//Inverted mirror PS 1. Save points.
// ---- Created with geo-11 v0.6.198 on Fri Oct  2 00:30:23 2026
Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

Texture2D<float4> t100 : register(t100);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb1 : register(b1)
{
  float4 cb1[18];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[134];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : INTERP0,
  float4 v2 : INTERP1,
  float4 v3 : INTERP2,
  float3 v4 : INTERP3,
  float2 v5 : INTERP4,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  v5.x+=stereo.x*(1-stereo.y/v0.w)*0.5;
  
  r0.x = cmp(cb0[21].x < 0);
  r0.y = cb0[4].y + -v0.y;
  r0.y = r0.x ? r0.y : v0.y;
  r0.x = v0.x;
  r0.xy = r0.xy / cb0[4].xy;
  r0.z = 1 + -r0.y;
  r0.yw = r0.xz * float2(2,2) + float2(-1,-1);
  r0.yw = float2(-0.875,-0.875) + abs(r0.yw);
  r0.yw = saturate(float2(9.99999809,9.99999809) * r0.yw);
  r1.xy = r0.yw * float2(-2,-2) + float2(3,3);
  r0.yw = r0.yw * r0.yw;
  r0.yw = r1.xy * r0.yw;
  r0.yw = min(float2(1,1), r0.yw);
  r0.y = max(r0.y, r0.w);
  r0.y = 1 + -r0.y;
  r1.xy = -v5.xy + r0.xz;
  r1.xy = r1.xy / cb1[6].xy;
  r1.xy = v5.xy + r1.xy;
  r2.y = cb1[2].y + r1.y;
  r0.w = cb1[2].x + -r1.x;
  r1.xy = cb1[10].xy * v3.xy;
  r1.xyzw = t1.SampleBias(s1_s, r1.xy, cb0[5].x).xyzw;
  r2.zw = float2(-0.5,-0.5) + r1.xw;
  r2.z = dot(r2.zz, cb1[14].yy);
  r2.w = cb1[14].x * r2.w;
  r3.y = r2.w * 0.0399999991 + r2.z;
  r2.x = r3.y + r0.w;
  r3.x = 1;
  r2.xy = r3.xy + r2.xy;
  r0.xz = r3.yy + r0.xz;
  r3.xyzw = t0.SampleBias(s0_s, r0.xz, cb0[5].x).xyzw;
  r0.xzw = cb0[128].xyz * r3.xyz;
  
  float2 pos = r2.xy;
  pos.x = pos.x * 0.5;
  if (stereo.z==1) {
    pos.x+=0.5;
  }
  
  r2.xyzw = t100.SampleBias(s2_s, pos.xy, cb0[5].x).xyzw;
  //r2.xyzw = t2.SampleBias(s2_s, r2.xy, cb0[5].x).xyzw;
  r3.x = cmp(0 != cb1[17].x);
  r3.y = r3.x ? r2.w : 0;
  r3.z = saturate(cb1[0].y);
  r3.y = r3.y * r3.z;
  r0.y = r3.y * r0.y;
  r3.y = cmp(0 != v3.w);
  r0.y = r3.y ? r0.y : 0;
  r3.yz = -cb0[20].xy * float2(0.075000003,0.075000003) + v3.xy;
  
  //Rock wall, but better not.
  //r3.y-=stereo.x*stereo.y*0.01;
  
  r3.yz = cb1[14].zz * r3.yz;
  r4.xyzw = t3.SampleBias(s3_s, r3.yz, cb0[5].x).xyzw;
  r3.yzw = cb0[128].xyz * r4.xyz;
  r0.xzw = r3.xxx ? r3.yzw : r0.xzw;
  r2.w = cb1[0].y * r2.w;
  r2.xyz = r2.www * r2.xyz + -r0.xzw;
  r0.xyz = r0.yyy * r2.xyz + r0.xzw;
  r0.w = dot(r0.xyz, float3(0.212672904,0.715152204,0.0721750036));
  r0.xyz = r0.xyz + -r0.www;
  r2.x = 1 + -cb1[14].x;
  r0.xyz = r2.xxx * r0.xyz + r0.www;
  r0.w = cb0[133].x * 0.300000012 + r1.w;
  r0.w = frac(r0.w);
  r0.w = r0.w * 2 + -1;
  r0.w = 1 + -abs(r0.w);
  r2.y = r0.w * -2 + 3;
  r0.w = r0.w * r0.w;
  r0.w = r2.y * r0.w;
  r0.w = r0.w * 28 + 1;
  r0.w = cb1[14].x * r0.w + 1;
  r2.y = 1 + -cb1[0].x;
  r2.y = r2.y * 2 + r1.w;
  r2.y = saturate(-1 + r2.y);
  r2.y = 1 + -r2.y;
  r0.xyz = r0.www * r0.xyz + r2.yyy;
  r0.w = cb1[14].x * r1.w;
  r1.xyz = cb1[12].xyz * r1.xyz;
  r1.xyz = r1.xyz * float3(0.100000001,0.100000001,0.100000001) + float3(1,1,1);
  r3.xyzw = cb0[20].xyxy * float4(0.119999997,0.119999997,0.0799999982,0.0799999982) + v3.xyxy;
  r3.xyzw = r0.wwww * float4(1.39999998,1.39999998,1.39999998,1.39999998) + r3.xyzw;
  r3.xyzw = float4(-0.5,-0.5,-0.5,-0.5) + r3.xyzw;
  r0.w = dot(r3.xy, float2(0.707106829,0.707106829));
  r1.w = dot(r3.zw, float2(0.707106829,0.707106829));
  r1.w = 0.5 + r1.w;
  r1.w = 0.100000001 * r1.w;
  r1.w = frac(r1.w);
  r1.w = cmp(r1.w >= 0.5);
  r1.w = r1.w ? 1.000000 : 0;
  r0.w = 0.5 + r0.w;
  r0.w = 0.150000006 * r0.w;
  r0.w = frac(r0.w);
  r0.w = cmp(r0.w >= 0.930000007);
  r0.w = r0.w ? 1.000000 : 0;
  r2.yz = float2(0.0799999982,0.0199999996) * cb1[5].zz;
  r1.w = r2.z * r1.w;
  r0.w = r0.w * r2.y + r1.w;
  r0.w = min(1, r0.w);
  r0.xyz = r0.www + r0.xyz;
  r0.xyz = -cb0[129].xyz * r2.xxx + r0.xyz;
  r2.xyz = cb0[129].xyz * r2.xxx;
  r3.xy = cb1[8].xy * float2(0.5,0.5) + cb1[9].xy;
  r3.xy = v3.xy + -r3.xy;
  r3.xy = r3.xy / cb1[8].xy;
  r4.x = cb1[5].x * r3.x;
  r4.y = r3.y * cb1[5].y + cb1[0].z;
  r3.xy = abs(r4.xy) * abs(r4.xy);
  r0.w = r3.x + r3.y;
  r1.w = max(r3.x, r3.y);
  r0.w = -r1.w + r0.w;
  r0.w = cb1[11].w * r0.w + r1.w;
  r0.w = 1 + -r0.w;
  r1.xyz = -cb1[11].xyz * r1.xyz + r0.www;
  r3.xyz = float3(1,1,1) + -cb1[4].xyz;
  r3.xyz = float3(1,1,1) / r3.xyz;
  r1.xyz = saturate(r3.xyz * r1.xyz);
  r3.xyz = r1.xyz * float3(-2,-2,-2) + float3(3,3,3);
  r1.xyz = r1.xyz * r1.xyz;
  r1.xyz = r3.xyz * r1.xyz + -cb1[3].xyz;
  r1.xyz = saturate(float3(1,1,1) + r1.xyz);
  r0.w = r1.x * r1.y;
  r0.w = r0.w * r1.z;
  o0.xyz = r0.www * r0.xyz + r2.xyz;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Fri Oct  2 00:30:23 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// INTERP                   0   xyzw        1     NONE   float
// INTERP                   1   xyzw        2     NONE   float
// INTERP                   2   xyzw        3     NONE   float   xy w
// INTERP                   3   xyz         4     NONE   float
// INTERP                   4   xy          5     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[134], immediateIndexed
dcl_constantbuffer CB1[18], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v3.xyw
dcl_input_ps linear v5.xy
dcl_output o0.xyzw
dcl_temps 5
lt r0.x, cb0[21].x, l(0.000000)
add r0.y, -v0.y, cb0[4].y
movc r0.y, r0.x, r0.y, v0.y
mov r0.x, v0.x
div r0.xy, r0.xyxx, cb0[4].xyxx
add r0.z, -r0.y, l(1.000000)
mad r0.yw, r0.xxxz, l(0.000000, 2.000000, 0.000000, 2.000000), l(0.000000, -1.000000, 0.000000, -1.000000)
add r0.yw, |r0.yyyw|, l(0.000000, -0.875000, 0.000000, -0.875000)
mul_sat r0.yw, r0.yyyw, l(0.000000, 9.999998, 0.000000, 9.999998)
mad r1.xy, r0.ywyy, l(-2.000000, -2.000000, 0.000000, 0.000000), l(3.000000, 3.000000, 0.000000, 0.000000)
mul r0.yw, r0.yyyw, r0.yyyw
mul r0.yw, r0.yyyw, r1.xxxy
min r0.yw, r0.yyyw, l(0.000000, 1.000000, 0.000000, 1.000000)
max r0.y, r0.w, r0.y
add r0.y, -r0.y, l(1.000000)
add r1.xy, r0.xzxx, -v5.xyxx
div r1.xy, r1.xyxx, cb1[6].xyxx
add r1.xy, r1.xyxx, v5.xyxx
add r2.y, r1.y, cb1[2].y
add r0.w, -r1.x, cb1[2].x
mul r1.xy, v3.xyxx, cb1[10].xyxx
sample_b r1.xyzw, r1.xyxx, t1.xyzw, s1, cb0[5].x
add r2.zw, r1.xxxw, l(0.000000, 0.000000, -0.500000, -0.500000)
dp2 r2.z, r2.zzzz, cb1[14].yyyy
mul r2.w, r2.w, cb1[14].x
mad r3.y, r2.w, l(0.040000), r2.z
add r2.x, r0.w, r3.y
mov r3.x, l(1.000000)
add r2.xy, r2.xyxx, r3.xyxx
add r0.xz, r0.xxzx, r3.yyyy
sample_b r3.xyzw, r0.xzxx, t0.xyzw, s0, cb0[5].x
mul r0.xzw, r3.xxyz, cb0[128].xxyz
sample_b r2.xyzw, r2.xyxx, t2.xyzw, s2, cb0[5].x
ne r3.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb1[17].x
and r3.y, r2.w, r3.x
mov_sat r3.z, cb1[0].y
mul r3.y, r3.z, r3.y
mul r0.y, r0.y, r3.y
ne r3.y, l(0.000000, 0.000000, 0.000000, 0.000000), v3.w
and r0.y, r0.y, r3.y
mad r3.yz, -cb0[20].xxyx, l(0.000000, 0.075000, 0.075000, 0.000000), v3.xxyx
mul r3.yz, r3.yyzy, cb1[14].zzzz
sample_b r4.xyzw, r3.yzyy, t3.xyzw, s3, cb0[5].x
mul r3.yzw, r4.xxyz, cb0[128].xxyz
movc r0.xzw, r3.xxxx, r3.yyzw, r0.xxzw
mul r2.w, r2.w, cb1[0].y
mad r2.xyz, r2.wwww, r2.xyzx, -r0.xzwx
mad r0.xyz, r0.yyyy, r2.xyzx, r0.xzwx
dp3 r0.w, r0.xyzx, l(0.212672904, 0.715152204, 0.072175, 0.000000)
add r0.xyz, -r0.wwww, r0.xyzx
add r2.x, -cb1[14].x, l(1.000000)
mad r0.xyz, r2.xxxx, r0.xyzx, r0.wwww
mad r0.w, cb0[133].x, l(0.300000), r1.w
frc r0.w, r0.w
mad r0.w, r0.w, l(2.000000), l(-1.000000)
add r0.w, -|r0.w|, l(1.000000)
mad r2.y, r0.w, l(-2.000000), l(3.000000)
mul r0.w, r0.w, r0.w
mul r0.w, r0.w, r2.y
mad r0.w, r0.w, l(28.000000), l(1.000000)
mad r0.w, cb1[14].x, r0.w, l(1.000000)
add r2.y, -cb1[0].x, l(1.000000)
mad r2.y, r2.y, l(2.000000), r1.w
add_sat r2.y, r2.y, l(-1.000000)
add r2.y, -r2.y, l(1.000000)
mad r0.xyz, r0.wwww, r0.xyzx, r2.yyyy
mul r0.w, r1.w, cb1[14].x
mul r1.xyz, r1.xyzx, cb1[12].xyzx
mad r1.xyz, r1.xyzx, l(0.100000, 0.100000, 0.100000, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
mad r3.xyzw, cb0[20].xyxy, l(0.120000, 0.120000, 0.080000, 0.080000), v3.xyxy
mad r3.xyzw, r0.wwww, l(1.400000, 1.400000, 1.400000, 1.400000), r3.xyzw
add r3.xyzw, r3.xyzw, l(-0.500000, -0.500000, -0.500000, -0.500000)
dp2 r0.w, r3.xyxx, l(0.707106829, 0.707106829, 0.000000, 0.000000)
dp2 r1.w, r3.zwzz, l(0.707106829, 0.707106829, 0.000000, 0.000000)
add r1.w, r1.w, l(0.500000)
mul r1.w, r1.w, l(0.100000)
frc r1.w, r1.w
ge r1.w, r1.w, l(0.500000)
and r1.w, r1.w, l(0x3f800000)
add r0.w, r0.w, l(0.500000)
mul r0.w, r0.w, l(0.150000)
frc r0.w, r0.w
ge r0.w, r0.w, l(0.930000)
and r0.w, r0.w, l(0x3f800000)
mul r2.yz, cb1[5].zzzz, l(0.000000, 0.080000, 0.020000, 0.000000)
mul r1.w, r1.w, r2.z
mad r0.w, r0.w, r2.y, r1.w
min r0.w, r0.w, l(1.000000)
add r0.xyz, r0.xyzx, r0.wwww
mad r0.xyz, -cb0[129].xyzx, r2.xxxx, r0.xyzx
mul r2.xyz, r2.xxxx, cb0[129].xyzx
mad r3.xy, cb1[8].xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), cb1[9].xyxx
add r3.xy, -r3.xyxx, v3.xyxx
div r3.xy, r3.xyxx, cb1[8].xyxx
mul r4.x, r3.x, cb1[5].x
mad r4.y, r3.y, cb1[5].y, cb1[0].z
mul r3.xy, |r4.xyxx|, |r4.xyxx|
add r0.w, r3.y, r3.x
max r1.w, r3.y, r3.x
add r0.w, r0.w, -r1.w
mad r0.w, cb1[11].w, r0.w, r1.w
add r0.w, -r0.w, l(1.000000)
mad r1.xyz, -cb1[11].xyzx, r1.xyzx, r0.wwww
add r3.xyz, -cb1[4].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
div r3.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r3.xyzx
mul_sat r1.xyz, r1.xyzx, r3.xyzx
mad r3.xyz, r1.xyzx, l(-2.000000, -2.000000, -2.000000, 0.000000), l(3.000000, 3.000000, 3.000000, 0.000000)
mul r1.xyz, r1.xyzx, r1.xyzx
mad r1.xyz, r3.xyzx, r1.xyzx, -cb1[3].xyzx
add_sat r1.xyz, r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r0.w, r1.y, r1.x
mul r0.w, r1.z, r0.w
mad o0.xyz, r0.wwww, r0.xyzx, r2.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
