﻿namespace Mapbox.Editor
{
	using UnityEngine;
	using UnityEditor;
	using Mapbox.Unity.MeshGeneration.Components;

	[CustomEditor(typeof(FeatureBehaviour))]
	public class FeatureBehaviourEditor : Editor
	{
		FeatureBehaviour _beh;

		public void OnEnable()
		{
			_beh = (FeatureBehaviour)target;
		}

		public override void OnInspectorGUI()
		{
			DrawDefaultInspector();

			if (GUILayout.Button("Show Properties"))
			{
				_beh.ShowDebugData();
			}
		}
	}
}