//HUD
// ---- Created with 3Dmigoto v1.2.21 on Sun Jan 03 02:15:05 2016

cbuffer para : register(b0)
{
  float4 world0 : packoffset(c0);
  float4 world1 : packoffset(c1);
  float4 x_off : packoffset(c2);
  float4 texgen_s : packoffset(c3);
  float4 texgen_t : packoffset(c4);
  float4 x3d : packoffset(c5);
  float4 y3d : packoffset(c6);
  float4 w3d : packoffset(c7);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : POSITION0,
  int4 v1 : TEXCOORD0,
  out float4 o0 : SV_Position0,
  out float4 o1 : TEXCOORD0)
{
  float4 r0,r1,r2;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = (int3)v1.yzx;
  r0.xyz = float3(0.015625,0.015625,0.03125) * r0.xyz;
  r1.x = dot(r0.xy, x_off.xy);
  r1.y = dot(r0.xy, x_off.zw);
  r2.x = dot(r1.xy, world0.xy);
  r2.y = dot(r1.xy, world1.xy);
  r0.w = dot(r2.xy, r2.xy);
  r0.w = sqrt(r0.w);
  r1.x = cmp(0 != r0.w);
  r0.w = r1.x ? r0.w : 1;
  r0.x = dot(r0.xy, r0.xy);
  r0.x = sqrt(r0.x);
  r0.x = r0.x / r0.w;
  r1.x = dot(v0.xyzw, world0.xyzw);
  r1.y = dot(v0.xyzw, world1.xyzw);
  r0.xy = r2.xy * r0.xx + r1.xy;
  r1.xyz = y3d.xyz * r0.yyy;
  r0.xyw = r0.xxx * x3d.xyz + r1.xyz;
  r0.xyw = w3d.xyz + r0.xyw;
  r0.w = 1 / r0.w;
  o0.xy = r0.xy * r0.ww;
  o0.z = world0.z;
  o0.w = 1;
  
float4 s = StereoParams.Load(0);
float4 ini = IniParams.Load(0);
o0.x += s.x * ini.x;


  r0.x = dot(texgen_s.xyzw, v0.xyzw);
  r0.y = dot(texgen_t.xyzw, v0.xyzw);
  o1.xyz = r0.xyz * r0.www;
  o1.w = r0.w;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.21 on Sun Jan 03 02:15:05 2016
//
//
// Buffer Definitions: 
//
// cbuffer para
// {
//
//   float4 world0;                     // Offset:    0 Size:    16
//   float4 world1;                     // Offset:   16 Size:    16
//   float4 x_off;                      // Offset:   32 Size:    16
//   float4 texgen_s;                   // Offset:   48 Size:    16
//   float4 texgen_t;                   // Offset:   64 Size:    16
//   float4 x3d;                        // Offset:   80 Size:    16
//   float4 y3d;                        // Offset:   96 Size:    16
//   float4 w3d;                        // Offset:  112 Size:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// para                              cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE     int   xyz 
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[8], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_temps 3
itof r0.xyz, v1.yzxy
mul r0.xyz, r0.xyzx, l(0.015625, 0.015625, 0.031250, 0.000000)
dp2 r1.x, r0.xyxx, cb0[2].xyxx
dp2 r1.y, r0.xyxx, cb0[2].zwzz
dp2 r2.x, r1.xyxx, cb0[0].xyxx
dp2 r2.y, r1.xyxx, cb0[1].xyxx
dp2 r0.w, r2.xyxx, r2.xyxx
sqrt r0.w, r0.w
ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), r0.w
movc r0.w, r1.x, r0.w, l(1.000000)
dp2 r0.x, r0.xyxx, r0.xyxx
sqrt r0.x, r0.x
div r0.x, r0.x, r0.w
dp4 r1.x, v0.xyzw, cb0[0].xyzw
dp4 r1.y, v0.xyzw, cb0[1].xyzw
mad r0.xy, r2.xyxx, r0.xxxx, r1.xyxx
mul r1.xyz, r0.yyyy, cb0[6].xyzx
mad r0.xyw, r0.xxxx, cb0[5].xyxz, r1.xyxz
add r0.xyw, r0.xyxw, cb0[7].xyxz
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mul o0.xy, r0.wwww, r0.xyxx
mov o0.z, cb0[0].z
mov o0.w, l(1.000000)
dp4 r0.x, cb0[3].xyzw, v0.xyzw
dp4 r0.y, cb0[4].xyzw, v0.xyzw
mul o1.xyz, r0.wwww, r0.xyzx
mov o1.w, r0.w
ret 
// Approximately 28 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
    