// ---- Created with 3Dmigoto v1.3.11 on Sat Jul 28 18:38:51 2018
Buffer<float4> t0 : register(t0);

cbuffer cb2 : register(b2)
{
  float4 cb2[31];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[4];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[63];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : ATTRIBUTE0,
  float3 v1 : ATTRIBUTE1,
  float4 v2 : ATTRIBUTE2,
  uint4 v3 : ATTRIBUTE3,
  float4 v4 : ATTRIBUTE4,
  float2 v5 : ATTRIBUTE5,
  float4 v6 : ATTRIBUTE13,
  out float2 o0 : TEXCOORD0,
  out float4 o1 : SV_POSITION0)
{
  float4 r0,r1,r2,r3,r4,r5,r6;
  uint4 bitmask, uiDest;
  float4 fDest;

  o0.xy = v5.xy;
  r0.xyzw = (int4)v3.xyzw * int4(3,3,3,3);
  r1.xyzw = t0.Load(r0.y).xyzw;
  r1.xyzw = v4.yyyy * r1.xyzw;
  r2.xyzw = t0.Load(r0.x).xyzw;
  r1.xyzw = v4.xxxx * r2.xyzw + r1.xyzw;
  r2.xyzw = t0.Load(r0.z).xyzw;
  r0.xyzw = t0.Load(r0.w).xyzw;
  r1.xyzw = v4.zzzz * r2.xyzw + r1.xyzw;
  r0.xyzw = v4.wwww * r0.xyzw + r1.xyzw;
  r1.xyz = v2.xyz * float3(2,2,2) + float3(-1,-1,-1);
  r1.w = dot(r0.xyz, r1.xyz);
  r2.xyzw = mad((int4)v3.xxyy, int4(3,3,3,3), int4(1,2,1,2));
  r3.xyzw = t0.Load(r2.z).xyzw;
  r3.xyzw = v4.yyyy * r3.xyzw;
  r4.xyzw = t0.Load(r2.x).xyzw;
  r3.xyzw = v4.xxxx * r4.xyzw + r3.xyzw;
  r4.xyzw = mad((int4)v3.zzww, int4(3,3,3,3), int4(1,2,1,2));
  r5.xyzw = t0.Load(r4.x).xyzw;
  r3.xyzw = v4.zzzz * r5.xyzw + r3.xyzw;
  r5.xyzw = t0.Load(r4.z).xyzw;
  r3.xyzw = v4.wwww * r5.xyzw + r3.xyzw;
  r2.x = dot(r3.xyz, r1.xyz);
  r5.xyz = cb1[1].xyz * r2.xxx;
  r5.xyz = r1.www * cb1[0].xyz + r5.xyz;
  r6.xyzw = t0.Load(r2.w).xyzw;
  r2.xyzw = t0.Load(r2.y).xyzw;
  r6.xyzw = v4.yyyy * r6.xyzw;
  r2.xyzw = v4.xxxx * r2.xyzw + r6.xyzw;
  r6.xyzw = t0.Load(r4.y).xyzw;
  r4.xyzw = t0.Load(r4.w).xyzw;
  r2.xyzw = v4.zzzz * r6.xyzw + r2.xyzw;
  r2.xyzw = v4.wwww * r4.xyzw + r2.xyzw;
  r1.x = dot(r2.xyz, r1.xyz);
  r1.xyz = r1.xxx * cb1[2].xyz + r5.xyz;
  r1.w = cb2[30].x + -cb2[30].y;
  r1.w = cb2[27].x * r1.w + cb2[30].y;
  r1.xyz = r1.xyz * r1.www + cb2[30].www;
  r1.xyz = cb2[19].xyz + r1.xyz;
  r4.xyz = v0.xyz;
  r4.w = 1;
  r1.w = dot(r3.xyzw, r4.xyzw);
  r3.xyz = cb1[1].xyz * r1.www;
  r0.x = dot(r0.xyzw, r4.xyzw);
  r0.y = dot(r2.xyzw, r4.xyzw);
  r0.xzw = cb1[0].xyz * r0.xxx + r3.xyz;
  r0.xyz = cb1[2].xyz * r0.yyy + r0.xzw;
  r2.xyz = cb1[3].xyz + cb0[62].xyz;
  r0.xyz = r2.xyz + r0.xyz;
  r0.xyz = r0.xyz + r1.xyz;
  r1.xyzw = cb0[1].xyzw * r0.yyyy;
  r1.xyzw = r0.xxxx * cb0[0].xyzw + r1.xyzw;
  r0.xyzw = r0.zzzz * cb0[2].xyzw + r1.xyzw;

float4 iniParams = IniParams.Load(0);
float4 stereo = StereoParams.Load(0);
float Handsoff = IniParams.Load(int2(2,0)).w;

if (Handsoff == 1.00)
{
o1.xyzw = 0;
}

if (Handsoff == 0.00)
{
  o1.xyzw = cb0[3].xyzw + r0.xyzw;
}


  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.11 on Sat Jul 28 18:38:51 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyz
// ATTRIBUTE                1   xyz         1     NONE   float
// ATTRIBUTE                2   xyzw        2     NONE   float   xyz
// ATTRIBUTE                3   xyzw        3     NONE    uint   xyzw
// ATTRIBUTE                4   xyzw        4     NONE   float   xyzw
// ATTRIBUTE                5   xy          5     NONE   float   xy
// ATTRIBUTE               13   xyzw        6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// SV_POSITION              0   xyzw        1      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[63], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[31], immediateIndexed
dcl_resource_buffer (float,float,float,float) t0
dcl_input v0.xyz
dcl_input v2.xyz
dcl_input v3.xyzw
dcl_input v4.xyzw
dcl_input v5.xy
dcl_output o0.xy
dcl_output_siv o1.xyzw, position
dcl_temps 7
mov o0.xy, v5.xyxx
imul null, r0.xyzw, v3.xyzw, l(3, 3, 3, 3)
ld_indexable(buffer)(float,float,float,float) r1.xyzw, r0.yyyy, t0.xyzw
mul r1.xyzw, r1.xyzw, v4.yyyy
ld_indexable(buffer)(float,float,float,float) r2.xyzw, r0.xxxx, t0.xyzw
mad r1.xyzw, v4.xxxx, r2.xyzw, r1.xyzw
ld_indexable(buffer)(float,float,float,float) r2.xyzw, r0.zzzz, t0.xyzw
ld_indexable(buffer)(float,float,float,float) r0.xyzw, r0.wwww, t0.xyzw
mad r1.xyzw, v4.zzzz, r2.xyzw, r1.xyzw
mad r0.xyzw, v4.wwww, r0.xyzw, r1.xyzw
mad r1.xyz, v2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r1.w, r0.xyzx, r1.xyzx
imad r2.xyzw, v3.xxyy, l(3, 3, 3, 3), l(1, 2, 1, 2)
ld_indexable(buffer)(float,float,float,float) r3.xyzw, r2.zzzz, t0.xyzw
mul r3.xyzw, r3.xyzw, v4.yyyy
ld_indexable(buffer)(float,float,float,float) r4.xyzw, r2.xxxx, t0.xyzw
mad r3.xyzw, v4.xxxx, r4.xyzw, r3.xyzw
imad r4.xyzw, v3.zzww, l(3, 3, 3, 3), l(1, 2, 1, 2)
ld_indexable(buffer)(float,float,float,float) r5.xyzw, r4.xxxx, t0.xyzw
mad r3.xyzw, v4.zzzz, r5.xyzw, r3.xyzw
ld_indexable(buffer)(float,float,float,float) r5.xyzw, r4.zzzz, t0.xyzw
mad r3.xyzw, v4.wwww, r5.xyzw, r3.xyzw
dp3 r2.x, r3.xyzx, r1.xyzx
mul r5.xyz, r2.xxxx, cb1[1].xyzx
mad r5.xyz, r1.wwww, cb1[0].xyzx, r5.xyzx
ld_indexable(buffer)(float,float,float,float) r6.xyzw, r2.wwww, t0.xyzw
ld_indexable(buffer)(float,float,float,float) r2.xyzw, r2.yyyy, t0.xyzw
mul r6.xyzw, r6.xyzw, v4.yyyy
mad r2.xyzw, v4.xxxx, r2.xyzw, r6.xyzw
ld_indexable(buffer)(float,float,float,float) r6.xyzw, r4.yyyy, t0.xyzw
ld_indexable(buffer)(float,float,float,float) r4.xyzw, r4.wwww, t0.xyzw
mad r2.xyzw, v4.zzzz, r6.xyzw, r2.xyzw
mad r2.xyzw, v4.wwww, r4.xyzw, r2.xyzw
dp3 r1.x, r2.xyzx, r1.xyzx
mad r1.xyz, r1.xxxx, cb1[2].xyzx, r5.xyzx
add r1.w, -cb2[30].y, cb2[30].x
mad r1.w, cb2[27].x, r1.w, cb2[30].y
mad r1.xyz, r1.xyzx, r1.wwww, cb2[30].wwww
add r1.xyz, r1.xyzx, cb2[19].xyzx
mov r4.xyz, v0.xyzx
mov r4.w, l(1.000000)
dp4 r1.w, r3.xyzw, r4.xyzw
mul r3.xyz, r1.wwww, cb1[1].xyzx
dp4 r0.x, r0.xyzw, r4.xyzw
dp4 r0.y, r2.xyzw, r4.xyzw
mad r0.xzw, cb1[0].xxyz, r0.xxxx, r3.xxyz
mad r0.xyz, cb1[2].xyzx, r0.yyyy, r0.xzwx
add r2.xyz, cb0[62].xyzx, cb1[3].xyzx
add r0.xyz, r0.xyzx, r2.xyzx
add r0.xyz, r1.xyzx, r0.xyzx
mul r1.xyzw, r0.yyyy, cb0[1].xyzw
mad r1.xyzw, r0.xxxx, cb0[0].xyzw, r1.xyzw
mad r0.xyzw, r0.zzzz, cb0[2].xyzw, r1.xyzw
add o1.xyzw, r0.xyzw, cb0[3].xyzw
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
