// ---- Created with 3Dmigoto v1.3.11 on Thu Nov 22 20:18:23 2018

cbuffer _Globals : register(b0)
{
  float4 gClipPlane : packoffset(c0);
  float4 gZPassNearZClamp : packoffset(c1);
  float4 gCameraPositionVS : packoffset(c2);
  float4 gEyeSpaceDepth : packoffset(c3);
  float4 gWorldCameraPosition : packoffset(c4);
  row_major float4x4 gClusteredLightingParamsVS : packoffset(c5);
  float4 gScreenParametersVS : packoffset(c9);
  float4 gParticleKeyLightVS : packoffset(c10);
  float4 gParticleEmitterDirection : packoffset(c11);
  float4 gParticleEmitterUpVector : packoffset(c12);
  float4 gParticleEmitterInitialVelocity : packoffset(c13);
  float4 gParticleEmitterAcceleration : packoffset(c14);
  float4 gParticle3DRotations[3] : packoffset(c15);
  float4 gParticleRotateBothDirections : packoffset(c18);
  float4 gParticleRotationScaleRange : packoffset(c19);
  float4 gParticleEmitterShapeData : packoffset(c20);
  float4 gParticleEmitterRingData[2] : packoffset(c21);
  float4 gCameraUpVector : packoffset(c23);
  float4 gCameraRightVector : packoffset(c24);
  float4 gEffectPosition : packoffset(c25);
  row_major float4x4 gEffectProjViewMatrix : packoffset(c26);
  float4 gEffectColour : packoffset(c30);
  float4 gZCardParams : packoffset(c31);
  float4 gParallaxParams : packoffset(c32);
  float4 gVisibilityBias[5] : packoffset(c33);
  float4 gRibbonMiscVS : packoffset(c38);
  float4 gParticleInstanceAmbientVS : packoffset(c39);
  float4 gParticleRotations : packoffset(c40);
  float4 gParticleTimeIntervals : packoffset(c41);
  float4 gParticleBirthParams : packoffset(c42);
  float4 gParticleBirthColour : packoffset(c43);
  row_major float4x4 gParticleColours : packoffset(c44);
  float4 gParticleSizes : packoffset(c48);
  float4 gParticleFrames : packoffset(c49);
  float4 gParticleUpVector : packoffset(c50);
  float4 gParticleRightVector : packoffset(c51);
  float4 gParticleEmitter : packoffset(c52);
  float4 gParticleInitialVelocity : packoffset(c53);
  float4 gParticleAcceleration : packoffset(c54);
  float4 gParticleVelocityFudgeMin : packoffset(c55);
  float4 gParticleVelocityFudgeMax : packoffset(c56);
  float4 gParticleTextureLayout : packoffset(c57);
  float4 gParticleMisc : packoffset(c58);
  float4 gParticleMisc2VS : packoffset(c59);
  float4 gParticleMisc3VS : packoffset(c60);
  float4 gParticleSizeCalcParams : packoffset(c61);
  float4 gParticleAspectRatios : packoffset(c62);
  float4 gArsonFrameData : packoffset(c63);
  row_major float4x4 gVSKeyLightParameters : packoffset(c64);
  float4 gVSCameraParameters[2] : packoffset(c68);
  float4 gVSArsonMisc : packoffset(c70);
  float4 gVSArsonSizeLimits : packoffset(c71);
  float4 gParticleInstanceMiscVS : packoffset(c72);
  float4 gFogBlendModeMultiplier : packoffset(c73);
  row_major float4x4 gVSViewMatrix : packoffset(c74);
  float4 gVSArsonMisc2 : packoffset(c78);
  float4 gPCFKernelScale : packoffset(c79);
  float4 gArsonCascadedShadowLightMatricesVS[16] : packoffset(c80);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t75);
Texture2D<float4> StereoParams : register(t80);


void main(
  float3 v0 : POSITION0,
  float2 v1 : TEXCOORD0,
  out float4 o0 : SV_Position0,
  out float4 o1 : COLOR0,
  out float4 o2 : TEXCOORD0,
  out float3 o3 : TEXCOORD1)
{
  float4 r0,r1,r2,r3,r4,r5;
  uint4 bitmask, uiDest;
  float4 fDest;

float4 stereo = StereoParams.Load(0);
float4 params = IniParams.Load(0);

  r0.xy = float2(-0.5,-0.5) + v1.xy;
  r1.xyz = gEffectPosition.xyz;
  r1.w = 1;
  r2.x = dot(gEffectProjViewMatrix._m00_m01_m02_m03, r1.xyzw);
  r2.y = dot(gEffectProjViewMatrix._m10_m11_m12_m13, r1.xyzw);
  r0.z = dot(gEffectProjViewMatrix._m30_m31_m32_m33, r1.xyzw);
  r0.zw = r2.xy / r0.zz;
  r1.x = dot(r0.zw, r0.zw);
  r1.x = sqrt(r1.x);
  r1.y = gParallaxParams.z * gEffectColour.w;
  r1.z = -gVisibilityBias[0].x + r1.x;
  r1.w = cmp(r1.z >= 0);
  if (r1.w != 0) {
    r3.x = saturate(r1.z / gVisibilityBias[1].x);
    r1.z = -gVisibilityBias[1].x + r1.z;
    r3.y = saturate(r1.z / gVisibilityBias[1].y);
    r1.z = -gVisibilityBias[1].y + r1.z;
    r3.z = saturate(r1.z / gVisibilityBias[1].z);
    r1.z = -gVisibilityBias[1].z + r1.z;
    r3.w = saturate(r1.z / gVisibilityBias[1].w);
    r1.z = dot(r3.xyzw, gVisibilityBias[2].xyzw);
    r4.x = gVisibilityBias[0].y + r1.z;
    r1.z = dot(r3.xyzw, gVisibilityBias[3].xyzw);
    r4.y = gVisibilityBias[0].z + r1.z;
    r1.z = dot(r3.xyzw, gVisibilityBias[4].xyzw);
    r4.z = gVisibilityBias[0].w + r1.z;
  } else {
    r4.xyz = float3(0,0,0);
  }
  r1.y = r4.x * r1.y;
  r1.z = gParallaxParams.w * r4.y;
  r1.w = cmp(0.000000 != gZCardParams.z);
  if (r1.w != 0) {
    r1.w = min(abs(r0.w), abs(r0.z));
    r2.z = max(abs(r0.w), abs(r0.z));
    r2.z = 1 / r2.z;
    r1.w = r2.z * r1.w;
    r2.z = r1.w * r1.w;
    r2.w = r2.z * 0.0208350997 + -0.0851330012;
    r2.w = r2.z * r2.w + 0.180141002;
    r2.w = r2.z * r2.w + -0.330299497;
    r2.z = r2.z * r2.w + 0.999866009;
    r2.w = r2.z * r1.w;
    r3.x = cmp(abs(r0.z) < abs(r0.w));
    r2.w = r2.w * -2 + 1.57079637;
    r2.w = r3.x ? r2.w : 0;
    r1.w = r1.w * r2.z + r2.w;
    r2.z = cmp(r0.z < -r0.z);
    r2.z = r2.z ? -3.141593 : 0;
    r1.w = r2.z + r1.w;
    r2.z = min(r0.w, r0.z);
    r2.w = max(r0.w, r0.z);
    r2.z = cmp(r2.z < -r2.z);
    r2.w = cmp(r2.w >= -r2.w);
    r2.z = r2.w ? r2.z : 0;
    r1.w = r2.z ? -r1.w : r1.w;
    r1.w = 1.57079637 + r1.w;
    r1.w = sin(r1.w);
    r1.w = gZCardParams.z * r1.w;
    r1.w = 3.14159274 * r1.w;
    sincos(r1.w, r3.x, r4.x);
    r5.x = sin(-r1.w);
    r5.y = r4.x;
    r4.x = dot(r5.yx, r0.xy);
    r5.z = r3.x;
    r4.y = dot(r5.zy, r0.xy);
    r0.xy = r4.xy;
  }
  r0.xy = r0.xy * r1.zz + gZCardParams.xy;
  r3.xyz = gCameraRightVector.xyz * r0.xxx + gEffectPosition.xyz;
  r3.xyz = gCameraUpVector.xyz * r0.yyy + r3.xyz;
  r3.w = 1;
  r5.x = dot(gEffectProjViewMatrix._m00_m01_m02_m03, r3.xyzw);
  r5.y = dot(gEffectProjViewMatrix._m10_m11_m12_m13, r3.xyzw);
  r5.w = dot(gEffectProjViewMatrix._m30_m31_m32_m33, r3.xyzw);
  r0.x = saturate(2 + -r1.x);
  o1.w = r1.y * r0.x;
  r0.xy = cmp(float2(0,0) != gParallaxParams.xy);
  r0.x = (int)r0.y | (int)r0.x;
  if (r0.x != 0) {
    r0.xy = -r2.xy * gParallaxParams.xy + -r2.xy;
    r5.xy = r5.xy + r0.xy;
  }
  r0.x = cmp(r1.x != 0.000000);
  r0.yz = -r0.zw / r1.xx;
  r0.xy = r0.xx ? r0.yz : float2(-1,-1);
  r0.z = gZCardParams.w + gZCardParams.w;
  r0.z = 1 / r0.z;
  r0.z = 0.5 + -r0.z;
  r1.xy = float2(1,1) + r0.xy;
  r0.w = -r4.z * 1.29999995 + 1;
  r0.xy = r0.xy * r0.ww;
  r0.xy = r0.xy / gZCardParams.ww;
  o3.xy = r0.zz * r1.xy + r0.xy;
  r0.x = cmp(0.5 < gEffectPosition.w);
  if (r0.x != 0) {
    r5.z = 0.999989986 * r5.w;
  } else {
    r5.z = dot(gEffectProjViewMatrix._m20_m21_m22_m23, r3.xyzw);
  }
  o0.xyzw = r5.xyzw;
  o1.xyz = gEffectColour.xyz;
  o3.z = gZCardParams.w;
  o2.xy = v1.xy;

o0.x += stereo.x * stereo.y*0.95;


  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.11 on Thu Nov 22 20:18:23 2018
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
//   float4 gClipPlane;                 // Offset:    0 Size:    16 [unused]
//   float4 gZPassNearZClamp;           // Offset:   16 Size:    16 [unused]
//   float4 gCameraPositionVS;          // Offset:   32 Size:    16 [unused]
//   float4 gEyeSpaceDepth;             // Offset:   48 Size:    16 [unused]
//   float4 gWorldCameraPosition;       // Offset:   64 Size:    16 [unused]
//   row_major float4x4 gClusteredLightingParamsVS;// Offset:   80 Size:    64 [unused]
//   float4 gScreenParametersVS;        // Offset:  144 Size:    16 [unused]
//   float4 gParticleKeyLightVS;        // Offset:  160 Size:    16 [unused]
//   float4 gParticleEmitterDirection;  // Offset:  176 Size:    16 [unused]
//   float4 gParticleEmitterUpVector;   // Offset:  192 Size:    16 [unused]
//   float4 gParticleEmitterInitialVelocity;// Offset:  208 Size:    16 [unused]
//   float4 gParticleEmitterAcceleration;// Offset:  224 Size:    16 [unused]
//   float4 gParticle3DRotations[3];    // Offset:  240 Size:    48 [unused]
//   float4 gParticleRotateBothDirections;// Offset:  288 Size:    16 [unused]
//   float4 gParticleRotationScaleRange;// Offset:  304 Size:    16 [unused]
//   float4 gParticleEmitterShapeData;  // Offset:  320 Size:    16 [unused]
//   float4 gParticleEmitterRingData[2];// Offset:  336 Size:    32 [unused]
//   float4 gCameraUpVector;            // Offset:  368 Size:    16
//   float4 gCameraRightVector;         // Offset:  384 Size:    16
//   float4 gEffectPosition;            // Offset:  400 Size:    16
//   row_major float4x4 gEffectProjViewMatrix;// Offset:  416 Size:    64
//   float4 gEffectColour;              // Offset:  480 Size:    16
//   float4 gZCardParams;               // Offset:  496 Size:    16
//   float4 gParallaxParams;            // Offset:  512 Size:    16
//   float4 gVisibilityBias[5];         // Offset:  528 Size:    80
//   float4 gRibbonMiscVS;              // Offset:  608 Size:    16 [unused]
//   float4 gParticleInstanceAmbientVS; // Offset:  624 Size:    16 [unused]
//   float4 gParticleRotations;         // Offset:  640 Size:    16 [unused]
//   float4 gParticleTimeIntervals;     // Offset:  656 Size:    16 [unused]
//   float4 gParticleBirthParams;       // Offset:  672 Size:    16 [unused]
//   float4 gParticleBirthColour;       // Offset:  688 Size:    16 [unused]
//   row_major float4x4 gParticleColours;// Offset:  704 Size:    64 [unused]
//   float4 gParticleSizes;             // Offset:  768 Size:    16 [unused]
//   float4 gParticleFrames;            // Offset:  784 Size:    16 [unused]
//   float4 gParticleUpVector;          // Offset:  800 Size:    16 [unused]
//   float4 gParticleRightVector;       // Offset:  816 Size:    16 [unused]
//   float4 gParticleEmitter;           // Offset:  832 Size:    16 [unused]
//   float4 gParticleInitialVelocity;   // Offset:  848 Size:    16 [unused]
//   float4 gParticleAcceleration;      // Offset:  864 Size:    16 [unused]
//   float4 gParticleVelocityFudgeMin;  // Offset:  880 Size:    16 [unused]
//   float4 gParticleVelocityFudgeMax;  // Offset:  896 Size:    16 [unused]
//   float4 gParticleTextureLayout;     // Offset:  912 Size:    16 [unused]
//   float4 gParticleMisc;              // Offset:  928 Size:    16 [unused]
//   float4 gParticleMisc2VS;           // Offset:  944 Size:    16 [unused]
//   float4 gParticleMisc3VS;           // Offset:  960 Size:    16 [unused]
//   float4 gParticleSizeCalcParams;    // Offset:  976 Size:    16 [unused]
//   float4 gParticleAspectRatios;      // Offset:  992 Size:    16 [unused]
//   float4 gArsonFrameData;            // Offset: 1008 Size:    16 [unused]
//   row_major float4x4 gVSKeyLightParameters;// Offset: 1024 Size:    64 [unused]
//   float4 gVSCameraParameters[2];     // Offset: 1088 Size:    32 [unused]
//   float4 gVSArsonMisc;               // Offset: 1120 Size:    16 [unused]
//   float4 gVSArsonSizeLimits;         // Offset: 1136 Size:    16 [unused]
//   float4 gParticleInstanceMiscVS;    // Offset: 1152 Size:    16 [unused]
//   float4 gFogBlendModeMultiplier;    // Offset: 1168 Size:    16 [unused]
//   row_major float4x4 gVSViewMatrix;  // Offset: 1184 Size:    64 [unused]
//   float4 gVSArsonMisc2;              // Offset: 1248 Size:    16 [unused]
//   float4 gPCFKernelScale;            // Offset: 1264 Size:    16 [unused]
//   float4 gArsonCascadedShadowLightMatricesVS[16];// Offset: 1280 Size:   256 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float
// TEXCOORD                 0   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xyz         3     NONE   float   xyz
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[38], immediateIndexed
dcl_input v1.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xy
dcl_output o3.xyz
dcl_temps 6
add r0.xy, v1.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mov r1.xyz, cb0[25].xyzx
mov r1.w, l(1.000000)
dp4 r2.x, cb0[26].xyzw, r1.xyzw
dp4 r2.y, cb0[27].xyzw, r1.xyzw
dp4 r0.z, cb0[29].xyzw, r1.xyzw
div r0.zw, r2.xxxy, r0.zzzz
dp2 r1.x, r0.zwzz, r0.zwzz
sqrt r1.x, r1.x
mul r1.y, cb0[30].w, cb0[32].z
add r1.z, r1.x, -cb0[33].x
ge r1.w, r1.z, l(0.000000)
if_nz r1.w
  div_sat r3.x, r1.z, cb0[34].x
  add r1.z, r1.z, -cb0[34].x
  div_sat r3.y, r1.z, cb0[34].y
  add r1.z, r1.z, -cb0[34].y
  div_sat r3.z, r1.z, cb0[34].z
  add r1.z, r1.z, -cb0[34].z
  div_sat r3.w, r1.z, cb0[34].w
  dp4 r1.z, r3.xyzw, cb0[35].xyzw
  add r4.x, r1.z, cb0[33].y
  dp4 r1.z, r3.xyzw, cb0[36].xyzw
  add r4.y, r1.z, cb0[33].z
  dp4 r1.z, r3.xyzw, cb0[37].xyzw
  add r4.z, r1.z, cb0[33].w
else
  mov r4.xyz, l(0,0,0,0)
endif
mul r1.y, r1.y, r4.x
mul r1.z, r4.y, cb0[32].w
ne r1.w, l(0.000000), cb0[31].z
if_nz r1.w
  min r1.w, |r0.z|, |r0.w|
  max r2.z, |r0.z|, |r0.w|
  div r2.z, l(1.000000, 1.000000, 1.000000, 1.000000), r2.z
  mul r1.w, r1.w, r2.z
  mul r2.z, r1.w, r1.w
  mad r2.w, r2.z, l(0.0208350997), l(-0.085133)
  mad r2.w, r2.z, r2.w, l(0.180141)
  mad r2.w, r2.z, r2.w, l(-0.330299497)
  mad r2.z, r2.z, r2.w, l(0.999866)
  mul r2.w, r1.w, r2.z
  lt r3.x, |r0.z|, |r0.w|
  mad r2.w, r2.w, l(-2.000000), l(1.57079637)
  and r2.w, r3.x, r2.w
  mad r1.w, r1.w, r2.z, r2.w
  lt r2.z, r0.z, -r0.z
  and r2.z, r2.z, l(0xc0490fdb)
  add r1.w, r1.w, r2.z
  min r2.z, r0.z, r0.w
  max r2.w, r0.z, r0.w
  lt r2.z, r2.z, -r2.z
  ge r2.w, r2.w, -r2.w
  and r2.z, r2.w, r2.z
  movc r1.w, r2.z, -r1.w, r1.w
  add r1.w, r1.w, l(1.57079637)
  sincos r1.w, null, r1.w
  mul r1.w, r1.w, cb0[31].z
  mul r1.w, r1.w, l(3.14159274)
  sincos r3.x, r4.x, r1.w
  sincos r5.x, null, -r1.w
  mov r5.y, r4.x
  dp2 r4.x, r5.yxyy, r0.xyxx
  mov r5.z, r3.x
  dp2 r4.y, r5.zyzz, r0.xyxx
  mov r0.xy, r4.xyxx
endif
mad r0.xy, r0.xyxx, r1.zzzz, cb0[31].xyxx
mad r3.xyz, cb0[24].xyzx, r0.xxxx, cb0[25].xyzx
mad r3.xyz, cb0[23].xyzx, r0.yyyy, r3.xyzx
mov r3.w, l(1.000000)
dp4 r5.x, cb0[26].xyzw, r3.xyzw
dp4 r5.y, cb0[27].xyzw, r3.xyzw
dp4 r5.w, cb0[29].xyzw, r3.xyzw
add_sat r0.x, -r1.x, l(2.000000)
mul o1.w, r0.x, r1.y
ne r0.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[32].xyxx
or r0.x, r0.y, r0.x
if_nz r0.x
  mad r0.xy, -r2.xyxx, cb0[32].xyxx, -r2.xyxx
  add r5.xy, r0.xyxx, r5.xyxx
endif
ne r0.x, r1.x, l(0.000000)
div r0.yz, -r0.zzwz, r1.xxxx
movc r0.xy, r0.xxxx, r0.yzyy, l(-1.000000,-1.000000,0,0)
add r0.z, cb0[31].w, cb0[31].w
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
add r0.z, -r0.z, l(0.500000)
add r1.xy, r0.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mad r0.w, -r4.z, l(1.300000), l(1.000000)
mul r0.xy, r0.wwww, r0.xyxx
div r0.xy, r0.xyxx, cb0[31].wwww
mad o3.xy, r0.zzzz, r1.xyxx, r0.xyxx
lt r0.x, l(0.500000), cb0[25].w
if_nz r0.x
  mul r5.z, r5.w, l(0.999990)
else
  dp4 r5.z, cb0[28].xyzw, r3.xyzw
endif
mov o0.xyzw, r5.xyzw
mov o1.xyz, cb0[30].xyzx
mov o3.z, cb0[31].w
mov o2.xy, v1.xyxx
ret
// Approximately 105 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
 