// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.182 on Sun Jun 14 23:09:09 2026
//
//
// Buffer Definitions:
//
// cbuffer _Globals
// {
//
//   float4x4 World;                    // Index:    0 1 2 3          Components:    16
//   float4x4 View;                     // Index:    4 5 6 7          Components:    16
//   float4x4 Projection;               // Index:    8 9 10 11        Components:    16
//   float4 Color;                      // Index:   12.xyzw           Components:     4
//   float4 lightColor;                 // Index:   13.xyzw           Components:     4 [unused]
//   float4 lightVector;                // Index:   14.xyzw           Components:     4 [unused]
//   float4 fogParam;                   // Index:   15.xyzw           Components:     4
//   float4 fogColor;                   // Index:   16.xyzw           Components:     4
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// _Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// RATIO                    0     z         1     NONE   float     z
// COLOR                    0   xyzw        2     NONE   float   xyzw
// COLOR                    1   xyzw        3     NONE   float   xyzw
// COLOR                    2   xyzw        4     NONE   float   xyzw
// P                        0   x           5  RTINDEX    uint   x
//
vs_4_0
dcl_output_siv o5.x, rendertarget_array_index
dcl_constantbuffer CB0[17], immediateIndexed
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o1.z
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_temps 8
ld_indexable(buffer)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o5.x, r7.z
ld r0.xyzw, l(0, 0, 0, 0), t125.xyzw
ld r1.xyzw, l(10, 0, 0, 0), t120.xyzw
dp4 r2.x, v0.xyzw, cb0[0].xyzw
dp4 r2.y, v0.xyzw, cb0[1].xyzw
dp4 r2.z, v0.xyzw, cb0[2].xyzw
dp4 r2.w, v0.xyzw, cb0[3].xyzw
dp4 r3.x, r2.xyzw, cb0[4].xyzw
dp4 r3.y, r2.xyzw, cb0[5].xyzw
dp4 r3.z, r2.xyzw, cb0[6].xyzw
dp4 r3.w, r2.xyzw, cb0[7].xyzw
dp4 r2.z, r3.xyzw, cb0[10].xyzw
mad r0.z, r2.z, l(0.540540516), -cb0[15].z
dp4 r2.x, r3.xyzw, cb0[8].xyzw
dp4 r2.y, r3.xyzw, cb0[9].xyzw
dp4 r2.w, r3.xyzw, cb0[11].xyzw
div r0.w, r0.z, cb0[15].y
lt r0.z, l(0.000000), r0.z
lt r1.y, r0.w, l(31.000000)
mul r0.w, r0.w, l(0.0322580636)
eq r1.z, r2.w, l(1.000000)
eq r1.w, r1.x, l(1.000000)
and r1.w, r1.w, r1.z
if_nz r1.w
  add r1.w, r0.y, l(1.000000)
  mul r3.x, r0.y, l(0.500000)
  div r3.x, r3.x, r2.z
  add r1.w, r1.w, -r3.x
  mad r2.x, r0.x, r1.w, r2.x
else
  eq r1.x, r1.x, l(2.000000)
  and r1.x, r1.x, r1.z
  if_nz r1.x
    ld r3.xyzw, l(3, 0, 0, 0), t120.xyzw
    eq r1.x, r3.w, l(14.000000)
    if_nz r1.x
      add r2.x, r0.x, r2.x
    else
      eq r1.x, r3.w, l(16.000000)
      if_nz r1.x
        add r1.x, r2.z, l(-0.825000)
        mad r1.x, r0.y, r1.x, l(1.000000)
        mad r2.x, r0.x, r1.x, r2.x
      else
        eq r3.xyzw, r3.wwww, l(16.100000, 17.000000, 18.000000, 18.500000)
        lt r1.x, v2.y, l(0.750000)
        and r1.x, r1.x, r3.x
        mul r1.z, r0.y, l(-2.000000)
        add r1.w, r2.z, l(-0.825000)
        mad r1.z, -r1.z, r1.w, l(1.000000)
        mad r1.z, r0.x, r1.z, r2.x
        mul r0.y, r0.y, r1.w
        mad r4.xyz, -r0.yyyy, l(-2.500000, -3.000000, -4.000000, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
        mad r4.xyz, r0.xxxx, r4.xyzx, r2.xxxx
        movc r0.x, r3.w, r4.y, r4.z
        movc r0.x, r3.z, r4.x, r0.x
        movc r0.x, r3.y, r1.z, r0.x
        movc r2.x, r1.x, r2.x, r0.x
      endif
    endif
  endif
endif
movc r0.x, r1.y, r0.w, l(1.000000)
and r0.x, r0.x, r0.z
ne r0.y, l(0.000000), cb0[15].x
and r0.y, r0.y, l(0xbf800000)
ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), r0.x
and o1.z, r0.y, r0.x
mov r5.xyzw, r2.xyzw
mov o2.xyzw, cb0[12].xyzw
mov o3.xyzw, v1.xyzw
mov o4.xyzw, cb0[16].xyzw
mov o1.xy, v2.xyxx
add r6.x, -r7.y, r5.w
mul r6.y, r7.x, r7.w
mad r6.x, r6.x, r6.y, r5.x
ne r6.y, l(1.000000), r5.w
movc r5.x, r6.y, r6.x, r5.x
mov o0.xyzw, r5.xyzw
ret
// Approximately 73 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.182 on Sun Jun 14 23:09:09 2026
//
// cbuffer _Globals : register(b0)
// {
//   float4x4 World : packoffset(c0);
//   float4x4 View : packoffset(c4);
//   float4x4 Projection : packoffset(c8);
//   float4 Color : packoffset(c12);
//   float4 lightColor : packoffset(c13);
//   float4 lightVector : packoffset(c14);
//   float4 fogParam : packoffset(c15);
//   float4 fogColor : packoffset(c16);
// }
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : POSITION0,
//   float4 v1 : COLOR0,
//   float2 v2 : TEXCOORD0,
//   out float4 o0 : SV_POSITION0,
//   out float2 o1 : TEXCOORD0,
//   out float p1 : RATIO0,
//   out float4 o2 : COLOR0,
//   out float4 o3 : COLOR1,
//   out float4 o4 : COLOR2,
//   out uint o5 : P0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r7.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   o5.x = r7.z;
//   r0.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   r1.xyzw = IniParams.Load(float4(10,0,0,0)).xyzw;
//   r2.x = dot(v0.xyzw, World._m00_m10_m20_m30);
//   r2.y = dot(v0.xyzw, World._m01_m11_m21_m31);
//   r2.z = dot(v0.xyzw, World._m02_m12_m22_m32);
//   r2.w = dot(v0.xyzw, World._m03_m13_m23_m33);
//   r3.x = dot(r2.xyzw, View._m00_m10_m20_m30);
//   r3.y = dot(r2.xyzw, View._m01_m11_m21_m31);
//   r3.z = dot(r2.xyzw, View._m02_m12_m22_m32);
//   r3.w = dot(r2.xyzw, View._m03_m13_m23_m33);
//   r2.z = dot(r3.xyzw, Projection._m02_m12_m22_m32);
//   r0.z = r2.z * 0.540540516 + -fogParam.z;
//   r2.x = dot(r3.xyzw, Projection._m00_m10_m20_m30);
//   r2.y = dot(r3.xyzw, Projection._m01_m11_m21_m31);
//   r2.w = dot(r3.xyzw, Projection._m03_m13_m23_m33);
//   r0.w = r0.z / fogParam.y;
//   r0.z = cmp(0 < r0.z);
//   r1.y = cmp(r0.w < 31);
//   r0.w = 0.0322580636 * r0.w;
//   r1.z = cmp(r2.w == 1.000000);
//   r1.w = cmp(r1.x == 1.000000);
//   r1.w = r1.w ? r1.z : 0;
//   if (r1.w != 0) {
//     r1.w = 1 + r0.y;
//     r3.x = 0.5 * r0.y;
//     r3.x = r3.x / r2.z;
//     r1.w = -r3.x + r1.w;
//     r2.x = r0.x * r1.w + r2.x;
//   } else {
//     r1.x = cmp(r1.x == 2.000000);
//     r1.x = r1.x ? r1.z : 0;
//     if (r1.x != 0) {
//       r3.xyzw = IniParams.Load(float4(3,0,0,0)).xyzw;
//       r1.x = cmp(r3.w == 14.000000);
//       if (r1.x != 0) {
//         r2.x = r2.x + r0.x;
//       } else {
//         r1.x = cmp(r3.w == 16.000000);
//         if (r1.x != 0) {
//           r1.x = -0.824999988 + r2.z;
//           r1.x = r0.y * r1.x + 1;
//           r2.x = r0.x * r1.x + r2.x;
//         } else {
//           r3.xyzw = cmp(r3.wwww == float4(16.1000004,17,18,18.5));
//           r1.x = cmp(v2.y < 0.75);
//           r1.x = r1.x ? r3.x : 0;
//           r1.z = -2 * r0.y;
//           r1.w = -0.824999988 + r2.z;
//           r1.z = -r1.z * r1.w + 1;
//           r1.z = r0.x * r1.z + r2.x;
//           r0.y = r1.w * r0.y;
//           r4.xyz = -r0.yyy * float3(-2.5,-3,-4) + float3(1,1,1);
//           r4.xyz = r0.xxx * r4.xyz + r2.xxx;
//           r0.x = r3.w ? r4.y : r4.z;
//           r0.x = r3.z ? r4.x : r0.x;
//           r0.x = r3.y ? r1.z : r0.x;
//           r2.x = r1.x ? r2.x : r0.x;
//         }
//       }
//     }
//   }
//   r0.x = r1.y ? r0.w : 1;
//   r0.x = r0.z ? r0.x : 0;
//   r0.y = cmp(0.000000 != fogParam.x);
//   r0.y = r0.y ? -1.000000 : 0;
//   r0.x = cmp(0 != r0.x);
//   p1.x = r0.y ? r0.x : 0;
//   r5.xyzw = r2.xyzw;
//   o2.xyzw = Color.xyzw;
//   o3.xyzw = v1.xyzw;
//   o4.xyzw = fogColor.xyzw;
//   o1.xy = v2.xy;
//   r6.x = r5.w + -r7.y;
//   r6.y = r7.w * r7.x;
//   r6.x = r6.x * r6.y + r5.x;
//   r6.y = cmp(1.000000 != r5.w);
//   r5.x = r6.y ? r6.x : r5.x;
//   o0.xyzw = r5.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
