// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Thu Oct 22 18:52:01 2026
//
//
// Buffer Definitions:
//
// cbuffer cb3
// {
//
//   float4 cb3[21];                    // Index:    0-20             Components:    84
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2[7];                     // Index:    0-6              Components:    28
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[7];                     // Index:    0-6              Components:    28
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[60];                    // Index:    0-59             Components:   240
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// COLOR                    0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 1   xy          4     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 4     z         2     NONE   float     z
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
// TEXCOORD                 2   xyzw        4     NONE   float   xyzw
// TEXCOORD                 3   xyzw        5     NONE   float   xyz
// TEXCOORD                 6   xyzw        6     NONE   float   xyzw
// TEXCOORD                 7   xyzw        7     NONE   float   xyzw
// P                        0   x           8  RTINDEX    uint   x
//
vs_4_0
dcl_output_siv o8.x, rendertarget_array_index
dcl_constantbuffer CB3[21], immediateIndexed
dcl_constantbuffer CB2[7], immediateIndexed
dcl_constantbuffer CB1[7], immediateIndexed
dcl_constantbuffer CB0[60], immediateIndexed
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v3.xy
dcl_input v4.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xy
dcl_output o2.z
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyz
dcl_output o6.xyzw
dcl_output o7.xyzw
dcl_temps 9
ld_indexable(buffer)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o8.x, r8.z
add r0.xy, v0.xyxx, cb0[23].zwzz
mul r1.xyzw, r0.yyyy, cb2[1].xyzw
mad r1.xyzw, cb2[0].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb2[2].xyzw, v0.zzzz, r1.xyzw
add r2.xyzw, r1.xyzw, cb2[3].xyzw
mad r1.xyz, cb2[3].xyzx, v0.wwww, r1.xyzx
add r1.xyz, -r1.xyzx, cb1[4].xyzx
mul r3.xyzw, r2.yyyy, cb3[18].xyzw
mad r3.xyzw, cb3[17].xyzw, r2.xxxx, r3.xyzw
mad r3.xyzw, cb3[19].xyzw, r2.zzzz, r3.xyzw
mad r2.xyzw, cb3[20].xyzw, r2.wwww, r3.xyzw
ld r3.xyzw, l(0, 0, 0, 0), t125.xyzw
mad r0.z, -r3.y, l(0.007500), r2.w
mad r0.z, r3.x, r0.z, r2.x
ld r4.xyzw, l(10, 0, 0, 0), t120.xyzw
eq r3.yz, r4.zzyz, l(0.000000, 1.000000, 1.000000, 0.000000)
mad r0.w, r3.x, r4.x, r2.x
movc r4.x, r3.y, r0.z, r0.w
mov r4.yzw, r2.yyzw
movc r3.xyzw, r3.zzzz, l(0,0,0,0), r4.xyzw
mov o7.zw, r4.zzzw
ld r5.xyzw, l(11, 0, 0, 0), t120.xyzw
eq r0.z, r5.x, l(1.000000)
eq r0.w, r4.w, l(1.000000)
and r0.z, r0.z, r0.w
movc r6.xyzw, r0.zzzz, r3.xyzw, r2.xyzw
mov o1.xyzw, v2.xyzw
mov o2.xy, v3.xyxx
mul r0.z, cb1[0].y, cb0[29].y
round_ni r0.z, r0.z
add r0.w, r0.z, l(1.000000)
sincos r0.w, null, r0.w
mul r0.w, r0.w, l(43758.546875)
frc r0.w, r0.w
mad r0.w, r0.w, l(2.000000), l(-1.000000)
sincos r1.w, null, r0.z
mad r0.z, cb1[0].y, cb0[29].y, -r0.z
mul r1.w, r1.w, l(43758.546875)
frc r1.w, r1.w
mad r1.w, r1.w, l(2.000000), l(-1.000000)
mul r1.w, r0.z, r1.w
add r2.y, r0.z, l(-1.000000)
mad r0.w, r0.w, r2.y, -r1.w
mul r2.y, r0.z, r0.z
mad r0.z, r0.z, l(-2.000000), l(3.000000)
mul r0.z, r0.z, r2.y
mad r0.z, r0.z, r0.w, r1.w
mul o2.z, r0.z, l(2.400000)
dp3 r3.x, v1.xyzx, cb2[4].xyzx
dp3 r3.y, v1.xyzx, cb2[5].xyzx
dp3 r3.z, v1.xyzx, cb2[6].xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r3.xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r5.xyz, r0.zzzz, r1.xyzx
dp3 r0.z, r3.xyzx, r5.xyzx
mul r2.yz, cb3[6].xxyx, cb1[6].yyyy
mad r2.yz, cb3[5].xxyx, cb1[6].xxxx, r2.yyzy
mul r2.yz, |r2.yyzy|, cb0[28].yyzy
div r2.yz, r4.wwww, r2.yyzy
dp2 r0.w, r2.yzyy, r2.yzyy
mad r2.yz, cb0[27].xxyx, l(0.000000, 0.250000, 0.250000, 0.000000), r2.yyzy
div o4.zw, l(0.000000, 0.000000, 0.250000, 0.250000), r2.yyyz
rsq r0.w, r0.w
add r1.w, cb0[29].x, l(1.000000)
mul r1.w, r1.w, cb0[28].x
mul r2.y, r0.w, r1.w
add r2.z, -cb0[28].w, l(1.000000)
mul r2.z, r2.z, |r2.y|
mad r0.w, r1.w, r0.w, -r2.z
mad r0.z, |r0.z|, r0.w, r2.z
eq r0.w, cb3[8].w, l(0.000000)
movc r0.z, r0.w, r0.z, r2.y
mov o3.y, r0.z
div r0.z, l(0.500000), r0.z
mad r0.w, -cb0[6].x, cb0[22].w, l(1.000000)
mad r0.w, -cb0[4].y, cb0[22].w, r0.w
mad r0.w, r0.w, l(0.500000), -r0.z
ge r1.w, l(0.000000), v4.y
and r1.w, r1.w, l(0x3f800000)
add r2.y, -cb0[22].y, cb0[22].z
mad r1.w, r1.w, r2.y, cb0[22].y
mad r1.w, r1.w, l(0.250000), cb0[4].x
mul r1.w, r1.w, cb0[22].w
mad o3.x, r1.w, l(-0.500000), r0.w
mad r0.z, r1.w, l(-0.500000), r0.z
mul r0.w, r1.w, l(0.500000)
mov o3.w, r0.w
add o3.z, r0.z, l(0.500000)
max r3.xyzw, cb0[26].xyzw, l(-20000000000.000000, -20000000000.000000, -20000000000.000000, -20000000000.000000)
min r3.xyzw, r3.xyzw, l(20000000000.000000, 20000000000.000000, 20000000000.000000, 20000000000.000000)
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), -r3.xyxx
add o4.xy, -r3.zwzz, r0.xyxx
mul r0.xyz, r1.yyyy, cb0[12].xyzx
mad r0.xyz, cb0[11].xyzx, r1.xxxx, r0.xyzx
mad o5.xyz, cb0[13].xyzx, r1.zzzz, r0.xyzx
mul r0.x, v4.x, l(0.000244140625)
round_ni r0.z, r0.x
mad r0.w, r0.z, l(-4096.000000), v4.x
mul r0.xy, r0.zwzz, l(0.00195312500, 0.00195312500, 0.000000, 0.000000)
mad o6.xy, r0.xyxx, cb0[58].xyxx, cb0[58].zwzz
mad o6.zw, r0.xxxy, cb0[59].xxxy, cb0[59].zzzw
mul r0.x, r4.y, cb1[5].x
mul r1.xy, r2.xwxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mul r1.z, r0.x, l(0.500000)
add o7.xy, r1.yyyy, r1.xzxx
add r7.x, -r8.y, r6.w
mul r7.y, r8.x, r8.w
mad r7.x, r7.x, r7.y, r6.x
ne r7.y, l(1.000000), r6.w
movc r6.x, r7.y, r7.x, r6.x
mov o0.xyzw, r6.xyzw
ret
// Approximately 109 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Thu Oct 22 18:52:01 2026
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3[21] : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[7] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[7] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[60] : packoffset(c0);
// }
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : POSITION0,
//   float3 v1 : NORMAL0,
//   float4 v2 : COLOR0,
//   float4 v3 : TEXCOORD0,
//   float2 v4 : TEXCOORD1,
//   out float4 o0 : SV_POSITION0,
//   out float4 o1 : COLOR0,
//   out float2 o2 : TEXCOORD0,
//   out float p2 : TEXCOORD4,
//   out float4 o3 : TEXCOORD1,
//   out float4 o4 : TEXCOORD2,
//   out float4 o5 : TEXCOORD3,
//   out float4 o6 : TEXCOORD6,
//   out float4 o7 : TEXCOORD7,
//   out uint o8 : P0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r8.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   o8.x = r8.z;
//   r0.xy = cb0[23].zw + v0.xy;
//   r1.xyzw = cb2[1].xyzw * r0.yyyy;
//   r1.xyzw = cb2[0].xyzw * r0.xxxx + r1.xyzw;
//   r1.xyzw = cb2[2].xyzw * v0.zzzz + r1.xyzw;
//   r2.xyzw = cb2[3].xyzw + r1.xyzw;
//   r1.xyz = cb2[3].xyz * v0.www + r1.xyz;
//   r1.xyz = cb1[4].xyz + -r1.xyz;
//   r3.xyzw = cb3[18].xyzw * r2.yyyy;
//   r3.xyzw = cb3[17].xyzw * r2.xxxx + r3.xyzw;
//   r3.xyzw = cb3[19].xyzw * r2.zzzz + r3.xyzw;
//   r2.xyzw = cb3[20].xyzw * r2.wwww + r3.xyzw;
//   r3.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   r0.z = -r3.y * 0.00749999983 + r2.w;
//   r0.z = r3.x * r0.z + r2.x;
//   r4.xyzw = IniParams.Load(float4(10,0,0,0)).xyzw;
//   r3.yz = cmp(r4.zy == float2(1,1));
//   r0.w = r3.x * r4.x + r2.x;
//   r4.x = r3.y ? r0.z : r0.w;
//   r4.yzw = r2.yzw;
//   r3.xyzw = r3.zzzz ? float4(0,0,0,0) : r4.xyzw;
//   o7.zw = r4.zw;
//   r5.xyzw = IniParams.Load(float4(11,0,0,0)).xyzw;
//   r0.z = cmp(r5.x == 1.000000);
//   r0.w = cmp(r4.w == 1.000000);
//   r0.z = r0.z ? r0.w : 0;
//   r6.xyzw = r0.zzzz ? r3.xyzw : r2.xyzw;
//   o1.xyzw = v2.xyzw;
//   o2.xy = v3.xy;
//   r0.z = cb0[29].y * cb1[0].y;
//   r0.z = floor(r0.z);
//   r0.w = 1 + r0.z;
//   r0.w = sin(r0.w);
//   r0.w = 43758.5469 * r0.w;
//   r0.w = frac(r0.w);
//   r0.w = r0.w * 2 + -1;
//   r1.w = sin(r0.z);
//   r0.z = cb1[0].y * cb0[29].y + -r0.z;
//   r1.w = 43758.5469 * r1.w;
//   r1.w = frac(r1.w);
//   r1.w = r1.w * 2 + -1;
//   r1.w = r1.w * r0.z;
//   r2.y = -1 + r0.z;
//   r0.w = r0.w * r2.y + -r1.w;
//   r2.y = r0.z * r0.z;
//   r0.z = r0.z * -2 + 3;
//   r0.z = r2.y * r0.z;
//   r0.z = r0.z * r0.w + r1.w;
//   p2.x = 2.4000001 * r0.z;
//   r3.x = dot(v1.xyz, cb2[4].xyz);
//   r3.y = dot(v1.xyz, cb2[5].xyz);
//   r3.z = dot(v1.xyz, cb2[6].xyz);
//   r0.z = dot(r3.xyz, r3.xyz);
//   r0.z = rsqrt(r0.z);
//   r3.xyz = r3.xyz * r0.zzz;
//   r0.z = dot(r1.xyz, r1.xyz);
//   r0.z = rsqrt(r0.z);
//   r5.xyz = r1.xyz * r0.zzz;
//   r0.z = dot(r3.xyz, r5.xyz);
//   r2.yz = cb1[6].yy * cb3[6].xy;
//   r2.yz = cb3[5].xy * cb1[6].xx + r2.yz;
//   r2.yz = cb0[28].yz * abs(r2.yz);
//   r2.yz = r4.ww / r2.yz;
//   r0.w = dot(r2.yz, r2.yz);
//   r2.yz = cb0[27].xy * float2(0.25,0.25) + r2.yz;
//   o4.zw = float2(0.25,0.25) / r2.yz;
//   r0.w = rsqrt(r0.w);
//   r1.w = 1 + cb0[29].x;
//   r1.w = cb0[28].x * r1.w;
//   r2.y = r1.w * r0.w;
//   r2.z = 1 + -cb0[28].w;
//   r2.z = abs(r2.y) * r2.z;
//   r0.w = r1.w * r0.w + -r2.z;
//   r0.z = abs(r0.z) * r0.w + r2.z;
//   r0.w = cmp(cb3[8].w == 0.000000);
//   r0.z = r0.w ? r0.z : r2.y;
//   o3.y = r0.z;
//   r0.z = 0.5 / r0.z;
//   r0.w = -cb0[6].x * cb0[22].w + 1;
//   r0.w = -cb0[4].y * cb0[22].w + r0.w;
//   r0.w = r0.w * 0.5 + -r0.z;
//   r1.w = cmp(0 >= v4.y);
//   r1.w = r1.w ? 1.000000 : 0;
//   r2.y = cb0[22].z + -cb0[22].y;
//   r1.w = r1.w * r2.y + cb0[22].y;
//   r1.w = r1.w * 0.25 + cb0[4].x;
//   r1.w = cb0[22].w * r1.w;
//   o3.x = r1.w * -0.5 + r0.w;
//   r0.z = r1.w * -0.5 + r0.z;
//   r0.w = 0.5 * r1.w;
//   o3.w = r0.w;
//   o3.z = 0.5 + r0.z;
//   r3.xyzw = max(float4(-2e+10,-2e+10,-2e+10,-2e+10), cb0[26].xyzw);
//   r3.xyzw = min(float4(2e+10,2e+10,2e+10,2e+10), r3.xyzw);
//   r0.xy = r0.xy * float2(2,2) + -r3.xy;
//   o4.xy = r0.xy + -r3.zw;
//   r0.xyz = cb0[12].xyz * r1.yyy;
//   r0.xyz = cb0[11].xyz * r1.xxx + r0.xyz;
//   o5.xyz = cb0[13].xyz * r1.zzz + r0.xyz;
//   r0.x = 0.000244140625 * v4.x;
//   r0.z = floor(r0.x);
//   r0.w = r0.z * -4096 + v4.x;
//   r0.xy = float2(0.001953125,0.001953125) * r0.zw;
//   o6.xy = r0.xy * cb0[58].xy + cb0[58].zw;
//   o6.zw = r0.xy * cb0[59].xy + cb0[59].zw;
//   r0.x = cb1[5].x * r4.y;
//   r1.xy = float2(0.5,0.5) * r2.xw;
//   r1.z = 0.5 * r0.x;
//   o7.xy = r1.xz + r1.yy;
//   r7.x = r6.w + -r8.y;
//   r7.y = r8.w * r8.x;
//   r7.x = r7.x * r7.y + r6.x;
//   r7.y = cmp(1.000000 != r6.w);
//   r6.x = r7.y ? r7.x : r6.x;
//   o0.xyzw = r6.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
