﻿namespace Mapbox.Unity.Map
{
	using System;
	using System.Collections.Generic;
	using Mapbox.Unity.MeshGeneration.Modifiers;
	using Mapbox.Unity.Utilities;

	[Serializable]
	public class LayerModifierOptions
	{
		public PositionTargetType moveFeaturePositionTo;
		[NodeEditorElement("Mesh Modifiers")]
		public List<MeshModifier> MeshModifiers;
		[NodeEditorElement("Game Object Modifiers")]
		public List<GameObjectModifier> GoModifiers;
	}
}
