// ---- Created with 3Dmigoto v1.3.11 on Sat Jul 28 18:43:48 2018
TextureCube<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[10];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[178];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[13];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : ATTRIBUTE0,
  float3 v1 : ATTRIBUTE1,
  float4 v2 : ATTRIBUTE2,
  float4 v3 : ATTRIBUTE3,
  float2 v4 : ATTRIBUTE4,
  float4 v5 : ATTRIBUTE8,
  float4 v6 : ATTRIBUTE9,
  float4 v7 : ATTRIBUTE10,
  int4 v8 : ATTRIBUTE11,
  float2 v9 : ATTRIBUTE12,
  float4 v10 : ATTRIBUTE14,
  float4 v11 : ATTRIBUTE15,
  uint v12 : SV_InstanceID0,
  out float4 o0 : TEXCOORD10,
  out float4 o1 : TEXCOORD11,
  out float4 o2 : TEXCOORD0,
  out float4 o3 : COLOR1,
  out float4 o4 : TEXCOORD7,
  out float4 o5 : SV_POSITION0)
{
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.x = dot(v0.xyzw, v5.xyzw);
  r0.y = dot(v0.xyzw, v6.xyzw);
  r0.z = dot(v0.xyzw, v7.xyzw);
  r0.xyz = cb1[62].xyz + r0.xyz;
  r1.xyzw = cb1[1].xyzw * r0.yyyy;
  r1.xyzw = r0.xxxx * cb1[0].xyzw + r1.xyzw;
  r1.xyzw = r0.zzzz * cb1[2].xyzw + r1.xyzw;

  

float4 iniParams = IniParams.Load(0);
float4 stereo = StereoParams.Load(0);
float Handsoff = IniParams.Load(int2(2,0)).w;

if (Handsoff == 1.00)
{
o5.xyzw = 0;
}

if (Handsoff == 0.00)
{
  o5.xyzw = v0.wwww * cb1[3].xyzw + r1.xyzw;
}


  
  
  
  
  r1.xyz = v1.xyz * float3(2,2,2) + float3(-1,-1,-1);
  r2.xyzw = v2.xyzw * float4(2,2,2,2) + float4(-1,-1,-1,-1);
  r3.xyz = r2.yzx * r1.xyz;
  r1.xyz = r2.xyz * r1.yzx + -r3.xyz;
  r1.xyz = r1.xyz * r2.www;
  r3.xyz = r1.xyz * r2.yzx;
  r1.xyz = r1.zxy * r2.zxy + -r3.xyz;
  r1.xyz = r1.xyz * r2.www;
  r3.x = dot(r1.xyz, v5.xyz);
  r3.y = dot(r1.xyz, v6.xyz);
  r3.z = dot(r1.xyz, v7.xyz);
  r1.x = dot(r2.xyz, v5.xyz);
  r1.y = dot(r2.xyz, v6.xyz);
  r1.z = dot(r2.xyz, v7.xyz);
  r0.w = dot(r3.xyz, r3.xyz);
  r0.w = rsqrt(r0.w);
  o0.xyz = r3.xyz * r0.www;
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = rsqrt(r0.w);
  o1.xyz = r1.xyz * r0.www;
  o1.w = cb2[9].w * r2.w;
  r0.xyz = -cb1[60].xyz + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r1.x = sqrt(r0.w);
  r1.y = dot(r0.xyz, cb1[52].xyz);
  r1.x = r1.x / r1.y;
  r1.x = cb1[177].z * r1.x;
  r1.x = max(0, r1.x);
  r1.y = rsqrt(r0.w);
  r0.w = r1.y * r0.w;
  r2.xyz = r1.yyy * r0.xyz;
  r1.x = max(cb0[6].w, r1.x);
  r1.z = cmp(0 < r1.x);
  r1.w = r1.x * r1.y;
  r2.w = r1.w * r0.z + cb1[59].z;
  r1.w = -r1.w * r0.z + r0.z;
  r1.x = -r1.x * r1.y + 1;
  r1.x = r1.x * r0.w;
  r1.y = -cb0[8].y + r2.w;
  r1.y = cb0[6].y * r1.y;
  r1.y = max(-127, r1.y);
  r1.y = exp2(-r1.y);
  r1.y = cb0[8].x * r1.y;
  r1.y = r1.z ? r1.y : cb0[6].x;
  r1.x = r1.z ? r1.x : r0.w;
  r1.z = r1.z ? r1.w : r0.z;
  r1.z = cb0[6].y * r1.z;
  r1.z = max(-127, r1.z);
  r1.w = exp2(-r1.z);
  r1.w = 1 + -r1.w;
  r1.w = r1.w / r1.z;
  r2.w = -r1.z * 0.240226507 + 0.693147182;
  r1.z = cmp(0.00999999978 < abs(r1.z));
  r1.z = r1.z ? r1.w : r2.w;
  r1.y = r1.y * r1.z;
  r1.z = r1.y * r1.x;
  r3.xy = cmp(float2(0,0) < cb0[8].zw);
  if (r3.x != 0) {
    r1.w = saturate(r0.w * cb0[12].y + cb0[12].z);
    r3.xz = float2(1,-1) * cb0[9].yx;
    r4.x = dot(r0.xy, r3.xz);
    r4.y = dot(r0.xy, cb0[9].xy);
    r4.z = r0.z;
    r0.xyz = t0.SampleLevel(s0_s, r4.xyz, 0).xyz;
    r3.xzw = t0.SampleLevel(s0_s, r4.xyz, cb0[12].w).xyz;
    r0.xyz = -r3.xzw + r0.xyz;
    r0.xyz = r1.www * r0.xyz + r3.xzw;
    r0.xyz = cb0[7].xyz * r0.xyz;
  } else {
    r0.xyz = cb0[7].xyz;
  }
  r1.w = cmp(0 < cb0[10].w);
  r2.w = cmp(cb0[8].z == 0.000000);
  r1.w = r1.w ? r2.w : 0;
  r2.x = saturate(dot(r2.xyz, cb0[10].xyz));
  r2.x = log2(r2.x);
  r2.x = cb0[11].w * r2.x;
  r2.x = exp2(r2.x);
  r2.xyz = cb0[11].xyz * r2.xxx;
  r1.x = -cb0[12].x + r1.x;
  r1.x = max(0, r1.x);
  r1.x = r1.y * r1.x;
  r1.x = exp2(-r1.x);
  r1.x = min(1, r1.x);
  r1.x = 1 + -r1.x;
  r2.xyz = r2.xyz * r1.xxx;
  r2.xyz = r1.www ? r2.xyz : 0;
  r1.x = exp2(-r1.z);
  r1.x = min(1, r1.x);
  r2.w = max(cb0[7].w, r1.x);
  r0.w = cmp(cb0[8].w < r0.w);
  r0.w = r0.w ? r3.y : 0;
  r1.xyzw = r0.wwww ? float4(0,0,0,1) : r2.xyzw;
  r0.w = 1 + -r1.w;
  o4.xyz = r0.xyz * r0.www + r1.xyz;
  o0.w = 0;
  o2.xy = v4.xy;
  o2.zw = float2(0,0);
  o3.xyzw = v10.xyzw;
  o4.w = r1.w;


  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.11 on Sat Jul 28 18:43:48 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyzw
// ATTRIBUTE                1   xyz         1     NONE   float   xyz
// ATTRIBUTE                2   xyzw        2     NONE   float   xyzw
// ATTRIBUTE                3   xyzw        3     NONE   float
// ATTRIBUTE                4   xy          4     NONE   float   xy
// ATTRIBUTE                8   xyzw        5     NONE   float   xyzw
// ATTRIBUTE                9   xyzw        6     NONE   float   xyzw
// ATTRIBUTE               10   xyzw        7     NONE   float   xyzw
// ATTRIBUTE               11   xyzw        8     NONE     int
// ATTRIBUTE               12   xy          9     NONE   float
// ATTRIBUTE               14   xyzw       10     NONE   float   xyzw
// ATTRIBUTE               15   xyzw       11     NONE   float
// SV_InstanceID            0   x          12   INSTID    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyzw
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// COLOR                    1   xyzw        3     NONE   float   xyzw
// TEXCOORD                 7   xyzw        4     NONE   float   xyzw
// SV_POSITION              0   xyzw        5      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[13], immediateIndexed
dcl_constantbuffer cb1[178], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texturecube (float,float,float,float) t0
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v4.xy
dcl_input v5.xyzw
dcl_input v6.xyzw
dcl_input v7.xyzw
dcl_input v10.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output_siv o5.xyzw, position
dcl_temps 5
dp4 r0.x, v0.xyzw, v5.xyzw
dp4 r0.y, v0.xyzw, v6.xyzw
dp4 r0.z, v0.xyzw, v7.xyzw
add r0.xyz, r0.xyzx, cb1[62].xyzx
mul r1.xyzw, r0.yyyy, cb1[1].xyzw
mad r1.xyzw, r0.xxxx, cb1[0].xyzw, r1.xyzw
mad r1.xyzw, r0.zzzz, cb1[2].xyzw, r1.xyzw
mad o5.xyzw, v0.wwww, cb1[3].xyzw, r1.xyzw
mad r1.xyz, v1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r2.xyzw, v2.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
mul r3.xyz, r1.xyzx, r2.yzxy
mad r1.xyz, r2.xyzx, r1.yzxy, -r3.xyzx
mul r1.xyz, r2.wwww, r1.xyzx
mul r3.xyz, r2.yzxy, r1.xyzx
mad r1.xyz, r1.zxyz, r2.zxyz, -r3.xyzx
mul r1.xyz, r2.wwww, r1.xyzx
dp3 r3.x, r1.xyzx, v5.xyzx
dp3 r3.y, r1.xyzx, v6.xyzx
dp3 r3.z, r1.xyzx, v7.xyzx
dp3 r1.x, r2.xyzx, v5.xyzx
dp3 r1.y, r2.xyzx, v6.xyzx
dp3 r1.z, r2.xyzx, v7.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul o0.xyz, r0.wwww, r3.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul o1.xyz, r0.wwww, r1.xyzx
mul o1.w, r2.w, cb2[9].w
add r0.xyz, r0.xyzx, -cb1[60].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
sqrt r1.x, r0.w
dp3 r1.y, r0.xyzx, cb1[52].xyzx
div r1.x, r1.x, r1.y
mul r1.x, r1.x, cb1[177].z
max r1.x, r1.x, l(0.000000)
rsq r1.y, r0.w
mul r0.w, r0.w, r1.y
mul r2.xyz, r0.xyzx, r1.yyyy
max r1.x, r1.x, cb0[6].w
lt r1.z, l(0.000000), r1.x
mul r1.w, r1.y, r1.x
mad r2.w, r1.w, r0.z, cb1[59].z
mad r1.w, -r1.w, r0.z, r0.z
mad r1.x, -r1.x, r1.y, l(1.000000)
mul r1.x, r0.w, r1.x
add r1.y, r2.w, -cb0[8].y
mul r1.y, r1.y, cb0[6].y
max r1.y, r1.y, l(-127.000000)
exp r1.y, -r1.y
mul r1.y, r1.y, cb0[8].x
movc r1.y, r1.z, r1.y, cb0[6].x
movc r1.x, r1.z, r1.x, r0.w
movc r1.z, r1.z, r1.w, r0.z
mul r1.z, r1.z, cb0[6].y
max r1.z, r1.z, l(-127.000000)
exp r1.w, -r1.z
add r1.w, -r1.w, l(1.000000)
div r1.w, r1.w, r1.z
mad r2.w, -r1.z, l(0.240226507), l(0.693147182)
lt r1.z, l(0.010000), |r1.z|
movc r1.z, r1.z, r1.w, r2.w
mul r1.y, r1.z, r1.y
mul r1.z, r1.x, r1.y
lt r3.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[8].zwzz
if_nz r3.x
  mad_sat r1.w, r0.w, cb0[12].y, cb0[12].z
  mul r3.xz, cb0[9].yyxy, l(1.000000, 0.000000, -1.000000, 0.000000)
  dp2 r4.x, r0.xyxx, r3.xzxx
  dp2 r4.y, r0.xyxx, cb0[9].xyxx
  mov r4.z, r0.z
  sample_l_indexable(texturecube)(float,float,float,float) r0.xyz, r4.xyzx, t0.xyzw, s0, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r3.xzw, r4.xyzx, t0.xwyz, s0, cb0[12].w
  add r0.xyz, r0.xyzx, -r3.xzwx
  mad r0.xyz, r1.wwww, r0.xyzx, r3.xzwx
  mul r0.xyz, r0.xyzx, cb0[7].xyzx
else
  mov r0.xyz, cb0[7].xyzx
endif
lt r1.w, l(0.000000), cb0[10].w
eq r2.w, cb0[8].z, l(0.000000)
and r1.w, r1.w, r2.w
dp3_sat r2.x, r2.xyzx, cb0[10].xyzx
log r2.x, r2.x
mul r2.x, r2.x, cb0[11].w
exp r2.x, r2.x
mul r2.xyz, r2.xxxx, cb0[11].xyzx
add r1.x, r1.x, -cb0[12].x
max r1.x, r1.x, l(0.000000)
mul r1.x, r1.x, r1.y
exp r1.x, -r1.x
min r1.x, r1.x, l(1.000000)
add r1.x, -r1.x, l(1.000000)
mul r2.xyz, r1.xxxx, r2.xyzx
and r2.xyz, r1.wwww, r2.xyzx
exp r1.x, -r1.z
min r1.x, r1.x, l(1.000000)
max r2.w, r1.x, cb0[7].w
lt r0.w, cb0[8].w, r0.w
and r0.w, r0.w, r3.y
movc r1.xyzw, r0.wwww, l(0,0,0,1.000000), r2.xyzw
add r0.w, -r1.w, l(1.000000)
mad o4.xyz, r0.xyzx, r0.wwww, r1.xyzx
mov o0.w, l(0)
mov o2.xy, v4.xyxx
mov o2.zw, l(0,0,0,0)
mov o3.xyzw, v10.xyzw
mov o4.w, r1.w
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
