// Sun position // and moon

cbuffer PER_BATCH : register(b0)
{
  float3 SkyDome_NightMoonTexGenUp : packoffset(c0);
  float4 vfHeightDensityRampParams : packoffset(c1);
  float4 vfScatteringParams : packoffset(c2);
  float4 vfGlobalEnvProbeParams0 : packoffset(c3);
  float3 SkyDome_NightMoonTexGenRight : packoffset(c4);
  float4 vfScatteringBlendParams : packoffset(c5);
  float4 vfScatteringColor : packoffset(c6);
  float4 SkyDome_NightMoonDirSize : packoffset(c7);
  float3 vfColGradDelta : packoffset(c8);
  float4 vfRampParams : packoffset(c9);
  float4 vfColGradRadial : packoffset(c10);
  float4 vfGlobalEnvProbeParams1 : packoffset(c11);
  float4 vfColGradParams : packoffset(c12);
  float4 vfHeightDensityParams : packoffset(c13);
  float3 vfColGradBase : packoffset(c14);
  float4 vfDistanceParams : packoffset(c15);
  float4 vfParams : packoffset(c16);
  float4 vfScatteringSecondaryColor : packoffset(c17);
  float4 vfSunDir : packoffset(c18);
  float4 vfViewPos : packoffset(c19);
}

cbuffer PER_INSTANCE : register(b1)
{
  row_major float3x4 ObjWorldMatrix : packoffset(c0);
}

cbuffer PER_FRAME : register(b2)
{
  float4 g_VS_WorldViewPos : packoffset(c6);
  float4 g_VS_NearFarClipDist : packoffset(c9);
  row_major float4x4 g_VS_ViewProjZeroMatr : packoffset(c10);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include <matrix.hlsl>

void main(
  float4 v0 : POSITION0,
  float2 v1 : TEXCOORD0,
  float4 v2 : COLOR0,
  out float4 o0 : SV_Position0,
  out float4 o1 : TEXCOORD0,
  out float3 o2 : TEXCOORD1)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.x = dot(ObjWorldMatrix._m00_m01_m02_m03, v0.xyzw);
  r0.y = dot(ObjWorldMatrix._m10_m11_m12_m13, v0.xyzw);
  r0.z = dot(ObjWorldMatrix._m20_m21_m22_m23, v0.xyzw);
  r0.w = v0.w;
  r1.x = dot(g_VS_ViewProjZeroMatr._m00_m01_m02_m03, r0.xyzw);
  r1.y = dot(g_VS_ViewProjZeroMatr._m10_m11_m12_m13, r0.xyzw);
  r1.z = dot(g_VS_ViewProjZeroMatr._m30_m31_m32_m33, r0.xyzw);
  o0.xyzw = r1.xyzz;

  //Fix moom
  float4 stereo = StereoParams.Load(0);
  float4 params = IniParams.Load(0);
  o0.x += stereo.x * stereo.y;

  r0.w = dot(SkyDome_NightMoonTexGenRight.xyz, v0.xyz);
  r0.z = dot(SkyDome_NightMoonTexGenUp.xyz, v0.xyz);
  o1.zw = r0.zw * SkyDome_NightMoonDirSize.ww + float2(0.2,0.2);

//fix by DJ-RK ... SUN ??
  o1.xy = v1.xy;
  o2.xyz = v0.xyz;

//removed for sun pos fix
//  o2.xyz -= mul(inverse(g_VS_ViewProjZeroMatr), float4(stereo.x/2,0,0,0)).xyz;

  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.960.8229
//
//   using 3Dmigoto v1.3.3 on Tue Feb 20 18:20:56 2018
//
//
// Buffer Definitions:
//
// cbuffer PER_BATCH
// {
//
//   float3 SkyDome_NightMoonTexGenUp;  // Offset:    0 Size:    12
//   float4 vfHeightDensityRampParams;  // Offset:   16 Size:    16 [unused]
//   float4 vfScatteringParams;         // Offset:   32 Size:    16 [unused]
//   float4 vfGlobalEnvProbeParams0;    // Offset:   48 Size:    16 [unused]
//   float3 SkyDome_NightMoonTexGenRight;// Offset:   64 Size:    12
//   float4 vfScatteringBlendParams;    // Offset:   80 Size:    16 [unused]
//   float4 vfScatteringColor;          // Offset:   96 Size:    16 [unused]
//   float4 SkyDome_NightMoonDirSize;   // Offset:  112 Size:    16
//   float3 vfColGradDelta;             // Offset:  128 Size:    12 [unused]
//   float4 vfRampParams;               // Offset:  144 Size:    16 [unused]
//   float4 vfColGradRadial;            // Offset:  160 Size:    16 [unused]
//   float4 vfGlobalEnvProbeParams1;    // Offset:  176 Size:    16 [unused]
//   float4 vfColGradParams;            // Offset:  192 Size:    16 [unused]
//   float4 vfHeightDensityParams;      // Offset:  208 Size:    16 [unused]
//   float3 vfColGradBase;              // Offset:  224 Size:    12 [unused]
//   float4 vfDistanceParams;           // Offset:  240 Size:    16 [unused]
//   float4 vfParams;                   // Offset:  256 Size:    16 [unused]
//   float4 vfScatteringSecondaryColor; // Offset:  272 Size:    16 [unused]
//   float4 vfSunDir;                   // Offset:  288 Size:    16 [unused]
//   float4 vfViewPos;                  // Offset:  304 Size:    16 [unused]
//
// }
//
// cbuffer PER_INSTANCE
// {
//
//   row_major float3x4 ObjWorldMatrix; // Offset:    0 Size:    48
//
// }
//
// cbuffer PER_FRAME
// {
//
//   float4 g_VS_WorldViewPos;          // Offset:   96 Size:    16 [unused]
//   float4 g_VS_NearFarClipDist;       // Offset:  144 Size:    16 [unused]
//   row_major float4x4 g_VS_ViewProjZeroMatr;// Offset:  160 Size:    64
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PER_BATCH                         cbuffer      NA          NA    0        1
// PER_INSTANCE                      cbuffer      NA          NA    1        1
// PER_FRAME                         cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// COLOR                    0   xyzw        2     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyz         2     NONE   float   xyz
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[8], immediateIndexed
dcl_constantbuffer cb1[3], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyz
dcl_temps 2
dp4 r0.x, cb1[0].xyzw, v0.xyzw
dp4 r0.y, cb1[1].xyzw, v0.xyzw
dp4 r0.z, cb1[2].xyzw, v0.xyzw
mov r0.w, v0.w
dp4 r1.x, cb2[10].xyzw, r0.xyzw
dp4 r1.y, cb2[11].xyzw, r0.xyzw
dp4 r1.z, cb2[13].xyzw, r0.xyzw
mov o0.xyzw, r1.xyzz
dp3 r0.w, cb0[4].xyzx, v0.xyzx
dp3 r0.z, cb0[0].xyzx, v0.xyzx
mad o1.zw, r0.zzzw, cb0[7].wwww, l(0.000000, 0.000000, 0.500000, 0.500000)
mov o1.xy, v1.xyxx
mov o2.xyz, v0.xyzx
ret
// Approximately 14 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
