//Glass effect PS 1. Similar to radial blur.
// ---- Created with geo-11 v0.6.198 on Tue Oct 20 22:26:34 2026
Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb1 : register(b1)
{
  float4 cb1[12];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[133];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : INTERP0,
  float4 v2 : INTERP1,
  out float4 o0 : SV_TARGET0)
{
  float4 r0,r1,r2,r3,r4,r5,r21;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  r21 = v1;
  
  //Copied block to get depth.
  r0.x = cb0[60].x;
  r0.y = cb0[62].x;
  r0.z = cb0[63].x;
  r1.xyz = cb0[131].yyy * cb0[65].xyz;
  r1.xyz = cb0[64].xyz * cb0[131].xxx + r1.xyz;
  r1.xyz = cb0[66].xyz * cb0[131].zzz + r1.xyz;
  r1.xyz = cb0[67].xyz + r1.xyz;
  r1.w = 1;
  r0.x = dot(r0.xyz, r1.xzw);
  r2.x = cb0[62].w;
  r2.y = cb0[63].w;
  r0.z = dot(r2.xy, r1.zw);
  
  r21.x+=stereo.x*(1-stereo.y/r0.z)*-0.5;
  
  r0.x = cb0[60].x;
  r0.y = cb0[62].x;
  r0.z = cb0[63].x;
  r1.xyz = cb0[131].yyy * cb0[65].xyz;
  r1.xyz = cb0[64].xyz * cb0[131].xxx + r1.xyz;
  r1.xyz = cb0[66].xyz * cb0[131].zzz + r1.xyz;
  r1.xyz = cb0[67].xyz + r1.xyz;
  r1.w = 1;
  r0.x = dot(r0.xyz, r1.xzw);
  r2.x = cb0[62].w;
  r2.y = cb0[63].w;
  r0.z = dot(r2.xy, r1.zw);
  r2.xz = float2(0.5,0.5) * r0.xz;
  r3.x = cb0[61].y;
  r3.y = cb0[62].y;
  r3.z = cb0[63].y;
  r0.x = dot(r3.xyz, r1.yzw);
  r0.x = cb0[21].x * r0.x;
  r2.w = 0.5 * r0.x;
  r0.xy = r2.xw + r2.zz;
  r0.xy = r0.xy / r0.zz;
  r0.xy = r21.xy + -r0.xy;
  r0.x = dot(r0.xy, r0.xy);
  r0.x = sqrt(r0.x);
  r0.x = -cb1[0].w + r0.x;
  r0.y = 1 + -cb1[1].x;
  r0.y = 1 / r0.y;
  r0.x = saturate(r0.x * r0.y);
  r0.y = r0.x * -2 + 3;
  r0.x = r0.x * r0.x;
  r0.x = r0.y * r0.x;
  r0.y = cb1[7].y + abs(cb0[20].z);
  r1.xyz = cb0[78].xyw * r0.yyy + cb0[79].xyw;
  r1.xy = r1.xy / r1.zz;
  r1.z = -r1.y;
  r0.zw = r21.xy + -r1.xz;
  r0.zw = float2(-0.5,-0.5) + r0.zw;
  r0.yz = r0.zw * r0.yy + float2(0.5,0.5);
  r1.xy = cb1[4].zw * cb0[15].yy;
  r0.yz = r0.yz * cb1[4].xy + r1.xy;
  r1.xyzw = t0.Sample(s0_s, r0.yz).xyzw;
  r0.y = -0.5 + r1.x;
  r0.y = r0.y + r0.y;
  r0.z = 1.57079637 * cb1[7].z;
  r0.z = sin(r0.z);
  r0.z = r0.z * r0.z;
  r0.z = r0.z * r0.z;
  r0.w = r0.z * r0.z;
  r0.z = -r0.z * r0.z + 2;
  r2.yz = cb1[5].xy * r0.zz;
  r0.z = r0.w * -r0.y + r0.y;
  r3.xy = r21.xy * float2(2,2) + float2(-1,-1);
  r3.zw = float2(0,0);
  r3.xyzw = r3.xyzw + r0.zzzz;
  r0.z = dot(r3.xyzw, r3.xyzw);
  r0.z = sqrt(r0.z);
  r1.z = cb1[10].y + -cb1[10].x;
  r1.z = cb1[7].z * r1.z + cb1[10].x;
  r1.w = -cb1[9].z + r1.z;
  r2.w = r0.x * r0.z + -r1.w;
  r3.x = 1 + -cb1[3].x;
  r3.y = r3.x + r1.z;
  r3.y = -cb1[9].z + r3.y;
  r1.w = r3.y + -r1.w;
  r1.w = 1 / r1.w;
  r1.w = saturate(r2.w * r1.w);
  r2.w = r1.w * -2 + 3;
  r1.w = r1.w * r1.w;
  r1.w = r2.w * r1.w;
  r2.w = cb1[9].z + r1.z;
  r3.y = r0.x * r0.z + -r2.w;
  r3.z = 1 + -cb1[11].x;
  r1.z = r3.z + r1.z;
  r3.z = r3.z + r2.w;
  r3.z = cb1[9].z * 0.0833333358 + r3.z;
  r1.z = cb1[9].z + r1.z;
  r1.z = r1.z + -r2.w;
  r1.z = 1 / r1.z;
  r1.z = saturate(r3.y * r1.z);
  r3.y = r1.z * -2 + 3;
  r1.z = r1.z * r1.z;
  r1.z = -r3.y * r1.z + 1;
  r1.z = r1.w * r1.z;
  r1.w = r2.w + r3.x;
  r1.w = -cb1[9].z * 0.0833333358 + r1.w;
  r3.x = -cb1[9].z * 0.0833333358 + r2.w;
  r2.w = cb1[9].z * 0.0833333358 + r2.w;
  r1.w = -r3.x + r1.w;
  r3.x = r0.x * r0.z + -r3.x;
  r1.w = 1 / r1.w;
  r1.w = saturate(r3.x * r1.w);
  r3.x = r1.w * -2 + 3;
  r1.w = r1.w * r1.w;
  r1.w = r3.x * r1.w;
  r3.x = r3.z + -r2.w;
  r2.w = r0.x * r0.z + -r2.w;
  r3.x = 1 / r3.x;
  r2.w = saturate(r3.x * r2.w);
  r3.x = r2.w * -2 + 3;
  r2.w = r2.w * r2.w;
  r2.w = -r3.x * r2.w + 1;
  r1.w = r2.w * r1.w;
  r1.z = max(r1.z, r1.w);
  r0.x = r0.x * r0.z + -r1.z;
  r0.x = r0.w * r0.x + r1.z;
  r0.z = cb1[8].y + -cb1[0].x;
  r0.z = cb1[7].w + r0.z;
  r0.z = r0.x + -r0.z;
  r3.xy = float2(1,1) + -cb1[8].zx;
  r3.xy = float2(1,1) / r3.xy;
  r0.z = saturate(r3.y * r0.z);
  r1.w = r0.z * -2 + 3;
  r0.z = r0.z * r0.z;
  r0.z = r1.w * r0.z;
  r1.w = 1 + -r1.y;
  r0.z = cmp(r0.z >= r1.w);
  r0.z = r0.z ? 1.000000 : 0;
  r1.w = -0.00999999978 + cb1[8].y;
  r1.y = r1.y + -r1.w;
  r1.x = saturate(r1.x);
  r1.x = -0.5 + r1.x;
  r1.y = saturate(6.66666794 * r1.y);
  r1.w = r1.y * -2 + 3;
  r1.y = r1.y * r1.y;
  r1.y = -r1.w * r1.y + 1;
  r0.z = r1.y * r0.z;
  r4.xyzw = r21.yyxx * float4(2,2,2,2) + float4(-1,-1,-1,-1);
  r5.xyzw = r4.xyzw * r0.zzzz;
  r4.xyzw = r4.yyww * r1.zzzz;
  r5.xyzw = cb1[0].yyyy * r5.xyzw;
  r1.y = -cb1[8].w + r0.x;
  r0.x = -cb1[7].w + r0.x;
  r0.x = saturate(r0.x * r3.y);
  r1.y = saturate(r1.y * r3.x);
  r1.z = r1.y * -2 + 3;
  r1.y = r1.y * r1.y;
  r1.y = r1.z * r1.y;
  r1.z = r0.x * -2 + 3;
  r0.x = r0.x * r0.x;
  r0.x = r1.z * r0.x;
  r1.y = r1.y * r0.x;
  
  //Glass border here.
  r1.z = -0.5 + r21.x;
  
  r1.z = -abs(r1.z) * 2 + 0.99000001;
  r1.z = saturate(4.16666698 * r1.z);
  r1.w = r1.z * -2 + 3;
  r1.z = r1.z * r1.z;
  r1.z = r1.w * r1.z;
  r1.z = min(1, r1.z);
  r2.x = r2.y * r1.z;
  r2.xyzw = r2.zzxx * r0.yyyy;
  r2.xyzw = float4(-0.5,-0.5,-0.5,-0.5) * r2.xyzw;
  r2.xyzw = r2.xyzw * r1.yyyy + r5.xyzw;
  r0.y = cb1[7].z * 3.14159274 + 0.25;
  r0.y = sin(r0.y);
  r0.y = r0.y * r0.y;
  r0.y = r0.y * r0.y;
  r0.y = -0.150000006 * r0.y;
  r2.xyzw = r4.xyzw * r0.yyyy + r2.xyzw;
  r2.xyzw = r2.xyzw * r0.wwww + v1.yyxx;
  r0.y = r0.w * -0.5 + 1.5;
  r0.y = cb1[6].w * r0.y;
  r3.xyzw = cmp(r2.xyzw >= float4(0,1,0,1));
  r1.yz = r3.xz ? float2(1,1) : 0;
  r0.w = (int)r3.y | (int)r3.w;
  r1.y = r1.y * r1.z;
  r0.w = r0.w ? 0 : r1.y;
  r1.y = cmp(0 != cb0[132].x);
  r1.yz = r1.yy ? v1.xy : r2.wy;
  r2.xyzw = t1.SampleBias(s1_s, r1.yz, cb0[5].x).xyzw;
  r3.xyw = r2.yzx * r0.www;
  r4.xy = r3.yx;
  r2.xy = r2.yz * r0.ww + -r4.xy;
  r0.w = cmp(r4.y >= r3.y);
  r0.w = r0.w ? 1.000000 : 0;
  r4.zw = float2(-1,0.666666687);
  r2.zw = float2(1,-1);
  r2.xyzw = r0.wwww * r2.xyzw + r4.xyzw;
  r0.w = cmp(r3.w >= r2.x);
  r0.w = r0.w ? 1.000000 : 0;
  r3.xyz = r2.xyw;
  r2.xyw = r3.wyx;
  r2.xyzw = r2.xyzw + -r3.xyzw;
  r2.xyzw = r0.wwww * r2.xyzw + r3.xyzw;
  r0.w = min(r2.w, r2.y);
  r0.w = r2.x + -r0.w;
  r1.y = cmp(r0.w == 0.000000);
  r1.z = 1.00000001e-10 + r2.x;
  r1.y = r1.y ? r2.x : r1.z;
  r1.z = r0.w / r1.z;
  r0.w = r0.w * 6 + 1.00000001e-10;
  r1.x = r1.x * r1.y;
  r1.x = dot(r1.xx, cb1[11].yy);
  r0.y = r0.y * r1.y + r1.x;
  r0.y = r0.z * cb1[0].z + r0.y;
  r0.y = -cb1[9].y + r0.y;
  r0.z = 1 + -cb1[9].x;
  r0.z = 1 / r0.z;
  r0.y = saturate(r0.y * r0.z);
  r0.z = r0.y * -2 + 3;
  r0.y = r0.y * r0.y;
  r0.y = r0.z * r0.y + -r1.y;
  r0.y = r0.x * r0.y + r1.y;
  r0.z = r2.w + -r2.y;
  r0.z = r0.z / r0.w;
  r0.z = r2.z + r0.z;
  r1.xyw = float3(1,0.666666687,0.333333343) + abs(r0.zzz);
  r1.xyw = frac(r1.xyw);
  r1.xyw = r1.xyw * float3(6,6,6) + float3(-3,-3,-3);
  r1.xyw = saturate(float3(-1,-1,-1) + abs(r1.xyw));
  r1.xyw = float3(-1,-1,-1) + r1.xyw;
  r0.z = r1.z * cb1[6].z + -r1.z;
  r0.x = r0.x * r0.z + r1.z;
  r0.xzw = r0.xxx * r1.xyw + float3(1,1,1);
  o0.xyz = r0.yyy * r0.xzw;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Tue Oct 20 22:26:34 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// INTERP                   0   xyzw        1     NONE   float   xy
// INTERP                   1   xyzw        2     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[133], immediateIndexed
dcl_constantbuffer CB1[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 6
mov r0.x, cb0[60].x
mov r0.y, cb0[62].x
mov r0.z, cb0[63].x
mul r1.xyz, cb0[65].xyzx, cb0[131].yyyy
mad r1.xyz, cb0[64].xyzx, cb0[131].xxxx, r1.xyzx
mad r1.xyz, cb0[66].xyzx, cb0[131].zzzz, r1.xyzx
add r1.xyz, r1.xyzx, cb0[67].xyzx
mov r1.w, l(1.000000)
dp3 r0.x, r0.xyzx, r1.xzwx
mov r2.x, cb0[62].w
mov r2.y, cb0[63].w
dp2 r0.z, r2.xyxx, r1.zwzz
mul r2.xz, r0.xxzx, l(0.500000, 0.000000, 0.500000, 0.000000)
mov r3.x, cb0[61].y
mov r3.y, cb0[62].y
mov r3.z, cb0[63].y
dp3 r0.x, r3.xyzx, r1.yzwy
mul r0.x, r0.x, cb0[21].x
mul r2.w, r0.x, l(0.500000)
add r0.xy, r2.zzzz, r2.xwxx
div r0.xy, r0.xyxx, r0.zzzz
add r0.xy, -r0.xyxx, v1.xyxx
dp2 r0.x, r0.xyxx, r0.xyxx
sqrt r0.x, r0.x
add r0.x, r0.x, -cb1[0].w
add r0.y, -cb1[1].x, l(1.000000)
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
mul_sat r0.x, r0.y, r0.x
mad r0.y, r0.x, l(-2.000000), l(3.000000)
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, r0.y
add r0.y, |cb0[20].z|, cb1[7].y
mad r1.xyz, cb0[78].xywx, r0.yyyy, cb0[79].xywx
div r1.xy, r1.xyxx, r1.zzzz
mov r1.z, -r1.y
add r0.zw, -r1.xxxz, v1.xxxy
add r0.zw, r0.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
mad r0.yz, r0.zzwz, r0.yyyy, l(0.000000, 0.500000, 0.500000, 0.000000)
mul r1.xy, cb0[15].yyyy, cb1[4].zwzz
mad r0.yz, r0.yyzy, cb1[4].xxyx, r1.xxyx
sample r1.xyzw, r0.yzyy, t0.xyzw, s0
add r0.y, r1.x, l(-0.500000)
add r0.y, r0.y, r0.y
mul r0.z, cb1[7].z, l(1.57079637)
sincos r0.z, null, r0.z
mul r0.z, r0.z, r0.z
mul r0.z, r0.z, r0.z
mul r0.w, r0.z, r0.z
mad r0.z, -r0.z, r0.z, l(2.000000)
mul r2.yz, r0.zzzz, cb1[5].xxyx
mad r0.z, r0.w, -r0.y, r0.y
mad r3.xy, v1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mov r3.zw, l(0,0,0,0)
add r3.xyzw, r0.zzzz, r3.xyzw
dp4 r0.z, r3.xyzw, r3.xyzw
sqrt r0.z, r0.z
add r1.z, -cb1[10].x, cb1[10].y
mad r1.z, cb1[7].z, r1.z, cb1[10].x
add r1.w, r1.z, -cb1[9].z
mad r2.w, r0.x, r0.z, -r1.w
add r3.x, -cb1[3].x, l(1.000000)
add r3.y, r1.z, r3.x
add r3.y, r3.y, -cb1[9].z
add r1.w, -r1.w, r3.y
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
mul_sat r1.w, r1.w, r2.w
mad r2.w, r1.w, l(-2.000000), l(3.000000)
mul r1.w, r1.w, r1.w
mul r1.w, r1.w, r2.w
add r2.w, r1.z, cb1[9].z
mad r3.y, r0.x, r0.z, -r2.w
add r3.z, -cb1[11].x, l(1.000000)
add r1.z, r1.z, r3.z
add r3.z, r2.w, r3.z
mad r3.z, cb1[9].z, l(0.0833333358), r3.z
add r1.z, r1.z, cb1[9].z
add r1.z, -r2.w, r1.z
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r1.z
mul_sat r1.z, r1.z, r3.y
mad r3.y, r1.z, l(-2.000000), l(3.000000)
mul r1.z, r1.z, r1.z
mad r1.z, -r3.y, r1.z, l(1.000000)
mul r1.z, r1.z, r1.w
add r1.w, r3.x, r2.w
mad r1.w, -cb1[9].z, l(0.0833333358), r1.w
mad r3.x, -cb1[9].z, l(0.0833333358), r2.w
mad r2.w, cb1[9].z, l(0.0833333358), r2.w
add r1.w, r1.w, -r3.x
mad r3.x, r0.x, r0.z, -r3.x
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
mul_sat r1.w, r1.w, r3.x
mad r3.x, r1.w, l(-2.000000), l(3.000000)
mul r1.w, r1.w, r1.w
mul r1.w, r1.w, r3.x
add r3.x, -r2.w, r3.z
mad r2.w, r0.x, r0.z, -r2.w
div r3.x, l(1.000000, 1.000000, 1.000000, 1.000000), r3.x
mul_sat r2.w, r2.w, r3.x
mad r3.x, r2.w, l(-2.000000), l(3.000000)
mul r2.w, r2.w, r2.w
mad r2.w, -r3.x, r2.w, l(1.000000)
mul r1.w, r1.w, r2.w
max r1.z, r1.w, r1.z
mad r0.x, r0.x, r0.z, -r1.z
mad r0.x, r0.w, r0.x, r1.z
add r0.z, -cb1[0].x, cb1[8].y
add r0.z, r0.z, cb1[7].w
add r0.z, -r0.z, r0.x
add r3.xy, -cb1[8].zxzz, l(1.000000, 1.000000, 0.000000, 0.000000)
div r3.xy, l(1.000000, 1.000000, 1.000000, 1.000000), r3.xyxx
mul_sat r0.z, r0.z, r3.y
mad r1.w, r0.z, l(-2.000000), l(3.000000)
mul r0.z, r0.z, r0.z
mul r0.z, r0.z, r1.w
add r1.w, -r1.y, l(1.000000)
ge r0.z, r0.z, r1.w
and r0.z, r0.z, l(0x3f800000)
add r1.w, cb1[8].y, l(-0.010000)
add r1.y, -r1.w, r1.y
mov_sat r1.x, r1.x
add r1.x, r1.x, l(-0.500000)
mul_sat r1.y, r1.y, l(6.666668)
mad r1.w, r1.y, l(-2.000000), l(3.000000)
mul r1.y, r1.y, r1.y
mad r1.y, -r1.w, r1.y, l(1.000000)
mul r0.z, r0.z, r1.y
mad r4.xyzw, v1.yyxx, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
mul r5.xyzw, r0.zzzz, r4.xyzw
mul r4.xyzw, r1.zzzz, r4.yyww
mul r5.xyzw, r5.xyzw, cb1[0].yyyy
add r1.y, r0.x, -cb1[8].w
add r0.x, r0.x, -cb1[7].w
mul_sat r0.x, r3.y, r0.x
mul_sat r1.y, r3.x, r1.y
mad r1.z, r1.y, l(-2.000000), l(3.000000)
mul r1.y, r1.y, r1.y
mul r1.y, r1.y, r1.z
mad r1.z, r0.x, l(-2.000000), l(3.000000)
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, r1.z
mul r1.y, r0.x, r1.y
add r1.z, v1.x, l(-0.500000)
mad r1.z, -|r1.z|, l(2.000000), l(0.990000)
mul_sat r1.z, r1.z, l(4.166667)
mad r1.w, r1.z, l(-2.000000), l(3.000000)
mul r1.z, r1.z, r1.z
mul r1.z, r1.z, r1.w
min r1.z, r1.z, l(1.000000)
mul r2.x, r1.z, r2.y
mul r2.xyzw, r0.yyyy, r2.zzxx
mul r2.xyzw, r2.xyzw, l(-0.500000, -0.500000, -0.500000, -0.500000)
mad r2.xyzw, r2.xyzw, r1.yyyy, r5.xyzw
mad r0.y, cb1[7].z, l(3.14159274), l(0.250000)
sincos r0.y, null, r0.y
mul r0.y, r0.y, r0.y
mul r0.y, r0.y, r0.y
mul r0.y, r0.y, l(-0.150000)
mad r2.xyzw, r4.xyzw, r0.yyyy, r2.xyzw
mad r2.xyzw, r2.xyzw, r0.wwww, v1.yyxx
mad r0.y, r0.w, l(-0.500000), l(1.500000)
mul r0.y, r0.y, cb1[6].w
ge r3.xyzw, r2.xyzw, l(0.000000, 1.000000, 0.000000, 1.000000)
and r1.yz, r3.xxzx, l(0, 0x3f800000, 0x3f800000, 0)
or r0.w, r3.y, r3.w
mul r1.y, r1.z, r1.y
movc r0.w, r0.w, l(0), r1.y
ne r1.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[132].x
movc r1.yz, r1.yyyy, v1.xxyx, r2.wwyw
sample_b r2.xyzw, r1.yzyy, t1.xyzw, s1, cb0[5].x
mul r3.xyw, r0.wwww, r2.yzyx
mov r4.xy, r3.yxyy
mad r2.xy, r2.yzyy, r0.wwww, -r4.xyxx
ge r0.w, r4.y, r3.y
and r0.w, r0.w, l(0x3f800000)
mov r4.zw, l(0,0,-1.000000,0.666666687)
mov r2.zw, l(0,0,1.000000,-1.000000)
mad r2.xyzw, r0.wwww, r2.xyzw, r4.xyzw
ge r0.w, r3.w, r2.x
and r0.w, r0.w, l(0x3f800000)
mov r3.xyz, r2.xywx
mov r2.xyw, r3.wywx
add r2.xyzw, -r3.xyzw, r2.xyzw
mad r2.xyzw, r0.wwww, r2.xyzw, r3.xyzw
min r0.w, r2.y, r2.w
add r0.w, -r0.w, r2.x
eq r1.y, r0.w, l(0.000000)
add r1.z, r2.x, l(1.000000013E-10)
movc r1.y, r1.y, r2.x, r1.z
div r1.z, r0.w, r1.z
mad r0.w, r0.w, l(6.000000), l(1.000000013E-10)
mul r1.x, r1.y, r1.x
dp2 r1.x, r1.xxxx, cb1[11].yyyy
mad r0.y, r0.y, r1.y, r1.x
mad r0.y, r0.z, cb1[0].z, r0.y
add r0.y, r0.y, -cb1[9].y
add r0.z, -cb1[9].x, l(1.000000)
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
mul_sat r0.y, r0.z, r0.y
mad r0.z, r0.y, l(-2.000000), l(3.000000)
mul r0.y, r0.y, r0.y
mad r0.y, r0.z, r0.y, -r1.y
mad r0.y, r0.x, r0.y, r1.y
add r0.z, -r2.y, r2.w
div r0.z, r0.z, r0.w
add r0.z, r0.z, r2.z
add r1.xyw, |r0.zzzz|, l(1.000000, 0.666666687, 0.000000, 0.333333343)
frc r1.xyw, r1.xyxw
mad r1.xyw, r1.xyxw, l(6.000000, 6.000000, 0.000000, 6.000000), l(-3.000000, -3.000000, 0.000000, -3.000000)
add_sat r1.xyw, |r1.xyxw|, l(-1.000000, -1.000000, 0.000000, -1.000000)
add r1.xyw, r1.xyxw, l(-1.000000, -1.000000, 0.000000, -1.000000)
mad r0.z, r1.z, cb1[6].z, -r1.z
mad r0.x, r0.x, r0.z, r1.z
mad r0.xzw, r0.xxxx, r1.xxyw, l(1.000000, 0.000000, 1.000000, 1.000000)
mul o0.xyz, r0.xzwx, r0.yyyy
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
