// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Sun Oct 18 12:17:56 2026
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[6];                     // Index:    0-5              Components:    24
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[8];                     // Index:    0-7              Components:    32
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[129];                   // Index:    0-128            Components:   516
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// t0                                texture  float4          2d    0        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// INTERP                   0   xyzw        1     NONE   float   xy
// INTERP                   1   xyzw        2     NONE   float   x
// INTERP                   2   xyz         3     NONE   float   xyz
// INTERP                   3   xyz         4     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB2[6], immediateIndexed
dcl_constantbuffer CB1[8], immediateIndexed
dcl_constantbuffer CB0[129], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.x
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_output o0.xyzw
dcl_temps 3
mul r0.x, v3.y, cb1[5].y
mad r0.x, cb1[4].y, v3.x, r0.x
mad r0.x, cb1[6].y, v3.z, r0.x
add r0.x, r0.x, cb1[7].y
mad r0.x, cb2[5].z, l(-4.000000), r0.x
mad r0.y, cb2[5].z, l(-4.000000), l(4.000000)
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
mul_sat r0.x, r0.y, r0.x
mad r0.y, r0.x, l(-2.000000), l(3.000000)
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, r0.y
mad r0.yz, cb2[4].xxxx, l(0.000000, -0.800000, -14.000000, 0.000000), l(0.000000, -0.200000, 15.000000, 0.000000)
add r0.z, -r0.y, r0.z
mad_sat r0.y, v1.x, r0.z, r0.y
add r0.z, -v1.x, l(1.000000)
mul r0.z, r0.z, r0.z
mul r0.y, r0.z, r0.y
mul r0.x, r0.x, r0.y
mul r0.x, r0.x, v2.x
mul r0.y, r0.x, cb2[3].w
mad r0.x, cb2[3].w, r0.x, l(-0.010000)
deriv_rtx r0.z, r0.y
deriv_rty r0.w, r0.y
add r0.z, |r0.w|, |r0.z|
mad r0.w, r0.z, l(-0.500000), r0.x
max r0.z, r0.z, l(0.000100)
div r0.z, r0.w, r0.z
add_sat r0.z, r0.z, l(1.000000)
add r0.w, r0.z, l(-0.000100)
ne r1.x, cb0[5].z, l(0.000000)
movc r0.x, r1.x, r0.w, r0.x
lt r0.x, r0.x, l(0.000000)
discard_nz r0.x
ld r2.xyzw, l(0, 0, 0, 0), t125.xyzw
movc o0.w, r1.x, r0.z, r0.y
add r0.xyz, -v3.xyzx, cb0[20].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
eq r0.w, cb0[24].w, l(0.000000)
movc r0.y, r0.w, r0.y, cb0[65].z
mul r1.xyz, r0.yyyy, cb1[5].xyzx
movc r0.x, r0.w, r0.x, cb0[64].z
movc r0.y, r0.w, r0.z, cb0[66].z
mad r0.xzw, cb1[4].xxyz, r0.xxxx, r1.xxyz
mad r0.xyz, cb1[6].xyzx, r0.yyyy, r0.xzwx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mad r0.xyz, r0.xyzx, r0.wwww, l(0.000000, 0.500000, 0.000000, 0.000000)
dp3 r0.w, v4.xyzx, v4.xyzx
sqrt r0.w, r0.w
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mul r1.xyz, r0.wwww, v4.xyzx
dp3 r0.x, r1.xyzx, r0.xyzx
add r0.y, |r1.x|, l(-0.940000)
mul_sat r0.xy, r0.xyxx, l(-3.333334, -7.142858, 0.000000, 0.000000)
mad r0.zw, r0.xxxy, l(0.000000, 0.000000, -2.000000, -2.000000), l(0.000000, 0.000000, 3.000000, 3.000000)
mul r0.xy, r0.xyxx, r0.xyxx
mul r1.xyz, cb1[3].yyyy, cb0[77].xywx
mad r1.xyz, cb0[76].xywx, cb1[3].xxxx, r1.xyzx
mad r1.w, cb1[3].z, l(2.000000), l(-10.000000)
mad r1.xyz, cb0[78].xywx, r1.wwww, r1.xyzx
add r1.yzw, r1.xxyz, cb0[79].xxyw
add r2.y, -r2.y, r1.w
mad r1.x, r2.x, r2.y, r1.y
div r1.xy, r1.xzxx, r1.wwww
mad r1.xy, r1.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
lt r1.z, cb0[21].x, l(0.000000)
add r1.w, -v0.y, cb0[4].y
movc r2.y, r1.z, r1.w, v0.y
mov r2.x, v0.x
div r2.xy, r2.xyxx, cb0[4].xyxx
add r2.z, -r2.y, l(1.000000)
add r1.xy, -r1.xyxx, r2.xzxx
div r2.y, cb0[24].x, cb0[24].y
mov r2.x, l(1.000000)
div r1.xy, r1.xyxx, r2.xyxx
mad r1.xy, cb0[128].yyyy, l(-0.010000, -0.007500, 0.000000, 0.000000), r1.xyxx
mul r1.xy, r1.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
sample_b r1.xyzw, r1.xyxx, t0.xyzw, s0, cb0[5].x
mul r1.y, r1.x, l(0.250000)
mul r0.xy, r0.xyxx, r0.zwzz
mad r0.x, r0.x, r0.y, -r1.y
add r0.y, cb2[4].y, l(0.750000)
div r0.y, cb2[5].x, r0.y
add r0.y, r0.y, cb2[5].y
mad r0.y, r0.y, l(1.020000), l(-0.020000)
add r2.y, -r0.y, r0.x
mad r0.y, cb2[5].y, l(1.020000), l(-0.020000)
add r2.x, -r0.y, r0.x
mul_sat r0.xy, r2.xyxx, l(50.000000, 50.000000, 0.000000, 0.000000)
add r0.x, -r0.y, r0.x
max r0.y, cb2[3].x, l(-1.000000)
min r0.y, r0.y, l(1.000000)
add r0.y, r0.y, l(1.000000)
mad r0.y, r0.y, l(-0.500000), l(1.000000)
add r0.y, -r0.y, v1.y
add r0.y, -|r0.y|, l(0.420000017)
mul_sat r0.y, r0.y, l(100.000099)
mad r0.z, r0.y, l(-2.000000), l(3.000000)
mul r0.y, r0.y, r0.y
mul r0.y, r0.y, r0.z
mul r0.x, r0.x, r0.y
mul r0.xyz, r0.xxxx, cb2[2].xyzx
mul r0.xyz, r0.xyzx, cb2[4].wwww
add r1.yzw, -cb2[1].xxyz, cb2[2].xxyz
mad r1.yzw, r1.xxxx, r1.yyzw, cb2[1].xxyz
mad o0.xyz, r1.yzwy, r1.xxxx, r0.xyzx
ret
// Approximately 109 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Sun Oct 18 12:17:56 2026
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[6] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[8] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[129] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// Texture2D<float4> t0 : register(t0);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : INTERP0,
//   float4 v2 : INTERP1,
//   float3 v3 : INTERP2,
//   float3 v4 : INTERP3,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = cb1[5].y * v3.y;
//   r0.x = cb1[4].y * v3.x + r0.x;
//   r0.x = cb1[6].y * v3.z + r0.x;
//   r0.x = cb1[7].y + r0.x;
//   r0.x = cb2[5].z * -4 + r0.x;
//   r0.y = cb2[5].z * -4 + 4;
//   r0.y = 1 / r0.y;
//   r0.x = saturate(r0.x * r0.y);
//   r0.y = r0.x * -2 + 3;
//   r0.x = r0.x * r0.x;
//   r0.x = r0.y * r0.x;
//   r0.yz = cb2[4].xx * float2(-0.800000012,-14) + float2(-0.200000003,15);
//   r0.z = r0.z + -r0.y;
//   r0.y = saturate(v1.x * r0.z + r0.y);
//   r0.z = 1 + -v1.x;
//   r0.z = r0.z * r0.z;
//   r0.y = r0.y * r0.z;
//   r0.x = r0.y * r0.x;
//   r0.x = v2.x * r0.x;
//   r0.y = cb2[3].w * r0.x;
//   r0.x = cb2[3].w * r0.x + -0.00999999978;
//   r0.z = ddx(r0.y);
//   r0.w = ddy(r0.y);
//   r0.z = abs(r0.z) + abs(r0.w);
//   r0.w = r0.z * -0.5 + r0.x;
//   r0.z = max(9.99999975e-05, r0.z);
//   r0.z = r0.w / r0.z;
//   r0.z = saturate(1 + r0.z);
//   r0.w = -9.99999975e-05 + r0.z;
//   r1.x = cmp(cb0[5].z != 0.000000);
//   r0.x = r1.x ? r0.w : r0.x;
//   r0.x = cmp(r0.x < 0);
//   if (r0.x != 0) discard;
//   r2.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   o0.w = r1.x ? r0.z : r0.y;
//   r0.xyz = cb0[20].xyz + -v3.xyz;
//   r0.w = dot(r0.xyz, r0.xyz);
//   r0.w = rsqrt(r0.w);
//   r0.xyz = r0.xyz * r0.www;
//   r0.w = cmp(cb0[24].w == 0.000000);
//   r0.y = r0.w ? r0.y : cb0[65].z;
//   r1.xyz = cb1[5].xyz * r0.yyy;
//   r0.x = r0.w ? r0.x : cb0[64].z;
//   r0.y = r0.w ? r0.z : cb0[66].z;
//   r0.xzw = cb1[4].xyz * r0.xxx + r1.xyz;
//   r0.xyz = cb1[6].xyz * r0.yyy + r0.xzw;
//   r0.w = dot(r0.xyz, r0.xyz);
//   r0.w = rsqrt(r0.w);
//   r0.xyz = r0.xyz * r0.www + float3(0,0.5,0);
//   r0.w = dot(v4.xyz, v4.xyz);
//   r0.w = sqrt(r0.w);
//   r0.w = 1 / r0.w;
//   r1.xyz = v4.xyz * r0.www;
//   r0.x = dot(r1.xyz, r0.xyz);
//   r0.y = -0.939999998 + abs(r1.x);
//   r0.xy = saturate(float2(-3.33333397,-7.14285803) * r0.xy);
//   r0.zw = r0.xy * float2(-2,-2) + float2(3,3);
//   r0.xy = r0.xy * r0.xy;
//   r1.xyz = cb0[77].xyw * cb1[3].yyy;
//   r1.xyz = cb0[76].xyw * cb1[3].xxx + r1.xyz;
//   r1.w = cb1[3].z * 2 + -10;
//   r1.xyz = cb0[78].xyw * r1.www + r1.xyz;
//   r1.yzw = cb0[79].xyw + r1.xyz;
//   r2.y = r1.w + -r2.y;
//   r1.x = r2.x * r2.y + r1.y;
//   r1.xy = r1.xz / r1.ww;
//   r1.xy = r1.xy * float2(0.5,-0.5) + float2(0.5,0.5);
//   r1.z = cmp(cb0[21].x < 0);
//   r1.w = cb0[4].y + -v0.y;
//   r2.y = r1.z ? r1.w : v0.y;
//   r2.x = v0.x;
//   r2.xy = r2.xy / cb0[4].xy;
//   r2.z = 1 + -r2.y;
//   r1.xy = r2.xz + -r1.xy;
//   r2.y = cb0[24].x / cb0[24].y;
//   r2.x = 1;
//   r1.xy = r1.xy / r2.xy;
//   r1.xy = cb0[128].yy * float2(-0.00999999978,-0.00749999983) + r1.xy;
//   r1.xy = float2(4,4) * r1.xy;
//   r1.xyzw = t0.SampleBias(s0_s_s, r1.xy, cb0[5].x).xyzw;
//   r1.y = 0.25 * r1.x;
//   r0.xy = r0.zw * r0.xy;
//   r0.x = r0.x * r0.y + -r1.y;
//   r0.y = 0.75 + cb2[4].y;
//   r0.y = cb2[5].x / r0.y;
//   r0.y = cb2[5].y + r0.y;
//   r0.y = r0.y * 1.01999998 + -0.0199999996;
//   r2.y = r0.x + -r0.y;
//   r0.y = cb2[5].y * 1.01999998 + -0.0199999996;
//   r2.x = r0.x + -r0.y;
//   r0.xy = saturate(float2(50,50) * r2.xy);
//   r0.x = r0.x + -r0.y;
//   r0.y = max(-1, cb2[3].x);
//   r0.y = min(1, r0.y);
//   r0.y = 1 + r0.y;
//   r0.y = r0.y * -0.5 + 1;
//   r0.y = v1.y + -r0.y;
//   r0.y = 0.420000017 + -abs(r0.y);
//   r0.y = saturate(100.000099 * r0.y);
//   r0.z = r0.y * -2 + 3;
//   r0.y = r0.y * r0.y;
//   r0.y = r0.z * r0.y;
//   r0.x = r0.y * r0.x;
//   r0.xyz = cb2[2].xyz * r0.xxx;
//   r0.xyz = cb2[4].www * r0.xyz;
//   r1.yzw = cb2[2].xyz + -cb2[1].xyz;
//   r1.yzw = r1.xxx * r1.yzw + cb2[1].xyz;
//   o0.xyz = r1.yzw * r1.xxx + r0.xyz;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
