// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Thu Oct 22 18:52:01 2026
//
//
// Buffer Definitions:
//
// cbuffer cb3
// {
//
//   float4 cb3[21];                    // Index:    0-20             Components:    84
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2[4];                     // Index:    0 1 2 3          Components:    16
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[7];                     // Index:    0-6              Components:    28
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[33];                    // Index:    0-32             Components:   132
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 4     z         2     NONE   float     z
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
// TEXCOORD                 2   xyzw        4     NONE   float   xyzw
// TEXCOORD                 3   xyzw        5     NONE   float   xyzw
// P                        0   x           6  RTINDEX    uint   x
//
vs_4_0
dcl_output_siv o6.x, rendertarget_array_index
dcl_constantbuffer CB3[21], immediateIndexed
dcl_constantbuffer CB2[4], immediateIndexed
dcl_constantbuffer CB1[7], immediateIndexed
dcl_constantbuffer CB0[33], immediateIndexed
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xy
dcl_output o2.z
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 8
ld_indexable(buffer)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o6.x, r7.z
mul r0.xyzw, v0.yyyy, cb2[1].xyzw
mad r0.xyzw, cb2[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb2[2].xyzw, v0.zzzz, r0.xyzw
add r0.xyzw, r0.xyzw, cb2[3].xyzw
mul r1.xyzw, r0.yyyy, cb3[18].xyzw
mad r1.xyzw, cb3[17].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb3[19].xyzw, r0.zzzz, r1.xyzw
mad r0.xyzw, cb3[20].xwyz, r0.wwww, r1.xwyz
ld r1.xyzw, l(0, 0, 0, 0), t125.xyzw
mad r1.y, -r1.y, l(0.007500), r0.y
mad r1.y, r1.x, r1.y, r0.x
ld r2.xyzw, l(10, 0, 0, 0), t120.xyzw
eq r1.zw, r2.zzzy, l(0.000000, 0.000000, 1.000000, 1.000000)
mad r1.x, r1.x, r2.x, r0.x
movc r2.x, r1.z, r1.y, r1.x
mov r2.yzw, r0.zzwy
movc r1.xyzw, r1.wwww, l(0,0,0,0), r2.xyzw
mov o5.zw, r2.zzzw
ld r3.xyzw, l(11, 0, 0, 0), t120.xyzw
eq r2.x, r3.x, l(1.000000)
eq r2.z, r2.w, l(1.000000)
and r2.x, r2.x, r2.z
movc r5.xyzw, r2.xxxx, r1.xyzw, r0.xzwy
mad r1.xyz, v1.xyzx, l(0.265885, 0.265885, 0.265885, 0.000000), l(0.736584, 0.736584, 0.736584, 0.000000)
mad r1.xyz, v1.xyzx, r1.xyzx, l(-0.00980184041, -0.00980184041, -0.00980184041, 0.000000)
mad r1.xyz, v1.xyzx, r1.xyzx, l(0.00319697009, 0.00319697009, 0.00319697009, 0.000000)
mad r3.xyz, v1.xyzx, l(0.084971, 0.084971, 0.084971, 0.000000), l(-0.000163029006, -0.000163029006, -0.000163029006, 0.000000)
lt r4.xyz, v1.xyzx, l(0.072549, 0.072549, 0.072549, 0.000000)
movc r1.xyz, r4.xyzx, r3.xyzx, r1.xyzx
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[32].z
movc r1.xyz, r0.wwww, r1.xyzx, v1.xyzx
mov r1.w, v1.w
mul o1.xyzw, r1.xyzw, cb0[27].xyzw
mad o2.xy, v2.xyxx, cb0[31].xyxx, cb0[31].zwzz
mul r0.w, cb1[0].y, cb0[5].y
round_ni r0.w, r0.w
add r1.x, r0.w, l(1.000000)
sincos r1.x, null, r1.x
sincos r1.y, null, r0.w
mad r0.w, cb1[0].y, cb0[5].y, -r0.w
mul r1.xy, r1.xyxx, l(43758.546875, 43758.546875, 0.000000, 0.000000)
frc r1.xy, r1.xyxx
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r1.y, r0.w, r1.y
add r1.z, r0.w, l(-1.000000)
mad r1.x, r1.x, r1.z, -r1.y
mul r1.z, r0.w, r0.w
mad r0.w, r0.w, l(-2.000000), l(3.000000)
mul r0.w, r0.w, r1.z
mad r0.w, r0.w, r1.x, r1.y
mul o2.z, r0.w, l(2.400000)
mov o3.xyzw, v0.xyzw
mul r1.xy, cb3[6].xyxx, cb1[6].yyyy
mad r1.xy, cb3[5].xyxx, cb1[6].xxxx, r1.xyxx
div r1.xy, r2.wwww, |r1.xyxx|
mad r1.xy, cb0[32].xyxx, l(0.250000, 0.250000, 0.000000, 0.000000), |r1.xyxx|
div o4.zw, l(0.000000, 0.000000, 0.250000, 0.250000), r1.xxxy
max r1.xyzw, cb0[30].xyzw, l(-20000000000.000000, -20000000000.000000, -20000000000.000000, -20000000000.000000)
min r1.xyzw, r1.xyzw, l(20000000000.000000, 20000000000.000000, 20000000000.000000, 20000000000.000000)
mad r1.xy, v0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), -r1.xyxx
add o4.xy, -r1.zwzz, r1.xyxx
mul r0.z, r2.y, cb1[5].x
mul r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
add o5.xy, r0.yyyy, r0.xzxx
add r6.x, -r7.y, r5.w
mul r6.y, r7.x, r7.w
mad r6.x, r6.x, r6.y, r5.x
ne r6.y, l(1.000000), r5.w
movc r5.x, r6.y, r6.x, r5.x
mov o0.xyzw, r5.xyzw
ret
// Approximately 65 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Thu Oct 22 18:52:01 2026
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3[21] : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[4] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[7] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[33] : packoffset(c0);
// }
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : POSITION0,
//   float4 v1 : COLOR0,
//   float2 v2 : TEXCOORD0,
//   out float4 o0 : SV_POSITION0,
//   out float4 o1 : COLOR0,
//   out float2 o2 : TEXCOORD0,
//   out float p2 : TEXCOORD4,
//   out float4 o3 : TEXCOORD1,
//   out float4 o4 : TEXCOORD2,
//   out float4 o5 : TEXCOORD3,
//   out uint o6 : P0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r7.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   o6.x = r7.z;
//   r0.xyzw = cb2[1].xyzw * v0.yyyy;
//   r0.xyzw = cb2[0].xyzw * v0.xxxx + r0.xyzw;
//   r0.xyzw = cb2[2].xyzw * v0.zzzz + r0.xyzw;
//   r0.xyzw = cb2[3].xyzw + r0.xyzw;
//   r1.xyzw = cb3[18].xyzw * r0.yyyy;
//   r1.xyzw = cb3[17].xyzw * r0.xxxx + r1.xyzw;
//   r1.xyzw = cb3[19].xyzw * r0.zzzz + r1.xyzw;
//   r0.xyzw = cb3[20].xwyz * r0.wwww + r1.xwyz;
//   r1.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   r1.y = -r1.y * 0.00749999983 + r0.y;
//   r1.y = r1.x * r1.y + r0.x;
//   r2.xyzw = IniParams.Load(float4(10,0,0,0)).xyzw;
//   r1.zw = cmp(r2.zy == float2(1,1));
//   r1.x = r1.x * r2.x + r0.x;
//   r2.x = r1.z ? r1.y : r1.x;
//   r2.yzw = r0.zwy;
//   r1.xyzw = r1.wwww ? float4(0,0,0,0) : r2.xyzw;
//   o5.zw = r2.zw;
//   r3.xyzw = IniParams.Load(float4(11,0,0,0)).xyzw;
//   r2.x = cmp(r3.x == 1.000000);
//   r2.z = cmp(r2.w == 1.000000);
//   r2.x = r2.x ? r2.z : 0;
//   r5.xyzw = r2.xxxx ? r1.xyzw : r0.xzwy;
//   r1.xyz = v1.xyz * float3(0.265884995,0.265884995,0.265884995) + float3(0.736584008,0.736584008,0.736584008);
//   r1.xyz = v1.xyz * r1.xyz + float3(-0.00980184041,-0.00980184041,-0.00980184041);
//   r1.xyz = v1.xyz * r1.xyz + float3(0.00319697009,0.00319697009,0.00319697009);
//   r3.xyz = v1.xyz * float3(0.0849710032,0.0849710032,0.0849710032) + float3(-0.000163029006,-0.000163029006,-0.000163029006);
//   r4.xyz = cmp(v1.xyz < float3(0.0725490004,0.0725490004,0.0725490004));
//   r1.xyz = r4.xyz ? r3.xyz : r1.xyz;
//   r0.w = cmp(0 != cb0[32].z);
//   r1.xyz = r0.www ? r1.xyz : v1.xyz;
//   r1.w = v1.w;
//   o1.xyzw = cb0[27].xyzw * r1.xyzw;
//   o2.xy = v2.xy * cb0[31].xy + cb0[31].zw;
//   r0.w = cb0[5].y * cb1[0].y;
//   r0.w = floor(r0.w);
//   r1.x = 1 + r0.w;
//   r1.x = sin(r1.x);
//   r1.y = sin(r0.w);
//   r0.w = cb1[0].y * cb0[5].y + -r0.w;
//   r1.xy = float2(43758.5469,43758.5469) * r1.xy;
//   r1.xy = frac(r1.xy);
//   r1.xy = r1.xy * float2(2,2) + float2(-1,-1);
//   r1.y = r1.y * r0.w;
//   r1.z = -1 + r0.w;
//   r1.x = r1.x * r1.z + -r1.y;
//   r1.z = r0.w * r0.w;
//   r0.w = r0.w * -2 + 3;
//   r0.w = r1.z * r0.w;
//   r0.w = r0.w * r1.x + r1.y;
//   p2.x = 2.4000001 * r0.w;
//   o3.xyzw = v0.xyzw;
//   r1.xy = cb1[6].yy * cb3[6].xy;
//   r1.xy = cb3[5].xy * cb1[6].xx + r1.xy;
//   r1.xy = r2.ww / abs(r1.xy);
//   r1.xy = cb0[32].xy * float2(0.25,0.25) + abs(r1.xy);
//   o4.zw = float2(0.25,0.25) / r1.xy;
//   r1.xyzw = max(float4(-2e+10,-2e+10,-2e+10,-2e+10), cb0[30].xyzw);
//   r1.xyzw = min(float4(2e+10,2e+10,2e+10,2e+10), r1.xyzw);
//   r1.xy = v0.xy * float2(2,2) + -r1.xy;
//   o4.xy = r1.xy + -r1.zw;
//   r0.z = cb1[5].x * r2.y;
//   r0.xyz = float3(0.5,0.5,0.5) * r0.xyz;
//   o5.xy = r0.xz + r0.yy;
//   r6.x = r5.w + -r7.y;
//   r6.y = r7.w * r7.x;
//   r6.x = r6.x * r6.y + r5.x;
//   r6.y = cmp(1.000000 != r5.w);
//   r5.x = r6.y ? r6.x : r5.x;
//   o0.xyzw = r5.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
