//Vignette PS 1.
// ---- Created with geo-11 v0.6.198 on Fri Oct  2 00:06:56 2026
Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb0 : register(b0)
{
  float4 cb0[143];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float2 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = t0.SampleBias(s0_s, v1.xy, cb0[5].x).xyzw;
  r0.w = cmp(0 < cb0[142].z);
  if (r0.w != 0) {
    r1.xy = -cb0[142].xy + v1.xy;
    r1.yz = cb0[142].zz * abs(r1.xy);
    r1.x = cb0[141].w * r1.y;
    r0.w = dot(r1.xz, r1.xz);
	
	//Disabled vignette.
	r0.w = 0.0;
	
    r0.w = 1 + -r0.w;
    r0.w = max(0, r0.w);
    r0.w = log2(r0.w);
    r0.w = cb0[142].w * r0.w;
    r0.w = exp2(r0.w);
    r1.xyz = float3(1,1,1) + -cb0[141].xyz;
    r1.xyz = r0.www * r1.xyz + cb0[141].xyz;
    r0.xyz = r1.xyz * r0.xyz;
  }
  r0.xyz = saturate(cb0[132].www * r0.xyz);
  r0.w = cmp(0 < cb0[133].w);
  if (r0.w != 0) {
    r1.xyz = log2(r0.xyz);
    r1.xyz = float3(0.416666657,0.416666657,0.416666657) * r1.xyz;
    r1.xyz = exp2(r1.xyz);
    r1.xyz = r1.xyz * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997);
    r1.xyz = max(float3(0,0,0), r1.xyz);
    r2.xyz = cb0[133].zzz * r1.zxy;
    r0.w = floor(r2.x);
    r2.xw = float2(0.5,0.5) * cb0[133].xy;
    r2.yz = r2.yz * cb0[133].xy + r2.xw;
    r2.x = r0.w * cb0[133].y + r2.y;
    r3.xyzw = t2.SampleLevel(s0_s, r2.xz, 0).xyzw;
    r4.x = cb0[133].y;
    r4.y = 0;
    r2.xy = r4.xy + r2.xz;
    r2.xyzw = t2.SampleLevel(s0_s, r2.xy, 0).xyzw;
    r0.w = r1.z * cb0[133].z + -r0.w;
    r2.xyz = r2.xyz + -r3.xyz;
    r2.xyz = r0.www * r2.xyz + r3.xyz;
    r2.xyz = r2.xyz + -r1.xyz;
    r1.xyz = cb0[133].www * r2.xyz + r1.xyz;
    r2.xyz = r1.xyz * float3(0.305306017,0.305306017,0.305306017) + float3(0.682171106,0.682171106,0.682171106);
    r2.xyz = r1.xyz * r2.xyz + float3(0.0125228781,0.0125228781,0.0125228781);
    r0.xyz = r2.xyz * r1.xyz;
  }
  r0.xyw = cb0[132].zzz * r0.xyz;
  r0.w = floor(r0.w);
  r1.xy = float2(0.5,0.5) * cb0[132].xy;
  r1.yz = r0.xy * cb0[132].xy + r1.xy;
  r1.x = r0.w * cb0[132].y + r1.y;
  r2.xyzw = t1.SampleLevel(s0_s, r1.xz, 0).xyzw;
  r0.x = cb0[132].y;
  r0.y = 0;
  r0.xy = r1.xz + r0.xy;
  r1.xyzw = t1.SampleLevel(s0_s, r0.xy, 0).xyzw;
  r0.x = r0.z * cb0[132].z + -r0.w;
  r0.yzw = r1.xyz + -r2.xyz;
  o0.xyz = r0.xxx * r0.yzw + r2.xyz;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Fri Oct  2 00:06:56 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[143], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 5
sample_b r0.xyzw, v1.xyxx, t0.xyzw, s0, cb0[5].x
lt r0.w, l(0.000000), cb0[142].z
if_nz r0.w
  add r1.xy, v1.xyxx, -cb0[142].xyxx
  mul r1.yz, |r1.xxyx|, cb0[142].zzzz
  mul r1.x, r1.y, cb0[141].w
  dp2 r0.w, r1.xzxx, r1.xzxx
  add r0.w, -r0.w, l(1.000000)
  max r0.w, r0.w, l(0.000000)
  log r0.w, r0.w
  mul r0.w, r0.w, cb0[142].w
  exp r0.w, r0.w
  add r1.xyz, -cb0[141].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad r1.xyz, r0.wwww, r1.xyzx, cb0[141].xyzx
  mul r0.xyz, r0.xyzx, r1.xyzx
endif
mul_sat r0.xyz, r0.xyzx, cb0[132].wwww
lt r0.w, l(0.000000), cb0[133].w
if_nz r0.w
  log r1.xyz, r0.xyzx
  mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r1.xyz, r1.xyzx
  mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  max r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mul r2.xyz, r1.zxyz, cb0[133].zzzz
  round_ni r0.w, r2.x
  mul r2.xw, cb0[133].xxxy, l(0.500000, 0.000000, 0.000000, 0.500000)
  mad r2.yz, r2.yyzy, cb0[133].xxyx, r2.xxwx
  mad r2.x, r0.w, cb0[133].y, r2.y
  sample_l r3.xyzw, r2.xzxx, t2.xyzw, s0, l(0.000000)
  mov r4.x, cb0[133].y
  mov r4.y, l(0)
  add r2.xy, r2.xzxx, r4.xyxx
  sample_l r2.xyzw, r2.xyxx, t2.xyzw, s0, l(0.000000)
  mad r0.w, r1.z, cb0[133].z, -r0.w
  add r2.xyz, -r3.xyzx, r2.xyzx
  mad r2.xyz, r0.wwww, r2.xyzx, r3.xyzx
  add r2.xyz, -r1.xyzx, r2.xyzx
  mad r1.xyz, cb0[133].wwww, r2.xyzx, r1.xyzx
  mad r2.xyz, r1.xyzx, l(0.305306017, 0.305306017, 0.305306017, 0.000000), l(0.682171106, 0.682171106, 0.682171106, 0.000000)
  mad r2.xyz, r1.xyzx, r2.xyzx, l(0.0125228781, 0.0125228781, 0.0125228781, 0.000000)
  mul r0.xyz, r1.xyzx, r2.xyzx
endif
mul r0.xyw, r0.xyxz, cb0[132].zzzz
round_ni r0.w, r0.w
mul r1.xy, cb0[132].xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mad r1.yz, r0.xxyx, cb0[132].xxyx, r1.xxyx
mad r1.x, r0.w, cb0[132].y, r1.y
sample_l r2.xyzw, r1.xzxx, t1.xyzw, s0, l(0.000000)
mov r0.x, cb0[132].y
mov r0.y, l(0)
add r0.xy, r0.xyxx, r1.xzxx
sample_l r1.xyzw, r0.xyxx, t1.xyzw, s0, l(0.000000)
mad r0.x, r0.z, cb0[132].z, -r0.w
add r0.yzw, -r2.xxyz, r1.xxyz
mad o0.xyz, r0.xxxx, r0.yzwy, r2.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
