yzw;
//  r1.w = 10 + v1.w;
//  r1.w = r1.w * r1.w;
//  r4.xyz = float3(1361.4563,2333.57788,3623.98291) * r1.www;
//  r4.xyz = frac(r4.xyz);
//  r4.xyz = r4.xyz * float3(2,2,2) + float3(-1,-1,-1);
//  o5.xyz = cb3[30].xyz * r4.xyz;
//  r0.w = sqrt(r0.w);
//  r0.w = cmp(r0.w >= 150);
//  r4.xyz = r0.www ? float3(0,0,0) : float3(0,0,-50000);
//  r3.xyz = r4.xyz + r3.xyz;
//  r4.xyzw = cb1[1].xyzw * r3.yyyy;
//  r4.xyzw = r3.xxxx * cb1[0].xyzw + r4.xyzw;
//  r4.xyzw = r3.zzzz * cb1[2].xyzw + r4.xyzw;
//  r4.xyzw = cb1[3].xyzw + r4.xyzw;
//  r6.xyz = r2.yzx * r1.xyz;
//  r1.xyz = r1.zxy * r2.zxy + -r6.xyz;
//  r0.w = dot(r1.xyz, r5.xyz);
//  r1.x = cmp(0 < r0.w);
//  r0.w = cmp(r0.w < 0);
//  r0.w = (int)r0.w + (int)-r1.x;
//  o1.w = (int)r0.w;
//  r0.w = dot(r3.xyz, r3.xyz);
//  r0.w = sqrt(r0.w);
//  r1.x = r0.w * cb3[59].w + 1;
//  r1.x = cb3[59].z / r1.x;
//  r1.x = -cb3[59].z + r1.x;
//  r1.x = saturate(1 + r1.x);
//  r1.y = 9.99999975e-006 * r0.w;
//  r1.z = r0.w * 9.99999975e-006 + -cb2[44].y;
//  r1.w = cb3[47].x * r1.z;
//  r2.w = cmp(0 >= r1.w);
//  if (r2.w != 0) {
//    r6.xyz = float3(0,0,0);
//    r3.w = r1.x;
//  }
//  if (r2.w == 0) {
//    r0.w = r3.z / r0.w;
//    r2.w = r3.z * 9.99999975e-006 + cb3[52].z;
//    r2.w = -cb3[46].z + r2.w;
//    r3.z = cb3[47].y * r2.w;
//    r2.w = r2.w * cb3[47].y + -cb3[52].x;
//    r2.w = cmp(9.99999975e-006 < abs(r2.w));
//    r6.w = 9.99999975e-006 + cb3[52].x;
//    r2.w = r2.w ? r3.z : r6.w;
//    r3.z = exp2(-r2.w);
//    r2.w = -cb3[52].x + r2.w;
//    r3.z = cb3[52].y + -r3.z;
//    r2.w = abs(r3.z) / abs(r2.w);
//    r1.w = r1.w * r1.w;
//    r1.z = r1.z * cb3[47].x + -r1.w;
//    r1.z = cb3[51].w * r1.z + r1.w;
//    r1.w = -r1.z * r2.w;
//    r1.w = exp2(r1.w);
//    r1.z = cb3[48].x * -r1.z;
//    r1.z = exp2(r1.z);
//    r2.w = r1.w * r1.x;
//    r1.x = -r1.w * r1.x + r1.x;
//    r1.w = min(abs(r3.x), abs(r3.y));
//    r3.z = max(abs(r3.x), abs(r3.y));
//    r3.z = 1 / r3.z;
//    r1.w = r3.z * r1.w;
//    r3.z = r1.w * r1.w;
//    r6.w = r3.z * 0.0208350997 + -0.0851330012;
//    r6.w = r3.z * r6.w + 0.180141002;
//    r6.w = r3.z * r6.w + -0.330299497;
//    r3.z = r3.z * r6.w + 0.999866009;
//    r6.w = r3.z * r1.w;
//    r7.x = cmp(abs(r3.y) < abs(r3.x));
//    r6.w = r6.w * -2 + 1.57079637;
//    r6.w = r7.x ? r6.w : 0;
//    r1.w = r1.w * r3.z + r6.w;
//    r3.z = cmp(-r3.y < r3.y);
//    r3.z = r3.z ? -3.141593 : 0;
//    r1.w = r3.z + r1.w;
//    r3.z = min(r3.x, -r3.y);
//    r6.w = max(r3.x, -r3.y);
//    r3.z = cmp(r3.z < -r3.z);
//    r6.w = cmp(r6.w >= -r6.w);
//    r3.z = r3.z ? r6.w : 0;
//    r1.w = r3.z ? -r1.w : r1.w;
//    r7.x = r1.w * -0.159154937 + 0.5;
//    r1.w = 1 + -abs(r0.w);
//    r1.w = sqrt(r1.w);
//    r3.z = abs(r0.w) * -0.0187292993 + 0.0742610022;
//    r3.z = r3.z * abs(r0.w) + -0.212114394;
//    r3.z = r3.z * abs(r0.w) + 1.57072878;
//    r6.w = r3.z * r1.w;
//    r6.w = r6.w * -2 + 3.14159274;
//    r0.w = cmp(-r0.w < r0.w);
//    r0.w = r0.w ? r6.w : 0;
//    r0.w = r3.z * r1.w + r0.w;
//    r0.w = 1.57079637 + -r0.w;
//    r7.y = r0.w * 0.318309873 + 0.5;
//    r0.w = -cb3[52].w * r1.y;
//    r0.w = exp2(r0.w);
//    r0.w = r0.w * cb3[59].y + cb3[59].x;
//    r7.xyz = t1.SampleLevel(s1_s, r7.xy, r0.w).xyz;
//    r7.xyz = cb2[43].www * r7.xyz;
//    r0.w = log2(r2.w);
//    r1.y = 1 + -r1.z;
//    r1.y = r1.y * r2.w;
//    r8.x = cb3[31].w * r1.y;
//    r8.y = cb3[32].w * r1.y;
//    r8.z = cb3[33].w * r1.y;
//    r1.xyw = r7.xyz * r1.xxx + r8.xyz;
//    r3.w = r2.w * r1.z;
//    r7.xyz = cb3[51].xyz * r0.www;
//    r7.xyz = exp2(r7.xyz);
//    r6.xyz = r7.xyz * r1.xyw;
//  }
//  r1.xyz = cb2[43].yyy * r6.xyz;
//  r6.xyz = r4.zxy / r4.www;
//  r0.w = cmp(cb2[13].w != 0.000000);
//  if (r0.w != 0) {
//    r6.yz = r6.yz * float2(0.5,-0.5) + float2(0.5,0.5);
//    r0.w = cmp(cb2[13].z < r6.x);
//    r7.xyzw = r0.wwww ? cb2[11].xyzw : cb2[12].xyzw;
//    r7.zw = -r7.zw * float2(0.5,0.5) + float2(1,1);
//    r6.yz = max(float2(0,0), r6.yz);
//    r6.yz = min(r6.yz, r7.zw);
//    r6.yz = r6.yz * r7.xy;
//    r6.yz = floor(r6.yz);
//    r7.xy = (int2)r6.yz;
//    r7.zw = float2(0,0);
//    r1.w = t2.Load(r7.xyw).x;
//    r2.w = t3.Load(r7.xyw).x;
//    r2.w = r0.w ? r1.w : r2.w;
//    r3.z = cmp(r6.x < r2.w);
//    r2.w = r3.z ? 0 : r2.w;
//    r1.w = r0.w ? r1.w : r2.w;
//    r2.w = r6.x + -r1.w;
//    r3.z = frac(r2.w);
//    r6.y = 0.125 * r1.w;
//    r2.w = cmp(r6.y < abs(r2.w));
//    r2.w = r0.w ? r2.w : 0;
//    r6.y = t2.Load(r7.xyw, int3(0, 0, 0)).x;
//    r6.z = r6.x + -r6.y;
//    r6.z = frac(r6.z);
//    r6.w = cmp(r6.z < r3.z);
//    r6.w = r2.w ? r6.w : 0;
//    r8.xy = r6.ww ? float2(0,0) : 0;
//    r1.w = r6.w ? r6.y : r1.w;
//    r3.z = r6.w ? r6.z : r3.z;
//    r6.y = t2.Load(r7.xyw, int3(0, 0, 0)).x;
//    r6.z = r6.x + -r6.y;
//    r6.z = frac(r6.z);
//    r6.w = cmp(r6.z < r3.z);
//    r6.w = r2.w ? r6.w : 0;
//    r8.xy = r6.ww ? float2(-4,0) : r8.xy;
//    r1.w = r6.w ? r6.y : r1.w;
//    r3.z = r6.w ? r6.z : r3.z;
//    r6.y = t2.Load(r7.xyw, int3(0, 0, 0)).x;
//    r6.z = r6.x + -r6.y;
//    r6.z = frac(r6.z);
//    r6.w = cmp(r6.z < r3.z);
//    r6.w = r2.w ? r6.w : 0;
//    r8.xy = r6.ww ? float2(0,5.60519386e-045) : r8.xy;
//    r1.w = r6.w ? r6.y : r1.w;
//    r3.z = r6.w ? r6.z : r3.z;
//    r6.y = t2.Load(r7.xyz, int3(0, 0, 0)).x;
//    r6.z = r6.x + -r6.y;
//    r6.z = frac(r6.z);
//    r3.z = cmp(r6.z < r3.z);
//    r2.w = r2.w ? r3.z : 0;
//    r6.zw = r2.ww ? float2(0,-1) : r8.xy;
//    r1.w = r2.w ? r6.y : r1.w;
//    r7.xy = (int2)r7.xy + (int2)r6.zw;
//    r1.w = max(cb2[13].w, r1.w);
//    r2.w = max(cb2[13].z, r1.w);
//    r1.w = r0.w ? r2.w : r1.w;
//    r1.w = r1.w * cb1[51].z + -cb1[51].w;
//    r2.w = r4.w * r1.w;
//    r8.y = 32 * r2.w;
//    r2.w = r2.w * 32 + -1;
//    r2.w = max(0, r2.w);
//    r8.x = min(30.9990005, r2.w);
//    r8.y = saturate(r8.y);
//    r2.w = cb2[13].x * r1.w;
//    r2.w = r4.w * r1.w + -r2.w;
//    r1.w = -cb2[13].x * r1.w + 1;
//    r1.w = r2.w / r1.w;
//    r1.w = 15 * r1.w;
//    r1.w = max(0, r1.w);
//    r9.x = min(14.9989996, r1.w);
//    r9.y = 1;
//    r6.yz = r0.ww ? r8.xy : r9.xy;
//    r1.w = floor(r6.y);
//    r7.z = (int)r1.w;
//    r1.w = frac(r6.y);
//    if (r0.w != 0) {
//      r7.w = 0;
//      r8.xyzw = t4.Load(r7.xyzw, int3(0, 0, 0)).xyzw;
//      r9.xyzw = t4.Load(r7.xyzw, int3(0, 0, 0)).xyzw;
//      r9.xyzw = r9.xyzw + -r8.xyzw;
//      r8.xyzw = r1.wwww * r9.xyzw + r8.xyzw;
//      r8.xyzw = r8.xyzw * r6.zzzz;
//    } else {
//      r7.w = 0;
//      r9.xyzw = t5.Load(r7.xyzw, int3(0, 0, 0)).xyzw;
//      r7.xyzw = t5.Load(r7.xyzw, int3(0, 0, 0)).xyzw;
//      r7.xyzw = r7.xyzw + -r9.xyzw;
//      r8.xyzw = r1.wwww * r7.xyzw + r9.xyzw;
//    }
//  } else {
//    r8.xyzw = float4(0,0,0,0);
//  }
//  r0.w = 1 + -r8.w;
//  r1.w = r3.w * r0.w;
//  o6.xyz = r1.xyz * r0.www + r8.xyz;
//  r6.x = saturate(r6.x);
//  r0.w = sqrt(r6.x);
//  r0.w = r0.w * cb2[15].x + -cb2[15].y;
//  r1.x = min(1, abs(r0.w));
//  r1.y = max(1, abs(r0.w));
//  r1.y = 1 / r1.y;
//  r1.x = r1.x * r1.y;
//  r1.y = r1.x * r1.x;
//  r1.z = r1.y * 0.0208350997 + -0.0851330012;
//  r1.z = r1.y * r1.z + 0.180141002;
//  r1.z = r1.y * r1.z + -0.330299497;
//  r1.y = r1.y * r1.z + 0.999866009;
//  r1.z = r1.x * r1.y;
//  r2.w = cmp(1 < abs(r0.w));
//  r1.z = r1.z * -2 + 1.57079637;
//  r1.z = r2.w ? r1.z : 0;
//  r1.x = r1.x * r1.y + r1.z;
//  r0.w = min(1, r0.w);
//  r0.w = cmp(r0.w < -r0.w);
//  r0.w = r0.w ? -r1.x : r1.x;
//  p5.x = r0.w * -0.318309873 + 0.5;
//  r1.xy = r3.xy * cb2[0].xy + -cb2[1].xy;
//  r1.xy = t0.SampleLevel(s0_s, r1.xy, 0).xy;
//  r0.w = r1.x * cb2[0].z + cb2[1].z;
//  o7.x = 0.00999999978 * r0.w;
//  o0.xyzw = r5.xyzw;
//  o1.xyz = r2.xyz;
//  o2.xyzw = v3.xyzw;
//  o4.xyz = r0.xyz;
//  o6.w = r1.w;
//  o8.xyzw = r4.xyzw;
//  o7.y = r1.y;
//  return;
//}
//
///*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun May 30 09:13:30 2021
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyz
// ATTRIBUTE                1   xyzw        1     NONE   float   xyzw
// ATTRIBUTE                2   xyzw        2     NONE   float   xyzw
// ATTRIBUTE                3   xyzw        3     NONE   float   xyzw
// ATTRIBUTE                4   xy          4     NONE   float   xy
// SV_VertexID              0   x           5   VERTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyzw
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 2   xyzw        2     NONE   float   xyzw
// PARTICLE_SUBUVS          0   xyzw        3     NONE   float   xyzw
// PARTICLE_POSITION        0   xyzw        4     NONE   float   xyzw
// PARTICLE_LIGHTING_OFFSET     0   xyz         5     NONE   float   xyz
// TEXCOORD                 8      w        5     NONE   float      w
// TEXCOORD                 7   xyzw        6     NONE   float   xyzw
// TEXCOORD                12   xy          7     NONE   float   xy
// SV_POSITION              0   xyzw        8      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[1], immediateIndexed
dcl_constantbuffer cb1[57], immediateIndexed
dcl_constantbuffer cb2[45], immediateIndexed
dcl_constantbuffer cb3[60], immediateIndexed
dcl_constantbuffer cb4[4], immediateIndexed
dcl_constantbuffer cb5[9], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture3d (float,float,float,float) t5
dcl_resource_buffer (float,float,float,float) t6
dcl_input v0.xyz
dcl_input v1.xyzw
dcl_input v2.xyzw
dcl_input v3.xyzw
dcl_input v4.xy
dcl_input_sgv v5.x, vertex_id
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyz
dcl_output o5.w
dcl_output o6.xyzw
dcl_output o7.xy
dcl_output_siv o8.xyzw, position
dcl_temps 35
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xyz, v0.yyyy, cb4[1].xyzx
mad r0.xyz, v0.xxxx, cb4[0].xyzx, r0.xyzx
mad r0.xyz, v0.zzzz, cb4[2].xyzx, r0.xyzx
add r0.xyz, r0.xyzx, cb4[3].xyzx
mul r1.xyz, v1.yyyy, cb4[1].zxyz
mad r1.xyz, v1.xxxx, cb4[0].zxyz, r1.xyzx
mad r1.xyz, v1.zzzz, cb4[2].zxyz, r1.xyzx
add r1.xyz, r1.xyzx, cb4[3].zxyz
add r2.xyz, -cb1[50].zxyz, cb5[0].zxyz
mad r2.xyz, cb5[0].wwww, r2.xyzx, cb1[50].zxyz
add r3.xyz, cb1[49].zxyz, cb5[1].zxyz
mad r3.xyz, cb5[1].wwww, r3.xyzx, -cb1[49].zxyz
add r4.xyz, -r0.yzxy, cb1[53].yzxy
dp3 r0.w, r4.xyzx, r4.xyzx
max r1.w, r0.w, l(0.010000)
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r4.xyzx
add r1.xyz, r0.zxyz, -r1.xyzx
dp3 r1.w, r1.xyzx, r1.xyzx
max r1.w, r1.w, l(0.010000)
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
mul r5.xyz, r1.yzxy, r4.xyzx
mad r5.xyz, r4.zxyz, r1.zxyz, -r5.xyzx
dp3 r1.w, r5.xyzx, r5.xyzx
max r1.w, r1.w, l(0.010000)
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, r5.xyzx
mul r6.xyz, r4.zxyz, cb5[0].yzxy
mad r6.xyz, cb5[0].xyzx, r4.xyzx, -r6.xyzx
dp3 r1.w, r6.xyzx, r6.xyzx
max r1.w, r1.w, l(0.010000)
rsq r1.w, r1.w
mul r6.xyz, r1.wwww, r6.xyzx
mul r7.xyz, r4.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r7.xyz, r4.zxyz, l(0.000000, 1.000000, 0.000000, 0.000000), -r7.xyzx
dp2 r1.w, r7.yzyy, r7.yzyy
max r1.w, r1.w, l(0.010000)
rsq r1.w, r1.w
mul r7.xyz, r1.wwww, r7.xyzx
mul r8.xyz, r4.xyzx, r7.yzxy
mad r4.xyz, r4.zxyz, r7.zxyz, -r8.xyzx
mul r5.xyz, r5.xyzx, cb5[2].yyyy
mad r2.xyz, r2.xyzx, cb5[2].xxxx, r5.xyzx
mad r2.xyz, cb5[0].zxyz, cb5[2].zzzz, r2.xyzx
mad r2.xyz, r7.xyzx, cb5[2].wwww, r2.xyzx
mul r1.xyz, -r1.xyzx, cb5[2].yyyy
mad r1.xyz, r3.xyzx, cb5[2].xxxx, r1.xyzx
mad r1.xyz, -r6.xyzx, cb5[2].zzzz, r1.xyzx
mad r1.xyz, r4.xyzx, cb5[2].wwww, r1.xyzx
mad r1.w, v2.z, cb5[7].x, cb5[7].y
sincos r3.x, r4.x, r1.w
mul r3.yzw, r2.yyzx, r4.xxxx
mad r5.xyz, r3.xxxx, r1.yzxy, r3.yzwy
mul r2.xyz, r2.xyzx, r3.xxxx
mad r1.xyz, r4.xxxx, r1.xyzx, -r2.xyzx
lt r2.xy, l(0.000000, 0.000000, 0.000000, 0.000000), v2.xyxx
lt r2.zw, v2.xxxy, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r2.xy, r2.zwzz, -r2.xyxx
itof r2.xy, r2.xyxx
if_nz cb0[0].x
  utof r1.w, v5.x
  utof r2.z, cb0[0].x
  div r1.w, r1.w, r2.z
  ge r2.w, r1.w, -r1.w
  frc r1.w, r1.w
  movc r1.w, r2.w, r1.w, -r1.w
  mul r1.w, r2.z, r1.w
  ftou r1.w, r1.w
  mul r2.z, cb5[5].y, cb5[5].x
  div r2.w, v2.w, r2.z
  ge r3.x, r2.w, -r2.w
  frc r2.w, |r2.w|
  movc r2.w, r3.x, r2.w, -r2.w
  mul r2.z, r2.z, r2.w
  ftou r2.z, r2.z
  mul r2.w, r2.y, r2.x
  lt r2.w, r2.w, l(0.000000)
  iadd r3.x, cb0[0].x, l(-1)
  iadd r3.x, r3.x, -r1.w
  movc r1.w, r2.w, r3.x, r1.w
  imad r1.w, r2.z, cb0[0].x, r1.w
  ld_indexable(buffer)(float,float,float,float) r2.zw, r1.wwww, t6.zwxy
  lt r3.xy, r2.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
  add r3.zw, -r2.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
  movc r3.xy, r3.xyxx, r3.zwzz, r2.zwzz
else
  lt r2.xy, r2.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
  add r3.zw, -v4.xxxy, l(0.000000, 0.000000, 1.000000, 1.000000)
  movc r2.zw, r2.xxxy, r3.zzzw, v4.xxxy
  mov r3.xy, v4.xyxx
endif
add r4.xyz, r0.xyzx, cb1[56].xyzx
add r2.xy, r3.xyxx, cb5[8].xyxx
mul r2.xy, r2.xyxx, |v2.xyxx|
mad r3.xyz, r2.xxxx, r5.xyzx, r4.xyzx
mad r3.xyz, r2.yyyy, r1.yzxy, r3.xyzx
frc r5.w, v2.w
add r1.w, -r5.w, v2.w
add r2.x, r1.w, l(1.000000)
div r2.y, r1.w, cb5[5].x
ge r3.w, r2.y, -r2.y
frc r2.y, |r2.y|
movc r2.y, r3.w, r2.y, -r2.y
mul r4.x, r2.y, cb5[5].x
div r2.y, r2.x, cb5[5].x
ge r3.w, r2.y, -r2.y
frc r2.y, |r2.y|
movc r2.y, r3.w, r2.y, -r2.y
mul r4.z, r2.y, cb5[5].x
mul r1.w, r1.w, cb5[5].z
round_ni r4.y, r1.w
mul r1.w, r2.x, cb5[5].z
round_ni r4.w, r1.w
add r2.xy, r2.zwzz, r4.xyxx
mul o3.xy, r2.xyxx, cb5[5].zwzz
add r2.xy, r2.zwzz, r4.zwzz
mul o3.zw, r2.xxxy, cb5[5].zzzw
min r1.w, v2.y, v2.x
mul o4.w, r1.w, l(0.500000)
mul r2.xyz, r1.zxyz, r5.zxyz
mad r2.xyz, r5.yzxy, r1.xyzx, -r2.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
lt r4.xy, cb5[7].zzzz, l(0.500000, 1.500000, 0.000000, 0.000000)
add r6.xyz, r0.xyzx, -cb5[3].xyzx
dp3 r1.w, r6.xyzx, r6.xyzx
rsq r1.w, r1.w
mul r7.xyz, r1.wwww, r6.xyzx
dp3 r1.w, cb5[4].xyzx, r6.xyzx
mad r6.xyz, r1.wwww, cb5[4].xyzx, cb5[3].xyzx
add r6.xyz, r0.xyzx, -r6.xyzx
dp3 r1.w, r6.xyzx, r6.xyzx
rsq r1.w, r1.w
mul r6.xyz, r1.wwww, r6.xyzx
movc r4.yzw, r4.yyyy, r7.xxyz, r6.xxyz
movc r2.xyz, r4.xxxx, r2.xyzx, r4.yzwy
add r1.w, v1.w, l(10.000000)
mul r1.w, r1.w, r1.w
mul r4.xyz, r1.wwww, l(1361.456299, 2333.577881, 3623.982910, 0.000000)
frc r4.xyz, r4.xyzx
mad r4.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul o5.xyz, r4.xyzx, cb3[30].xyzx
sqrt r0.w, r0.w
ge r0.w, r0.w, l(150.000000)
movc r4.xyz, r0.wwww, l(0,0,0,0), l(0,0,-50000.000000,0)
add r3.xyz, r3.xyzx, r4.xyzx
mul r4.xyzw, r3.yyyy, cb1[1].xyzw
mad r4.xyzw, r3.xxxx, cb1[0].xyzw, r4.xyzw
mad r4.xyzw, r3.zzzz, cb1[2].xyzw, r4.xyzw
add r4.xyzw, r4.xyzw, cb1[3].xyzw
mul r6.xyz, r1.xyzx, r2.yzxy
mad r1.xyz, r1.zxyz, r2.zxyz, -r6.xyzx
dp3 r0.w, r1.xyzx, r5.xyzx
lt r1.x, l(0.000000), r0.w
lt r0.w, r0.w, l(0.000000)
iadd r0.w, r0.w, -r1.x
itof o1.w, r0.w
dp3 r0.w, r3.xyzx, r3.xyzx
sqrt r0.w, r0.w
mad r1.x, r0.w, cb3[59].w, l(1.000000)
div r1.x, cb3[59].z, r1.x
add r1.x, r1.x, -cb3[59].z
add_sat r1.x, r1.x, l(1.000000)
mul r1.y, r0.w, l(0.000010)
mad r1.z, r0.w, l(0.000010), -cb2[44].y
mul r1.w, r1.z, cb3[47].x
ge r2.w, l(0.000000), r1.w
if_nz r2.w
  mov r6.xyz, l(0,0,0,0)
  mov r3.w, r1.x
endif
if_z r2.w
  div r0.w, r3.z, r0.w
  mad r2.w, r3.z, l(0.000010), cb3[52].z
  add r2.w, r2.w, -cb3[46].z
  mul r3.z, r2.w, cb3[47].y
  mad r2.w, r2.w, cb3[47].y, -cb3[52].x
  lt r2.w, l(0.000010), |r2.w|
  add r6.w, cb3[52].x, l(0.000010)
  movc r2.w, r2.w, r3.z, r6.w
  exp r3.z, -r2.w
  add r2.w, r2.w, -cb3[52].x
  add r3.z, -r3.z, cb3[52].y
  div r2.w, |r3.z|, |r2.w|
  mul r1.w, r1.w, r1.w
  mad r1.z, r1.z, cb3[47].x, -r1.w
  mad r1.z, cb3[51].w, r1.z, r1.w
  mul r1.w, r2.w, -r1.z
  exp r1.w, r1.w
  mul r1.z, -r1.z, cb3[48].x
  exp r1.z, r1.z
  mul r2.w, r1.x, r1.w
  mad r1.x, -r1.w, r1.x, r1.x
  min r1.w, |r3.y|, |r3.x|
  max r3.z, |r3.y|, |r3.x|
  div r3.z, l(1.000000, 1.000000, 1.000000, 1.000000), r3.z
  mul r1.w, r1.w, r3.z
  mul r3.z, r1.w, r1.w
  mad r6.w, r3.z, l(0.0208350997), l(-0.085133)
  mad r6.w, r3.z, r6.w, l(0.180141)
  mad r6.w, r3.z, r6.w, l(-0.330299497)
  mad r3.z, r3.z, r6.w, l(0.999866)
  mul r6.w, r1.w, r3.z
  lt r7.x, |r3.y|, |r3.x|
  mad r6.w, r6.w, l(-2.000000), l(1.57079637)
  and r6.w, r7.x, r6.w
  mad r1.w, r1.w, r3.z, r6.w
  lt r3.z, -r3.y, r3.y
  and r3.z, r3.z, l(0xc0490fdb)
  add r1.w, r1.w, r3.z
  min r3.z, -r3.y, r3.x
  max r6.w, -r3.y, r3.x
  lt r3.z, r3.z, -r3.z
  ge r6.w, r6.w, -r6.w
  and r3.z, r3.z, r6.w
  movc r1.w, r3.z, -r1.w, r1.w
  mad r7.x, r1.w, l(-0.159154937), l(0.500000)
  add r1.w, -|r0.w|, l(1.000000)
  sqrt r1.w, r1.w
  mad r3.z, |r0.w|, l(-0.0187292993), l(0.074261)
  mad r3.z, r3.z, |r0.w|, l(-0.212114394)
  mad r3.z, r3.z, |r0.w|, l(1.57072878)
  mul r6.w, r1.w, r3.z
  mad r6.w, r6.w, l(-2.000000), l(3.14159274)
  lt r0.w, -r0.w, r0.w
  and r0.w, r0.w, r6.w
  mad r0.w, r3.z, r1.w, r0.w
  add r0.w, -r0.w, l(1.57079637)
  mad r7.y, r0.w, l(0.318309873), l(0.500000)
  mul r0.w, r1.y, -cb3[52].w
  exp r0.w, r0.w
  mad r0.w, r0.w, cb3[59].y, cb3[59].x
  sample_l_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyxx, t1.xyzw, s1, r0.w
  mul r7.xyz, r7.xyzx, cb2[43].wwww
  log r0.w, r2.w
  add r1.y, -r1.z, l(1.000000)
  mul r1.y, r2.w, r1.y
  mul r8.x, r1.y, cb3[31].w
  mul r8.y, r1.y, cb3[32].w
  mul r8.z, r1.y, cb3[33].w
  mad r1.xyw, r7.xyxz, r1.xxxx, r8.xyxz
  mul r3.w, r1.z, r2.w
  mul r7.xyz, r0.wwww, cb3[51].xyzx
  exp r7.xyz, r7.xyzx
  mul r6.xyz, r1.xywx, r7.xyzx
endif
mul r1.xyz, r6.xyzx, cb2[43].yyyy

mov r24.xyzw, r4.xyzw
add r25.w, r24.w, -r25.y
mad r24.x, r25.x, r25.w, r24.x

div r6.xyz, r24.zxyz, r4.wwww
ne r0.w, cb2[13].w, l(0.000000)
if_nz r0.w
  mad r6.yz, r6.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
  lt r0.w, cb2[13].z, r6.x
  movc r7.xyzw, r0.wwww, cb2[11].xyzw, cb2[12].xyzw
  mad r7.zw, -r7.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000), l(0.000000, 0.000000, 1.000000, 1.000000)
  max r6.yz, r6.yyzy, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r6.yz, r7.zzwz, r6.yyzy
  mul r6.yz, r7.xxyx, r6.yyzy
  round_ni r6.yz, r6.yyzy
  ftoi r7.xy, r6.yzyy
  mov r7.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r1.w, r7.xyww, t2.yzwx
  ld_indexable(texture2d)(float,float,float,float) r2.w, r7.xyww, t3.yzwx
  movc r2.w, r0.w, r1.w, r2.w
  lt r3.z, r6.x, r2.w
  movc r2.w, r3.z, l(0), r2.w
  movc r1.w, r0.w, r1.w, r2.w
  add r2.w, -r1.w, r6.x
  frc r3.z, r2.w
  mul r6.y, r1.w, l(0.125000)
  lt r2.w, r6.y, |r2.w|
  and r2.w, r0.w, r2.w
  ld_aoffimmi_indexable(4,0,0)(texture2d)(float,float,float,float) r6.y, r7.xyww, t2.yxzw
  add r6.z, -r6.y, r6.x
  frc r6.z, r6.z
  lt r6.w, r6.z, r3.z
  and r6.w, r2.w, r6.w
  and r8.xy, r6.wwww, l(4, 0, 0, 0)
  movc r1.w, r6.w, r6.y, r1.w
  movc r3.z, r6.w, r6.z, r3.z
  ld_aoffimmi_indexable(-4,0,0)(texture2d)(float,float,float,float) r6.y, r7.xyww, t2.yxzw
  add r6.z, -r6.y, r6.x
  frc r6.z, r6.z
  lt r6.w, r6.z, r3.z
  and r6.w, r2.w, r6.w
  movc r8.xy, r6.wwww, l(-4,0,0,0), r8.xyxx
  movc r1.w, r6.w, r6.y, r1.w
  movc r3.z, r6.w, r6.z, r3.z
  ld_aoffimmi_indexable(0,4,0)(texture2d)(float,float,float,float) r6.y, r7.xyww, t2.yxzw
  add r6.z, -r6.y, r6.x
  frc r6.z, r6.z
  lt r6.w, r6.z, r3.z
  and r6.w, r2.w, r6.w
  movc r8.xy, r6.wwww, l(0,4,0,0), r8.xyxx
  movc r1.w, r6.w, r6.y, r1.w
  movc r3.z, r6.w, r6.z, r3.z
  ld_aoffimmi_indexable(0,-4,0)(texture2d)(float,float,float,float) r6.y, r7.xyzw, t2.yxzw
  add r6.z, -r6.y, r6.x
  frc r6.z, r6.z
  lt r3.z, r6.z, r3.z
  and r2.w, r2.w, r3.z
  movc r6.zw, r2.wwww, l(0,0,0,-4), r8.xxxy
  movc r1.w, r2.w, r6.y, r1.w
  iadd r7.xy, r7.xyxx, r6.zwzz
  max r1.w, r1.w, cb2[13].w
  max r2.w, r1.w, cb2[13].z
  movc r1.w, r0.w, r2.w, r1.w
  mad r1.w, r1.w, cb1[51].z, -cb1[51].w
  mul r2.w, r1.w, r4.w
  mul r8.y, r2.w, l(32.000000)
  mad r2.w, r2.w, l(32.000000), l(-1.000000)
  max r2.w, r2.w, l(0.000000)
  min r8.x, r2.w, l(30.999001)
  mov_sat r8.y, r8.y
  mul r2.w, r1.w, cb2[13].x
  mad r2.w, r4.w, r1.w, -r2.w
  mad r1.w, -cb2[13].x, r1.w, l(1.000000)
  div r1.w, r2.w, r1.w
  mul r1.w, r1.w, l(15.000000)
  max r1.w, r1.w, l(0.000000)
  min r9.x, r1.w, l(14.999000)
  mov r9.y, l(1.000000)
  movc r6.yz, r0.wwww, r8.xxyx, r9.xxyx
  round_ni r1.w, r6.y
  ftoi r7.z, r1.w
  frc r1.w, r6.y
  if_nz r0.w
    mov r7.w, l(0)
    ld_aoffimmi_indexable(0,0,0)(texture3d)(float,float,float,float) r8.xyzw, r7.xyzw, t4.xyzw
    ld_aoffimmi_indexable(0,0,1)(texture3d)(float,float,float,float) r9.xyzw, r7.xyzw, t4.xyzw
    add r9.xyzw, -r8.xyzw, r9.xyzw
    mad r8.xyzw, r1.wwww, r9.xyzw, r8.xyzw
    mul r8.xyzw, r6.zzzz, r8.xyzw
  else
    mov r7.w, l(0)
    ld_aoffimmi_indexable(0,0,0)(texture3d)(float,float,float,float) r9.xyzw, r7.xyzw, t5.xyzw
    ld_aoffimmi_indexable(0,0,1)(texture3d)(float,float,float,float) r7.xyzw, r7.xyzw, t5.xyzw
    add r7.xyzw, -r9.xyzw, r7.xyzw
    mad r8.xyzw, r1.wwww, r7.xyzw, r9.xyzw
  endif
else
  mov r8.xyzw, l(0,0,0,0)
endif
add r0.w, -r8.w, l(1.000000)
mul r1.w, r0.w, r3.w
mad o6.xyz, r1.xyzx, r0.wwww, r8.xyzx
mov_sat r6.x, r6.x
sqrt r0.w, r6.x
mad r0.w, r0.w, cb2[15].x, -cb2[15].y
min r1.x, |r0.w|, l(1.000000)
max r1.y, |r0.w|, l(1.000000)
div r1.y, l(1.000000, 1.000000, 1.000000, 1.000000), r1.y
mul r1.x, r1.y, r1.x
mul r1.y, r1.x, r1.x
mad r1.z, r1.y, l(0.0208350997), l(-0.085133)
mad r1.z, r1.y, r1.z, l(0.180141)
mad r1.z, r1.y, r1.z, l(-0.330299497)
mad r1.y, r1.y, r1.z, l(0.999866)
mul r1.z, r1.y, r1.x
lt r2.w, l(1.000000), |r0.w|
mad r1.z, r1.z, l(-2.000000), l(1.57079637)
and r1.z, r2.w, r1.z
mad r1.x, r1.x, r1.y, r1.z
min r0.w, r0.w, l(1.000000)
lt r0.w, r0.w, -r0.w
movc r0.w, r0.w, -r1.x, r1.x
mad o5.w, r0.w, l(-0.318309873), l(0.500000)
mad r1.xy, r3.xyxx, cb2[0].xyxx, -cb2[1].xyxx
sample_l_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t0.xyzw, s0, l(0.000000)
mad r0.w, r1.x, cb2[0].z, cb2[1].z
mul o7.x, r0.w, l(0.010000)
mov o0.xyzw, r5.xyzw
mov o1.xyz, r2.xyzx
mov o2.xyzw, v3.xyzw
mov o4.xyz, r0.xyzx
mov o6.w, r1.w
mov o8.xyzw, r4.xyzw
mov o7.y, r1.y
ret
// Approximately 0 instruction slots used
