//Throwing line HUD VS.
// ---- Created with 3Dmigoto v1.3.16 on Wed May 26 22:16:23 2021
Texture3D<float4> t4 : register(t4);

Texture3D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[15];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[60];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[45];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[57];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : ATTRIBUTE0,
  float3 v1 : ATTRIBUTE1,
  float4 v2 : ATTRIBUTE2,
  float4 v3 : ATTRIBUTE3,
  float4 v4 : ATTRIBUTE4,
  out float4 o0 : TEXCOORD10,
  out float4 o1 : TEXCOORD11,
  out float4 o2 : TEXCOORD0,
  out float4 o3 : TEXCOORD1,
  out float4 o4 : TEXCOORD7,
  out float o5 : TEXCOORD8,
  out float4 o6 : SV_POSITION0)
{
  float4 r0,r1,r2,r3,r4,r5,r6;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xyzw = v2.xyzw * float4(2,2,2,2) + float4(-1,-1,-1,-1);
  r1.xyz = v1.xyz * float3(2,2,2) + float3(-1,-1,-1);
  r2.xyz = r1.xyz * r0.yzx;
  r1.xyz = r0.xyz * r1.yzx + -r2.xyz;
  r1.xyz = r1.xyz * r0.www;
  r2.xyz = r1.xyz * r0.yzx;
  r1.xyz = r1.zxy * r0.zxy + -r2.xyz;
  r1.xyz = r1.xyz * r0.www;
  r2.xyz = cb3[12].xxx * cb3[0].xyz;
  r3.xyz = cb3[12].yyy * cb3[1].xyz;
  r4.xyz = cb3[12].zzz * cb3[2].xyz;
  r5.xyz = r3.xyz * r1.yyy;
  r1.xyw = r1.xxx * r2.xyz + r5.xyz;
  o0.xyz = r1.zzz * r4.xyz + r1.xyw;
  r1.xyz = r3.xyz * r0.yyy;
  r1.xyz = r0.xxx * r2.xyz + r1.xyz;
  o1.xyz = r0.zzz * r4.xyz + r1.xyz;
  o1.w = cb3[9].w * r0.w;
  r0.x = asint(cb3[14].w) & 4;
  r0.x = cmp((int)r0.x == 4);
  r0.yzw = cb3[14].xyz + -cb3[13].xyz;
  r0.yzw = v0.xyz * r0.yzw + cb3[13].xyz;
  r0.xyz = r0.xxx ? r0.yzw : v0.xyz;
  r1.xyz = cb3[1].xyz * r0.yyy;
  r0.xyw = cb3[0].xyz * r0.xxx + r1.xyz;
  r0.xyz = cb3[2].xyz * r0.zzz + r0.xyw;
  r1.xyz = cb3[3].xyz + cb0[56].xyz;
  r0.xyz = r1.xyz + r0.xyz;
  r1.xyzw = cb0[1].xyzw * r0.yyyy;
  r1.xyzw = r0.xxxx * cb0[0].xyzw + r1.xyzw;
  r1.xyzw = r0.zzzz * cb0[2].xyzw + r1.xyzw;
  r1.xyzw = cb0[3].xyzw + r1.xyzw;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = sqrt(r0.w);
  r2.x = r0.w * cb2[59].w + 1;
  r2.x = cb2[59].z / r2.x;
  r2.x = -cb2[59].z + r2.x;
  r2.x = saturate(1 + r2.x);
  r2.y = 9.99999975e-006 * r0.w;
  r2.z = r0.w * 9.99999975e-006 + -cb1[44].y;
  r2.w = cb2[47].x * r2.z;
  r3.x = cmp(0 >= r2.w);
  if (r3.x != 0) {
    r3.yzw = float3(0,0,0);
    r4.w = r2.x;
  }
  if (r3.x == 0) {
    r0.w = r0.z / r0.w;
    r0.z = r0.z * 9.99999975e-006 + cb2[52].z;
    r0.z = -cb2[46].z + r0.z;
    r3.x = cb2[47].y * r0.z;
    r0.z = r0.z * cb2[47].y + -cb2[52].x;
    r0.z = cmp(9.99999975e-006 < abs(r0.z));
    r4.x = 9.99999975e-006 + cb2[52].x;
    r0.z = r0.z ? r3.x : r4.x;
    r3.x = exp2(-r0.z);
    r0.z = -cb2[52].x + r0.z;
    r3.x = cb2[52].y + -r3.x;
    r0.z = abs(r3.x) / abs(r0.z);
    r2.w = r2.w * r2.w;
    r2.z = r2.z * cb2[47].x + -r2.w;
    r2.z = cb2[51].w * r2.z + r2.w;
    r0.z = -r2.z * r0.z;
    r0.z = exp2(r0.z);
    r2.z = cb2[48].x * -r2.z;
    r2.z = exp2(r2.z);
    r2.w = r0.z * r2.x;
    r0.z = -r0.z * r2.x + r2.x;
    r2.x = min(abs(r0.x), abs(r0.y));
    r3.x = max(abs(r0.x), abs(r0.y));
    r3.x = 1 / r3.x;
    r2.x = r3.x * r2.x;
    r3.x = r2.x * r2.x;
    r4.x = r3.x * 0.0208350997 + -0.0851330012;
    r4.x = r3.x * r4.x + 0.180141002;
    r4.x = r3.x * r4.x + -0.330299497;
    r3.x = r3.x * r4.x + 0.999866009;
    r4.x = r3.x * r2.x;
    r4.y = cmp(abs(r0.y) < abs(r0.x));
    r4.x = r4.x * -2 + 1.57079637;
    r4.x = r4.y ? r4.x : 0;
    r2.x = r2.x * r3.x + r4.x;
    r3.x = cmp(-r0.y < r0.y);
    r3.x = r3.x ? -3.141593 : 0;
    r2.x = r3.x + r2.x;
    r3.x = min(r0.x, -r0.y);
    r0.x = max(r0.x, -r0.y);
    r0.y = cmp(r3.x < -r3.x);
    r0.x = cmp(r0.x >= -r0.x);
    r0.x = r0.x ? r0.y : 0;
    r0.x = r0.x ? -r2.x : r2.x;
    r0.x = r0.x * -0.159154937 + 0.5;
    r2.x = 1 + -abs(r0.w);
    r2.x = sqrt(r2.x);
    r3.x = abs(r0.w) * -0.0187292993 + 0.0742610022;
    r3.x = r3.x * abs(r0.w) + -0.212114394;
    r3.x = r3.x * abs(r0.w) + 1.57072878;
    r4.x = r3.x * r2.x;
    r4.x = r4.x * -2 + 3.14159274;
    r0.w = cmp(-r0.w < r0.w);
    r0.w = r0.w ? r4.x : 0;
    r0.w = r3.x * r2.x + r0.w;
    r0.w = 1.57079637 + -r0.w;
    r0.y = r0.w * 0.318309873 + 0.5;
    r0.w = -cb2[52].w * r2.y;
    r0.w = exp2(r0.w);
    r0.w = r0.w * cb2[59].y + cb2[59].x;
    r0.xyw = t0.SampleLevel(s0_s, r0.xy, r0.w).xyz;
    r0.xyw = cb1[43].www * r0.xyw;
    r2.x = log2(r2.w);
    r2.y = 1 + -r2.z;
    r2.y = r2.y * r2.w;
    r4.x = cb2[31].w * r2.y;
    r4.y = cb2[32].w * r2.y;
    r4.z = cb2[33].w * r2.y;
    r0.xyz = r0.xyw * r0.zzz + r4.xyz;
    r4.w = r2.w * r2.z;
    r2.xyz = cb2[51].xyz * r2.xxx;
    r2.xyz = exp2(r2.xyz);
    r3.yzw = r2.xyz * r0.xyz;
  }
  r0.xyz = cb1[43].yyy * r3.yzw;
  r2.xyz = r1.zxy / r1.www;
  r0.w = cmp(cb1[13].w != 0.000000);
  if (r0.w != 0) {
    r2.yz = r2.yz * float2(0.5,-0.5) + float2(0.5,0.5);
    r0.w = cmp(cb1[13].z < r2.x);
    r3.xyzw = r0.wwww ? cb1[11].xyzw : cb1[12].xyzw;
    r3.zw = -r3.zw * float2(0.5,0.5) + float2(1,1);
    r2.yz = max(float2(0,0), r2.yz);
    r2.yz = min(r2.yz, r3.zw);
    r2.yz = r2.yz * r3.xy;
    r2.yz = floor(r2.yz);
    r3.xy = (int2)r2.yz;
    r3.zw = float2(0,0);
    r2.y = t1.Load(r3.xyw).x;
    r2.z = t2.Load(r3.xyw).x;
    r2.z = r0.w ? r2.y : r2.z;
    r2.w = cmp(r2.x < r2.z);
    r2.z = r2.w ? 0 : r2.z;
    r2.y = r0.w ? r2.y : r2.z;
    r2.z = r2.x + -r2.y;
    r2.w = frac(r2.z);
    r4.x = 0.125 * r2.y;
    r2.z = cmp(r4.x < abs(r2.z));
    r2.z = r0.w ? r2.z : 0;
    r4.x = t1.Load(r3.xyw, int3(0, 0, 0)).x;
    r4.y = -r4.x + r2.x;
    r4.y = frac(r4.y);
    r4.z = cmp(r4.y < r2.w);
    r4.z = r2.z ? r4.z : 0;
    r5.xy = r4.zz ? float2(0,0) : 0;
    r2.yw = r4.zz ? r4.xy : r2.yw;
    r4.x = t1.Load(r3.xyw, int3(0, 0, 0)).x;
    r4.y = -r4.x + r2.x;
    r4.y = frac(r4.y);
    r4.z = cmp(r4.y < r2.w);
    r4.z = r2.z ? r4.z : 0;
    r5.xy = r4.zz ? float2(-4,0) : r5.xy;
    r2.yw = r4.zz ? r4.xy : r2.yw;
    r4.x = t1.Load(r3.xyw, int3(0, 0, 0)).x;
    r4.y = -r4.x + r2.x;
    r4.y = frac(r4.y);
    r4.z = cmp(r4.y < r2.w);
    r4.z = r2.z ? r4.z : 0;
    r5.xy = r4.zz ? float2(0,5.60519386e-045) : r5.xy;
    r2.yw = r4.zz ? r4.xy : r2.yw;
    r3.z = t1.Load(r3.xyz, int3(0, 0, 0)).x;
    r3.w = -r3.z + r2.x;
    r3.w = frac(r3.w);
    r2.w = cmp(r3.w < r2.w);
    r2.z = r2.w ? r2.z : 0;
    r4.xy = r2.zz ? float2(0,-1) : r5.xy;
    r2.y = r2.z ? r3.z : r2.y;
    r3.xy = (int2)r3.xy + (int2)r4.xy;
    r2.y = max(cb1[13].w, r2.y);
    r2.z = max(cb1[13].z, r2.y);
    r2.y = r0.w ? r2.z : r2.y;
    r2.y = r2.y * cb0[51].z + -cb0[51].w;
    r2.z = r2.y * r1.w;
    r4.y = 32 * r2.z;
    r2.z = r2.z * 32 + -1;
    r2.z = max(0, r2.z);
    r4.x = min(30.9990005, r2.z);
    r4.y = saturate(r4.y);
    r2.z = cb1[13].x * r2.y;
    r2.z = r1.w * r2.y + -r2.z;
    r2.y = -cb1[13].x * r2.y + 1;
    r2.y = r2.z / r2.y;
    r2.y = 15 * r2.y;
    r2.y = max(0, r2.y);
    r5.x = min(14.9989996, r2.y);
    r5.y = 1;
    r2.yz = r0.ww ? r4.xy : r5.xy;
    r2.w = floor(r2.y);
    r3.z = (int)r2.w;
    r2.y = frac(r2.y);
    if (r0.w != 0) {
      r3.w = 0;
      r5.xyzw = t3.Load(r3.xyzw, int3(0, 0, 0)).xyzw;
      r6.xyzw = t3.Load(r3.xyzw, int3(0, 0, 0)).xyzw;
      r6.xyzw = r6.xyzw + -r5.xyzw;
      r5.xyzw = r2.yyyy * r6.xyzw + r5.xyzw;
      r5.xyzw = r5.xyzw * r2.zzzz;
    } else {
      r3.w = 0;
      r6.xyzw = t4.Load(r3.xyzw, int3(0, 0, 0)).xyzw;
      r3.xyzw = t4.Load(r3.xyzw, int3(0, 0, 0)).xyzw;
      r3.xyzw = r3.xyzw + -r6.xyzw;
      r5.xyzw = r2.yyyy * r3.xyzw + r6.xyzw;
    }
  } else {
    r5.xyzw = float4(0,0,0,0);
  }
  r0.w = 1 + -r5.w;
  r2.y = r4.w * r0.w;
  o4.xyz = r0.xyz * r0.www + r5.xyz;
  r2.x = saturate(r2.x);
  r0.x = sqrt(r2.x);
  r0.x = r0.x * cb1[15].x + -cb1[15].y;
  r0.y = min(1, abs(r0.x));
  r0.z = max(1, abs(r0.x));
  r0.z = 1 / r0.z;
  r0.y = r0.y * r0.z;
  r0.z = r0.y * r0.y;
  r0.w = r0.z * 0.0208350997 + -0.0851330012;
  r0.w = r0.z * r0.w + 0.180141002;
  r0.w = r0.z * r0.w + -0.330299497;
  r0.z = r0.z * r0.w + 0.999866009;
  r0.w = r0.y * r0.z;
  r2.x = cmp(1 < abs(r0.x));
  r0.w = r0.w * -2 + 1.57079637;
  r0.w = r2.x ? r0.w : 0;
  r0.y = r0.y * r0.z + r0.w;
  r0.x = min(1, r0.x);
  r0.x = cmp(r0.x < -r0.x);
  r0.x = r0.x ? -r0.y : r0.y;
  o5.x = r0.x * -0.318309873 + 0.5;
  o0.w = 0;
  o2.xyzw = v4.xyzw;
  
  r1.x+=stereo.x*(r1.w-stereo.y);
  
  o3.xyzw = r1.xyzw;
  o4.w = r2.y;
  o6.xyzw = r1.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Wed May 26 22:16:23 2021
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyz
// ATTRIBUTE                1   xyz         1     NONE   float   xyz
// ATTRIBUTE                2   xyzw        2     NONE   float   xyzw
// ATTRIBUTE                3   xyzw        3     NONE   float
// ATTRIBUTE                4   xyzw        4     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyzw
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
// TEXCOORD                 7   xyzw        4     NONE   float   xyzw
// TEXCOORD                 8   x           5     NONE   float   x
// SV_POSITION              0   xyzw        6      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[57], immediateIndexed
dcl_constantbuffer cb1[45], immediateIndexed
dcl_constantbuffer cb2[60], immediateIndexed
dcl_constantbuffer cb3[15], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_input v0.xyz
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v4.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.x
dcl_output_siv o6.xyzw, position
dcl_temps 7
mad r0.xyzw, v2.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
mad r1.xyz, v1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r2.xyz, r0.yzxy, r1.xyzx
mad r1.xyz, r0.xyzx, r1.yzxy, -r2.xyzx
mul r1.xyz, r0.wwww, r1.xyzx
mul r2.xyz, r0.yzxy, r1.xyzx
mad r1.xyz, r1.zxyz, r0.zxyz, -r2.xyzx
mul r1.xyz, r0.wwww, r1.xyzx
mul r2.xyz, cb3[0].xyzx, cb3[12].xxxx
mul r3.xyz, cb3[1].xyzx, cb3[12].yyyy
mul r4.xyz, cb3[2].xyzx, cb3[12].zzzz
mul r5.xyz, r1.yyyy, r3.xyzx
mad r1.xyw, r1.xxxx, r2.xyxz, r5.xyxz
mad o0.xyz, r1.zzzz, r4.xyzx, r1.xywx
mul r1.xyz, r0.yyyy, r3.xyzx
mad r1.xyz, r0.xxxx, r2.xyzx, r1.xyzx
mad o1.xyz, r0.zzzz, r4.xyzx, r1.xyzx
mul o1.w, r0.w, cb3[9].w
and r0.x, cb3[14].w, l(4)
ieq r0.x, r0.x, l(4)
add r0.yzw, -cb3[13].xxyz, cb3[14].xxyz
mad r0.yzw, v0.xxyz, r0.yyzw, cb3[13].xxyz
movc r0.xyz, r0.xxxx, r0.yzwy, v0.xyzx
mul r1.xyz, r0.yyyy, cb3[1].xyzx
mad r0.xyw, cb3[0].xyxz, r0.xxxx, r1.xyxz
mad r0.xyz, cb3[2].xyzx, r0.zzzz, r0.xywx
add r1.xyz, cb0[56].xyzx, cb3[3].xyzx
add r0.xyz, r0.xyzx, r1.xyzx
mul r1.xyzw, r0.yyyy, cb0[1].xyzw
mad r1.xyzw, r0.xxxx, cb0[0].xyzw, r1.xyzw
mad r1.xyzw, r0.zzzz, cb0[2].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[3].xyzw
dp3 r0.w, r0.xyzx, r0.xyzx
sqrt r0.w, r0.w
mad r2.x, r0.w, cb2[59].w, l(1.000000)
div r2.x, cb2[59].z, r2.x
add r2.x, r2.x, -cb2[59].z
add_sat r2.x, r2.x, l(1.000000)
mul r2.y, r0.w, l(0.000010)
mad r2.z, r0.w, l(0.000010), -cb1[44].y
mul r2.w, r2.z, cb2[47].x
ge r3.x, l(0.000000), r2.w
if_nz r3.x
  mov r3.yzw, l(0,0,0,0)
  mov r4.w, r2.x
endif
if_z r3.x
  div r0.w, r0.z, r0.w
  mad r0.z, r0.z, l(0.000010), cb2[52].z
  add r0.z, r0.z, -cb2[46].z
  mul r3.x, r0.z, cb2[47].y
  mad r0.z, r0.z, cb2[47].y, -cb2[52].x
  lt r0.z, l(0.000010), |r0.z|
  add r4.x, cb2[52].x, l(0.000010)
  movc r0.z, r0.z, r3.x, r4.x
  exp r3.x, -r0.z
  add r0.z, r0.z, -cb2[52].x
  add r3.x, -r3.x, cb2[52].y
  div r0.z, |r3.x|, |r0.z|
  mul r2.w, r2.w, r2.w
  mad r2.z, r2.z, cb2[47].x, -r2.w
  mad r2.z, cb2[51].w, r2.z, r2.w
  mul r0.z, r0.z, -r2.z
  exp r0.z, r0.z
  mul r2.z, -r2.z, cb2[48].x
  exp r2.z, r2.z
  mul r2.w, r2.x, r0.z
  mad r0.z, -r0.z, r2.x, r2.x
  min r2.x, |r0.y|, |r0.x|
  max r3.x, |r0.y|, |r0.x|
  div r3.x, l(1.000000, 1.000000, 1.000000, 1.000000), r3.x
  mul r2.x, r2.x, r3.x
  mul r3.x, r2.x, r2.x
  mad r4.x, r3.x, l(0.0208350997), l(-0.085133)
  mad r4.x, r3.x, r4.x, l(0.180141)
  mad r4.x, r3.x, r4.x, l(-0.330299497)
  mad r3.x, r3.x, r4.x, l(0.999866)
  mul r4.x, r2.x, r3.x
  lt r4.y, |r0.y|, |r0.x|
  mad r4.x, r4.x, l(-2.000000), l(1.57079637)
  and r4.x, r4.y, r4.x
  mad r2.x, r2.x, r3.x, r4.x
  lt r3.x, -r0.y, r0.y
  and r3.x, r3.x, l(0xc0490fdb)
  add r2.x, r2.x, r3.x
  min r3.x, -r0.y, r0.x
  max r0.x, -r0.y, r0.x
  lt r0.y, r3.x, -r3.x
  ge r0.x, r0.x, -r0.x
  and r0.x, r0.x, r0.y
  movc r0.x, r0.x, -r2.x, r2.x
  mad r0.x, r0.x, l(-0.159154937), l(0.500000)
  add r2.x, -|r0.w|, l(1.000000)
  sqrt r2.x, r2.x
  mad r3.x, |r0.w|, l(-0.0187292993), l(0.074261)
  mad r3.x, r3.x, |r0.w|, l(-0.212114394)
  mad r3.x, r3.x, |r0.w|, l(1.57072878)
  mul r4.x, r2.x, r3.x
  mad r4.x, r4.x, l(-2.000000), l(3.14159274)
  lt r0.w, -r0.w, r0.w
  and r0.w, r0.w, r4.x
  mad r0.w, r3.x, r2.x, r0.w
  add r0.w, -r0.w, l(1.57079637)
  mad r0.y, r0.w, l(0.318309873), l(0.500000)
  mul r0.w, r2.y, -cb2[52].w
  exp r0.w, r0.w
  mad r0.w, r0.w, cb2[59].y, cb2[59].x
  sample_l_indexable(texture2d)(float,float,float,float) r0.xyw, r0.xyxx, t0.xywz, s0, r0.w
  mul r0.xyw, r0.xyxw, cb1[43].wwww
  log r2.x, r2.w
  add r2.y, -r2.z, l(1.000000)
  mul r2.y, r2.w, r2.y
  mul r4.x, r2.y, cb2[31].w
  mul r4.y, r2.y, cb2[32].w
  mul r4.z, r2.y, cb2[33].w
  mad r0.xyz, r0.xywx, r0.zzzz, r4.xyzx
  mul r4.w, r2.z, r2.w
  mul r2.xyz, r2.xxxx, cb2[51].xyzx
  exp r2.xyz, r2.xyzx
  mul r3.yzw, r0.xxyz, r2.xxyz
endif
mul r0.xyz, r3.yzwy, cb1[43].yyyy
div r2.xyz, r1.zxyz, r1.wwww
ne r0.w, cb1[13].w, l(0.000000)
if_nz r0.w
  mad r2.yz, r2.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
  lt r0.w, cb1[13].z, r2.x
  movc r3.xyzw, r0.wwww, cb1[11].xyzw, cb1[12].xyzw
  mad r3.zw, -r3.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000), l(0.000000, 0.000000, 1.000000, 1.000000)
  max r2.yz, r2.yyzy, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r2.yz, r3.zzwz, r2.yyzy
  mul r2.yz, r3.xxyx, r2.yyzy
  round_ni r2.yz, r2.yyzy
  ftoi r3.xy, r2.yzyy
  mov r3.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r2.y, r3.xyww, t1.yxzw
  ld_indexable(texture2d)(float,float,float,float) r2.z, r3.xyww, t2.yzxw
  movc r2.z, r0.w, r2.y, r2.z
  lt r2.w, r2.x, r2.z
  movc r2.z, r2.w, l(0), r2.z
  movc r2.y, r0.w, r2.y, r2.z
  add r2.z, -r2.y, r2.x
  frc r2.w, r2.z
  mul r4.x, r2.y, l(0.125000)
  lt r2.z, r4.x, |r2.z|
  and r2.z, r0.w, r2.z
  ld_aoffimmi_indexable(4,0,0)(texture2d)(float,float,float,float) r4.x, r3.xyww, t1.xyzw
  add r4.y, r2.x, -r4.x
  frc r4.y, r4.y
  lt r4.z, r4.y, r2.w
  and r4.z, r2.z, r4.z
  and r5.xy, r4.zzzz, l(4, 0, 0, 0)
  movc r2.yw, r4.zzzz, r4.xxxy, r2.yyyw
  ld_aoffimmi_indexable(-4,0,0)(texture2d)(float,float,float,float) r4.x, r3.xyww, t1.xyzw
  add r4.y, r2.x, -r4.x
  frc r4.y, r4.y
  lt r4.z, r4.y, r2.w
  and r4.z, r2.z, r4.z
  movc r5.xy, r4.zzzz, l(-4,0,0,0), r5.xyxx
  movc r2.yw, r4.zzzz, r4.xxxy, r2.yyyw
  ld_aoffimmi_indexable(0,4,0)(texture2d)(float,float,float,float) r4.x, r3.xyww, t1.xyzw
  add r4.y, r2.x, -r4.x
  frc r4.y, r4.y
  lt r4.z, r4.y, r2.w
  and r4.z, r2.z, r4.z
  movc r5.xy, r4.zzzz, l(0,4,0,0), r5.xyxx
  movc r2.yw, r4.zzzz, r4.xxxy, r2.yyyw
  ld_aoffimmi_indexable(0,-4,0)(texture2d)(float,float,float,float) r3.z, r3.xyzw, t1.yzxw
  add r3.w, r2.x, -r3.z
  frc r3.w, r3.w
  lt r2.w, r3.w, r2.w
  and r2.z, r2.w, r2.z
  movc r4.xy, r2.zzzz, l(0,-4,0,0), r5.xyxx
  movc r2.y, r2.z, r3.z, r2.y
  iadd r3.xy, r3.xyxx, r4.xyxx
  max r2.y, r2.y, cb1[13].w
  max r2.z, r2.y, cb1[13].z
  movc r2.y, r0.w, r2.z, r2.y
  mad r2.y, r2.y, cb0[51].z, -cb0[51].w
  mul r2.z, r1.w, r2.y
  mul r4.y, r2.z, l(32.000000)
  mad r2.z, r2.z, l(32.000000), l(-1.000000)
  max r2.z, r2.z, l(0.000000)
  min r4.x, r2.z, l(30.999001)
  mov_sat r4.y, r4.y
  mul r2.z, r2.y, cb1[13].x
  mad r2.z, r1.w, r2.y, -r2.z
  mad r2.y, -cb1[13].x, r2.y, l(1.000000)
  div r2.y, r2.z, r2.y
  mul r2.y, r2.y, l(15.000000)
  max r2.y, r2.y, l(0.000000)
  min r5.x, r2.y, l(14.999000)
  mov r5.y, l(1.000000)
  movc r2.yz, r0.wwww, r4.xxyx, r5.xxyx
  round_ni r2.w, r2.y
  ftoi r3.z, r2.w
  frc r2.y, r2.y
  if_nz r0.w
    mov r3.w, l(0)
    ld_aoffimmi_indexable(0,0,0)(texture3d)(float,float,float,float) r5.xyzw, r3.xyzw, t3.xyzw
    ld_aoffimmi_indexable(0,0,1)(texture3d)(float,float,float,float) r6.xyzw, r3.xyzw, t3.xyzw
    add r6.xyzw, -r5.xyzw, r6.xyzw
    mad r5.xyzw, r2.yyyy, r6.xyzw, r5.xyzw
    mul r5.xyzw, r2.zzzz, r5.xyzw
  else
    mov r3.w, l(0)
    ld_aoffimmi_indexable(0,0,0)(texture3d)(float,float,float,float) r6.xyzw, r3.xyzw, t4.xyzw
    ld_aoffimmi_indexable(0,0,1)(texture3d)(float,float,float,float) r3.xyzw, r3.xyzw, t4.xyzw
    add r3.xyzw, -r6.xyzw, r3.xyzw
    mad r5.xyzw, r2.yyyy, r3.xyzw, r6.xyzw
  endif
else
  mov r5.xyzw, l(0,0,0,0)
endif
add r0.w, -r5.w, l(1.000000)
mul r2.y, r0.w, r4.w
mad o4.xyz, r0.xyzx, r0.wwww, r5.xyzx
mov_sat r2.x, r2.x
sqrt r0.x, r2.x
mad r0.x, r0.x, cb1[15].x, -cb1[15].y
min r0.y, |r0.x|, l(1.000000)
max r0.z, |r0.x|, l(1.000000)
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
mul r0.y, r0.z, r0.y
mul r0.z, r0.y, r0.y
mad r0.w, r0.z, l(0.0208350997), l(-0.085133)
mad r0.w, r0.z, r0.w, l(0.180141)
mad r0.w, r0.z, r0.w, l(-0.330299497)
mad r0.z, r0.z, r0.w, l(0.999866)
mul r0.w, r0.z, r0.y
lt r2.x, l(1.000000), |r0.x|
mad r0.w, r0.w, l(-2.000000), l(1.57079637)
and r0.w, r2.x, r0.w
mad r0.y, r0.y, r0.z, r0.w
min r0.x, r0.x, l(1.000000)
lt r0.x, r0.x, -r0.x
movc r0.x, r0.x, -r0.y, r0.y
mad o5.x, r0.x, l(-0.318309873), l(0.500000)
mov o0.w, l(0)
mov o2.xyzw, v4.xyzw
mov o3.xyzw, r1.xyzw
mov o4.w, r2.y
mov o6.xyzw, r1.xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
