//Light shafts PS 1. Real.
// ---- Created with geo-11 v0.6.198 on Fri Oct  2 00:17:42 2026
Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb1 : register(b1)
{
  float4 cb1[6];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[130];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : INTERP0,
  float4 v2 : INTERP1,
  out float4 o0 : SV_TARGET0)
{
  float4 r0,r1,r2,r3,r4,r5;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  v1.x-=stereo.x*0.5;
  r0.x = cb1[0].x * cb0[129].z;
  r0.y = cmp(0 < r0.x);
  if (r0.y != 0) {
    r0.x = 0.100000001 * r0.x;
    r0.yz = v1.xy * float2(2,2) + float2(-1,-1);
	
	//r0.y-=stereo.x*0.5;
	
    r1.xyz = cb0[38].xyz * r0.zzz;
    r1.xyz = cb0[37].xyz * r0.yyy + r1.xyz;
    r1.xyz = -cb0[40].xyz + r1.xyz;
    r2.xyz = cb0[46].xyz * r1.yyy;
    r1.xyw = cb0[45].xyz * r1.xxx + r2.xyz;
    r1.xyz = cb0[47].xyz * r1.zzz + r1.xyw;
    r0.w = dot(r1.xyz, r1.xyz);
    r0.w = rsqrt(r0.w);
    r1.xyz = r1.xyz * r0.www;
    r0.w = saturate(dot(cb1[5].yzw, r1.xyz));
    r1.x = r0.w * r0.w;
    r0.w = r1.x * r0.w;
    r0.x = r0.x * r0.w;
    r0.w = cmp(0 < r0.x);
    if (r0.w != 0) {
      r0.w = cmp(0 != cb1[3].x);
      r1.xyz = cb1[5].zzz * cb0[42].xyz;
      r1.xyz = cb0[41].xyz * cb1[5].yyy + r1.xyz;
      r1.xyz = cb0[43].xyz * cb1[5].www + r1.xyz;
      r2.xyz = cb0[34].xyw * r1.yyy;
      r1.xyw = cb0[33].xyw * r1.xxx + r2.xyz;
      r1.xyz = cb0[35].xyw * r1.zzz + r1.xyw;
      r1.xyz = cb0[36].xyw + r1.xyz;
      r1.xy = -r1.xy / r1.zz;
      r1.zw = cmp(r1.xy < float2(-1.10000002,-1.10000002));
      r1.z = (int)r1.w | (int)r1.z;
      r2.xy = cmp(float2(1.10000002,1.10000002) < r1.xy);
      r1.w = (int)r2.y | (int)r2.x;
      r1.z = (int)r1.w | (int)r1.z;
      r0.w = r0.w ? r1.z : 0;
      if (r0.w == 0) {
        r0.w = round(cb1[1].x);
        r1.zw = cmp(float2(0,0) != cb1[0].yz);
        r2.x = (int)r0.w;
        r2.yzw = cb1[4].xyz * cb1[2].xyz;
        r0.yz = r1.xy + -r0.yz;
        r1.x = r1.w ? cb0[15].x : 0;
        r1.xy = v1.xy + r1.xx;
        r1.x = dot(r1.xy, float2(12.9898005,78.2330017));
        r1.x = sin(r1.x);
        r1.x = 43758.5469 * r1.x;
        r1.x = frac(r1.x);
        r0.w = 1 / r0.w;
        r1.y = cb1[0].w * r0.w;
        r1.xw = r1.xx * r0.yz;
        r3.x = 1 / cb1[0].w;
        r3.y = r1.y * -r0.x;
        r3.y = r3.y * r3.x;
        r3.y = 1.44269502 * r3.y;
        r3.y = exp2(r3.y);
        r2.yzw = r2.yzw * r0.xxx;
        r2.yzw = r2.yzw * r1.yyy;
        r2.yzw = r2.yzw * r3.xxx;
        r0.xy = r1.yy * r0.yz;
        r3.xzw = float3(0,0,0);
        r0.z = 1;
        r4.x = 0;
        while (true) {
          r4.y = cmp((int)r4.x >= (int)r2.x);
          if (r4.y != 0) break;
          r4.y = (int)r4.x;
          r4.zw = r0.xy * r4.yy + v1.xy;
		  
		  r4.z+=stereo.x*0.5;
		  
          r4.zw = r1.xw * r1.yy + r4.zw;
          r4.zw = cb0[129].xy * r4.zw;
          r5.xy = cmp(float2(0,0) < r4.zw);
          r5.x = r5.y ? r5.x : 0;
          r5.yz = cmp(r4.zw < cb0[129].xy);
          r5.x = r5.y ? r5.x : 0;
          r5.x = r5.z ? r5.x : 0;
          if (r5.x != 0) {
            r5.xyzw = t0.SampleLevel(s0_s, r4.zw, 0).xyzw;
            r5.x = 1 + -r5.x;
          } else {
            r5.x = 0;
          }
          r4.zw = r4.zw * float2(2,2) + float2(-1,-1);
          r4.zw = float2(-0.899999976,-0.899999976) + abs(r4.zw);
          r4.zw = saturate(float2(9.99999809,9.99999809) * r4.zw);
          r5.yz = r4.zw * float2(-2,-2) + float2(3,3);
          r4.zw = r4.zw * r4.zw;
          r4.zw = r5.yz * r4.zw;
          r4.z = max(r4.z, r4.w);
          r4.w = 1 + -r5.x;
          r4.z = r4.z * r4.w + r5.x;
          r4.z = r1.z ? r4.z : r5.x;
          r4.y = r4.y * r0.w;
          r4.w = cb1[5].x * r4.y;
          r4.y = r4.y * r4.w;
          r4.w = 1 + -r4.z;
          r4.y = r4.y * r4.w + r4.z;
          r5.xyz = r2.yzw * r0.zzz;
          r3.xzw = r5.xyz * r4.yyy + r3.xzw;
          r0.z = r0.z * r3.y;
          r4.x = (int)r4.x + 1;
        }
      } else {
        r3.xzw = float3(0,0,0);
      }
    } else {
      r3.xzw = float3(0,0,0);
    }
  } else {
    r3.xzw = float3(0,0,0);
  }
  o0.xyz = r3.xzw;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Fri Oct  2 00:17:42 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// INTERP                   0   xyzw        1     NONE   float   xy
// INTERP                   1   xyzw        2     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[130], immediateIndexed
dcl_constantbuffer CB1[6], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 6
mul r0.x, cb0[129].z, cb1[0].x
lt r0.y, l(0.000000), r0.x
if_nz r0.y
  mul r0.x, r0.x, l(0.100000)
  mad r0.yz, v1.xxyx, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.000000, -1.000000, 0.000000)
  mul r1.xyz, r0.zzzz, cb0[38].xyzx
  mad r1.xyz, cb0[37].xyzx, r0.yyyy, r1.xyzx
  add r1.xyz, r1.xyzx, -cb0[40].xyzx
  mul r2.xyz, r1.yyyy, cb0[46].xyzx
  mad r1.xyw, cb0[45].xyxz, r1.xxxx, r2.xyxz
  mad r1.xyz, cb0[47].xyzx, r1.zzzz, r1.xywx
  dp3 r0.w, r1.xyzx, r1.xyzx
  rsq r0.w, r0.w
  mul r1.xyz, r0.wwww, r1.xyzx
  dp3_sat r0.w, cb1[5].yzwy, r1.xyzx
  mul r1.x, r0.w, r0.w
  mul r0.w, r0.w, r1.x
  mul r0.x, r0.w, r0.x
  lt r0.w, l(0.000000), r0.x
  if_nz r0.w
    ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb1[3].x
    mul r1.xyz, cb0[42].xyzx, cb1[5].zzzz
    mad r1.xyz, cb0[41].xyzx, cb1[5].yyyy, r1.xyzx
    mad r1.xyz, cb0[43].xyzx, cb1[5].wwww, r1.xyzx
    mul r2.xyz, r1.yyyy, cb0[34].xywx
    mad r1.xyw, cb0[33].xyxw, r1.xxxx, r2.xyxz
    mad r1.xyz, cb0[35].xywx, r1.zzzz, r1.xywx
    add r1.xyz, r1.xyzx, cb0[36].xywx
    div r1.xy, -r1.xyxx, r1.zzzz
    lt r1.zw, r1.xxxy, l(0.000000, 0.000000, -1.100000, -1.100000)
    or r1.z, r1.w, r1.z
    lt r2.xy, l(1.100000, 1.100000, 0.000000, 0.000000), r1.xyxx
    or r1.w, r2.y, r2.x
    or r1.z, r1.w, r1.z
    and r0.w, r0.w, r1.z
    if_z r0.w
      round_ne r0.w, cb1[1].x
      ne r1.zw, l(0.000000, 0.000000, 0.000000, 0.000000), cb1[0].yyyz
      ftoi r2.x, r0.w
      mul r2.yzw, cb1[2].xxyz, cb1[4].xxyz
      add r0.yz, -r0.yyzy, r1.xxyx
      and r1.x, r1.w, cb0[15].x
      add r1.xy, r1.xxxx, v1.xyxx
      dp2 r1.x, r1.xyxx, l(12.989800, 78.233002, 0.000000, 0.000000)
      sincos r1.x, null, r1.x
      mul r1.x, r1.x, l(43758.546875)
      frc r1.x, r1.x
      div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
      mul r1.y, r0.w, cb1[0].w
      mul r1.xw, r0.yyyz, r1.xxxx
      div r3.x, l(1.000000, 1.000000, 1.000000, 1.000000), cb1[0].w
      mul r3.y, -r0.x, r1.y
      mul r3.y, r3.x, r3.y
      mul r3.y, r3.y, l(1.442695)
      exp r3.y, r3.y
      mul r2.yzw, r0.xxxx, r2.yyzw
      mul r2.yzw, r1.yyyy, r2.yyzw
      mul r2.yzw, r3.xxxx, r2.yyzw
      mul r0.xy, r0.yzyy, r1.yyyy
      mov r3.xzw, l(0,0,0,0)
      mov r0.z, l(1.000000)
      mov r4.x, l(0)
      loop
        ige r4.y, r4.x, r2.x
        breakc_nz r4.y
        itof r4.y, r4.x
        mad r4.zw, r0.xxxy, r4.yyyy, v1.xxxy
        mad r4.zw, r1.xxxw, r1.yyyy, r4.zzzw
        mul r4.zw, r4.zzzw, cb0[129].xxxy
        lt r5.xy, l(0.000000, 0.000000, 0.000000, 0.000000), r4.zwzz
        and r5.x, r5.y, r5.x
        lt r5.yz, r4.zzwz, cb0[129].xxyx
        and r5.x, r5.y, r5.x
        and r5.x, r5.z, r5.x
        if_nz r5.x
          sample_l r5.xyzw, r4.zwzz, t0.xyzw, s0, l(0.000000)
          add r5.x, -r5.x, l(1.000000)
        else
          mov r5.x, l(0)
        endif
        mad r4.zw, r4.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
        add r4.zw, |r4.zzzw|, l(0.000000, 0.000000, -0.900000, -0.900000)
        mul_sat r4.zw, r4.zzzw, l(0.000000, 0.000000, 9.999998, 9.999998)
        mad r5.yz, r4.zzwz, l(0.000000, -2.000000, -2.000000, 0.000000), l(0.000000, 3.000000, 3.000000, 0.000000)
        mul r4.zw, r4.zzzw, r4.zzzw
        mul r4.zw, r4.zzzw, r5.yyyz
        max r4.z, r4.w, r4.z
        add r4.w, -r5.x, l(1.000000)
        mad r4.z, r4.z, r4.w, r5.x
        movc r4.z, r1.z, r4.z, r5.x
        mul r4.y, r0.w, r4.y
        mul r4.w, r4.y, cb1[5].x
        mul r4.y, r4.w, r4.y
        add r4.w, -r4.z, l(1.000000)
        mad r4.y, r4.y, r4.w, r4.z
        mul r5.xyz, r0.zzzz, r2.yzwy
        mad r3.xzw, r5.xxyz, r4.yyyy, r3.xxzw
        mul r0.z, r3.y, r0.z
        iadd r4.x, r4.x, l(1)
      endloop
    else
      mov r3.xzw, l(0,0,0,0)
    endif
  else
    mov r3.xzw, l(0,0,0,0)
  endif
else
  mov r3.xzw, l(0,0,0,0)
endif
mov o0.xyz, r3.xzwx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
