//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun May 23 15:36:50 2021
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   x           0   TARGET   float   x
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v0.xy
dcl_output o0.x
dcl_temps 1
gather4_indexable(texture2d)(float,float,float,float) r0.xyzw, v0.xyxx, t0.xyzw, s0.x
min r0.xy, r0.ywyy, r0.xzxx
min r0.x, r0.y, r0.x
mul r0.y, r0.x, r0.x
movc o0.x, cb0[0].x, r0.y, r0.x
ret
// Approximately 0 instruction slots used
