// ---- Created with 3Dmigoto v1.3.10 on Sun Aug 26 10:14:29 2018

cbuffer PER_BATCH : register(b0)
{
  float4 BaseTCMatrix : packoffset(c0);
}

cbuffer PER_MATERIAL : register(b3)
{
  float4 MatDifColor : packoffset(c28);
  float4 MatSpecColor : packoffset(c29);
  float4 TransmittanceColor : packoffset(c31);
  float4 __0__1__2__3BackDiffuseMultiplier : packoffset(c33);
  float __0NormalViewDependency__1__2__3 : packoffset(c34);
}

SamplerState diffuseMapSampler_s : register(s0);
SamplerState fromObjSampler0_s : register(s2);
SamplerState smoothnessMapSampler_s : register(s3);
Texture2D<float4> diffuseMapSampler : register(t0);
Texture2D<float4> smoothnessMapSampler : register(t1);
Texture2D<float4> fromObjSampler0 : register(t2);


// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_Position0,
  float4 v1 : TEXCOORD0,
  float4 v2 : TEXCOORD1,
  float4 v3 : COLOR0,
  float4 v4 : TEXCOORD2,
  float3 v5 : TEXCOORD3,
  uint v6 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = diffuseMapSampler.Sample(diffuseMapSampler_s, v1.xy).xyzw;
  r0.w = -v1.w + r0.w;
  r0.xyz = v3.xyz * r0.xyz;
  r0.xyz = MatDifColor.xyz * r0.xyz;
  r0.w = cmp(r0.w < 0);
  if (r0.w != 0) discard;
  r1.xyz = (int3)v0.xyy;
  r2.xyz = max((int3)-r1.xzz, (int3)r1.xyz);
  r1.xyz = (int3)r1.xzz & int3(0,0,0);
  r2.xyz = (int3)r2.xyz & int3(1,1,1);
  r3.xyz = -(int3)r2.xzz;
  r1.xyz = r1.xyz ? r3.xyz : r2.xyz;
  r1.xyz = (int3)r1.xyz;
  r0.w = dot(float3(0.75999999,0.5,-1), r1.xyz);
  r0.w = -v1.z + abs(r0.w);
  r0.w = v2.w * r0.w;
  r0.w = cmp(r0.w < 0);
  if (r0.w != 0) discard;
  r0.w = dot(v5.xyz, v5.xyz);
  r0.w = rsqrt(r0.w);
  r1.xyz = v5.xyz * r0.www;
  r1.xyz = __0NormalViewDependency__1__2__3 * r1.xyz;
  r0.w = dot(v2.xyz, v2.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = v2.xyz * r0.www;
  r0.w = v6.x ? 1 : -1;
  r1.xyz = r2.xyz * r0.www + -r1.xyz;
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = rsqrt(r0.w);
  r1.xyz = r1.xyz * r0.www;
  o0.xyz = r1.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  r0.w = saturate(__0__1__2__3BackDiffuseMultiplier.w);
  r1.xyz = TransmittanceColor.xyz * r0.www;
  r1.xyz = sqrt(r1.xyz);
  r0.w = dot(float3(0.298999995,0.587000012,0.114), r1.xyz);
  r0.w = r0.w * 0.99609375 + 1;
  o0.w = 0.250244379 * r0.w;
  r2.xyz = fromObjSampler0.Sample(fromObjSampler0_s, v4.xy).xyz;
  r2.xyz = saturate(r2.xyz);
  r2.xyz = r2.xyz * BaseTCMatrix.www + -r0.xyz;
  r0.xyz = v4.zzz * r2.xyz + r0.xyz;
  o1.xyz = sqrt(r0.xyz);
  o1.w = 0;
  r0.x = dot(float3(-0.168699995,-0.331200004,0.5), r1.xyz);
  r0.y = dot(float3(0.5,-0.418599993,-0.0812999979), r1.xyz);
  o2.w = r0.y * 0.498039216 + 0.498039216;
  o2.z = r0.x * 0.498039216 + 0.498039216;
  r0.x = smoothnessMapSampler.Sample(smoothnessMapSampler_s, v1.xy).x;
  o2.x = MatSpecColor.w * r0.x;
  r0.xyz = sqrt(MatSpecColor.xyz);
  o2.y = dot(float3(0.298999995,0.587000012,0.114), r0.xyz);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.960.8229
//
//   using 3Dmigoto v1.3.10 on Sun Aug 26 10:14:29 2018
//
//
// Buffer Definitions:
//
// cbuffer PER_BATCH
// {
//
//   float4 BaseTCMatrix;               // Offset:    0 Size:    16
//
// }
//
// cbuffer PER_MATERIAL
// {
//
//   float4 MatDifColor;                // Offset:  448 Size:    16
//   float4 MatSpecColor;               // Offset:  464 Size:    16
//   float4 TransmittanceColor;         // Offset:  496 Size:    16
//   float4 __0__1__2__3BackDiffuseMultiplier;// Offset:  528 Size:    16
//   float __0NormalViewDependency__1__2__3;// Offset:  544 Size:     4
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// diffuseMapSampler                 sampler      NA          NA    0        1
// fromObjSampler0                   sampler      NA          NA    2        1
// smoothnessMapSampler              sampler      NA          NA    3        1
// diffuseMapSampler                 texture  float4          2d    0        1
// smoothnessMapSampler              texture  float4          2d    1        1
// fromObjSampler0                   texture  float4          2d    2        1
// PER_BATCH                         cbuffer      NA          NA    0        1
// PER_MATERIAL                      cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// COLOR                    0   xyzw        3     NONE   float   xyz
// TEXCOORD                 2   xyzw        4     NONE   float   xyz
// TEXCOORD                 3   xyz         5     NONE   float   xyz
// SV_IsFrontFace           0   x           6    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[1], immediateIndexed
dcl_constantbuffer cb3[35], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps_sgv v6.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 4
sample_indexable(texture2d)(float,float,float,float) r0.xyzw, v1.xyxx, t0.xyzw, s0
add r0.w, r0.w, -v1.w
mul r0.xyz, r0.xyzx, v3.xyzx
mul r0.xyz, r0.xyzx, cb3[28].xyzx
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
ftoi r1.xyz, v0.xyyx
imax r2.xyz, r1.xyzx, -r1.xzzx
and r1.xyz, r1.xzzx, l(0x80000000, 0x80000000, 0x80000000, 0)
and r2.xyz, r2.xyzx, l(1, 1, 1, 0)
ineg r3.xyz, r2.xzzx
movc r1.xyz, r1.xyzx, r3.xyzx, r2.xyzx
itof r1.xyz, r1.xyzx
dp3 r0.w, l(0.760000, 0.500000, -1.000000, 0.000000), r1.xyzx
add r0.w, |r0.w|, -v1.z
mul r0.w, r0.w, v2.w
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v5.xyzx
mul r1.xyz, r1.xyzx, cb3[34].xxxx
dp3 r0.w, v2.xyzx, v2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v2.xyzx
movc r0.w, v6.x, l(1.000000), l(-1.000000)
mad r1.xyz, r2.xyzx, r0.wwww, -r1.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
mad o0.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov_sat r0.w, cb3[33].w
mul r1.xyz, r0.wwww, cb3[31].xyzx
sqrt r1.xyz, r1.xyzx
dp3 r0.w, l(0.299000, 0.587000, 0.114000, 0.000000), r1.xyzx
mad r0.w, r0.w, l(0.996093750), l(1.000000)
mul o0.w, r0.w, l(0.250244379)
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v4.xyxx, t2.xyzw, s2
mov_sat r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, cb0[0].wwww, -r0.xyzx
mad r0.xyz, v4.zzzz, r2.xyzx, r0.xyzx
sqrt o1.xyz, r0.xyzx
mov o1.w, l(0)
dp3 r0.x, l(-0.168700, -0.331200, 0.500000, 0.000000), r1.xyzx
dp3 r0.y, l(0.500000, -0.418600, -0.081300, 0.000000), r1.xyzx
mad o2.w, r0.y, l(0.498039216), l(0.498039216)
mad o2.z, r0.x, l(0.498039216), l(0.498039216)
sample_indexable(texture2d)(float,float,float,float) r0.x, v1.xyxx, t1.xyzw, s3
mul o2.x, r0.x, cb3[29].w
sqrt r0.xyz, cb3[29].xyzx
dp3 o2.y, l(0.299000, 0.587000, 0.114000, 0.000000), r0.xyzx
ret
// Approximately 52 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
