// ---- Created with 3Dmigoto v1.3.10 on Mon Aug 27 17:34:59 2018

cbuffer PER_FRAME : register(b2)
{
  row_major float4x4 g_VS_ViewProjMatr : packoffset(c0);
  float4 g_VS_WorldViewPos : packoffset(c6);
  float4 g_VS_AnimGenParams : packoffset(c8);
  row_major float4x4 g_VS_ViewProjZeroMatr : packoffset(c10);
  float4 g_VS_HPosScale : packoffset(c21);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float2 v1 : TEXCOORD0,
  float4 v2 : COLOR0,
  float4 v3 : TANGENT0,
  float4 v4 : BINORMAL0,
  float4 v5 : TEXCOORD1,
  float4 v6 : TEXCOORD2,
  float4 v7 : TEXCOORD3,
  out float4 o0 : SV_Position0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : TEXCOORD1,
  out float4 o3 : TEXCOORD2,
  out float4 o4 : TEXCOORD3,
  out float4 o5 : COLOR0)
{
  float4 r0,r1,r2;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v0.xyz;
  r0.w = 1;
  r1.x = dot(v5.xyzw, r0.xyzw);
  r1.y = dot(v6.xyzw, r0.xyzw);
  r1.z = dot(v7.xyzw, r0.xyzw);
  r1.w = 1;
  o0.x = dot(g_VS_ViewProjZeroMatr._m00_m01_m02_m03, r1.xyzw);
  o0.y = dot(g_VS_ViewProjZeroMatr._m10_m11_m12_m13, r1.xyzw);
  o0.z = dot(g_VS_ViewProjZeroMatr._m20_m21_m22_m23, r1.xyzw);
  o0.w = dot(g_VS_ViewProjZeroMatr._m30_m31_m32_m33, r1.xyzw);
  o1.xy = v1.xy;
  o1.zw = float2(0,1);
  o2.w = v3.w;
  r0.xyz = float3(9.99999997e-007,0,0) + v3.xyz;
  o2.x = dot(v5.xyz, r0.xyz);
  o2.y = dot(v6.xyz, r0.xyz);
  o2.z = dot(v7.xyz, r0.xyz);
  o3.w = 0;
  r0.xyz = float3(-9.99999997e-007,0,0) + v4.xyz;
  o3.x = dot(v5.xyz, r0.xyz);
  o3.y = dot(v6.xyz, r0.xyz);
  o3.z = dot(v7.xyz, r0.xyz);
  r0.xyz = float3(0,9.99999997e-007,0) + v3.zxy;
  r1.xyz = float3(0,0,-9.99999997e-007) + v4.yzx;
  r0.xyz = r1.xyz * r0.xyz;
  r1.xyz = float3(0,0,9.99999997e-007) + v3.yzx;
  r2.xyz = float3(0,-9.99999997e-007,0) + v4.zxy;
  r0.xyz = r1.xyz * r2.xyz + -r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r0.xyz = v3.www * r0.xyz;
  o4.x = dot(v5.xyz, r0.xyz);
  o4.y = dot(v6.xyz, r0.xyz);
  o4.z = dot(v7.xyz, r0.xyz);
  o4.w = 0;
  o5.xyzw = v2.zyxw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.960.8229
//
//   using 3Dmigoto v1.3.10 on Mon Aug 27 17:34:59 2018
//
//
// Buffer Definitions:
//
// cbuffer PER_FRAME
// {
//
//   row_major float4x4 g_VS_ViewProjMatr;// Offset:    0 Size:    64 [unused]
//   float4 g_VS_WorldViewPos;          // Offset:   96 Size:    16 [unused]
//   float4 g_VS_AnimGenParams;         // Offset:  128 Size:    16 [unused]
//   row_major float4x4 g_VS_ViewProjZeroMatr;// Offset:  160 Size:    64
//   float4 g_VS_HPosScale;             // Offset:  336 Size:    16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PER_FRAME                         cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz
// TEXCOORD                 0   xy          1     NONE   float   xy
// COLOR                    0   xyzw        2     NONE   float   xyzw
// TANGENT                  0   xyzw        3     NONE   float   xyzw
// BINORMAL                 0   xyzw        4     NONE   float   xyz
// TEXCOORD                 1   xyzw        5     NONE   float   xyzw
// TEXCOORD                 2   xyzw        6     NONE   float   xyzw
// TEXCOORD                 3   xyzw        7     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// COLOR                    0   xyzw        5     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xy
dcl_input v2.xyzw
dcl_input v3.xyzw
dcl_input v4.xyz
dcl_input v5.xyzw
dcl_input v6.xyzw
dcl_input v7.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 3
mov r0.xyz, v0.xyzx
mov r0.w, l(1.000000)
dp4 r1.x, v5.xyzw, r0.xyzw
dp4 r1.y, v6.xyzw, r0.xyzw
dp4 r1.z, v7.xyzw, r0.xyzw
mov r1.w, l(1.000000)
dp4 o0.x, cb2[10].xyzw, r1.xyzw
dp4 o0.y, cb2[11].xyzw, r1.xyzw
dp4 o0.z, cb2[12].xyzw, r1.xyzw
dp4 o0.w, cb2[13].xyzw, r1.xyzw
mov o1.xy, v1.xyxx
mov o1.zw, l(0,0,0,1.000000)
mov o2.w, v3.w
add r0.xyz, v3.xyzx, l(0.000001, 0.000000, 0.000000, 0.000000)
dp3 o2.x, v5.xyzx, r0.xyzx
dp3 o2.y, v6.xyzx, r0.xyzx
dp3 o2.z, v7.xyzx, r0.xyzx
mov o3.w, l(0)
add r0.xyz, v4.xyzx, l(-0.000001, 0.000000, 0.000000, 0.000000)
dp3 o3.x, v5.xyzx, r0.xyzx
dp3 o3.y, v6.xyzx, r0.xyzx
dp3 o3.z, v7.xyzx, r0.xyzx
add r0.xyz, v3.zxyz, l(0.000000, 0.000001, 0.000000, 0.000000)
add r1.xyz, v4.yzxy, l(0.000000, 0.000000, -0.000001, 0.000000)
mul r0.xyz, r0.xyzx, r1.xyzx
add r1.xyz, v3.yzxy, l(0.000000, 0.000000, 0.000001, 0.000000)
add r2.xyz, v4.zxyz, l(0.000000, -0.000001, 0.000000, 0.000000)
mad r0.xyz, r1.xyzx, r2.xyzx, -r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r0.xyz, r0.xyzx, v3.wwww
dp3 o4.x, v5.xyzx, r0.xyzx
dp3 o4.y, v6.xyzx, r0.xyzx
dp3 o4.z, v7.xyzx, r0.xyzx
mov o4.w, l(0)
mov o5.xyzw, v2.zyxw
ret
// Approximately 38 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
 