// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Tue Oct 20 21:26:44 2026
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[18];                    // Index:    0-17             Components:    72
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[24];                    // Index:    0-23             Components:    96
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[134];                   // Index:    0-133            Components:   536
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t103                              texture  float4          2d  103        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// INTERP                   0   xyzw        1     NONE   float
// INTERP                   1   xyzw        2     NONE   float   xy
// INTERP                   2   xyzw        3     NONE   float   xy w
// INTERP                   3   xyz         4     NONE   float
// INTERP                   4   xy          5     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB2[18], immediateIndexed
dcl_constantbuffer CB1[24], immediateIndexed
dcl_constantbuffer CB0[134], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t103
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyw
dcl_input_ps linear v5.xy
dcl_output o0.xyzw
dcl_temps 5
lt r0.x, cb0[21].x, l(0.000000)
add r0.y, -v0.y, cb0[4].y
movc r0.y, r0.x, r0.y, v0.y
mov r0.x, v0.x
div r0.xy, r0.xyxx, cb0[4].xyxx
add r0.z, -r0.y, l(1.000000)
mad r0.yw, r0.xxxz, l(0.000000, 2.000000, 0.000000, 2.000000), l(0.000000, -1.000000, 0.000000, -1.000000)
add r0.yw, |r0.yyyw|, l(0.000000, -0.875000, 0.000000, -0.875000)
mul_sat r0.yw, r0.yyyw, l(0.000000, 9.999998, 0.000000, 9.999998)
mad r1.xy, r0.ywyy, l(-2.000000, -2.000000, 0.000000, 0.000000), l(3.000000, 3.000000, 0.000000, 0.000000)
mul r0.yw, r0.yyyw, r0.yyyw
mul r0.yw, r0.yyyw, r1.xxxy
min r0.yw, r0.yyyw, l(0.000000, 1.000000, 0.000000, 1.000000)
max r0.y, r0.w, r0.y
ld r1.xyzw, l(0, 0, 0, 0), t125.xyzw
movc r1.z, r1.z, l(-1.000000), l(1.000000)
div r0.w, r1.y, v0.w
add r0.yw, -r0.yyyw, l(0.000000, 1.000000, 0.000000, 1.000000)
mul r0.w, r0.w, r1.x
eq r1.x, r1.z, l(1.000000)
mad r2.x, r0.w, l(0.500000), v5.x
mov r2.y, v5.y
add r1.yz, r0.xxzx, -r2.xxyx
div r1.yz, r1.yyzy, cb2[6].xxyx
add r1.yz, r1.yyzy, r2.xxyx
add r2.z, r1.z, cb2[2].y
add r0.w, -r1.y, cb2[2].x
mul r1.yz, v3.xxyx, cb2[10].xxyx
sample_b r3.xyzw, r1.yzyy, t2.xyzw, s2, cb0[5].x
add r1.yz, r3.xxwx, l(0.000000, -0.500000, -0.500000, 0.000000)
dp2 r1.y, r1.yyyy, cb2[14].yyyy
mul r1.z, r1.z, cb2[14].x
mad r1.z, r1.z, l(0.040000), r1.y
add r2.y, r0.w, r1.z
mov r1.y, l(1.000000)
add r2.yz, r2.yyzy, r1.yyzy
add r0.xz, r0.xxzx, r1.zzzz
sample_b r4.xyzw, r0.xzxx, t1.xyzw, s1, cb0[5].x
mul r0.xzw, r4.xxyz, cb0[128].xxyz
mul r1.y, r2.y, l(0.500000)
mad r1.z, r2.y, l(0.500000), l(0.500000)
movc r2.x, r1.x, r1.z, r1.y
sample_b r1.xyzw, r2.xzxx, t103.xyzw, s3, cb0[5].x
ne r2.x, cb2[17].x, l(0.000000)
and r2.x, r1.w, r2.x
mov_sat r2.y, cb2[0].y
mul r2.x, r2.y, r2.x
mul r0.y, r0.y, r2.x
ne r2.x, v3.w, l(0.000000)
and r0.y, r0.y, r2.x
mul r1.w, r1.w, cb2[0].y
mad r1.xyz, r1.wwww, r1.xyzx, -r0.xzwx
mad r0.xyz, r0.yyyy, r1.xyzx, r0.xzwx
dp3 r0.w, r0.xyzx, l(0.212672904, 0.715152204, 0.072175, 0.000000)
add r0.xyz, -r0.wwww, r0.xyzx
add r1.x, -cb2[14].x, l(1.000000)
mad r0.xyz, r1.xxxx, r0.xyzx, r0.wwww
mad r0.w, cb0[133].x, l(0.300000), r3.w
frc r0.w, r0.w
mad r0.w, r0.w, l(2.000000), l(-1.000000)
add r0.w, -|r0.w|, l(1.000000)
mad r1.y, r0.w, l(-2.000000), l(3.000000)
mul r0.w, r0.w, r0.w
mul r0.w, r0.w, r1.y
mad r0.w, r0.w, l(28.000000), l(1.000000)
mad r0.w, cb2[14].x, r0.w, l(1.000000)
add r1.y, -cb2[0].x, l(1.000000)
mad r1.y, r1.y, l(2.000000), r3.w
add_sat r1.y, r1.y, l(-1.000000)
add r1.y, -r1.y, l(1.000000)
mad r0.xyz, r0.wwww, r0.xyzx, r1.yyyy
mul r0.w, r3.w, cb2[14].x
mul r1.yzw, r3.xxyz, cb2[12].xxyz
mad r1.yzw, r1.yyzw, l(0.000000, 0.100000, 0.100000, 0.100000), l(0.000000, 1.000000, 1.000000, 1.000000)
mad r2.xyzw, cb0[20].xyxy, l(0.120000, 0.120000, 0.080000, 0.080000), v3.xyxy
mad r2.xyzw, r0.wwww, l(1.400000, 1.400000, 1.400000, 1.400000), r2.xyzw
add r2.xyzw, r2.xyzw, l(-0.500000, -0.500000, -0.500000, -0.500000)
dp2 r0.w, r2.zwzz, l(0.707106829, 0.707106829, 0.000000, 0.000000)
dp2 r2.x, r2.xyxx, l(0.707106829, 0.707106829, 0.000000, 0.000000)
add r2.x, r2.x, l(0.500000)
mul r2.x, r2.x, l(0.150000)
frc r2.x, r2.x
ge r2.x, r2.x, l(0.930000)
and r2.x, r2.x, l(0x3f800000)
add r0.w, r0.w, l(0.500000)
mul r0.w, r0.w, l(0.100000)
frc r0.w, r0.w
ge r0.w, r0.w, l(0.500000)
and r2.y, r0.w, l(0x3f800000)
mul r2.xy, r2.xyxx, cb2[5].zzzz
dp2 r0.w, r2.xyxx, l(0.080000, 0.020000, 0.000000, 0.000000)
min r0.w, r0.w, l(1.000000)
add r0.xyz, r0.xyzx, r0.wwww
mad r2.xy, v2.xyxx, cb1[23].xyxx, cb1[23].zwzz
sample_b r2.xyzw, r2.xyxx, t0.xyzw, s0, cb0[5].x
add r2.xyz, r2.xyzx, cb0[54].xyzx
mul r3.xyz, r2.xyzx, cb0[129].xyzx
mad r0.xyz, -r3.xyzx, r1.xxxx, r0.xyzx
mul r3.xyz, r1.xxxx, r3.xyzx
mad r4.xy, cb2[8].xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), cb2[9].xyxx
add r4.xy, -r4.xyxx, v3.xyxx
div r4.xy, r4.xyxx, cb2[8].xyxx
mul r4.x, r4.x, cb2[5].x
mad r4.z, cb2[5].y, r4.y, cb2[0].z
mul r4.xy, |r4.xzxx|, |r4.xzxx|
add r0.w, r4.y, r4.x
max r1.x, r4.y, r4.x
add r0.w, r0.w, -r1.x
mad r0.w, cb2[11].w, r0.w, r1.x
add r0.w, -r0.w, l(1.000000)
mad r1.xyz, -cb2[11].xyzx, r1.yzwy, r0.wwww
add r4.xyz, -cb2[4].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
div r4.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r4.xyzx
mul_sat r1.xyz, r1.xyzx, r4.xyzx
mad r4.xyz, r1.xyzx, l(-2.000000, -2.000000, -2.000000, 0.000000), l(3.000000, 3.000000, 3.000000, 0.000000)
mul r1.xyz, r1.xyzx, r1.xyzx
mad r1.xyz, r4.xyzx, r1.xyzx, -cb2[3].xyzx
add_sat r1.xyz, r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r0.w, r1.y, r1.x
mul r0.w, r1.z, r0.w
mad r0.xyz, r0.wwww, r0.xyzx, r3.xyzx
mul r1.xy, r2.xyxx, l(0.212600, 0.715200, 0.000000, 0.000000)
add r0.w, r1.y, r1.x
mad r0.w, r2.z, l(0.072200), r0.w
max r0.w, r0.w, l(0.100000)
mul o0.xyz, r0.xyzx, r0.wwww
mov o0.w, l(1.000000)
ret
// Approximately 127 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Tue Oct 20 21:26:44 2026
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[18] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[24] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[134] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t103 : register(t103);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : INTERP0,
//   float4 v2 : INTERP1,
//   float4 v3 : INTERP2,
//   float3 v4 : INTERP3,
//   float2 v5 : INTERP4,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = cmp(cb0[21].x < 0);
//   r0.y = cb0[4].y + -v0.y;
//   r0.y = r0.x ? r0.y : v0.y;
//   r0.x = v0.x;
//   r0.xy = r0.xy / cb0[4].xy;
//   r0.z = 1 + -r0.y;
//   r0.yw = r0.xz * float2(2,2) + float2(-1,-1);
//   r0.yw = float2(-0.875,-0.875) + abs(r0.yw);
//   r0.yw = saturate(float2(9.99999809,9.99999809) * r0.yw);
//   r1.xy = r0.yw * float2(-2,-2) + float2(3,3);
//   r0.yw = r0.yw * r0.yw;
//   r0.yw = r1.xy * r0.yw;
//   r0.yw = min(float2(1,1), r0.yw);
//   r0.y = max(r0.y, r0.w);
//   r1.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   r1.z = r1.z ? -1 : 1;
//   r0.w = r1.y / v0.w;
//   r0.yw = float2(1,1) + -r0.yw;
//   r0.w = r1.x * r0.w;
//   r1.x = cmp(r1.z == 1.000000);
//   r2.x = r0.w * 0.5 + v5.x;
//   r2.y = v5.y;
//   r1.yz = -r2.xy + r0.xz;
//   r1.yz = r1.yz / cb2[6].xy;
//   r1.yz = r2.xy + r1.yz;
//   r2.z = cb2[2].y + r1.z;
//   r0.w = cb2[2].x + -r1.y;
//   r1.yz = cb2[10].xy * v3.xy;
//   r3.xyzw = t2.SampleBias(s2_s_s, r1.yz, cb0[5].x).xyzw;
//   r1.yz = float2(-0.5,-0.5) + r3.xw;
//   r1.y = dot(r1.yy, cb2[14].yy);
//   r1.z = cb2[14].x * r1.z;
//   r1.z = r1.z * 0.0399999991 + r1.y;
//   r2.y = r1.z + r0.w;
//   r1.y = 1;
//   r2.yz = r1.yz + r2.yz;
//   r0.xz = r1.zz + r0.xz;
//   r4.xyzw = t1.SampleBias(s1_s_s, r0.xz, cb0[5].x).xyzw;
//   r0.xzw = cb0[128].xyz * r4.xyz;
//   r1.y = 0.5 * r2.y;
//   r1.z = r2.y * 0.5 + 0.5;
//   r2.x = r1.x ? r1.z : r1.y;
//   r1.xyzw = t103.SampleBias(s3_s_s, r2.xz, cb0[5].x).xyzw;
//   r2.x = cmp(cb2[17].x != 0.000000);
//   r2.x = r2.x ? r1.w : 0;
//   r2.y = saturate(cb2[0].y);
//   r2.x = r2.x * r2.y;
//   r0.y = r2.x * r0.y;
//   r2.x = cmp(v3.w != 0.000000);
//   r0.y = r2.x ? r0.y : 0;
//   r1.w = cb2[0].y * r1.w;
//   r1.xyz = r1.www * r1.xyz + -r0.xzw;
//   r0.xyz = r0.yyy * r1.xyz + r0.xzw;
//   r0.w = dot(r0.xyz, float3(0.212672904,0.715152204,0.0721750036));
//   r0.xyz = r0.xyz + -r0.www;
//   r1.x = 1 + -cb2[14].x;
//   r0.xyz = r1.xxx * r0.xyz + r0.www;
//   r0.w = cb0[133].x * 0.300000012 + r3.w;
//   r0.w = frac(r0.w);
//   r0.w = r0.w * 2 + -1;
//   r0.w = 1 + -abs(r0.w);
//   r1.y = r0.w * -2 + 3;
//   r0.w = r0.w * r0.w;
//   r0.w = r1.y * r0.w;
//   r0.w = r0.w * 28 + 1;
//   r0.w = cb2[14].x * r0.w + 1;
//   r1.y = 1 + -cb2[0].x;
//   r1.y = r1.y * 2 + r3.w;
//   r1.y = saturate(-1 + r1.y);
//   r1.y = 1 + -r1.y;
//   r0.xyz = r0.www * r0.xyz + r1.yyy;
//   r0.w = cb2[14].x * r3.w;
//   r1.yzw = cb2[12].xyz * r3.xyz;
//   r1.yzw = r1.yzw * float3(0.100000001,0.100000001,0.100000001) + float3(1,1,1);
//   r2.xyzw = cb0[20].xyxy * float4(0.119999997,0.119999997,0.0799999982,0.0799999982) + v3.xyxy;
//   r2.xyzw = r0.wwww * float4(1.39999998,1.39999998,1.39999998,1.39999998) + r2.xyzw;
//   r2.xyzw = float4(-0.5,-0.5,-0.5,-0.5) + r2.xyzw;
//   r0.w = dot(r2.zw, float2(0.707106829,0.707106829));
//   r2.x = dot(r2.xy, float2(0.707106829,0.707106829));
//   r2.x = 0.5 + r2.x;
//   r2.x = 0.150000006 * r2.x;
//   r2.x = frac(r2.x);
//   r2.x = cmp(r2.x >= 0.930000007);
//   r2.x = r2.x ? 1.000000 : 0;
//   r0.w = 0.5 + r0.w;
//   r0.w = 0.100000001 * r0.w;
//   r0.w = frac(r0.w);
//   r0.w = cmp(r0.w >= 0.5);
//   r2.y = r0.w ? 1.000000 : 0;
//   r2.xy = cb2[5].zz * r2.xy;
//   r0.w = dot(r2.xy, float2(0.0799999982,0.0199999996));
//   r0.w = min(1, r0.w);
//   r0.xyz = r0.www + r0.xyz;
//   r2.xy = v2.xy * cb1[23].xy + cb1[23].zw;
//   r2.xyzw = t0.SampleBias(s0_s_s, r2.xy, cb0[5].x).xyzw;
//   r2.xyz = cb0[54].xyz + r2.xyz;
//   r3.xyz = cb0[129].xyz * r2.xyz;
//   r0.xyz = -r3.xyz * r1.xxx + r0.xyz;
//   r3.xyz = r3.xyz * r1.xxx;
//   r4.xy = cb2[8].xy * float2(0.5,0.5) + cb2[9].xy;
//   r4.xy = v3.xy + -r4.xy;
//   r4.xy = r4.xy / cb2[8].xy;
//   r4.x = cb2[5].x * r4.x;
//   r4.z = cb2[5].y * r4.y + cb2[0].z;
//   r4.xy = abs(r4.xz) * abs(r4.xz);
//   r0.w = r4.x + r4.y;
//   r1.x = max(r4.x, r4.y);
//   r0.w = -r1.x + r0.w;
//   r0.w = cb2[11].w * r0.w + r1.x;
//   r0.w = 1 + -r0.w;
//   r1.xyz = -cb2[11].xyz * r1.yzw + r0.www;
//   r4.xyz = float3(1,1,1) + -cb2[4].xyz;
//   r4.xyz = float3(1,1,1) / r4.xyz;
//   r1.xyz = saturate(r4.xyz * r1.xyz);
//   r4.xyz = r1.xyz * float3(-2,-2,-2) + float3(3,3,3);
//   r1.xyz = r1.xyz * r1.xyz;
//   r1.xyz = r4.xyz * r1.xyz + -cb2[3].xyz;
//   r1.xyz = saturate(float3(1,1,1) + r1.xyz);
//   r0.w = r1.x * r1.y;
//   r0.w = r0.w * r1.z;
//   r0.xyz = r0.www * r0.xyz + r3.xyz;
//   r1.xy = float2(0.212599993,0.715200007) * r2.xy;
//   r0.w = r1.x + r1.y;
//   r0.w = r2.z * 0.0722000003 + r0.w;
//   r0.w = max(0.100000001, r0.w);
//   o0.xyz = r0.www * r0.xyz;
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
