// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Thu Oct 22 23:09:16 2026
//
//
// Buffer Definitions:
//
// cbuffer cb1
// {
//
//   float4 cb1[6];                     // Index:    0-5              Components:    24
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[131];                   // Index:    0-130            Components:   524
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// INTERP                   0   xyzw        1     NONE   float   xy
// INTERP                   1   xyzw        2     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB1[6], immediateIndexed
dcl_constantbuffer CB0[131], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 6
ld r0.xyzw, l(0, 0, 0, 0), t125.xyzw
mad r0.y, -r0.y, l(0.00777779985), l(1.000000)
mul r0.x, r0.y, r0.x
mad r0.x, r0.x, l(-0.500000), v1.x
div r1.y, cb0[24].x, cb0[24].y
div r2.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.y
add r2.y, r2.w, l(-1.000000)
mov r2.xz, l(0,0,1.000000,0)
mul r0.zw, r2.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
mov r0.y, v1.y
mad r0.zw, r0.xxxy, r2.zzzw, -r0.zzzw
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
add r1.zw, r0.zzzw, -cb1[4].xxxy
max r2.x, |r1.w|, |r1.z|
div r2.x, l(1.000000, 1.000000, 1.000000, 1.000000), r2.x
min r2.y, |r1.w|, |r1.z|
mul r2.x, r2.x, r2.y
mul r2.y, r2.x, r2.x
mad r2.z, r2.y, l(0.0208350997), l(-0.085133)
mad r2.z, r2.y, r2.z, l(0.180141)
mad r2.z, r2.y, r2.z, l(-0.330299497)
mad r2.y, r2.y, r2.z, l(0.999866)
mul r2.z, r2.y, r2.x
mad r2.z, r2.z, l(-2.000000), l(1.57079637)
lt r2.w, |r1.w|, |r1.z|
and r2.z, r2.z, r2.w
mad r2.x, r2.x, r2.y, r2.z
lt r2.y, r1.w, -r1.w
and r2.y, r2.y, l(0xc0490fdc)
add r2.x, r2.y, r2.x
min r2.y, r1.w, r1.z
lt r2.y, r2.y, -r2.y
max r2.z, r1.w, r1.z
dp2 r1.z, r1.zwzz, r1.zwzz
sqrt r1.z, r1.z
dp2 r3.x, r1.zzzz, cb1[5].xxxx
ge r1.z, r2.z, -r2.z
and r1.z, r2.y, r1.z
movc r1.z, r1.z, -r2.x, r2.x
mul r1.z, r1.z, cb1[1].x
mul r3.y, r1.z, l(0.159235656)
mad r1.zw, cb0[129].yyyy, l(0.000000, 0.000000, 0.100000, -0.050000), r3.xxxy
mad r1.zw, cb1[1].zzzz, l(0.000000, 0.000000, 0.200000, 0.450000), r1.zzzw
sample_b r2.xyzw, r1.zwzz, t0.xyzw, s0, cb0[5].x
add r1.z, -cb1[1].z, l(1.000000)
mad r1.z, -r1.z, r1.z, l(1.000000)
mad r1.z, r1.z, l(0.180000), l(-0.030000)
mul r1.z, r1.z, r2.x
add r2.xy, r0.zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r1.w, r2.xyxx, r2.xyxx
rsq r1.w, r1.w
mul r2.xy, r1.wwww, r2.xyxx
mad r1.zw, r1.zzzz, r2.xxxy, r0.zzzw
add r2.xy, cb1[4].xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mov r1.x, l(1.000000)
div r1.xy, r2.xyxx, r1.xyxx
add r1.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
add r1.zw, -r1.xxxy, r1.zzzw
add r0.zw, r0.zzzw, -r1.xxxy
dp2 r0.z, r0.zwzz, r0.zwzz
sqrt r1.y, r0.z
dp2 r0.z, r1.zwzz, r1.zwzz
sqrt r1.x, r0.z
mad r0.zw, cb1[1].zzzz, l(0.000000, 0.000000, 1.750000, 2.100000), l(0.000000, 0.000000, -0.400000, -1.000000)
mad r0.zw, r1.xxxy, l(0.000000, 0.000000, 2.000000, 2.000000), -r0.zzzw
mul r0.z, r0.z, l(2.500000)
add r2.xy, -|r0.zwzz|, l(1.000000, 1.000000, 0.000000, 0.000000)
max r0.zw, r2.xxxy, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r1.yz, r0.zzwz, l(0.000000, -2.000000, -2.000000, 0.000000), l(0.000000, 3.000000, 3.000000, 0.000000)
mul r0.zw, r0.zzzw, r0.zzzw
mul r1.zw, r0.zzzw, r1.yyyz
mad r0.z, r1.y, r0.z, l(-0.500000)
mul_sat r0.z, r0.z, l(1.25000012)
mul r0.w, r1.z, cb1[1].y
mul r0.xy, -r0.wwww, r0.xyxx
add r0.w, -v1.y, l(1.000000)
mad r0.w, -r0.w, cb1[5].y, l(1.000000)
mul r0.w, r0.w, cb1[5].z
mad r0.xy, r0.xyxx, r0.wwww, v1.xyxx
ne r1.y, cb0[130].x, l(0.000000)
movc r0.xy, r1.yyyy, v1.xyxx, r0.xyxx
mul r0.xy, r0.xyxx, cb0[120].xyxx
ftou r0.xy, r0.xyxx
utof r0.xy, r0.xyxx
ftoi r2.xy, r0.xyxx
mov r2.zw, l(0,0,0,0)
ld r2.xyzw, r2.xyzw, t1.xyzw
mov_sat r2.xyz, r2.xyzx
mad r1.yzw, r1.wwww, -r2.xxyz, r2.xxyz
mad r3.xyz, cb1[2].xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), r1.yzwy
add r3.xyz, r3.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
max r3.xyz, r3.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r4.xyz, cb1[2].xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
mad r4.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), r1.yzwy
min r4.xyz, r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
lt r5.xyz, cb1[2].xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
movc r3.xyz, r5.xyzx, r3.xyzx, r4.xyzx
add r3.xyz, -r1.yzwy, r3.xyzx
mad r0.x, r0.z, l(-2.000000), l(3.000000)
mul r0.y, r0.z, r0.z
mul r0.x, r0.y, r0.x
mad r0.xyz, r0.xxxx, r3.xyzx, r1.yzwy
add r1.yzw, -r0.xxyz, cb1[3].xxyz
mad r2.w, cb1[1].z, l(1.500000), l(-0.100000)
mad r3.x, r1.x, l(2.000000), -r2.w
mad r1.x, r2.w, l(-0.500000), r1.x
round_pi_sat r1.x, -r1.x
mul r2.w, r3.x, l(10.000000)
add r2.w, -|r2.w|, l(1.000000)
add_sat r2.w, r2.w, r2.w
mad r3.x, r2.w, l(-2.000000), l(3.000000)
mul r2.w, r2.w, r2.w
mul r3.y, r2.w, r3.x
mad r2.w, -r3.x, r2.w, l(1.000000)
mad r1.x, r1.x, r2.w, r3.y
mad r0.xyz, r3.yyyy, r1.yzwy, r0.xyzx
add r1.y, cb1[1].z, l(-1.000000)
mul_sat r1.y, r1.y, l(-1.42857146)
mad r1.z, r1.y, l(-2.000000), l(3.000000)
mul r1.y, r1.y, r1.y
mul r1.y, r1.y, r1.z
mul r1.z, r1.y, r1.x
mad r1.x, -r1.x, r1.y, l(1.000000)
mul r3.xyz, r0.xyzx, r1.zzzz
mad r0.xyz, r3.xyzx, l(29.000000, 29.000000, 29.000000, 0.000000), r0.xyzx
mad r3.xyz, r0.xyzx, l(-2.000000, -2.000000, -2.000000, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
mad r0.xyz, r1.zzzz, r3.xyzx, r0.xyzx
dp3 r1.y, r0.xyzx, l(0.212672904, 0.715152204, 0.072175, 0.000000)
add r0.xyz, r0.xyzx, -r1.yyyy
mul r1.z, r1.x, r1.x
mul r1.x, r1.x, r1.z
mad r0.xyz, r1.xxxx, r0.xyzx, r1.yyyy
add r0.xyz, -r2.xyzx, r0.xyzx
mad o0.xyz, r0.wwww, r0.xyzx, r2.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 136 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Thu Oct 22 23:09:16 2026
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[6] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[131] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : INTERP0,
//   float4 v2 : INTERP1,
//   out float4 o0 : SV_TARGET0)
// {
//   float4 r0,r1,r2,r3,r4,r5;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   r0.y = -r0.y * 0.00777779985 + 1;
//   r0.x = r0.x * r0.y;
//   r0.x = r0.x * -0.5 + v1.x;
//   r1.y = cb0[24].x / cb0[24].y;
//   r2.w = 1 / r1.y;
//   r2.y = -1 + r2.w;
//   r2.xz = float2(0,1);
//   r0.zw = float2(0.5,0.5) * r2.xy;
//   r0.y = v1.y;
//   r0.zw = r0.xy * r2.zw + -r0.zw;
//   r0.xy = r0.xy * float2(2,2) + float2(-1,-1);
//   r1.zw = -cb1[4].xy + r0.zw;
//   r2.x = max(abs(r1.z), abs(r1.w));
//   r2.x = 1 / r2.x;
//   r2.y = min(abs(r1.z), abs(r1.w));
//   r2.x = r2.y * r2.x;
//   r2.y = r2.x * r2.x;
//   r2.z = r2.y * 0.0208350997 + -0.0851330012;
//   r2.z = r2.y * r2.z + 0.180141002;
//   r2.z = r2.y * r2.z + -0.330299497;
//   r2.y = r2.y * r2.z + 0.999866009;
//   r2.z = r2.x * r2.y;
//   r2.z = r2.z * -2 + 1.57079637;
//   r2.w = cmp(abs(r1.w) < abs(r1.z));
//   r2.z = r2.w ? r2.z : 0;
//   r2.x = r2.x * r2.y + r2.z;
//   r2.y = cmp(r1.w < -r1.w);
//   r2.y = r2.y ? -3.141593 : 0;
//   r2.x = r2.x + r2.y;
//   r2.y = min(r1.z, r1.w);
//   r2.y = cmp(r2.y < -r2.y);
//   r2.z = max(r1.z, r1.w);
//   r1.z = dot(r1.zw, r1.zw);
//   r1.z = sqrt(r1.z);
//   r3.x = dot(r1.zz, cb1[5].xx);
//   r1.z = cmp(r2.z >= -r2.z);
//   r1.z = r2.y ? r1.z : 0;
//   r1.z = r1.z ? -r2.x : r2.x;
//   r1.z = cb1[1].x * r1.z;
//   r3.y = 0.159235656 * r1.z;
//   r1.zw = cb0[129].yy * float2(0.100000001,-0.0500000007) + r3.xy;
//   r1.zw = cb1[1].zz * float2(0.200000003,0.449999988) + r1.zw;
//   r2.xyzw = t0.SampleBias(s0_s_s, r1.zw, cb0[5].x).xyzw;
//   r1.z = 1 + -cb1[1].z;
//   r1.z = -r1.z * r1.z + 1;
//   r1.z = r1.z * 0.180000007 + -0.0299999993;
//   r1.z = r2.x * r1.z;
//   r2.xy = float2(-0.5,-0.5) + r0.zw;
//   r1.w = dot(r2.xy, r2.xy);
//   r1.w = rsqrt(r1.w);
//   r2.xy = r2.xy * r1.ww;
//   r1.zw = r1.zz * r2.xy + r0.zw;
//   r2.xy = float2(-0.5,-0.5) + cb1[4].xy;
//   r1.x = 1;
//   r1.xy = r2.xy / r1.xy;
//   r1.xy = float2(0.5,0.5) + r1.xy;
//   r1.zw = r1.zw + -r1.xy;
//   r0.zw = -r1.xy + r0.zw;
//   r0.z = dot(r0.zw, r0.zw);
//   r1.y = sqrt(r0.z);
//   r0.z = dot(r1.zw, r1.zw);
//   r1.x = sqrt(r0.z);
//   r0.zw = cb1[1].zz * float2(1.75,2.0999999) + float2(-0.400000006,-1);
//   r0.zw = r1.xy * float2(2,2) + -r0.zw;
//   r0.z = 2.5 * r0.z;
//   r2.xy = float2(1,1) + -abs(r0.zw);
//   r0.zw = max(float2(0,0), r2.xy);
//   r1.yz = r0.zw * float2(-2,-2) + float2(3,3);
//   r0.zw = r0.zw * r0.zw;
//   r1.zw = r1.yz * r0.zw;
//   r0.z = r1.y * r0.z + -0.5;
//   r0.z = saturate(1.25000012 * r0.z);
//   r0.w = cb1[1].y * r1.z;
//   r0.xy = r0.xy * -r0.ww;
//   r0.w = 1 + -v1.y;
//   r0.w = -r0.w * cb1[5].y + 1;
//   r0.w = cb1[5].z * r0.w;
//   r0.xy = r0.xy * r0.ww + v1.xy;
//   r1.y = cmp(cb0[130].x != 0.000000);
//   r0.xy = r1.yy ? v1.xy : r0.xy;
//   r0.xy = cb0[120].xy * r0.xy;
//   r0.xy = (uint2)r0.xy;
//   r0.xy = (uint2)r0.xy;
//   r2.xy = (int2)r0.xy;
//   r2.zw = float2(0,0);
//   r2.xyzw = t1.Load(r2.xyz).xyzw;
//   r2.xyz = saturate(r2.xyz);
//   r1.yzw = r1.www * -r2.xyz + r2.xyz;
//   r3.xyz = cb1[2].xyz * float3(2,2,2) + r1.yzw;
//   r3.xyz = float3(-1,-1,-1) + r3.xyz;
//   r3.xyz = max(float3(0,0,0), r3.xyz);
//   r4.xyz = float3(-0.5,-0.5,-0.5) + cb1[2].xyz;
//   r4.xyz = r4.xyz * float3(2,2,2) + r1.yzw;
//   r4.xyz = min(float3(1,1,1), r4.xyz);
//   r5.xyz = cmp(cb1[2].xyz < float3(0.5,0.5,0.5));
//   r3.xyz = r5.xyz ? r3.xyz : r4.xyz;
//   r3.xyz = r3.xyz + -r1.yzw;
//   r0.x = r0.z * -2 + 3;
//   r0.y = r0.z * r0.z;
//   r0.x = r0.x * r0.y;
//   r0.xyz = r0.xxx * r3.xyz + r1.yzw;
//   r1.yzw = cb1[3].xyz + -r0.xyz;
//   r2.w = cb1[1].z * 1.5 + -0.100000001;
//   r3.x = r1.x * 2 + -r2.w;
//   r1.x = r2.w * -0.5 + r1.x;
//   r1.x = saturate(ceil(-r1.x));
//   r2.w = 10 * r3.x;
//   r2.w = 1 + -abs(r2.w);
//   r2.w = saturate(r2.w + r2.w);
//   r3.x = r2.w * -2 + 3;
//   r2.w = r2.w * r2.w;
//   r3.y = r3.x * r2.w;
//   r2.w = -r3.x * r2.w + 1;
//   r1.x = r1.x * r2.w + r3.y;
//   r0.xyz = r3.yyy * r1.yzw + r0.xyz;
//   r1.y = -1 + cb1[1].z;
//   r1.y = saturate(-1.42857146 * r1.y);
//   r1.z = r1.y * -2 + 3;
//   r1.y = r1.y * r1.y;
//   r1.y = r1.z * r1.y;
//   r1.z = r1.x * r1.y;
//   r1.x = -r1.x * r1.y + 1;
//   r3.xyz = r1.zzz * r0.xyz;
//   r0.xyz = r3.xyz * float3(29,29,29) + r0.xyz;
//   r3.xyz = r0.xyz * float3(-2,-2,-2) + float3(1,1,1);
//   r0.xyz = r1.zzz * r3.xyz + r0.xyz;
//   r1.y = dot(r0.xyz, float3(0.212672904,0.715152204,0.0721750036));
//   r0.xyz = -r1.yyy + r0.xyz;
//   r1.z = r1.x * r1.x;
//   r1.x = r1.z * r1.x;
//   r0.xyz = r1.xxx * r0.xyz + r1.yyy;
//   r0.xyz = r0.xyz + -r2.xyz;
//   o0.xyz = r0.www * r0.xyz + r2.xyz;
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
