//Geometry VS 2. HUD.
// ---- Created with 3Dmigoto v0.6.181 on Tue Aug 27 18:39:57 2024

cbuffer _Globals : register(b0)
{
  float4x4 World : packoffset(c0);
  float4x4 Projection : packoffset(c4);
  float4 Color : packoffset(c8);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float2 v1 : TEXCOORD0,
  out float4 o0 : SV_POSITION0,
  out float2 o1 : TEXCOORD0,
  out float4 o2 : COLOR0)
{
  float4 r0;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  float4 iniparams3 = IniParams.Load(int2(3,0));
  float4 iniparams10 = IniParams.Load(int2(10,0));
  
  r0.x = dot(v0.xyzw, World._m00_m10_m20_m30);
  r0.y = dot(v0.xyzw, World._m01_m11_m21_m31);
  r0.z = dot(v0.xyzw, World._m02_m12_m22_m32);
  r0.w = dot(v0.xyzw, World._m03_m13_m23_m33);
  o0.x = dot(r0.xyzw, Projection._m00_m10_m20_m30);
  o0.y = dot(r0.xyzw, Projection._m01_m11_m21_m31);
  o0.z = dot(r0.xyzw, Projection._m02_m12_m22_m32);
  o0.w = dot(r0.xyzw, Projection._m03_m13_m23_m33);
  
  //if (iniparams10.x!=2 && o0.z>=0.48 && o0.z<0.482) {
  if (iniparams10.x!=2 && iniparams3.w==14) {
	o0.x+=stereo.x*(o0.w);
  }
  
  o1.xy = v1.xy;
  o2.xyzw = Color.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.181 on Tue Aug 27 18:39:57 2024
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
//   float4x4 World;                    // Offset:    0 Size:    64
//   float4x4 Projection;               // Offset:   64 Size:    64
//   float4 Color;                      // Offset:  128 Size:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// COLOR                    0   xyzw        2     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer CB0[9], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyzw
dcl_temps 1
dp4 r0.x, v0.xyzw, cb0[0].xyzw
dp4 r0.y, v0.xyzw, cb0[1].xyzw
dp4 r0.z, v0.xyzw, cb0[2].xyzw
dp4 r0.w, v0.xyzw, cb0[3].xyzw
dp4 o0.x, r0.xyzw, cb0[4].xyzw
dp4 o0.y, r0.xyzw, cb0[5].xyzw
dp4 o0.z, r0.xyzw, cb0[6].xyzw
dp4 o0.w, r0.xyzw, cb0[7].xyzw
mov o1.xy, v1.xyxx
mov o2.xyzw, cb0[8].xyzw
ret
// Approximately 11 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
