// ---- Created with 3Dmigoto v1.3.11 on Sat Jul 28 18:43:09 2018
Buffer<float4> t1 : register(t1);

Buffer<float4> t0 : register(t0);

cbuffer cb3 : register(b3)
{
  float4 cb3[31];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[15];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[63];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[8];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : ATTRIBUTE0,
  uint v1 : SV_VertexID0,
  out float4 o0 : TEXCOORD0,
  out float4 o1 : SV_POSITION0)
{
// Needs manual fix for instruction:
// unknown dcl_: dcl_input_sgv v1.x, vertex_id
  float4 r0,r1,r2;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.x = (int)v1.x + asint(cb0[7].x);
  r0.y = (int)r0.x * asint(cb0[6].y);
  bitmask.x = ((~(-1 << 31)) << 1) & 0xffffffff;  r0.x = (((uint)r0.x << 1) & bitmask.x) | ((uint)1 & ~bitmask.x);
  r0.xzw = t1.Load(r0.x).xyz;
  r0.xzw = r0.xzw * float3(2,2,2) + float3(-1,-1,-1);
  r1.xy = t0.Load(r0.y).xy;
  o0.xy = r1.xy;
  o0.zw = float2(0,0);
  r1.xyz = cb2[14].yyy * cb2[1].xyz;
  r1.xyz = r1.xyz * r0.zzz;
  r2.xyz = cb2[14].xxx * cb2[0].xyz;
  r0.xyz = r0.xxx * r2.xyz + r1.xyz;
  r1.xyz = cb2[14].zzz * cb2[2].xyz;
  r0.xyz = r0.www * r1.xyz + r0.xyz;
  r0.w = cb3[30].x + -cb3[30].y;
  r0.w = cb3[27].x * r0.w + cb3[30].y;
  r0.xyz = r0.xyz * r0.www + cb3[30].www;
  r0.xyz = cb3[19].xyz + r0.xyz;
  r1.xyz = cb2[1].xyz * v0.yyy;
  r1.xyz = cb2[0].xyz * v0.xxx + r1.xyz;
  r1.xyz = cb2[2].xyz * v0.zzz + r1.xyz;
  r2.xyz = cb2[3].xyz + cb1[62].xyz;
  r1.xyz = r2.xyz + r1.xyz;
  r0.xyz = r1.xyz + r0.xyz;
  r1.xyzw = cb1[1].xyzw * r0.yyyy;
  r1.xyzw = r0.xxxx * cb1[0].xyzw + r1.xyzw;
  r0.xyzw = r0.zzzz * cb1[2].xyzw + r1.xyzw;


float4 iniParams = IniParams.Load(0);
float4 stereo = StereoParams.Load(0);
float Handsoff = IniParams.Load(int2(2,0)).w;

if (Handsoff == 1.00)
{
o1.xyzw = 0;
}

if (Handsoff == 0.00)
{
  o1.xyzw = cb1[3].xyzw + r0.xyzw;
}


  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.11 on Sat Jul 28 18:43:09 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyz
// SV_VertexID              0   x           1   VERTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xyzw
// SV_POSITION              0   xyzw        1      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[8], immediateIndexed
dcl_constantbuffer cb1[63], immediateIndexed
dcl_constantbuffer cb2[15], immediateIndexed
dcl_constantbuffer cb3[31], immediateIndexed
dcl_resource_buffer (float,float,float,float) t0
dcl_resource_buffer (float,float,float,float) t1
dcl_input v0.xyz
dcl_input_sgv v1.x, vertex_id
dcl_output o0.xyzw
dcl_output_siv o1.xyzw, position
dcl_temps 3
iadd r0.x, v1.x, cb0[7].x
imul null, r0.y, r0.x, cb0[6].y
bfi r0.x, l(31), l(1), r0.x, l(1)
ld_indexable(buffer)(float,float,float,float) r0.xzw, r0.xxxx, t1.xwyz
mad r0.xzw, r0.xxzw, l(2.000000, 0.000000, 2.000000, 2.000000), l(-1.000000, 0.000000, -1.000000, -1.000000)
ld_indexable(buffer)(float,float,float,float) r1.xy, r0.yyyy, t0.xyzw
mov o0.xy, r1.xyxx
mov o0.zw, l(0,0,0,0)
mul r1.xyz, cb2[1].xyzx, cb2[14].yyyy
mul r1.xyz, r0.zzzz, r1.xyzx
mul r2.xyz, cb2[0].xyzx, cb2[14].xxxx
mad r0.xyz, r0.xxxx, r2.xyzx, r1.xyzx
mul r1.xyz, cb2[2].xyzx, cb2[14].zzzz
mad r0.xyz, r0.wwww, r1.xyzx, r0.xyzx
add r0.w, -cb3[30].y, cb3[30].x
mad r0.w, cb3[27].x, r0.w, cb3[30].y
mad r0.xyz, r0.xyzx, r0.wwww, cb3[30].wwww
add r0.xyz, r0.xyzx, cb3[19].xyzx
mul r1.xyz, v0.yyyy, cb2[1].xyzx
mad r1.xyz, cb2[0].xyzx, v0.xxxx, r1.xyzx
mad r1.xyz, cb2[2].xyzx, v0.zzzz, r1.xyzx
add r2.xyz, cb1[62].xyzx, cb2[3].xyzx
add r1.xyz, r1.xyzx, r2.xyzx
add r0.xyz, r0.xyzx, r1.xyzx
mul r1.xyzw, r0.yyyy, cb1[1].xyzw
mad r1.xyzw, r0.xxxx, cb1[0].xyzw, r1.xyzw
mad r0.xyzw, r0.zzzz, cb1[2].xyzw, r1.xyzw
add o1.xyzw, r0.xyzw, cb1[3].xyzw
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
