﻿using System;

namespace UnityEngine.XR.iOS
{
	public enum ARTrackingQuality : long
	{
		/** The tracking quality is not available. */
		ARTrackingQualityNotAvailable,

		/** The tracking quality is limited, relying only on the device's motion. */
		ARTrackingQualityLimited,

		/** The tracking quality is poor. */
		ARTrackingQualityPoor,

		/** The tracking quality is good. */
		ARTrackingQualityGood

	}
}

