// ---- Created with 3Dmigoto v1.3.11 on Sat Jun 09 12:58:26 2018
Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb0 : register(b0)
{
  float4 cb0[65];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : COLOR0,
  float4 v2 : TEXCOORD0,
  float4 v3 : TEXCOORD1,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = t0.Sample(s1_s, v2.zw).xyzw;
  r0.x = -0.5 + r0.x;
  r0.y = cb0[59].w * r0.w;
  r0.xz = cb0[63].xy * r0.xx;
  r1.xy = float2(2,2) + -v2.zw;
  r0.xz = r0.xz * r1.xy + v2.xy;
  r1.xyzw = t1.Sample(s0_s, r0.xz).xyzw;
  o0.w = cb0[64].w * r1.w + r0.y;
  r0.xyz = cb0[63].zzz * r1.xyz;
  r1.xyz = cb0[64].xyz * v1.xyz;
  o0.xyz = r1.xyz * r0.xyz;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.11 on Sat Jun 09 12:58:26 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// COLOR                    0   xyzw        1     NONE   float   xyz
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 1   xyzw        3     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[65], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xyz
dcl_input_ps linear v2.xyzw
dcl_output o0.xyzw
dcl_temps 2
sample r0.xyzw, v2.zwzz, t0.xyzw, s1
add r0.x, r0.x, l(-0.500000)
mul r0.y, r0.w, cb0[59].w
mul r0.xz, r0.xxxx, cb0[63].xxyx
add r1.xy, -v2.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000)
mad r0.xz, r0.xxzx, r1.xxyx, v2.xxyx
sample r1.xyzw, r0.xzxx, t1.xyzw, s0
mad o0.w, cb0[64].w, r1.w, r0.y
mul r0.xyz, r1.xyzx, cb0[63].zzzz
mul r1.xyz, v1.xyzx, cb0[64].xyzx
mul o0.xyz, r0.xyzx, r1.xyzx
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
