// HUD - Compass text related

cbuffer PER_BATCH : register(b0)
{
  row_major float4x4 cCompositeMat : packoffset(c0);
  row_major float2x4 cTexGenMat1 : packoffset(c4);
  row_major float2x4 cTexGenMat0 : packoffset(c6);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  int4 v0 : POSITION0,
  float4 v1 : COLOR0,
  float4 v2 : COLOR1,
  out float4 o0 : SV_Position0,
  out float2 o1 : TEXCOORD0,
  out float2 p1 : TEXCOORD1,
  out float4 o2 : COLOR0,
  out float4 o3 : COLOR1)
{
  float4 r0;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = (int2)v0.xy;
  r0.z = 1;
  o0.x = dot(cCompositeMat._m00_m01_m03, r0.xyz);
  o0.y = dot(cCompositeMat._m10_m11_m13, r0.xyz);
  o0.z = dot(cCompositeMat._m20_m21_m23, r0.xyz);
  o0.w = dot(cCompositeMat._m30_m31_m33, r0.xyz);
  o1.x = dot(cTexGenMat0._m00_m01_m03, r0.xyz);
  o1.y = dot(cTexGenMat0._m10_m11_m13, r0.xyz);
  p1.x = dot(cTexGenMat1._m00_m01_m03, r0.xyz);
  p1.y = dot(cTexGenMat1._m10_m11_m13, r0.xyz);
  o2.xyzw = v1.xyzw;
  o3.xyzw = v2.xyzw;
float4 stereo = StereoParams.Load(0);
float4 params = IniParams.Load(0);
o0.x+=stereo.x*params.z;

if(params.x)
o0=0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.960.8229
//
//   using 3Dmigoto v1.3.3 on Tue Feb 20 16:20:05 2018
//
//
// Buffer Definitions:
//
// cbuffer PER_BATCH
// {
//
//   row_major float4x4 cCompositeMat;  // Offset:    0 Size:    64
//   row_major float2x4 cTexGenMat1;    // Offset:   64 Size:    32
//   row_major float2x4 cTexGenMat0;    // Offset:   96 Size:    32
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PER_BATCH                         cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE     int   xy
// COLOR                    0   xyzw        1     NONE   float   xyzw
// COLOR                    1   xyzw        2     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1     zw        1     NONE   float     zw
// COLOR                    0   xyzw        2     NONE   float   xyzw
// COLOR                    1   xyzw        3     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[8], immediateIndexed
dcl_input v0.xy
dcl_input v1.xyzw
dcl_input v2.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o1.zw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 1
itof r0.xy, v0.xyxx
mov r0.z, l(1.000000)
dp3 o0.x, cb0[0].xywx, r0.xyzx
dp3 o0.y, cb0[1].xywx, r0.xyzx
dp3 o0.z, cb0[2].xywx, r0.xyzx
dp3 o0.w, cb0[3].xywx, r0.xyzx
dp3 o1.x, cb0[6].xywx, r0.xyzx
dp3 o1.y, cb0[7].xywx, r0.xyzx
dp3 o1.z, cb0[4].xywx, r0.xyzx
dp3 o1.w, cb0[5].xywx, r0.xyzx
mov o2.xyzw, v1.xyzw
mov o3.xyzw, v2.xyzw
ret
// Approximately 13 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
