//Blood in Carmilla battle PS 1. Inverted.
// ---- Created with geo-11 v0.6.198 on Sun Oct 18 17:23:24 2026
Texture2D<float4> t8 : register(t8);

Texture2D<float4> t7 : register(t7);

Texture2D<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

Texture2D<float4> t106 : register(t106);

SamplerState s7_s : register(s7);

SamplerState s6_s : register(s6);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb1 : register(b1)
{
  float4 cb1[8];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[133];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : INTERP0,
  float4 v2 : INTERP1,
  float3 v3 : INTERP2,
  float2 v4 : INTERP3,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xy = -cb1[6].yz + v1.xy;
  r0.z = max(abs(r0.x), abs(r0.y));
  r0.z = 1 / r0.z;
  r0.w = min(abs(r0.x), abs(r0.y));
  r0.z = r0.w * r0.z;
  r0.w = r0.z * r0.z;
  r1.x = r0.w * 0.0208350997 + -0.0851330012;
  r1.x = r0.w * r1.x + 0.180141002;
  r1.x = r0.w * r1.x + -0.330299497;
  r0.w = r0.w * r1.x + 0.999866009;
  r1.x = r0.z * r0.w;
  r1.x = r1.x * -2 + 1.57079637;
  r1.y = cmp(abs(r0.y) < abs(r0.x));
  r1.x = r1.y ? r1.x : 0;
  r0.z = r0.z * r0.w + r1.x;
  r0.w = cmp(r0.y < -r0.y);
  r0.w = r0.w ? -3.141593 : 0;
  r0.z = r0.z + r0.w;
  r0.w = min(r0.x, r0.y);
  r0.w = cmp(r0.w < -r0.w);
  r1.x = max(r0.x, r0.y);
  r0.x = dot(r0.xy, r0.xy);
  r0.x = sqrt(r0.x);
  r1.x = cmp(r1.x >= -r1.x);
  r0.w = r0.w ? r1.x : 0;
  r0.y = r0.w ? -r0.z : r0.z;
  r1.z = -cb0[19].x;
  r1.yw = float2(0,0);
  r0.zw = r0.xy * float2(20,0.159235656) + r1.zw;
  r2.xyzw = t4.SampleBias(s5_s, r0.zw, cb0[5].x).xyzw;
  r1.x = -0.699999988 * cb0[19].x;
  r0.zw = r0.xy * float2(7,0.159235656) + r1.xy;
  r0.xy = -r0.xy * float2(10,0.159235656) + float2(-0.170000002,0.0199999996);
  r0.x = dot(r0.xy, r0.xy);
  r0.x = sqrt(r0.x);
  r0.xy = float2(1.79999995,0.0900000036) + r0.xx;
  r0.xy = float2(0.179856122,1.04166675) * r0.xy;
  r0.xy = min(float2(1,1), r0.xy);
  r0.xy = float2(1,1) + -r0.xy;
  r1.xyzw = t2.SampleBias(s3_s, r0.zw, cb0[5].x).xyzw;
  r0.z = r2.x + -r1.x;
  r0.z = r0.x * r0.z + r1.x;
  r1.xyzw = t0.SampleBias(s1_s, v1.xy, cb0[5].x).xyzw;
  r1.x = r1.w * r1.x;
  r1.xy = r1.xy * float2(2,2) + float2(-1,-1);
  r2.z = 0;
  r2.xy = float2(-0.100000001,0.100000001) * cb0[19].xx;
  r1.zw = v1.xy * float2(4,4) + r2.yz;
  r2.xy = v1.xy * float2(2,2) + r2.xx;
  r1.xy = r1.xy * float2(0.200000003,0.200000003) + r1.zw;
  r1.xyzw = t3.SampleBias(s4_s, r1.xy, cb0[5].x).xyzw;
  r3.xyzw = t1.SampleBias(s2_s, v1.xy, cb0[5].x).xyzw;
  r3.x = r3.w * r3.x;
  r1.yz = r3.xy * float2(2,2) + float2(-1,-1);
  r1.yz = r1.yz * float2(0.100000001,0.100000001) + r2.xy;
  r2.xyzw = t5.SampleBias(s6_s, r1.yz, cb0[5].x).xyzw;
  r0.w = saturate(min(r2.x, r1.x));
  r0.w = rsqrt(r0.w);
  r0.w = 1 / r0.w;
  r0.z = -r0.w * 0.150000006 + r0.z;
  r0.x = r0.x + -r0.y;
  r0.yw = float2(4,0.150000006) * r0.yw;
  r0.x = 1 + -r0.x;
  r0.x = 1.5 * r0.x;
  r0.xy = min(float2(1,1), r0.xy);
  r0.x = 1 + -r0.x;
  r0.x = r0.x * r0.z + r0.w;
  r0.zw = float2(1,0) * r0.xx;
  r1.xy = -r0.xx * float2(1,0) + float2(0.0737350732,0);
  r0.x = r0.x * 0.200000003 + v4.y;
  r0.x = frac(r0.x);
  r0.yz = r0.yy * r1.xy + r0.zw;
  r2.xyzw = float4(-0.289234787,-0.347768396,-0.408667088,-0.420370787) + r0.xxxx;
  r3.xyz = float3(-0.514046013,-0.837231994,-0.872358322) + r0.xxx;
  r3.xyz = float3(3.0941937,28.4686737,7.83443165) * r3.xyz;
  r2.xyzw = saturate(float4(17.0842018,16.4207134,85.4430695,10.6751814) * r2.xyzw);
  r2.xyzw = cmp(r2.xyzw >= float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978));
  r0.x = r2.y ? -1 : -0;
  r0.x = r2.x ? r0.x : 0;
  r2.xyz = r2.xzw ? float3(1,1,1) : 0;
  r0.x = r2.x + r0.x;
  r0.w = 1 + -r0.x;
  r0.x = r2.y * r0.w + r0.x;
  r0.x = r2.z * -r0.x + r0.x;
  r3.xy = saturate(r3.xy);
  r0.w = max(0, r3.z);
  r0.w = cmp(r0.w >= 0.00999999978);
  r0.w = r0.w ? 1.000000 : 0;
  r1.zw = cmp(r3.xy >= float2(0.00999999978,0.00999999978));
  r1.zw = r1.zw ? float2(1,1) : 0;
  r0.x = r1.z * -r0.x + r0.x;
  r1.xyz = float3(1,0,1) + -r0.yzx;
  r0.x = r1.w * r1.z + r0.x;
  r0.x = r0.w * -r0.x + r0.x;
  r0.x = 0.0199999996 * r0.x;
  r0.xy = r0.xx * r1.xy + r0.yz;
  r0.w = cmp(r0.x >= 0);
  r0.w = r0.w ? 1.000000 : 0;
  r0.z = 0;
  r1.xy = r0.xz + -r0.zx;
  r1.yz = r0.ww * r1.xy + r0.zx;
  r0.z = r0.w * r1.x + 1.00000001e-10;
  r0.w = min(0, r1.z);
  r0.w = r1.y + -r0.w;
  r0.w = cmp(r0.w == 0.000000);
  r0.z = r0.w ? r1.y : r0.z;
  r0.z = -cb0[131].x + r0.z;
  r0.w = cb0[131].y + -cb0[131].x;
  r0.w = 1 / r0.w;
  r0.z = saturate(r0.z * r0.w);
  r0.w = r0.z * -2 + 3;
  r0.z = r0.z * r0.z;
  r0.z = r0.w * r0.z;
  r0.w = -r0.z * cb0[131].z + 1;
  r0.z = cb0[131].z * r0.z;
  r1.xy = -cb0[129].xy + v2.zz;
  r1.zw = cb0[129].yz + -cb0[129].xy;
  r1.xy = r1.xy / r1.zw;
  r1.w = cmp(r1.x < 1);
  r1.xy = saturate(r1.xy);
  r1.z = 0.5;
  r2.xyzw = t7.SampleBias(s0_s, r1.xz, cb0[5].x).xyzw;
  r3.xyzw = t8.SampleBias(s0_s, r1.yz, cb0[5].x).xyzw;
  r1.xyzw = r1.wwww ? r2.xyzw : r3.xyzw;
  r0.w = r1.w * r0.w;
  r0.w = cb0[130].x * r0.w;
  r2.xyz = cb0[130].yyy * r1.xyz;
  r2.xyz = r0.xyy * r2.xyz + -r0.xyy;
  r2.xyz = r0.www * r2.xyz + r0.xyy;
  r0.w = cb0[130].z * r0.w;
  r1.xyz = -r2.xyz + r1.xyz;
  r1.xyz = r0.www * r1.xyz + r2.xyz;
  r2.xy = cmp(float2(0,0) != cb0[132].xy);
  r1.xyz = r2.xxx ? r0.zzz : r1.xyz;
  r0.xyz = r2.yyy ? r1.xyz : r0.xyy;
  r0.w = cmp(cb0[21].x < 0);
  r1.x = cb0[4].y + -v0.y;
  r1.y = r0.w ? r1.x : v0.y;
  r1.x = v0.x;
  r1.xy = r1.xy / cb0[4].xy;
  
  //r1.x+=stereo.x*(stereo.y/v0.w-1)*0.5;
  
  r1.xy = float2(1,1) + -r1.xy;
  
  float2 pos = r1.xy;
  pos.x = pos.x * 0.5;
  if (stereo.z==1) {
    pos.x+=0.5;
  }
  
  r1.xyzw = t106.SampleBias(s7_s, pos.xy, cb0[5].x).xyzw;
  //r1.xyzw = t6.SampleBias(s7_s, r1.xy, cb0[5].x).xyzw;
  r0.xyz = r1.xyz * cb1[7].xxx + r0.xyz;
  r0.w = 1 + -cb0[132].z;
  o0.xyz = r0.xyz * r0.www;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sun Oct 18 17:23:24 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// INTERP                   0   xyzw        1     NONE   float   xy
// INTERP                   1   xyzw        2     NONE   float     z
// INTERP                   2   xyz         3     NONE   float
// INTERP                   3   xy          4     NONE   float    y
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[133], immediateIndexed
dcl_constantbuffer CB1[8], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.z
dcl_input_ps linear v4.y
dcl_output o0.xyzw
dcl_temps 4
add r0.xy, v1.xyxx, -cb1[6].yzyy
max r0.z, |r0.y|, |r0.x|
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
min r0.w, |r0.y|, |r0.x|
mul r0.z, r0.z, r0.w
mul r0.w, r0.z, r0.z
mad r1.x, r0.w, l(0.0208350997), l(-0.085133)
mad r1.x, r0.w, r1.x, l(0.180141)
mad r1.x, r0.w, r1.x, l(-0.330299497)
mad r0.w, r0.w, r1.x, l(0.999866)
mul r1.x, r0.w, r0.z
mad r1.x, r1.x, l(-2.000000), l(1.57079637)
lt r1.y, |r0.y|, |r0.x|
and r1.x, r1.y, r1.x
mad r0.z, r0.z, r0.w, r1.x
lt r0.w, r0.y, -r0.y
and r0.w, r0.w, l(0xc0490fdb)
add r0.z, r0.w, r0.z
min r0.w, r0.y, r0.x
lt r0.w, r0.w, -r0.w
max r1.x, r0.y, r0.x
dp2 r0.x, r0.xyxx, r0.xyxx
sqrt r0.x, r0.x
ge r1.x, r1.x, -r1.x
and r0.w, r0.w, r1.x
movc r0.y, r0.w, -r0.z, r0.z
mov r1.z, -cb0[19].x
mov r1.yw, l(0,0,0,0)
mad r0.zw, r0.xxxy, l(0.000000, 0.000000, 20.000000, 0.159235656), r1.zzzw
sample_b r2.xyzw, r0.zwzz, t4.xyzw, s5, cb0[5].x
mul r1.x, cb0[19].x, l(-0.700000)
mad r0.zw, r0.xxxy, l(0.000000, 0.000000, 7.000000, 0.159235656), r1.xxxy
mad r0.xy, -r0.xyxx, l(10.000000, 0.159235656, 0.000000, 0.000000), l(-0.170000, 0.020000, 0.000000, 0.000000)
dp2 r0.x, r0.xyxx, r0.xyxx
sqrt r0.x, r0.x
add r0.xy, r0.xxxx, l(1.800000, 0.090000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, l(0.179856122, 1.04166675, 0.000000, 0.000000)
min r0.xy, r0.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
add r0.xy, -r0.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
sample_b r1.xyzw, r0.zwzz, t2.xyzw, s3, cb0[5].x
add r0.z, -r1.x, r2.x
mad r0.z, r0.x, r0.z, r1.x
sample_b r1.xyzw, v1.xyxx, t0.xyzw, s1, cb0[5].x
mul r1.x, r1.x, r1.w
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mov r2.z, l(0)
mul r2.xy, cb0[19].xxxx, l(-0.100000, 0.100000, 0.000000, 0.000000)
mad r1.zw, v1.xxxy, l(0.000000, 0.000000, 4.000000, 4.000000), r2.yyyz
mad r2.xy, v1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), r2.xxxx
mad r1.xy, r1.xyxx, l(0.200000, 0.200000, 0.000000, 0.000000), r1.zwzz
sample_b r1.xyzw, r1.xyxx, t3.xyzw, s4, cb0[5].x
sample_b r3.xyzw, v1.xyxx, t1.xyzw, s2, cb0[5].x
mul r3.x, r3.x, r3.w
mad r1.yz, r3.xxyx, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.000000, -1.000000, 0.000000)
mad r1.yz, r1.yyzy, l(0.000000, 0.100000, 0.100000, 0.000000), r2.xxyx
sample_b r2.xyzw, r1.yzyy, t5.xyzw, s6, cb0[5].x
min_sat r0.w, r1.x, r2.x
rsq r0.w, r0.w
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mad r0.z, -r0.w, l(0.150000), r0.z
add r0.x, -r0.y, r0.x
mul r0.yw, r0.yyyw, l(0.000000, 4.000000, 0.000000, 0.150000)
add r0.x, -r0.x, l(1.000000)
mul r0.x, r0.x, l(1.500000)
min r0.xy, r0.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
add r0.x, -r0.x, l(1.000000)
mad r0.x, r0.x, r0.z, r0.w
mul r0.zw, r0.xxxx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r1.xy, -r0.xxxx, l(1.000000, 0.000000, 0.000000, 0.000000), l(0.0737350732, 0.000000, 0.000000, 0.000000)
mad r0.x, r0.x, l(0.200000), v4.y
frc r0.x, r0.x
mad r0.yz, r0.yyyy, r1.xxyx, r0.zzwz
add r2.xyzw, r0.xxxx, l(-0.289234787, -0.347768396, -0.408667088, -0.420370787)
add r3.xyz, r0.xxxx, l(-0.514046, -0.837232, -0.872358322, 0.000000)
mul r3.xyz, r3.xyzx, l(3.09419370, 28.468674, 7.83443165, 0.000000)
mul_sat r2.xyzw, r2.xyzw, l(17.084202, 16.420713, 85.443069, 10.675181)
ge r2.xyzw, r2.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
movc r0.x, r2.y, l(-1.000000), l(-0.000000)
and r0.x, r0.x, r2.x
and r2.xyz, r2.xzwx, l(0x3f800000, 0x3f800000, 0x3f800000, 0)
add r0.x, r0.x, r2.x
add r0.w, -r0.x, l(1.000000)
mad r0.x, r2.y, r0.w, r0.x
mad r0.x, r2.z, -r0.x, r0.x
mov_sat r3.xy, r3.xyxx
max r0.w, r3.z, l(0.000000)
ge r0.w, r0.w, l(0.010000)
and r0.w, r0.w, l(0x3f800000)
ge r1.zw, r3.xxxy, l(0.000000, 0.000000, 0.010000, 0.010000)
and r1.zw, r1.zzzw, l(0, 0, 0x3f800000, 0x3f800000)
mad r0.x, r1.z, -r0.x, r0.x
add r1.xyz, -r0.yzxy, l(1.000000, 0.000000, 1.000000, 0.000000)
mad r0.x, r1.w, r1.z, r0.x
mad r0.x, r0.w, -r0.x, r0.x
mul r0.x, r0.x, l(0.020000)
mad r0.xy, r0.xxxx, r1.xyxx, r0.yzyy
ge r0.w, r0.x, l(0.000000)
and r0.w, r0.w, l(0x3f800000)
mov r0.z, l(0)
add r1.xy, -r0.zxzz, r0.xzxx
mad r1.yz, r0.wwww, r1.xxyx, r0.zzxz
mad r0.z, r0.w, r1.x, l(1.000000013E-10)
min r0.w, r1.z, l(0.000000)
add r0.w, -r0.w, r1.y
eq r0.w, r0.w, l(0.000000)
movc r0.z, r0.w, r1.y, r0.z
add r0.z, r0.z, -cb0[131].x
add r0.w, -cb0[131].x, cb0[131].y
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mul_sat r0.z, r0.w, r0.z
mad r0.w, r0.z, l(-2.000000), l(3.000000)
mul r0.z, r0.z, r0.z
mul r0.z, r0.z, r0.w
mad r0.w, -r0.z, cb0[131].z, l(1.000000)
mul r0.z, r0.z, cb0[131].z
add r1.xy, v2.zzzz, -cb0[129].xyxx
add r1.zw, -cb0[129].xxxy, cb0[129].yyyz
div r1.xy, r1.xyxx, r1.zwzz
lt r1.w, r1.x, l(1.000000)
mov_sat r1.xy, r1.xyxx
mov r1.z, l(0.500000)
sample_b r2.xyzw, r1.xzxx, t7.xyzw, s0, cb0[5].x
sample_b r3.xyzw, r1.yzyy, t8.xyzw, s0, cb0[5].x
movc r1.xyzw, r1.wwww, r2.xyzw, r3.xyzw
mul r0.w, r0.w, r1.w
mul r0.w, r0.w, cb0[130].x
mul r2.xyz, r1.xyzx, cb0[130].yyyy
mad r2.xyz, r0.xyyx, r2.xyzx, -r0.xyyx
mad r2.xyz, r0.wwww, r2.xyzx, r0.xyyx
mul r0.w, r0.w, cb0[130].z
add r1.xyz, r1.xyzx, -r2.xyzx
mad r1.xyz, r0.wwww, r1.xyzx, r2.xyzx
ne r2.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[132].xyxx
movc r1.xyz, r2.xxxx, r0.zzzz, r1.xyzx
movc r0.xyz, r2.yyyy, r1.xyzx, r0.xyyx
lt r0.w, cb0[21].x, l(0.000000)
add r1.x, -v0.y, cb0[4].y
movc r1.y, r0.w, r1.x, v0.y
mov r1.x, v0.x
div r1.xy, r1.xyxx, cb0[4].xyxx
add r1.xy, -r1.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
sample_b r1.xyzw, r1.xyxx, t6.xyzw, s7, cb0[5].x
mad r0.xyz, r1.xyzx, cb1[7].xxxx, r0.xyzx
add r0.w, -cb0[132].z, l(1.000000)
mul o0.xyz, r0.wwww, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
