// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.182 on Sun Jun 14 23:09:09 2026
//
//
// Buffer Definitions:
//
// cbuffer _Globals
// {
//
//   float4x4 World;                    // Index:    0 1 2 3          Components:    16
//   float4x4 View;                     // Index:    4 5 6 7          Components:    16
//   float4x4 Projection;               // Index:    8 9 10 11        Components:    16
//   float4 Color;                      // Index:   12.xyzw           Components:     4
//   float4 lightColor;                 // Index:   13.xyzw           Components:     4 [unused]
//   float4 lightVector;                // Index:   14.xyzw           Components:     4 [unused]
//   float4 fogParam;                   // Index:   15.xyzw           Components:     4
//   float4 fogColor;                   // Index:   16.xyzw           Components:     4
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// _Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// COLOR                    1   xyzw        2     NONE   float   xyzw
// RATIO                    0   x           3     NONE   float   x
// P                        0   x           4  RTINDEX    uint   x
//
vs_4_0
dcl_output_siv o4.x, rendertarget_array_index
dcl_constantbuffer CB0[17], immediateIndexed
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.x
dcl_temps 7
ld_indexable(buffer)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o4.x, r6.z
dp4 r0.x, v0.xyzw, cb0[0].xyzw
dp4 r0.y, v0.xyzw, cb0[1].xyzw
dp4 r0.z, v0.xyzw, cb0[2].xyzw
dp4 r0.w, v0.xyzw, cb0[3].xyzw
dp4 r1.x, r0.xyzw, cb0[4].xyzw
dp4 r1.y, r0.xyzw, cb0[5].xyzw
dp4 r1.z, r0.xyzw, cb0[6].xyzw
dp4 r1.w, r0.xyzw, cb0[7].xyzw
dp4 r0.z, r1.xyzw, cb0[10].xyzw
add r0.x, r0.z, l(-0.825000)
dp4 r0.w, r1.xyzw, cb0[11].xyzw
ld r2.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r2.zw, r2.yyyy, l(0.000000, 0.000000, 0.500000, -4.000000)
mad r0.x, -r2.w, r0.x, r0.w
div r0.y, r2.z, r0.z
dp4 r2.z, r1.xyzw, cb0[8].xyzw
dp4 r4.y, r1.xyzw, cb0[9].xyzw
mad r0.x, r2.x, r0.x, r2.z
eq r1.x, r0.w, l(1.000000)
ld r3.xyzw, l(10, 0, 0, 0), t120.xyzw
eq r1.yz, r3.xxxx, l(0.000000, 1.000000, 2.000000, 0.000000)
and r1.xy, r1.yzyy, r1.xxxx
movc r0.x, r1.y, r0.x, r2.z
add r1.y, r0.w, r2.y
mov r4.zw, r0.zzzw
mad r0.z, r0.z, l(0.540540516), -cb0[15].z
add r0.y, -r0.y, r1.y
mad r0.y, r2.x, r0.y, r2.z
movc r4.x, r1.x, r0.y, r0.x
add o1.xyzw, v1.xyzw, cb0[12].xyzw
mov o2.xyzw, cb0[16].xyzw
div r0.x, r0.z, cb0[15].y
lt r0.y, l(0.000000), r0.z
lt r0.z, r0.x, l(31.000000)
mul r0.x, r0.x, l(0.0322580636)
movc r0.x, r0.z, r0.x, l(1.000000)
and r0.x, r0.x, r0.y
ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), r0.x
ne r0.y, l(0.000000), cb0[15].x
and r0.y, r0.y, l(0xbf800000)
and o3.x, r0.y, r0.x
add r5.x, -r6.y, r4.w
mul r5.y, r6.x, r6.w
mad r5.x, r5.x, r5.y, r4.x
ne r5.y, l(1.000000), r4.w
movc r4.x, r5.y, r5.x, r4.x
mov o0.xyzw, r4.xyzw
ret
// Approximately 42 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.182 on Sun Jun 14 23:09:09 2026
//
// cbuffer _Globals : register(b0)
// {
//   float4x4 World : packoffset(c0);
//   float4x4 View : packoffset(c4);
//   float4x4 Projection : packoffset(c8);
//   float4 Color : packoffset(c12);
//   float4 lightColor : packoffset(c13);
//   float4 lightVector : packoffset(c14);
//   float4 fogParam : packoffset(c15);
//   float4 fogColor : packoffset(c16);
// }
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : POSITION0,
//   float4 v1 : COLOR0,
//   out float4 o0 : SV_POSITION0,
//   out float4 o1 : COLOR0,
//   out float4 o2 : COLOR1,
//   out float o3 : RATIO0,
//   out uint o4 : P0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r6.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   o4.x = r6.z;
//   r0.x = dot(v0.xyzw, World._m00_m10_m20_m30);
//   r0.y = dot(v0.xyzw, World._m01_m11_m21_m31);
//   r0.z = dot(v0.xyzw, World._m02_m12_m22_m32);
//   r0.w = dot(v0.xyzw, World._m03_m13_m23_m33);
//   r1.x = dot(r0.xyzw, View._m00_m10_m20_m30);
//   r1.y = dot(r0.xyzw, View._m01_m11_m21_m31);
//   r1.z = dot(r0.xyzw, View._m02_m12_m22_m32);
//   r1.w = dot(r0.xyzw, View._m03_m13_m23_m33);
//   r0.z = dot(r1.xyzw, Projection._m02_m12_m22_m32);
//   r0.x = -0.824999988 + r0.z;
//   r0.w = dot(r1.xyzw, Projection._m03_m13_m23_m33);
//   r2.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   r2.zw = float2(0.5,-4) * r2.yy;
//   r0.x = -r2.w * r0.x + r0.w;
//   r0.y = r2.z / r0.z;
//   r2.z = dot(r1.xyzw, Projection._m00_m10_m20_m30);
//   r4.y = dot(r1.xyzw, Projection._m01_m11_m21_m31);
//   r0.x = r2.x * r0.x + r2.z;
//   r1.x = cmp(r0.w == 1.000000);
//   r3.xyzw = IniParams.Load(float4(10,0,0,0)).xyzw;
//   r1.yz = cmp(r3.xx == float2(1,2));
//   r1.xy = r1.yz ? r1.xx : 0;
//   r0.x = r1.y ? r0.x : r2.z;
//   r1.y = r2.y + r0.w;
//   r4.zw = r0.zw;
//   r0.z = r0.z * 0.540540516 + -fogParam.z;
//   r0.y = r1.y + -r0.y;
//   r0.y = r2.x * r0.y + r2.z;
//   r4.x = r1.x ? r0.y : r0.x;
//   o1.xyzw = Color.xyzw + v1.xyzw;
//   o2.xyzw = fogColor.xyzw;
//   r0.x = r0.z / fogParam.y;
//   r0.y = cmp(0 < r0.z);
//   r0.z = cmp(r0.x < 31);
//   r0.x = 0.0322580636 * r0.x;
//   r0.x = r0.z ? r0.x : 1;
//   r0.x = r0.y ? r0.x : 0;
//   r0.x = cmp(0 != r0.x);
//   r0.y = cmp(0.000000 != fogParam.x);
//   r0.y = r0.y ? -1.000000 : 0;
//   o3.x = r0.y ? r0.x : 0;
//   r5.x = r4.w + -r6.y;
//   r5.y = r6.w * r6.x;
//   r5.x = r5.x * r5.y + r4.x;
//   r5.y = cmp(1.000000 != r4.w);
//   r4.x = r5.y ? r5.x : r4.x;
//   o0.xyzw = r4.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
