﻿namespace Mapbox.Unity.MeshGeneration
{
	using Mapbox.Unity.MeshGeneration.Data;
	using UnityEngine;

	public class FeatureCollectionBase : ScriptableObject
	{
		public virtual void Initialize()
		{

		}

		public virtual void AddFeature(double[] position, VectorEntity ve)
		{

		}

	}
}