// ---- Created with 3Dmigoto v1.3.10 on Sun Aug 26 11:17:32 2018

cbuffer PER_BATCH : register(b0)
{
  row_major float3x4 SSDO_CameraMatrix : packoffset(c0);
  row_major float3x4 SSDO_CameraMatrixInv : packoffset(c3);
  float4 PS_NearFarClipDist : packoffset(c6);
  float4 PS_ScreenSize : packoffset(c7);
  float4 SSDOParams : packoffset(c8);
  float4 ViewSpaceParams : packoffset(c9);
}

SamplerState _tex0_s : register(s0);
SamplerState _tex1_s : register(s1);
SamplerState _tex5_s : register(s5);
Texture2D<float4> _tex0 : register(t0);
Texture2D<float4> _tex1 : register(t1);
Texture2D<float4> _tex5 : register(t5);


// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_Position0,
  float4 v1 : TEXCOORD0,
  float4 v2 : TEXCOORD1,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = PS_ScreenSize.xy * v1.xy;
  r0.xy = (int2)r0.xy;
  r0.xy = (int2)r0.xy & int2(1,1);
  r1.xyz = float3(0.5,0.150000006,0.150000006) * SSDOParams.wxy;
  r0.x = r0.x ? r1.x : SSDOParams.w;
  r0.z = 0.5 * r0.x;
  r0.x = r0.y ? r0.z : r0.x;
  r0.y = _tex1.Sample(_tex1_s, v1.xy).x;
  r0.zw = r1.yz / r0.yy;
  r0.zw = max(SSDOParams.zz, r0.zw);
  r0.zw = min(r0.zw, r0.xx);
  r1.x = r0.z * r0.y;
  r1.x = ViewSpaceParams.x * r1.x;
  r1.x = PS_NearFarClipDist.y * r1.x;
  r1.x = r1.x * r1.x;
  r2.z = 1;
  r1.zw = frac(v1.zw);
  r1.z = dot(r1.zw, float2(1,0.25));
  r1.yz = float2(0.3926875,6.28310013) * r1.xz;
  sincos(r1.z, r3.x, r4.x);
  r5.x = -r3.x;
  r5.y = r4.x;
  r5.z = r3.x;
  r3.x = dot(float2(-0.0199999996,-0.140000001), r5.xy);
  r3.y = dot(float2(-0.0199999996,-0.140000001), r5.yz);
  r1.zw = r3.xy * r0.zw + v1.xy;
  r3.x = _tex5.SampleLevel(_tex5_s, r1.zw, 0).x;
  r2.xy = r1.zw * ViewSpaceParams.xy + ViewSpaceParams.zw;
  r4.x = dot(float2(0.239999995,-0.0399999991), r5.xy);
  r4.y = dot(float2(0.239999995,-0.0399999991), r5.yz);
  r1.zw = r4.xy * r0.zw + v1.xy;
  r3.y = _tex5.SampleLevel(_tex5_s, r1.zw, 0).x;
  r4.xy = r1.zw * ViewSpaceParams.xy + ViewSpaceParams.zw;
  r6.x = dot(float2(0.0799999982,0.360000014), r5.xy);
  r6.y = dot(float2(0.0799999982,0.360000014), r5.yz);
  r1.zw = r6.xy * r0.zw + v1.xy;
  r3.z = _tex5.SampleLevel(_tex5_s, r1.zw, 0).x;
  r6.xy = r1.zw * ViewSpaceParams.xy + ViewSpaceParams.zw;
  r7.x = dot(float2(-0.400000006,0.25999999), r5.xy);
  r7.y = dot(float2(-0.400000006,0.25999999), r5.yz);
  r0.zw = r7.xy * r0.zw + v1.xy;
  r3.w = _tex5.SampleLevel(_tex5_s, r0.zw, 0).x;
  r7.xy = r0.zw * ViewSpaceParams.xy + ViewSpaceParams.zw;
  r3.xyzw = PS_NearFarClipDist.yyyy * r3.xyzw;
  r8.xy = v1.xy * ViewSpaceParams.xy + ViewSpaceParams.zw;
  r8.z = 1;
  r8.xyz = r8.xyz * r0.yyy;
  r8.xyz = PS_NearFarClipDist.yyy * r8.xyz;
  r2.xyz = r2.xyz * r3.xxx + -r8.xyz;
  r9.x = dot(r2.xyz, r2.xyz);
  r4.z = 1;
  r4.xyz = r4.xyz * r3.yyy + -r8.xyz;
  r9.y = dot(r4.xyz, r4.xyz);
  r6.z = 1;
  r3.xyz = r6.xyz * r3.zzz + -r8.xyz;
  r9.z = dot(r3.xyz, r3.xyz);
  r7.z = 1;
  r6.xyz = r7.xyz * r3.www + -r8.xyz;
  r9.w = dot(r6.xyz, r6.xyz);
  r7.xyzw = rsqrt(r9.xyzw);
  r9.xyzw = r1.xxxx * float4(0.3926875,0.3926875,0.3926875,0.3926875) + r9.xyzw;
  r1.xzw = r7.xxx * r2.xyz;
  r2.xyz = _tex0.Sample(_tex0_s, v1.xy).xyz;
  r2.xyz = r2.xyz * float3(2,2,2) + float3(-1,-1,-1);
  r0.z = dot(r2.xyz, r2.xyz);
  r0.z = rsqrt(r0.z);
  r2.xyz = r2.xyz * r0.zzz;
  r10.x = dot(SSDO_CameraMatrix._m00_m01_m02, r2.xyz);
  r10.y = dot(SSDO_CameraMatrix._m10_m11_m12, r2.xyz);
  r10.z = dot(SSDO_CameraMatrix._m20_m21_m22, r2.xyz);
  r0.z = dot(r10.xyz, r10.xyz);
  r0.z = rsqrt(r0.z);
  r2.xyz = r10.xyz * r0.zzz;
  r10.x = saturate(dot(r2.xyz, r1.xzw));
  r4.xyz = r7.yyy * r4.xyz;
  r10.y = saturate(dot(r2.xyz, r4.xyz));
  r3.xyz = r7.zzz * r3.xyz;
  r6.xyz = r7.www * r6.xyz;
  r10.z = saturate(dot(r2.xyz, r3.xyz));
  r10.w = saturate(dot(r2.xyz, r6.xyz));
  r7.xyzw = r10.xyzw * r1.yyyy;
  r7.xyzw = r7.xyzw / r9.xyzw;
  r4.xyz = r7.yyy * r4.xyz;
  r1.xyz = r7.xxx * r1.xzw + r4.xyz;
  r1.xyz = r7.zzz * r3.xyz + r1.xyz;
  r1.xyz = r7.www * r6.xyz + r1.xyz;
  r0.z = dot(r7.xyzw, float4(1,1,1,1));
  r3.xy = SSDOParams.xy / r0.yy;
  r3.xy = max(SSDOParams.zz, r3.xy);
  r0.xw = min(r3.xy, r0.xx);
  r3.x = dot(float2(-0.340000004,-0.439999998), r5.xy);
  r3.y = dot(float2(-0.340000004,-0.439999998), r5.yz);
  r3.xy = r3.xy * r0.xw + v1.xy;
  r4.x = _tex5.SampleLevel(_tex5_s, r3.xy, 0).x;
  r3.xy = r3.xy * ViewSpaceParams.xy + ViewSpaceParams.zw;
  r6.x = dot(float2(0.400000006,-0.519999981), r5.xy);
  r6.y = dot(float2(0.400000006,-0.519999981), r5.yz);
  r6.xy = r6.xy * r0.xw + v1.xy;
  r4.y = _tex5.SampleLevel(_tex5_s, r6.xy, 0).x;
  r6.xy = r6.xy * ViewSpaceParams.xy + ViewSpaceParams.zw;
  r7.x = dot(float2(0.680000007,0.300000012), r5.xy);
  r9.x = dot(float2(-0.319999993,0.839999974), r5.xy);
  r7.y = dot(float2(0.680000007,0.300000012), r5.yz);
  r9.y = dot(float2(-0.319999993,0.839999974), r5.yz);
  r5.xy = r9.xy * r0.xw + v1.xy;
  r5.zw = r7.xy * r0.xw + v1.xy;
  r0.x = r0.x * r0.y;
  r0.x = ViewSpaceParams.x * r0.x;
  r0.x = PS_NearFarClipDist.y * r0.x;
  r0.x = r0.x * r0.x;
  r4.z = _tex5.SampleLevel(_tex5_s, r5.zw, 0).x;
  r7.xy = r5.zw * ViewSpaceParams.xy + ViewSpaceParams.zw;
  r4.w = _tex5.SampleLevel(_tex5_s, r5.xy, 0).x;
  r5.xy = r5.xy * ViewSpaceParams.xy + ViewSpaceParams.zw;
  r4.xyzw = PS_NearFarClipDist.yyyy * r4.xyzw;
  r3.z = 1;
  r3.xyz = r3.xyz * r4.xxx + -r8.xyz;
  r9.x = dot(r3.xyz, r3.xyz);
  r6.z = 1;
  r6.xyz = r6.xyz * r4.yyy + -r8.xyz;
  r9.y = dot(r6.xyz, r6.xyz);
  r7.z = 1;
  r4.xyz = r7.xyz * r4.zzz + -r8.xyz;
  r9.z = dot(r4.xyz, r4.xyz);
  r5.z = 1;
  r5.xyz = r5.xyz * r4.www + -r8.xyz;
  r9.w = dot(r5.xyz, r5.xyz);
  r7.xyzw = r0.xxxx * float4(1.96343756,1.96343756,1.96343756,1.96343756) + r9.xyzw;
  r8.xyzw = rsqrt(r9.xyzw);
  r0.x = 1.96343756 * r0.x;
  r3.xyz = r8.xxx * r3.xyz;
  r9.x = saturate(dot(r2.xyz, r3.xyz));
  r6.xyz = r8.yyy * r6.xyz;
  r9.y = saturate(dot(r2.xyz, r6.xyz));
  r4.xyz = r8.zzz * r4.xyz;
  r5.xyz = r8.www * r5.xyz;
  r9.z = saturate(dot(r2.xyz, r4.xyz));
  r9.w = saturate(dot(r2.xyz, r5.xyz));
  r2.xyzw = r9.xyzw * r0.xxxx;
  r2.xyzw = r2.xyzw / r7.xyzw;
  r0.xyw = r2.yyy * r6.xyz;
  r0.xyw = r2.xxx * r3.xyz + r0.xyw;
  r0.xyw = r2.zzz * r4.xyz + r0.xyw;
  r0.xyw = r2.www * r5.xyz + r0.xyw;
  r1.w = dot(r2.xyzw, float4(1,1,1,1));
  r0.z = r1.w + r0.z;
  o0.w = 0.150000006 * r0.z;
  r0.xyz = r1.xyz + r0.xyw;
  r1.x = dot(SSDO_CameraMatrixInv._m00_m01_m02, r0.xyz);
  r1.y = dot(SSDO_CameraMatrixInv._m10_m11_m12, r0.xyz);
  r1.z = dot(SSDO_CameraMatrixInv._m20_m21_m22, r0.xyz);
  o0.xyz = r1.xyz * float3(0.075000003,0.075000003,0.075000003) + float3(0.5,0.5,0.5);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.960.8229
//
//   using 3Dmigoto v1.3.10 on Sun Aug 26 11:17:32 2018
//
//
// Buffer Definitions:
//
// cbuffer PER_BATCH
// {
//
//   row_major float3x4 SSDO_CameraMatrix;// Offset:    0 Size:    48
//   row_major float3x4 SSDO_CameraMatrixInv;// Offset:   48 Size:    48
//   float4 PS_NearFarClipDist;         // Offset:   96 Size:    16
//   float4 PS_ScreenSize;              // Offset:  112 Size:    16
//   float4 SSDOParams;                 // Offset:  128 Size:    16
//   float4 ViewSpaceParams;            // Offset:  144 Size:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// _tex0                             sampler      NA          NA    0        1
// _tex1                             sampler      NA          NA    1        1
// _tex5                             sampler      NA          NA    5        1
// _tex0                             texture  float4          2d    0        1
// _tex1                             texture  float4          2d    1        1
// _tex5                             texture  float4          2d    5        1
// PER_BATCH                         cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[10], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t5
dcl_input_ps linear v1.xyzw
dcl_output o0.xyzw
dcl_temps 11
mul r0.xy, v1.xyxx, cb0[7].xyxx
ftoi r0.xy, r0.xyxx
and r0.xy, r0.xyxx, l(1, 1, 0, 0)
mul r1.xyz, cb0[8].wxyw, l(0.500000, 0.150000, 0.150000, 0.000000)
movc r0.x, r0.x, r1.x, cb0[8].w
mul r0.z, r0.x, l(0.500000)
movc r0.x, r0.y, r0.z, r0.x
sample_indexable(texture2d)(float,float,float,float) r0.y, v1.xyxx, t1.yxzw, s1
div r0.zw, r1.yyyz, r0.yyyy
max r0.zw, r0.zzzw, cb0[8].zzzz
min r0.zw, r0.xxxx, r0.zzzw
mul r1.x, r0.y, r0.z
mul r1.x, r1.x, cb0[9].x
mul r1.x, r1.x, cb0[6].y
mul r1.x, r1.x, r1.x
mov r2.z, l(1.000000)
frc r1.zw, v1.zzzw
dp2 r1.z, r1.zwzz, l(1.000000, 0.250000, 0.000000, 0.000000)
mul r1.yz, r1.xxzx, l(0.000000, 0.392687500, 6.283100, 0.000000)
sincos r3.x, r4.x, r1.z
mov r5.x, -r3.x
mov r5.y, r4.x
mov r5.z, r3.x
dp2 r3.x, l(-0.020000, -0.140000, 0.000000, 0.000000), r5.xyxx
dp2 r3.y, l(-0.020000, -0.140000, 0.000000, 0.000000), r5.yzyy
mad r1.zw, r3.xxxy, r0.zzzw, v1.xxxy
sample_l_indexable(texture2d)(float,float,float,float) r3.x, r1.zwzz, t5.xyzw, s5, l(0.000000)
mad r2.xy, r1.zwzz, cb0[9].xyxx, cb0[9].zwzz
dp2 r4.x, l(0.240000, -0.040000, 0.000000, 0.000000), r5.xyxx
dp2 r4.y, l(0.240000, -0.040000, 0.000000, 0.000000), r5.yzyy
mad r1.zw, r4.xxxy, r0.zzzw, v1.xxxy
sample_l_indexable(texture2d)(float,float,float,float) r3.y, r1.zwzz, t5.yxzw, s5, l(0.000000)
mad r4.xy, r1.zwzz, cb0[9].xyxx, cb0[9].zwzz
dp2 r6.x, l(0.080000, 0.360000, 0.000000, 0.000000), r5.xyxx
dp2 r6.y, l(0.080000, 0.360000, 0.000000, 0.000000), r5.yzyy
mad r1.zw, r6.xxxy, r0.zzzw, v1.xxxy
sample_l_indexable(texture2d)(float,float,float,float) r3.z, r1.zwzz, t5.yzxw, s5, l(0.000000)
mad r6.xy, r1.zwzz, cb0[9].xyxx, cb0[9].zwzz
dp2 r7.x, l(-0.400000, 0.260000, 0.000000, 0.000000), r5.xyxx
dp2 r7.y, l(-0.400000, 0.260000, 0.000000, 0.000000), r5.yzyy
mad r0.zw, r7.xxxy, r0.zzzw, v1.xxxy
sample_l_indexable(texture2d)(float,float,float,float) r3.w, r0.zwzz, t5.yzwx, s5, l(0.000000)
mad r7.xy, r0.zwzz, cb0[9].xyxx, cb0[9].zwzz
mul r3.xyzw, r3.xyzw, cb0[6].yyyy
mad r8.xy, v1.xyxx, cb0[9].xyxx, cb0[9].zwzz
mov r8.z, l(1.000000)
mul r8.xyz, r0.yyyy, r8.xyzx
mul r8.xyz, r8.xyzx, cb0[6].yyyy
mad r2.xyz, r2.xyzx, r3.xxxx, -r8.xyzx
dp3 r9.x, r2.xyzx, r2.xyzx
mov r4.z, l(1.000000)
mad r4.xyz, r4.xyzx, r3.yyyy, -r8.xyzx
dp3 r9.y, r4.xyzx, r4.xyzx
mov r6.z, l(1.000000)
mad r3.xyz, r6.xyzx, r3.zzzz, -r8.xyzx
dp3 r9.z, r3.xyzx, r3.xyzx
mov r7.z, l(1.000000)
mad r6.xyz, r7.xyzx, r3.wwww, -r8.xyzx
dp3 r9.w, r6.xyzx, r6.xyzx
rsq r7.xyzw, r9.xyzw
mad r9.xyzw, r1.xxxx, l(0.392687500, 0.392687500, 0.392687500, 0.392687500), r9.xyzw
mul r1.xzw, r2.xxyz, r7.xxxx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v1.xyxx, t0.xyzw, s0
mad r2.xyz, r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
dp3 r10.x, cb0[0].xyzx, r2.xyzx
dp3 r10.y, cb0[1].xyzx, r2.xyzx
dp3 r10.z, cb0[2].xyzx, r2.xyzx
dp3 r0.z, r10.xyzx, r10.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r10.xyzx
dp3_sat r10.x, r2.xyzx, r1.xzwx
mul r4.xyz, r4.xyzx, r7.yyyy
dp3_sat r10.y, r2.xyzx, r4.xyzx
mul r3.xyz, r3.xyzx, r7.zzzz
mul r6.xyz, r6.xyzx, r7.wwww
dp3_sat r10.z, r2.xyzx, r3.xyzx
dp3_sat r10.w, r2.xyzx, r6.xyzx
mul r7.xyzw, r1.yyyy, r10.xyzw
div r7.xyzw, r7.xyzw, r9.xyzw
mul r4.xyz, r4.xyzx, r7.yyyy
mad r1.xyz, r7.xxxx, r1.xzwx, r4.xyzx
mad r1.xyz, r7.zzzz, r3.xyzx, r1.xyzx
mad r1.xyz, r7.wwww, r6.xyzx, r1.xyzx
dp4 r0.z, r7.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
div r3.xy, cb0[8].xyxx, r0.yyyy
max r3.xy, r3.xyxx, cb0[8].zzzz
min r0.xw, r0.xxxx, r3.xxxy
dp2 r3.x, l(-0.340000, -0.440000, 0.000000, 0.000000), r5.xyxx
dp2 r3.y, l(-0.340000, -0.440000, 0.000000, 0.000000), r5.yzyy
mad r3.xy, r3.xyxx, r0.xwxx, v1.xyxx
sample_l_indexable(texture2d)(float,float,float,float) r4.x, r3.xyxx, t5.xyzw, s5, l(0.000000)
mad r3.xy, r3.xyxx, cb0[9].xyxx, cb0[9].zwzz
dp2 r6.x, l(0.400000, -0.520000, 0.000000, 0.000000), r5.xyxx
dp2 r6.y, l(0.400000, -0.520000, 0.000000, 0.000000), r5.yzyy
mad r6.xy, r6.xyxx, r0.xwxx, v1.xyxx
sample_l_indexable(texture2d)(float,float,float,float) r4.y, r6.xyxx, t5.yxzw, s5, l(0.000000)
mad r6.xy, r6.xyxx, cb0[9].xyxx, cb0[9].zwzz
dp2 r7.x, l(0.680000, 0.300000, 0.000000, 0.000000), r5.xyxx
dp2 r9.x, l(-0.320000, 0.840000, 0.000000, 0.000000), r5.xyxx
dp2 r7.y, l(0.680000, 0.300000, 0.000000, 0.000000), r5.yzyy
dp2 r9.y, l(-0.320000, 0.840000, 0.000000, 0.000000), r5.yzyy
mad r5.xy, r9.xyxx, r0.xwxx, v1.xyxx
mad r5.zw, r7.xxxy, r0.xxxw, v1.xxxy
mul r0.x, r0.y, r0.x
mul r0.x, r0.x, cb0[9].x
mul r0.x, r0.x, cb0[6].y
mul r0.x, r0.x, r0.x
sample_l_indexable(texture2d)(float,float,float,float) r4.z, r5.zwzz, t5.yzxw, s5, l(0.000000)
mad r7.xy, r5.zwzz, cb0[9].xyxx, cb0[9].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r4.w, r5.xyxx, t5.yzwx, s5, l(0.000000)
mad r5.xy, r5.xyxx, cb0[9].xyxx, cb0[9].zwzz
mul r4.xyzw, r4.xyzw, cb0[6].yyyy
mov r3.z, l(1.000000)
mad r3.xyz, r3.xyzx, r4.xxxx, -r8.xyzx
dp3 r9.x, r3.xyzx, r3.xyzx
mov r6.z, l(1.000000)
mad r6.xyz, r6.xyzx, r4.yyyy, -r8.xyzx
dp3 r9.y, r6.xyzx, r6.xyzx
mov r7.z, l(1.000000)
mad r4.xyz, r7.xyzx, r4.zzzz, -r8.xyzx
dp3 r9.z, r4.xyzx, r4.xyzx
mov r5.z, l(1.000000)
mad r5.xyz, r5.xyzx, r4.wwww, -r8.xyzx
dp3 r9.w, r5.xyzx, r5.xyzx
mad r7.xyzw, r0.xxxx, l(1.96343756, 1.96343756, 1.96343756, 1.96343756), r9.xyzw
rsq r8.xyzw, r9.xyzw
mul r0.x, r0.x, l(1.96343756)
mul r3.xyz, r3.xyzx, r8.xxxx
dp3_sat r9.x, r2.xyzx, r3.xyzx
mul r6.xyz, r6.xyzx, r8.yyyy
dp3_sat r9.y, r2.xyzx, r6.xyzx
mul r4.xyz, r4.xyzx, r8.zzzz
mul r5.xyz, r5.xyzx, r8.wwww
dp3_sat r9.z, r2.xyzx, r4.xyzx
dp3_sat r9.w, r2.xyzx, r5.xyzx
mul r2.xyzw, r0.xxxx, r9.xyzw
div r2.xyzw, r2.xyzw, r7.xyzw
mul r0.xyw, r6.xyxz, r2.yyyy
mad r0.xyw, r2.xxxx, r3.xyxz, r0.xyxw
mad r0.xyw, r2.zzzz, r4.xyxz, r0.xyxw
mad r0.xyw, r2.wwww, r5.xyxz, r0.xyxw
dp4 r1.w, r2.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
add r0.z, r0.z, r1.w
mul o0.w, r0.z, l(0.150000)
add r0.xyz, r0.xywx, r1.xyzx
dp3 r1.x, cb0[3].xyzx, r0.xyzx
dp3 r1.y, cb0[4].xyzx, r0.xyzx
dp3 r1.z, cb0[5].xyzx, r0.xyzx
mad o0.xyz, r1.xyzx, l(0.075000, 0.075000, 0.075000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
ret
// Approximately 153 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
