//HUD VS 4. Minimap mod border.
// ---- Created with geo-11 v0.6.198 on Thu Oct 22 00:14:28 2026
cbuffer cb3 : register(b3)
{
  float4 cb3[21];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[4];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[7];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[33];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float4 v1 : COLOR0,
  float2 v2 : TEXCOORD0,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : COLOR0,
  out float2 o2 : TEXCOORD0,
  out float p2 : TEXCOORD4,
  out float4 o3 : TEXCOORD1,
  out float4 o4 : TEXCOORD2,
  out float4 o5 : TEXCOORD3)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  float4 iniparams3 = IniParams.Load(int2(3,0));
  float4 iniparams10 = IniParams.Load(int2(10,0));
  float4 iniparams11 = IniParams.Load(int2(11,0));
  
  r0.xyzw = cb2[1].xyzw * v0.yyyy;
  r0.xyzw = cb2[0].xyzw * v0.xxxx + r0.xyzw;
  r0.xyzw = cb2[2].xyzw * v0.zzzz + r0.xyzw;
  r0.xyzw = cb2[3].xyzw + r0.xyzw;
  r1.xyzw = cb3[18].xyzw * r0.yyyy;
  r1.xyzw = cb3[17].xyzw * r0.xxxx + r1.xyzw;
  r1.xyzw = cb3[19].xyzw * r0.zzzz + r1.xyzw;
  r0.xyzw = cb3[20].xyzw * r0.wwww + r1.xyzw;
  o0.xyzw = r0.xyzw;
  
  if (o0.w==1.0 && iniparams11.x==1) {
    if (iniparams10.z==1) {
	  o0.x+=stereo.x*(o0.w-stereo.y*0.0075);
	} else {
      o0.x+=stereo.x*iniparams10.x;
	}
	if (iniparams10.y==1) {
	  o0.xyzw = 0;
	}
  }
  
  r1.xyz = v1.xyz * float3(0.265884995,0.265884995,0.265884995) + float3(0.736584008,0.736584008,0.736584008);
  r1.xyz = v1.xyz * r1.xyz + float3(-0.00980184041,-0.00980184041,-0.00980184041);
  r1.xyz = v1.xyz * r1.xyz + float3(0.00319697009,0.00319697009,0.00319697009);
  r2.xyz = v1.xyz * float3(0.0849710032,0.0849710032,0.0849710032) + float3(-0.000163029006,-0.000163029006,-0.000163029006);
  r3.xyz = cmp(v1.xyz < float3(0.0725490004,0.0725490004,0.0725490004));
  r1.xyz = r3.xyz ? r2.xyz : r1.xyz;
  r1.xyz = cb0[32].zzz ? r1.xyz : v1.xyz;
  r1.w = v1.w;
  o1.xyzw = cb0[27].xyzw * r1.xyzw;
  r1.x = cb1[0].y * cb0[5].y;
  r1.x = floor(r1.x);
  r1.y = 1 + r1.x;
  r1.yz = sin(r1.yx);
  r1.yz = float2(43758.5469,43758.5469) * r1.yz;
  r1.yz = frac(r1.yz);
  r1.y = r1.y * 2 + -1;
  r1.x = cb1[0].y * cb0[5].y + -r1.x;
  r1.z = r1.z * 2 + -1;
  r1.z = r1.z * r1.x;
  r1.w = -1 + r1.x;
  r1.y = r1.y * r1.w + -r1.z;
  r1.w = r1.x * r1.x;
  r1.x = -r1.x * 2 + 3;
  r1.x = r1.w * r1.x;
  r1.x = r1.x * r1.y + r1.z;
  p2.x = 2.4000001 * r1.x;
  o2.xy = v2.xy * cb0[31].xy + cb0[31].zw;
  o3.xyzw = v0.xyzw;
  r1.xyzw = max(float4(-2e+10,-2e+10,-2e+10,-2e+10), cb0[30].xyzw);
  r1.xyzw = min(float4(2e+10,2e+10,2e+10,2e+10), r1.xyzw);
  r1.xy = v0.xy * float2(2,2) + -r1.xy;
  o4.xy = r1.xy + -r1.zw;
  r1.xy = cb3[6].xy * cb1[6].yy;
  r1.xy = cb3[5].xy * cb1[6].xx + r1.xy;
  r1.xy = r0.ww / abs(r1.xy);
  r1.xy = cb0[32].xy * float2(0.25,0.25) + abs(r1.xy);
  o4.zw = float2(0.25,0.25) / r1.xy;
  r0.y = cb1[5].x * r0.y;
  r1.xzw = float3(0.5,0.5,0.5) * r0.xwy;
  o5.zw = r0.zw;
  o5.xy = r1.xw + r1.zz;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Thu Oct 22 00:14:28 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 4     z         2     NONE   float     z
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
// TEXCOORD                 2   xyzw        4     NONE   float   xyzw
// TEXCOORD                 3   xyzw        5     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer CB0[33], immediateIndexed
dcl_constantbuffer CB1[7], immediateIndexed
dcl_constantbuffer CB2[4], immediateIndexed
dcl_constantbuffer CB3[21], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xy
dcl_output o2.z
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 4
mul r0.xyzw, v0.yyyy, cb2[1].xyzw
mad r0.xyzw, cb2[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb2[2].xyzw, v0.zzzz, r0.xyzw
add r0.xyzw, r0.xyzw, cb2[3].xyzw
mul r1.xyzw, r0.yyyy, cb3[18].xyzw
mad r1.xyzw, cb3[17].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb3[19].xyzw, r0.zzzz, r1.xyzw
mad r0.xyzw, cb3[20].xyzw, r0.wwww, r1.xyzw
mov o0.xyzw, r0.xyzw
mad r1.xyz, v1.xyzx, l(0.265885, 0.265885, 0.265885, 0.000000), l(0.736584, 0.736584, 0.736584, 0.000000)
mad r1.xyz, v1.xyzx, r1.xyzx, l(-0.00980184041, -0.00980184041, -0.00980184041, 0.000000)
mad r1.xyz, v1.xyzx, r1.xyzx, l(0.00319697009, 0.00319697009, 0.00319697009, 0.000000)
mad r2.xyz, v1.xyzx, l(0.084971, 0.084971, 0.084971, 0.000000), l(-0.000163029006, -0.000163029006, -0.000163029006, 0.000000)
lt r3.xyz, v1.xyzx, l(0.072549, 0.072549, 0.072549, 0.000000)
movc r1.xyz, r3.xyzx, r2.xyzx, r1.xyzx
movc r1.xyz, cb0[32].zzzz, r1.xyzx, v1.xyzx
mov r1.w, v1.w
mul o1.xyzw, r1.xyzw, cb0[27].xyzw
mul r1.x, cb0[5].y, cb1[0].y
round_ni r1.x, r1.x
add r1.y, r1.x, l(1.000000)
sincos r1.yz, null, r1.yyxy
mul r1.yz, r1.yyzy, l(0.000000, 43758.546875, 43758.546875, 0.000000)
frc r1.yz, r1.yyzy
mad r1.y, r1.y, l(2.000000), l(-1.000000)
mad r1.x, cb1[0].y, cb0[5].y, -r1.x
mad r1.z, r1.z, l(2.000000), l(-1.000000)
mul r1.z, r1.x, r1.z
add r1.w, r1.x, l(-1.000000)
mad r1.y, r1.y, r1.w, -r1.z
mul r1.w, r1.x, r1.x
mad r1.x, -r1.x, l(2.000000), l(3.000000)
mul r1.x, r1.x, r1.w
mad r1.x, r1.x, r1.y, r1.z
mul o2.z, r1.x, l(2.400000)
mad o2.xy, v2.xyxx, cb0[31].xyxx, cb0[31].zwzz
mov o3.xyzw, v0.xyzw
max r1.xyzw, cb0[30].xyzw, l(-20000000000.000000, -20000000000.000000, -20000000000.000000, -20000000000.000000)
min r1.xyzw, r1.xyzw, l(20000000000.000000, 20000000000.000000, 20000000000.000000, 20000000000.000000)
mad r1.xy, v0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), -r1.xyxx
add o4.xy, -r1.zwzz, r1.xyxx
mul r1.xy, cb1[6].yyyy, cb3[6].xyxx
mad r1.xy, cb3[5].xyxx, cb1[6].xxxx, r1.xyxx
div r1.xy, r0.wwww, |r1.xyxx|
mad r1.xy, cb0[32].xyxx, l(0.250000, 0.250000, 0.000000, 0.000000), |r1.xyxx|
div o4.zw, l(0.000000, 0.000000, 0.250000, 0.250000), r1.xxxy
mul r0.y, r0.y, cb1[5].x
mul r1.xzw, r0.xxwy, l(0.500000, 0.000000, 0.500000, 0.500000)
mov o5.zw, r0.zzzw
add o5.xy, r1.zzzz, r1.xwxx
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
