//Time power distortion effect. Similar to glass effect.
// ---- Created with geo-11 v0.6.198 on Thu Oct 22 22:02:48 2026
Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb1 : register(b1)
{
  float4 cb1[5];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[131];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : INTERP0,
  float4 v2 : INTERP1,
  out float4 o0 : SV_TARGET0)
{
  float4 r0,r1,r2,r3,r4,r21;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  r21 = v1;
  
  r21.x+=stereo.x*(1-stereo.y*0.0077778)*-0.5;
  
  r0.w = cb0[24].x / cb0[24].y;
  r0.y = 1 / r0.w;
  r0.xz = float2(1,1);
  r1.xy = float2(-1,-1) + r0.xy;
  r1.xy = float2(0.5,0.5) * r1.xy;
  r0.xy = r21.xy * r0.xy + -r1.xy;
  r1.xy = -cb1[4].xy + r0.xy;
  r1.z = max(abs(r1.x), abs(r1.y));
  r1.z = 1 / r1.z;
  r1.w = min(abs(r1.x), abs(r1.y));
  r1.z = r1.w * r1.z;
  r1.w = r1.z * r1.z;
  r2.x = r1.w * 0.0208350997 + -0.0851330012;
  r2.x = r1.w * r2.x + 0.180141002;
  r2.x = r1.w * r2.x + -0.330299497;
  r1.w = r1.w * r2.x + 0.999866009;
  r2.x = r1.z * r1.w;
  r2.x = r2.x * -2 + 1.57079637;
  r2.y = cmp(abs(r1.y) < abs(r1.x));
  r2.x = r2.y ? r2.x : 0;
  r1.z = r1.z * r1.w + r2.x;
  r1.w = cmp(r1.y < -r1.y);
  r1.w = r1.w ? -3.141593 : 0;
  r1.z = r1.z + r1.w;
  r1.w = min(r1.x, r1.y);
  r1.w = cmp(r1.w < -r1.w);
  r2.x = max(r1.x, r1.y);
  r1.x = dot(r1.xy, r1.xy);
  r1.x = sqrt(r1.x);
  r2.x = cmp(r2.x >= -r2.x);
  r1.w = r1.w ? r2.x : 0;
  r1.z = r1.w ? -r1.z : r1.z;
  r1.xy = float2(2.4000001,0.477706969) * r1.xz;
  r1.xy = cb0[129].yy * float2(-0.100000001,0.100000001) + r1.xy;
  r1.xy = cb1[1].yy * float2(0.200000003,0.449999988) + r1.xy;
  r1.xyzw = t0.SampleBias(s0_s, r1.xy, cb0[5].x).xyzw;
  r1.y = 1 + -cb1[1].y;
  r1.y = -r1.y * r1.y + 1;
  r1.y = r1.y * 0.180000007 + -0.0299999993;
  r1.x = r1.x * r1.y;
  r1.yz = float2(-0.5,-0.5) + r0.xy;
  r1.w = dot(r1.yz, r1.yz);
  r1.w = rsqrt(r1.w);
  r1.yz = r1.yz * r1.ww;
  r0.xy = r1.xx * r1.yz + r0.xy;
  r1.xy = float2(-0.5,-0.5) + cb1[4].xy;
  r0.zw = r1.xy / r0.zw;
  r0.zw = float2(0.5,0.5) + r0.zw;
  r0.xy = r0.xy + -r0.zw;
  r0.x = dot(r0.xy, r0.xy);
  r0.x = sqrt(r0.x);
  r0.yz = cb1[1].yy * float2(1.60000002,1.48000002) + float2(-0.280000001,-0.0299999993);
  r0.yw = r0.xx * float2(2,2) + -r0.yz;
  r0.x = -r0.z * 0.5 + r0.x;
  r0.x = saturate(ceil(-r0.x));
  r0.yz = float2(3.33333325,100) * r0.yw;
  r0.yz = float2(1,1) + -abs(r0.yz);
  r0.y = max(0, r0.y);
  r0.z = saturate(50 * r0.z);
  r0.w = r0.y * -2 + 3;
  r0.y = r0.y * r0.y;
  r0.y = r0.w * r0.y;
  r0.y = cb1[1].x * r0.y;
  r1.xy = r21.xy * float2(2,2) + float2(-1,-1);
  r0.yw = -r0.yy * r1.xy + v1.xy;
  r1.x = cmp(0 != cb0[130].x);
  r0.yw = r1.xx ? v1.xy : r0.yw;
  r0.yw = cb0[120].xy * r0.yw;
  r1.xy = (uint2)r0.yw;
  r1.zw = float2(0,0);
  r1.xyzw = t1.Load(r1.xyz).xyzw;
  r2.xyz = cb1[2].xyz * float3(2,2,2) + r1.xyz;
  r2.xyz = float3(-1,-1,-1) + r2.xyz;
  r2.xyz = max(float3(0,0,0), r2.xyz);
  r3.xyz = float3(-0.5,-0.5,-0.5) + cb1[2].xyz;
  r3.xyz = r3.xyz * float3(2,2,2) + r1.xyz;
  r3.xyz = min(float3(1,1,1), r3.xyz);
  r4.xyz = cmp(cb1[2].xyz < float3(0.5,0.5,0.5));
  r2.xyz = r4.xyz ? r2.xyz : r3.xyz;
  r2.xyz = r2.xyz + -r1.xyz;
  r0.y = r0.z * -2 + 3;
  r0.z = r0.z * r0.z;
  r0.w = -r0.y * r0.z + 1;
  r0.y = r0.y * r0.z;
  r0.z = r0.x * r0.w;
  r0.x = r0.x * r0.w + r0.y;
  r0.z = 0.600000024 * r0.z;
  r1.xyz = r0.zzz * r2.xyz + r1.xyz;
  r2.xyz = cb1[3].xyz + -r1.xyz;
  r0.yzw = r0.yyy * r2.xyz + r1.xyz;
  r1.x = -1 + cb1[1].y;
  r1.x = saturate(-1.42857146 * r1.x);
  r1.y = r1.x * -2 + 3;
  r1.x = r1.x * r1.x;
  r1.x = r1.y * r1.x;
  r1.y = r1.x * r0.x;
  r0.x = -r0.x * r1.x + 1;
  r1.xzw = r1.yyy * r0.yzw;
  r0.yzw = r1.xzw * float3(29,29,29) + r0.yzw;
  r1.xzw = r0.yzw * float3(-2,-2,-2) + float3(1,1,1);
  r0.yzw = r1.yyy * r1.xzw + r0.yzw;
  r1.x = dot(r0.yzw, float3(0.212672904,0.715152204,0.0721750036));
  r0.yzw = -r1.xxx + r0.yzw;
  r1.y = r0.x * r0.x;
  r0.x = r1.y * r0.x;
  o0.xyz = r0.xxx * r0.yzw + r1.xxx;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Thu Oct 22 22:02:48 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// INTERP                   0   xyzw        1     NONE   float   xy
// INTERP                   1   xyzw        2     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[131], immediateIndexed
dcl_constantbuffer CB1[5], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 5
div r0.w, cb0[24].x, cb0[24].y
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mov r0.xz, l(1.000000,0,1.000000,0)
add r1.xy, r0.xyxx, l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mad r0.xy, v1.xyxx, r0.xyxx, -r1.xyxx
add r1.xy, r0.xyxx, -cb1[4].xyxx
max r1.z, |r1.y|, |r1.x|
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r1.z
min r1.w, |r1.y|, |r1.x|
mul r1.z, r1.z, r1.w
mul r1.w, r1.z, r1.z
mad r2.x, r1.w, l(0.0208350997), l(-0.085133)
mad r2.x, r1.w, r2.x, l(0.180141)
mad r2.x, r1.w, r2.x, l(-0.330299497)
mad r1.w, r1.w, r2.x, l(0.999866)
mul r2.x, r1.w, r1.z
mad r2.x, r2.x, l(-2.000000), l(1.57079637)
lt r2.y, |r1.y|, |r1.x|
and r2.x, r2.y, r2.x
mad r1.z, r1.z, r1.w, r2.x
lt r1.w, r1.y, -r1.y
and r1.w, r1.w, l(0xc0490fdb)
add r1.z, r1.w, r1.z
min r1.w, r1.y, r1.x
lt r1.w, r1.w, -r1.w
max r2.x, r1.y, r1.x
dp2 r1.x, r1.xyxx, r1.xyxx
sqrt r1.x, r1.x
ge r2.x, r2.x, -r2.x
and r1.w, r1.w, r2.x
movc r1.z, r1.w, -r1.z, r1.z
mul r1.xy, r1.xzxx, l(2.400000, 0.477706969, 0.000000, 0.000000)
mad r1.xy, cb0[129].yyyy, l(-0.100000, 0.100000, 0.000000, 0.000000), r1.xyxx
mad r1.xy, cb1[1].yyyy, l(0.200000, 0.450000, 0.000000, 0.000000), r1.xyxx
sample_b r1.xyzw, r1.xyxx, t0.xyzw, s0, cb0[5].x
add r1.y, -cb1[1].y, l(1.000000)
mad r1.y, -r1.y, r1.y, l(1.000000)
mad r1.y, r1.y, l(0.180000), l(-0.030000)
mul r1.x, r1.y, r1.x
add r1.yz, r0.xxyx, l(0.000000, -0.500000, -0.500000, 0.000000)
dp2 r1.w, r1.yzyy, r1.yzyy
rsq r1.w, r1.w
mul r1.yz, r1.wwww, r1.yyzy
mad r0.xy, r1.xxxx, r1.yzyy, r0.xyxx
add r1.xy, cb1[4].xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
div r0.zw, r1.xxxy, r0.zzzw
add r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
add r0.xy, -r0.zwzz, r0.xyxx
dp2 r0.x, r0.xyxx, r0.xyxx
sqrt r0.x, r0.x
mad r0.yz, cb1[1].yyyy, l(0.000000, 1.600000, 1.480000, 0.000000), l(0.000000, -0.280000, -0.030000, 0.000000)
mad r0.yw, r0.xxxx, l(0.000000, 2.000000, 0.000000, 2.000000), -r0.yyyz
mad r0.x, -r0.z, l(0.500000), r0.x
round_pi_sat r0.x, -r0.x
mul r0.yz, r0.yywy, l(0.000000, 3.33333325, 100.000000, 0.000000)
add r0.yz, -|r0.yyzy|, l(0.000000, 1.000000, 1.000000, 0.000000)
max r0.y, r0.y, l(0.000000)
mul_sat r0.z, r0.z, l(50.000000)
mad r0.w, r0.y, l(-2.000000), l(3.000000)
mul r0.y, r0.y, r0.y
mul r0.y, r0.y, r0.w
mul r0.y, r0.y, cb1[1].x
mad r1.xy, v1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r0.yw, -r0.yyyy, r1.xxxy, v1.xxxy
ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[130].x
movc r0.yw, r1.xxxx, v1.xxxy, r0.yyyw
mul r0.yw, r0.yyyw, cb0[120].xxxy
ftou r1.xy, r0.ywyy
mov r1.zw, l(0,0,0,0)
ld r1.xyzw, r1.xyzw, t1.xyzw
mad r2.xyz, cb1[2].xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), r1.xyzx
add r2.xyz, r2.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r3.xyz, cb1[2].xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), r1.xyzx
min r3.xyz, r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
lt r4.xyz, cb1[2].xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
movc r2.xyz, r4.xyzx, r2.xyzx, r3.xyzx
add r2.xyz, -r1.xyzx, r2.xyzx
mad r0.y, r0.z, l(-2.000000), l(3.000000)
mul r0.z, r0.z, r0.z
mad r0.w, -r0.y, r0.z, l(1.000000)
mul r0.y, r0.z, r0.y
mul r0.z, r0.w, r0.x
mad r0.x, r0.x, r0.w, r0.y
mul r0.z, r0.z, l(0.600000)
mad r1.xyz, r0.zzzz, r2.xyzx, r1.xyzx
add r2.xyz, -r1.xyzx, cb1[3].xyzx
mad r0.yzw, r0.yyyy, r2.xxyz, r1.xxyz
add r1.x, cb1[1].y, l(-1.000000)
mul_sat r1.x, r1.x, l(-1.42857146)
mad r1.y, r1.x, l(-2.000000), l(3.000000)
mul r1.x, r1.x, r1.x
mul r1.x, r1.x, r1.y
mul r1.y, r0.x, r1.x
mad r0.x, -r0.x, r1.x, l(1.000000)
mul r1.xzw, r0.yyzw, r1.yyyy
mad r0.yzw, r1.xxzw, l(0.000000, 29.000000, 29.000000, 29.000000), r0.yyzw
mad r1.xzw, r0.yyzw, l(-2.000000, 0.000000, -2.000000, -2.000000), l(1.000000, 0.000000, 1.000000, 1.000000)
mad r0.yzw, r1.yyyy, r1.xxzw, r0.yyzw
dp3 r1.x, r0.yzwy, l(0.212672904, 0.715152204, 0.072175, 0.000000)
add r0.yzw, r0.yyzw, -r1.xxxx
mul r1.y, r0.x, r0.x
mul r0.x, r0.x, r1.y
mad o0.xyz, r0.xxxx, r0.yzwy, r1.xxxx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
