//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sat May 22 11:19:43 2021
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 1   xyzw        1     NONE   float   xyzw
// SV_POSITION              0   xyzw        2      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[1], immediateIndexed
dcl_constantbuffer cb1[47], immediateIndexed
dcl_input v0.xy
dcl_output o0.xy
dcl_output o1.xyzw
dcl_output_siv o2.xyzw, position
dcl_temps 40
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
mad o0.xy, v0.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), l(0.000000, 1.000000, 0.000000, 0.000000)
mad r0.xy, v0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)

mov r10.xy, r0.xyxx
add r10.x, -r25.x, r10.x

mul r11.xyzw, r10.yyyy, cb1[45].xyzw
mad r10.xyzw, r10.xxxx, cb1[44].xyzw, r11.xyzw

mul r1.xyzw, r0.yyyy, cb1[45].xyzw
mad r0.xyzw, r0.xxxx, cb1[44].xyzw, r1.xyzw
add o1.xyzw, r10.xyzw, cb1[46].xyzw
mad o2.xy, v0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mov o2.z, cb0[0].x
mov o2.w, l(1.000000)
ret
// Approximately 0 instruction slots used
